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Corrections to Steam Engine
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@ -4644,9 +4644,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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&& gBattleMons[battler].statStages[STAT_SPEED] != 12
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&& (moveType == TYPE_FIRE || moveType == TYPE_WATER))
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{
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SET_STATCHANGER(STAT_SPEED, 12 - gBattleMons[battler].statStages[STAT_SPEED], FALSE);
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SET_STATCHANGER(STAT_SPEED, 6, FALSE);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TargetsStatWasMaxedOut;
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gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd;
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effect++;
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}
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break;
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