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@ -609,9 +609,8 @@
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#define STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE 606
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#define STRINGID_NEUTRALIZINGGASENTERS 607
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#define STRINGID_NEUTRALIZINGGASOVER 608
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#define STRINGID_TARGETGOTOVERINFATUATION 609
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#define BATTLESTRINGS_COUNT 610
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#define BATTLESTRINGS_COUNT 609
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// The below IDs are all indexes into battle message tables,
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// used to determine which of a set of messages to print.
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@ -735,11 +735,9 @@ static const u8 sText_PkmnAboutToBeAttackedByItsItem[] = _("{B_DEF_NAME_WITH_PRE
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static const u8 sText_CantEscapeBecauseOfCurrentMove[] = _("{B_DEF_NAME_WITH_PREFIX} can no longer escape\nbecause of {B_CURRENT_MOVE}!");
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static const u8 sText_NeutralizingGasEnters[] = _("Neutralizing Gas filled the area!");
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static const u8 sText_NeutralizingGasOver[] = _("The effects of Neutralizing\nGas wore off!");
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static const u8 sText_TargetGotOverInfatuation[] =_("{B_DEF_NAME_WITH_PREFIX} got over\nits infatuation!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_TARGETGOTOVERINFATUATION - 12] = sText_TargetGotOverInfatuation,
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[STRINGID_NEUTRALIZINGGASOVER - 12] = sText_NeutralizingGasOver,
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[STRINGID_NEUTRALIZINGGASENTERS - 12] = sText_NeutralizingGasEnters,
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[STRINGID_BATTLERTYPECHANGEDTO - 12] = sText_BattlerTypeChangedTo,
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