Corrections to Steam Engine

This commit is contained in:
LOuroboros 2021-01-07 16:19:56 -03:00
parent 339aa95c1d
commit de9b0328ec

View File

@ -4644,9 +4644,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& gBattleMons[battler].statStages[STAT_SPEED] != 12
&& (moveType == TYPE_FIRE || moveType == TYPE_WATER))
{
SET_STATCHANGER(STAT_SPEED, 12 - gBattleMons[battler].statStages[STAT_SPEED], FALSE);
SET_STATCHANGER(STAT_SPEED, 6, FALSE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TargetsStatWasMaxedOut;
gBattlescriptCurrInstr = BattleScript_TargetAbilityStatRaiseOnMoveEnd;
effect++;
}
break;