From df5009cb3e723d2bceca45a63acccf54dfafb095 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Sun, 12 Aug 2018 00:03:19 +0200 Subject: [PATCH] Move move descriptions to C --- data/pokemon_summary_screen.s | 3 - data/text/move_descriptions.inc | 1421 ----------------------------- include/data2.h | 5 +- ld_script.txt | 1 + src/data/text/move_descriptions.h | 714 +++++++++++++++ src/data/text/move_names.h | 3 +- src/pokemon_summary_screen.c | 5 +- 7 files changed, 724 insertions(+), 1428 deletions(-) delete mode 100644 data/text/move_descriptions.inc create mode 100644 src/data/text/move_descriptions.h diff --git a/data/pokemon_summary_screen.s b/data/pokemon_summary_screen.s index 51e515ccb..0c22aa6cd 100644 --- a/data/pokemon_summary_screen.s +++ b/data/pokemon_summary_screen.s @@ -3,9 +3,6 @@ .section .rodata -@ 86181C1 - .include "data/text/move_descriptions.inc" - @ 861CAAC .include "data/text/nature_names.inc" diff --git a/data/text/move_descriptions.inc b/data/text/move_descriptions.inc deleted file mode 100644 index 0f6b1adbf..000000000 --- a/data/text/move_descriptions.inc +++ /dev/null @@ -1,1421 +0,0 @@ -gNullMoveDescription:: @ 86181C0 - .string "$" - -gPoundMoveDescription:: @ 86181C1 - .string "Pounds the foe with\nforelegs or tail.$" - -gKarateChopMoveDescription:: @ 86181E7 - .string "A chopping attack with a\nhigh critical-hit ratio.$" - -gDoubleSlapMoveDescription:: @ 8618219 - .string "Repeatedly slaps the foe\n2 to 5 times.$" - -gCometPunchMoveDescription:: @ 8618240 - .string "Repeatedly punches the foe\n2 to 5 times.$" - -gMegaPunchMoveDescription:: @ 8618269 - .string "A strong punch thrown with\nincredible power.$" - -gPayDayMoveDescription:: @ 8618296 - .string "Throws coins at the foe.\nMoney is recovered after.$" - -gFirePunchMoveDescription:: @ 86182C9 - .string "A fiery punch that may burn\nthe foe.$" - -gIcePunchMoveDescription:: @ 86182EE - .string "An icy punch that may\nfreeze the foe.$" - -gThunderPunchMoveDescription:: @ 8618314 - .string "An electrified punch that\nmay paralyze the foe.$" - -gScratchMoveDescription:: @ 8618344 - .string "Scratches the foe with\nsharp claws.$" - -gViceGripMoveDescription:: @ 8618368 - .string "Grips the foe with large and\npowerful pincers.$" - -gGuillotineMoveDescription:: @ 8618397 - .string "A powerful pincer attack\nthat may cause fainting.$" - -gRazorWindMoveDescription:: @ 86183C9 - .string "A 2-turn move that strikes\nthe foe on the 2nd turn.$" - -gSwordsDanceMoveDescription:: @ 86183FD - .string "A fighting dance that\nsharply raises ATTACK.$" - -gCutMoveDescription:: @ 861842A - .string "Cuts the foe with sharp\nscythes, claws, etc.$" - -gGustMoveDescription:: @ 8618457 - .string "Strikes the foe with a gust\nof wind whipped up by wings.$" - -gWingAttackMoveDescription:: @ 8618490 - .string "Strikes the foe with wings\nspread wide.$" - -gWhirlwindMoveDescription:: @ 86184B8 - .string "Blows away the foe with\nwind and ends the battle.$" - -gFlyMoveDescription:: @ 86184EA - .string "Flies up on the first turn,\nthen strikes the next turn.$" - -gBindMoveDescription:: @ 8618522 - .string "Binds and squeezes the foe\nfor 2 to 5 turns.$" - -gSlamMoveDescription:: @ 861854F - .string "Slams the foe with a long\ntail, vine, etc.$" - -gVineWhipMoveDescription:: @ 861857A - .string "Strikes the foe with\nslender, whiplike vines.$" - -gStompMoveDescription:: @ 86185A8 - .string "Stomps the enemy with a big\nfoot. May cause flinching.$" - -gDoubleKickMoveDescription:: @ 86185DF - .string "A double-kicking attack\nthat strikes the foe twice.$" - -gMegaKickMoveDescription:: @ 8618613 - .string "An extremely powerful kick\nwith intense force.$" - -gJumpKickMoveDescription:: @ 8618642 - .string "A strong jumping kick. May\nmiss and hurt the kicker.$" - -gRollingKickMoveDescription:: @ 8618677 - .string "A fast kick delivered from\na rapid spin.$" - -gSandAttackMoveDescription:: @ 86186A0 - .string "Reduces the foe’s accuracy\nby hurling sand in its face.$" - -gHeadbuttMoveDescription:: @ 86186D8 - .string "A ramming attack that may\ncause flinching.$" - -gHornAttackMoveDescription:: @ 8618703 - .string "Jabs the foe with sharp\nhorns.$" - -gFuryAttackMoveDescription:: @ 8618722 - .string "Jabs the foe 2 to 5 times\nwith sharp horns, etc.$" - -gHornDrillMoveDescription:: @ 8618753 - .string "A one-hit KO attack that\nuses a horn like a drill.$" - -gTackleMoveDescription:: @ 8618786 - .string "Charges the foe with a full-\nbody tackle.$" - -gBodySlamMoveDescription:: @ 86187B0 - .string "A full-body slam that may\ncause paralysis.$" - -gWrapMoveDescription:: @ 86187DB - .string "Wraps and squeezes the foe\n2 to 5 times with vines, etc.$" - -gTakeDownMoveDescription:: @ 8618814 - .string "A reckless charge attack\nthat also hurts the user.$" - -gThrashMoveDescription:: @ 8618847 - .string "A rampage of 2 to 3 turns\nthat confuses the user.$" - -gDoubleEdgeMoveDescription:: @ 8618879 - .string "A life-risking tackle that\nalso hurts the user.$" - -gTailWhipMoveDescription:: @ 86188A9 - .string "Wags the tail to lower the\nfoe’s DEFENSE.$" - -gPoisonStingMoveDescription:: @ 86188D3 - .string "A toxic attack with barbs,\netc., that may poison.$" - -gTwineedleMoveDescription:: @ 8618905 - .string "Stingers on the forelegs\njab the foe twice.$" - -gPinMissileMoveDescription:: @ 8618931 - .string "Sharp pins are fired to\nstrike 2 to 5 times.$" - -gLeerMoveDescription:: @ 861895E - .string "Frightens the foe with a\nleer to lower DEFENSE.$" - -gBiteMoveDescription:: @ 861898E - .string "Bites with vicious fangs.\nMay cause flinching.$" - -gGrowlMoveDescription:: @ 86189BD - .string "Growls cutely to reduce the\nfoe’s ATTACK.$" - -gRoarMoveDescription:: @ 86189E7 - .string "Makes the foe flee to end\nthe battle.$" - -gSingMoveDescription:: @ 8618A0D - .string "A soothing song lulls the\nfoe into a deep slumber.$" - -gSupersonicMoveDescription:: @ 8618A40 - .string "Emits bizarre sound waves\nthat may confuse the foe.$" - -gSonicBoomMoveDescription:: @ 8618A74 - .string "Launches shock waves that\nalways inflict 20 HP damage.$" - -gDisableMoveDescription:: @ 8618AAB - .string "Psychically disables one of\nthe foe’s moves.$" - -gAcidMoveDescription:: @ 8618AD8 - .string "Sprays a hide-melting acid.\nMay lower DEFENSE.$" - -gEmberMoveDescription:: @ 8618B07 - .string "A weak fire attack that may\ninflict a burn.$" - -gFlamethrowerMoveDescription:: @ 8618B33 - .string "A powerful fire attack that\nmay inflict a burn.$" - -gMistMoveDescription:: @ 8618B63 - .string "Creates a mist that stops\nreduction of abilities.$" - -gWaterGunMoveDescription:: @ 8618B95 - .string "Squirts water to attack\nthe foe.$" - -gHydroPumpMoveDescription:: @ 8618BB6 - .string "Blasts water at high power\nto strike the foe.$" - -gSurfMoveDescription:: @ 8618BE4 - .string "Creates a huge wave, then\ncrashes it down on the foe.$" - -gIceBeamMoveDescription:: @ 8618C1A - .string "Blasts the foe with an icy\nbeam that may freeze it.$" - -gBlizzardMoveDescription:: @ 8618C4E - .string "Hits the foe with an icy\nstorm that may freeze it.$" - -gPsybeamMoveDescription:: @ 8618C81 - .string "Fires a peculiar ray that\nmay confuse the foe.$" - -gBubbleBeamMoveDescription:: @ 8618CB0 - .string "Forcefully sprays bubbles\nthat may lower SPEED.$" - -gAuroraBeamMoveDescription:: @ 8618CE0 - .string "Fires a rainbow-colored\nbeam that may lower ATTACK.$" - -gHyperBeamMoveDescription:: @ 8618D14 - .string "Powerful, but leaves the\nuser immobile the next turn.$" - -gPeckMoveDescription:: @ 8618D4A - .string "Attacks the foe with a\njabbing beak, etc.$" - -gDrillPeckMoveDescription:: @ 8618D74 - .string "A corkscrewing attack with\nthe beak acting as a drill.$" - -gSubmissionMoveDescription:: @ 8618DAB - .string "A reckless body slam that\nalso hurts the user.$" - -gLowKickMoveDescription:: @ 8618DDA - .string "A kick that inflicts more\ndamage on heavier foes.$" - -gCounterMoveDescription:: @ 8618E0C - .string "Retaliates any physical hit\nwith double the power.$" - -gSeismicTossMoveDescription:: @ 8618E3F - .string "Inflicts damage identical\nto the user’s level.$" - -gStrengthMoveDescription:: @ 8618E6E - .string "Builds enormous power,\nthen slams the foe.$" - -gAbsorbMoveDescription:: @ 8618E99 - .string "An attack that absorbs\nhalf the damage inflicted.$" - -gMegaDrainMoveDescription:: @ 8618ECB - .string "An attack that absorbs\nhalf the damage inflicted.$" - -gLeechSeedMoveDescription:: @ 8618EFD - .string "Plants a seed on the foe to\nsteal HP on every turn.$" - -gGrowthMoveDescription:: @ 8618F31 - .string "Forces the body to grow\nand heightens SP. ATK.$" - -gRazorLeafMoveDescription:: @ 8618F60 - .string "Cuts the enemy with leaves.\nHigh critical-hit ratio.$" - -gSolarBeamMoveDescription:: @ 8618F95 - .string "Absorbs light in one turn,\nthen attacks next turn.$" - -gPoisonPowderMoveDescription:: @ 8618FC8 - .string "Scatters a toxic powder\nthat may poison the foe.$" - -gStunSporeMoveDescription:: @ 8618FF9 - .string "Scatters a powder that may\nparalyze the foe.$" - -gSleepPowderMoveDescription:: @ 8619026 - .string "Scatters a powder that may\ncause the foe to sleep.$" - -gPetalDanceMoveDescription:: @ 8619059 - .string "A rampage of 2 to 3 turns\nthat confuses the user.$" - -gStringShotMoveDescription:: @ 861908B - .string "Binds the foe with string\nto reduce its SPEED.$" - -gDragonRageMoveDescription:: @ 86190BA - .string "Launches shock waves that\nalways inflict 40 HP damage.$" - -gFireSpinMoveDescription:: @ 86190F1 - .string "Traps the foe in a ring of\nfire for 2 to 5 turns.$" - -gThunderShockMoveDescription:: @ 8619123 - .string "An electrical attack that\nmay paralyze the foe.$" - -gThunderboltMoveDescription:: @ 8619153 - .string "A strong electrical attack\nthat may paralyze the foe.$" - -gThunderWaveMoveDescription:: @ 8619189 - .string "A weak jolt of electricity\nthat paralyzes the foe.$" - -gThunderMoveDescription:: @ 86191BC - .string "A lightning attack that may\ncause paralysis.$" - -gRockThrowMoveDescription:: @ 86191E9 - .string "Throws small rocks to\nstrike the foe.$" - -gEarthquakeMoveDescription:: @ 861920F - .string "A powerful quake, but has\nno effect on flying foes.$" - -gFissureMoveDescription:: @ 8619243 - .string "A one-hit KO move that\ndrops the foe in a fissure.$" - -gDigMoveDescription:: @ 8619276 - .string "Digs underground the first\nturn and strikes next turn.$" - -gToxicMoveDescription:: @ 86192AD - .string "Poisons the foe with an\nintensifying toxin.$" - -gConfusionMoveDescription:: @ 86192D9 - .string "A psychic attack that may\ncause confusion.$" - -gPsychicMoveDescription:: @ 8619304 - .string "A powerful psychic attack\nthat may lower SP. DEF.$" - -gHypnosisMoveDescription:: @ 8619336 - .string "A hypnotizing move that\nmay induce sleep.$" - -gMeditateMoveDescription:: @ 8619360 - .string "Meditates in a peaceful\nfashion to raise ATTACK.$" - -gAgilityMoveDescription:: @ 8619391 - .string "Relaxes the body to sharply\nboost SPEED.$" - -gQuickAttackMoveDescription:: @ 86193BA - .string "An extremely fast attack\nthat always strikes first.$" - -gRageMoveDescription:: @ 86193EE - .string "Raises the user’s ATTACK\nevery time it is hit.$" - -gTeleportMoveDescription:: @ 861941D - .string "A psychic move for fleeing\nfrom battle instantly.$" - -gNightShadeMoveDescription:: @ 861944F - .string "Inflicts damage identical\nto the user’s level.$" - -gMimicMoveDescription:: @ 861947E - .string "Copies a move used by the\nfoe during one battle.$" - -gScreechMoveDescription:: @ 86194AF - .string "Emits a screech to sharply\nreduce the foe’s DEFENSE.$" - -gDoubleTeamMoveDescription:: @ 86194E4 - .string "Creates illusory copies to\nraise evasiveness.$" - -gRecoverMoveDescription:: @ 8619512 - .string "Recovers up to half the\nuser’s maximum HP.$" - -gHardenMoveDescription:: @ 861953D - .string "Stiffens the body’s \nmuscles to raise DEFENSE.$" - -gMinimizeMoveDescription:: @ 861956C - .string "Minimizes the user’s size\nto raise evasiveness.$" - -gSmokescreenMoveDescription:: @ 861959C - .string "Lowers the foe’s accuracy\nusing smoke, ink, etc.$" - -gConfuseRayMoveDescription:: @ 86195CD - .string "A sinister ray that\nconfuses the foe.$" - -gWithdrawMoveDescription:: @ 86195F3 - .string "Withdraws the body into its\nhard shell to raise DEFENSE.$" - -gDefenseCurlMoveDescription:: @ 861962C - .string "Curls up to conceal weak\nspots and raise DEFENSE.$" - -gBarrierMoveDescription:: @ 861965E - .string "Creates a barrier that\nsharply raises DEFENSE.$" - -gLightScreenMoveDescription:: @ 861968D - .string "Creates a wall of light that\nlowers SP. ATK damage.$" - -gHazeMoveDescription:: @ 86196C1 - .string "Creates a black haze that\neliminates all stat changes.$" - -gReflectMoveDescription:: @ 86196F8 - .string "Creates a wall of light that\nweakens physical attacks.$" - -gFocusEnergyMoveDescription:: @ 861972F - .string "Focuses power to raise the\ncritical-hit ratio.$" - -gBideMoveDescription:: @ 861975E - .string "Endures attack for 2\nturns to retaliate double.$" - -gMetronomeMoveDescription:: @ 861978E - .string "Waggles a finger to use any\nPOKéMON move at random.$" - -gMirrorMoveMoveDescription:: @ 86197C2 - .string "Counters the foe’s attack\nwith the same move.$" - -gSelfDestructMoveDescription:: @ 86197F0 - .string "Inflicts severe damage but\nmakes the user faint.$" - -gEggBombMoveDescription:: @ 8619821 - .string "An egg is forcibly hurled at\nthe foe.$" - -gLickMoveDescription:: @ 8619847 - .string "Licks with a long tongue to\ninjure. May also paralyze.$" - -gSmogMoveDescription:: @ 861987E - .string "An exhaust-gas attack\nthat may also poison.$" - -gSludgeMoveDescription:: @ 86198AA - .string "Sludge is hurled to inflict\ndamage. May also poison.$" - -gBoneClubMoveDescription:: @ 86198DF - .string "Clubs the foe with a bone.\nMay cause flinching.$" - -gFireBlastMoveDescription:: @ 861990F - .string "Incinerates everything it\nstrikes. May cause a burn.$" - -gWaterfallMoveDescription:: @ 8619944 - .string "Charges the foe with speed\nto climb waterfalls.$" - -gClampMoveDescription:: @ 8619974 - .string "Traps and squeezes the\nfoe for 2 to 5 turns.$" - -gSwiftMoveDescription:: @ 86199A1 - .string "Sprays star-shaped rays\nthat never miss.$" - -gSkullBashMoveDescription:: @ 86199CA - .string "Tucks in the head, then\nattacks on the next turn.$" - -gSpikeCannonMoveDescription:: @ 86199FC - .string "Launches sharp spikes that\nstrike 2 to 5 times.$" - -gConstrictMoveDescription:: @ 8619A2C - .string "Constricts to inflict pain.\nMay lower SPEED.$" - -gAmnesiaMoveDescription:: @ 8619A59 - .string "Forgets about something\nand sharply raises SP. DEF.$" - -gKinesisMoveDescription:: @ 8619A8D - .string "Distracts the foe.\nMay lower accuracy.$" - -gSoftBoiledMoveDescription:: @ 8619AB4 - .string "Recovers up to half the\nuser’s maximum HP.$" - -gHiJumpKickMoveDescription:: @ 8619ADF - .string "A jumping knee kick. If it\nmisses, the user is hurt.$" - -gGlareMoveDescription:: @ 8619B14 - .string "Intimidates and frightens\nthe foe into paralysis.$" - -gDreamEaterMoveDescription:: @ 8619B46 - .string "Takes one half the damage\ninflicted on a sleeping foe.$" - -gPoisonGasMoveDescription:: @ 8619B7D - .string "Envelops the foe in a toxic\ngas that may poison.$" - -gBarrageMoveDescription:: @ 8619BAE - .string "Hurls round objects at the\nfoe 2 to 5 times.$" - -gLeechLifeMoveDescription:: @ 8619BDB - .string "An attack that steals half\nthe damage inflicted.$" - -gLovelyKissMoveDescription:: @ 8619C0C - .string "Demands a kiss with a scary\nface that induces sleep.$" - -gSkyAttackMoveDescription:: @ 8619C41 - .string "Searches out weak spots,\nthen strikes the next turn.$" - -gTransformMoveDescription:: @ 8619C76 - .string "Alters the user’s cells to\nbecome a copy of the foe.$" - -gBubbleMoveDescription:: @ 8619CAB - .string "An attack using bubbles.\nMay lower the foe’s SPEED.$" - -gDizzyPunchMoveDescription:: @ 8619CDF - .string "A rhythmic punch that may\nconfuse the foe.$" - -gSporeMoveDescription:: @ 8619D0A - .string "Scatters a cloud of spores\nthat always induce sleep.$" - -gFlashMoveDescription:: @ 8619D3F - .string "Looses a powerful blast of\nlight that cuts accuracy.$" - -gPsywaveMoveDescription:: @ 8619D74 - .string "Attacks with a psychic\nwave of varying intensity.$" - -gSplashMoveDescription:: @ 8619DA6 - .string "It’s just a splash...\nHas no effect whatsoever.$" - -gAcidArmorMoveDescription:: @ 8619DD6 - .string "Liquifies the user’s body\nto sharply raise DEFENSE.$" - -gCrabhammerMoveDescription:: @ 8619E0A - .string "Hammers with a pincer. Has a\nhigh critical-hit ratio.$" - -gExplosionMoveDescription:: @ 8619E40 - .string "Inflicts severe damage but\nmakes the user faint.$" - -gFurySwipesMoveDescription:: @ 8619E71 - .string "Rakes the foe with sharp\nclaws, etc., 2 to 5 times.$" - -gBonemerangMoveDescription:: @ 8619EA5 - .string "Throws a bone boomerang\nthat strikes twice.$" - -gRestMoveDescription:: @ 8619ED1 - .string "The user sleeps for 2 turns,\nrestoring HP and status.$" - -gRockSlideMoveDescription:: @ 8619F07 - .string "Large boulders are hurled.\nMay cause flinching.$" - -gHyperFangMoveDescription:: @ 8619F37 - .string "Attacks with sharp fangs.\nMay cause flinching.$" - -gSharpenMoveDescription:: @ 8619F66 - .string "Reduces the polygon count\nand raises ATTACK.$" - -gConversionMoveDescription:: @ 8619F93 - .string "Changes the user’s type\ninto a known move’s type.$" - -gTriAttackMoveDescription:: @ 8619FC5 - .string "Fires three types of beams\nat the same time.$" - -gSuperFangMoveDescription:: @ 8619FF2 - .string "Attacks with sharp fangs\nand cuts half the foe’s HP.$" - -gSlashMoveDescription:: @ 861A027 - .string "Slashes with claws, etc. Has\na high critical-hit ratio.$" - -gSubstituteMoveDescription:: @ 861A05F - .string "Creates a decoy using 1/4\nof the user’s maximum HP.$" - -gStruggleMoveDescription:: @ 861A093 - .string "Used only if all PP are gone.\nAlso hurts the user a little.$" - -gSketchMoveDescription:: @ 861A0CF - .string "Copies the foe’s last move\npermanently.$" - -gTripleKickMoveDescription:: @ 861A0F7 - .string "Kicks the foe 3 times in a\nrow with rising intensity.$" - -gThiefMoveDescription:: @ 861A12D - .string "While attacking, it may\nsteal the foe’s held item.$" - -gSpiderWebMoveDescription:: @ 861A160 - .string "Ensnares the foe to stop it\nfrom fleeing or switching.$" - -gMindReaderMoveDescription:: @ 861A197 - .string "Senses the foe’s action to\nensure the next move’s hit.$" - -gNightmareMoveDescription:: @ 861A1CE - .string "Inflicts 1/4 damage on a\nsleeping foe every turn.$" - -gFlameWheelMoveDescription:: @ 861A200 - .string "A fiery charge attack that\nmay inflict a burn.$" - -gSnoreMoveDescription:: @ 861A22F - .string "A loud attack that can be\nused only while asleep.$" - -gCurseMoveDescription:: @ 861A261 - .string "A move that functions\ndifferently for GHOSTS.$" - -gFlailMoveDescription:: @ 861A28F - .string "Inflicts more damage when\nthe user’s HP is down.$" - -gConversion2MoveDescription:: @ 861A2C0 - .string "Makes the user resistant\nto the last attack’s type.$" - -gAeroblastMoveDescription:: @ 861A2F4 - .string "Launches a vacuumed blast.\nHigh critical-hit ratio.$" - -gCottonSporeMoveDescription:: @ 861A328 - .string "Spores cling to the foe,\nsharply reducing SPEED.$" - -gReversalMoveDescription:: @ 861A359 - .string "Inflicts more damage when\nthe user’s HP is down.$" - -gSpiteMoveDescription:: @ 861A38A - .string "Spitefully cuts the PP\nof the foe’s last move.$" - -gPowderSnowMoveDescription:: @ 861A3B9 - .string "Blasts the foe with a snowy\ngust. May cause freezing.$" - -gProtectMoveDescription:: @ 861A3EF - .string "Evades attack, but may fail\nif used in succession.$" - -gMachPunchMoveDescription:: @ 861A422 - .string "A punch is thrown at wicked\nspeed to strike first.$" - -gScaryFaceMoveDescription:: @ 861A455 - .string "Frightens with a scary face\nto sharply reduce SPEED.$" - -gFaintAttackMoveDescription:: @ 861A48A - .string "Draws the foe close, then\nstrikes without fail.$" - -gSweetKissMoveDescription:: @ 861A4BA - .string "Demands a kiss with a cute\nlook. May cause confusion.$" - -gBellyDrumMoveDescription:: @ 861A4F0 - .string "Maximizes ATTACK while\nsacrificing HP.$" - -gSludgeBombMoveDescription:: @ 861A517 - .string "Sludge is hurled to inflict\ndamage. May also poison.$" - -gMudSlapMoveDescription:: @ 861A54C - .string "Hurls mud in the foe’s face\nto reduce its accuracy.$" - -gOctazookaMoveDescription:: @ 861A580 - .string "Fires a lump of ink to\ndamage and cut accuracy.$" - -gSpikesMoveDescription:: @ 861A5B0 - .string "Sets spikes that hurt a \nfoe switching in.$" - -gZapCannonMoveDescription:: @ 861A5DB - .string "Powerful and sure to cause\nparalysis, but inaccurate.$" - -gForesightMoveDescription:: @ 861A611 - .string "Negates the foe’s efforts\nto heighten evasiveness.$" - -gDestinyBondMoveDescription:: @ 861A644 - .string "If the user faints, the foe\nis also made to faint.$" - -gPerishSongMoveDescription:: @ 861A677 - .string "Any POKéMON hearing this\nsong faints in 3 turns.$" - -gIcyWindMoveDescription:: @ 861A6A8 - .string "A chilling attack that\nlowers the foe’s SPEED.$" - -gDetectMoveDescription:: @ 861A6D7 - .string "Evades attack, but may fail\nif used in succession.$" - -gBoneRushMoveDescription:: @ 861A70A - .string "Strikes the foe with a bone\nin hand 2 to 5 times.$" - -gLockOnMoveDescription:: @ 861A73C - .string "Locks on to the foe to\nensure the next move hits.$" - -gOutrageMoveDescription:: @ 861A76E - .string "A rampage of 2 to 3 turns\nthat confuses the user.$" - -gSandstormMoveDescription:: @ 861A7A0 - .string "Causes a sandstorm that\nrages for several turns.$" - -gGigaDrainMoveDescription:: @ 861A7D1 - .string "An attack that steals half\nthe damage inflicted.$" - -gEndureMoveDescription:: @ 861A802 - .string "Endures any attack for\n1 turn, leaving at least 1HP.$" - -gCharmMoveDescription:: @ 861A837 - .string "Charms the foe and sharply\nreduces its ATTACK.$" - -gRolloutMoveDescription:: @ 861A866 - .string "An attack lasting 5 turns\nwith rising intensity.$" - -gFalseSwipeMoveDescription:: @ 861A897 - .string "An attack that leaves the\nfoe with at least 1 HP.$" - -gSwaggerMoveDescription:: @ 861A8C9 - .string "Confuses the foe, but also\nsharply raises ATTACK.$" - -gMilkDrinkMoveDescription:: @ 861A8FB - .string "Recovers up to half the\nuser’s maximum HP.$" - -gSparkMoveDescription:: @ 861A926 - .string "An electrified tackle that\nmay paralyze the foe.$" - -gFuryCutterMoveDescription:: @ 861A957 - .string "An attack that intensifies\non each successive hit.$" - -gSteelWingMoveDescription:: @ 861A98A - .string "Strikes the foe with hard\nwings spread wide.$" - -gMeanLookMoveDescription:: @ 861A9B7 - .string "Fixes the foe with a mean\nlook that prevents escape.$" - -gAttractMoveDescription:: @ 861A9EC - .string "Makes the opposite gender\nless likely to attack.$" - -gSleepTalkMoveDescription:: @ 861AA1D - .string "Uses an available move\nrandomly while asleep.$" - -gHealBellMoveDescription:: @ 861AA4B - .string "Chimes soothingly to heal\nall status abnormalities.$" - -gReturnMoveDescription:: @ 861AA7F - .string "An attack that increases\nin power with friendship.$" - -gPresentMoveDescription:: @ 861AAB2 - .string "A gift in the form of a\nbomb. May restore HP.$" - -gFrustrationMoveDescription:: @ 861AAE0 - .string "An attack that is stronger\nif the TRAINER is disliked.$" - -gSafeguardMoveDescription:: @ 861AB17 - .string "A mystical force prevents\nall status problems.$" - -gPainSplitMoveDescription:: @ 861AB46 - .string "Adds the user and foe’s HP,\nthen shares them equally.$" - -gSacredFireMoveDescription:: @ 861AB7C - .string "A mystical fire attack that\nmay inflict a burn.$" - -gMagnitudeMoveDescription:: @ 861ABAC - .string "A ground-shaking attack\nof random intensity.$" - -gDynamicPunchMoveDescription:: @ 861ABD9 - .string "Powerful and sure to cause\nconfusion, but inaccurate.$" - -gMegahornMoveDescription:: @ 861AC0F - .string "A brutal ramming attack\nusing out-thrust horns.$" - -gDragonBreathMoveDescription:: @ 861AC3F - .string "Strikes the foe with an\nincredible blast of breath.$" - -gBatonPassMoveDescription:: @ 861AC73 - .string "Switches out the user while\nkeeping effects in play.$" - -gEncoreMoveDescription:: @ 861ACA8 - .string "Makes the foe repeat its\nlast move over 2 to 6 turns.$" - -gPursuitMoveDescription:: @ 861ACDE - .string "Inflicts bad damage if used\non a foe switching out.$" - -gRapidSpinMoveDescription:: @ 861AD12 - .string "Spins the body at high\nspeed to strike the foe.$" - -gSweetScentMoveDescription:: @ 861AD42 - .string "Allures the foe to reduce\nevasiveness.$" - -gIronTailMoveDescription:: @ 861AD69 - .string "Attacks with a rock-hard\ntail. May lower DEFENSE.$" - -gMetalClawMoveDescription:: @ 861AD9B - .string "A claw attack that may\nraise the user’s ATTACK.$" - -gVitalThrowMoveDescription:: @ 861ADCB - .string "Makes the user’s move last,\nbut it never misses.$" - -gMorningSunMoveDescription:: @ 861ADFC - .string "Restores HP. The amount\nvaries with the weather.$" - -gSynthesisMoveDescription:: @ 861AE2D - .string "Restores HP. The amount\nvaries with the weather.$" - -gMoonlightMoveDescription:: @ 861AE5E - .string "Restores HP. The amount\nvaries with the weather.$" - -gHiddenPowerMoveDescription:: @ 861AE8F - .string "The effectiveness varies\nwith the user.$" - -gCrossChopMoveDescription:: @ 861AEB7 - .string "A double-chopping attack.\nHigh critical-hit ratio.$" - -gTwisterMoveDescription:: @ 861AEEA - .string "Whips up a vicious twister\nto tear at the foe.$" - -gRainDanceMoveDescription:: @ 861AF19 - .string "Boosts the power of WATER-\ntype moves for 5 turns.$" - -gSunnyDayMoveDescription:: @ 861AF4C - .string "Boosts the power of FIRE-\ntype moves for 5 turns.$" - -gCrunchMoveDescription:: @ 861AF7E - .string "Crunches with sharp fangs.\nMay lower SP. DEF.$" - -gMirrorCoatMoveDescription:: @ 861AFAC - .string "Counters the foe’s special\nattack at double the power.$" - -gPsychUpMoveDescription:: @ 861AFE3 - .string "Copies the foe’s effect(s)\nand gives to the user.$" - -gExtremeSpeedMoveDescription:: @ 861B015 - .string "An extremely fast and\npowerful attack.$" - -gAncientPowerMoveDescription:: @ 861B03C - .string "An attack that may raise\nall stats.$" - -gShadowBallMoveDescription:: @ 861B060 - .string "Hurls a black blob that may\nlower the foe’s SP. DEF.$" - -gFutureSightMoveDescription:: @ 861B095 - .string "Heightens inner power to\nstrike 2 turns later.$" - -gRockSmashMoveDescription:: @ 861B0C4 - .string "A rock-crushing attack\nthat may lower DEFENSE.$" - -gWhirlpoolMoveDescription:: @ 861B0F3 - .string "Traps and hurts the foe in\na whirlpool for 2 to 5 turns.$" - -gBeatUpMoveDescription:: @ 861B12C - .string "Summons party POKéMON to\njoin in the attack.$" - -gFakeOutMoveDescription:: @ 861B159 - .string "A 1st-turn, 1st-strike move\nthat causes flinching.$" - -gUproarMoveDescription:: @ 861B18C - .string "Causes an uproar for 2 to 5\nturns and prevents sleep.$" - -gStockpileMoveDescription:: @ 861B1C2 - .string "Charges up power for up to\n3 turns.$" - -gSpitUpMoveDescription:: @ 861B1E6 - .string "Releases stockpiled power\n(the more the better).$" - -gSwallowMoveDescription:: @ 861B217 - .string "Absorbs stockpiled power\nand restores HP.$" - -gHeatWaveMoveDescription:: @ 861B241 - .string "Exhales a hot breath on the\nfoe. May inflict a burn.$" - -gHailMoveDescription:: @ 861B276 - .string "Summons a hailstorm that\nstrikes every turn.$" - -gTormentMoveDescription:: @ 861B2A3 - .string "Torments the foe and stops\nsuccessive use of a move.$" - -gFlatterMoveDescription:: @ 861B2D8 - .string "Confuses the foe, but\nraises its SP. ATK.$" - -gWillOWispMoveDescription:: @ 861B302 - .string "Inflicts a burn on the foe\nwith intense fire.$" - -gMementoMoveDescription:: @ 861B330 - .string "The user faints and lowers\nthe foe’s abilities.$" - -gFacadeMoveDescription:: @ 861B360 - .string "Boosts ATTACK when burned,\nparalyzed, or poisoned.$" - -gFocusPunchMoveDescription:: @ 861B393 - .string "A powerful loyalty attack.\nThe user flinches if hit.$" - -gSmellingSaltMoveDescription:: @ 861B3C8 - .string "Powerful against paralyzed\nfoes, but also heals them.$" - -gFollowMeMoveDescription:: @ 861B3FE - .string "Draws attention to make\nfoes attack only the user.$" - -gNaturePowerMoveDescription:: @ 861B431 - .string "The type of attack varies\ndepending on the location.$" - -gChargeMoveDescription:: @ 861B466 - .string "Charges power to boost the\nelectric move used next.$" - -gTauntMoveDescription:: @ 861B49A - .string "Taunts the foe into only\nusing attack moves.$" - -gHelpingHandMoveDescription:: @ 861B4C7 - .string "Boosts the power of the\nrecipient’s moves.$" - -gTrickMoveDescription:: @ 861B4F2 - .string "Tricks the foe into trading\nheld items.$" - -gRolePlayMoveDescription:: @ 861B51A - .string "Mimics the target and\ncopies its special ability.$" - -gWishMoveDescription:: @ 861B54C - .string "A wish that restores HP.\nIt takes time to work.$" - -gAssistMoveDescription:: @ 861B57C - .string "Attacks randomly with one\nof the partner’s moves.$" - -gIngrainMoveDescription:: @ 861B5AE - .string "Lays roots that restore HP.\nThe user can’t switch out.$" - -gSuperpowerMoveDescription:: @ 861B5E5 - .string "Boosts strength sharply,\nbut lowers abilities.$" - -gMagicCoatMoveDescription:: @ 861B614 - .string "Reflects special effects\nback to the attacker.$" - -gRecycleMoveDescription:: @ 861B643 - .string "Recycles a used item for\none more use.$" - -gRevengeMoveDescription:: @ 861B66A - .string "An attack that gains power\nif injured by the foe.$" - -gBrickBreakMoveDescription:: @ 861B69C - .string "Destroys barriers such as\nREFLECT and causes damage.$" - -gYawnMoveDescription:: @ 861B6D1 - .string "Lulls the foe into yawning,\nthen sleeping next turn.$" - -gKnockOffMoveDescription:: @ 861B706 - .string "Knocks down the foe’s held\nitem to prevent its use.$" - -gEndeavorMoveDescription:: @ 861B73A - .string "Gains power if the user’s HP\nis lower than the foe’s HP.$" - -gEruptionMoveDescription:: @ 861B773 - .string "The higher the user’s HP,\nthe more damage caused.$" - -gSkillSwapMoveDescription:: @ 861B7A5 - .string "The user swaps special\nabilities with the target.$" - -gImprisonMoveDescription:: @ 861B7D7 - .string "Prevents foes from using\nmoves known by the user.$" - -gRefreshMoveDescription:: @ 861B809 - .string "Heals poisoning, paralysis,\nor a burn.$" - -gGrudgeMoveDescription:: @ 861B830 - .string "If the user faints, deletes\nall PP of foe’s last move.$" - -gSnatchMoveDescription:: @ 861B867 - .string "Steals the effects of the\nmove the target uses next.$" - -gSecretPowerMoveDescription:: @ 861B89C - .string "An attack with effects\nthat vary by location.$" - -gDiveMoveDescription:: @ 861B8CA - .string "Dives underwater the first\nturn and strikes next turn.$" - -gArmThrustMoveDescription:: @ 861B901 - .string "Straight-arm punches that\nstrike the foe 2 to 5 times.$" - -gCamouflageMoveDescription:: @ 861B938 - .string "Alters the POKéMON’s type\ndepending on the location.$" - -gTailGlowMoveDescription:: @ 861B96D - .string "Flashes a light that sharply\nraises SP. ATK.$" - -gLusterPurgeMoveDescription:: @ 861B99A - .string "Attacks with a burst of\nlight. May lower SP. DEF.$" - -gMistBallMoveDescription:: @ 861B9CC - .string "Attacks with a flurry of\ndown. May lower SP. ATK.$" - -gFeatherDanceMoveDescription:: @ 861B9FE - .string "Envelops the foe with down\nto sharply reduce ATTACK.$" - -gTeeterDanceMoveDescription:: @ 861BA33 - .string "Confuses all POKéMON on\nthe scene.$" - -gBlazeKickMoveDescription:: @ 861BA56 - .string "A kick with a high critical-\nhit ratio. May cause a burn.$" - -gMudSportMoveDescription:: @ 861BA90 - .string "Covers the user in mud to\nraise electrical resistance.$" - -gIceBallMoveDescription:: @ 861BAC7 - .string "A 5-turn attack that gains\npower on successive hits.$" - -gNeedleArmMoveDescription:: @ 861BAFC - .string "Attacks with thorny arms.\nMay cause flinching.$" - -gSlackOffMoveDescription:: @ 861BB2B - .string "Slacks off and restores\nhalf the maximum HP.$" - -gHyperVoiceMoveDescription:: @ 861BB58 - .string "A loud attack that uses\nsound waves to injure.$" - -gPoisonFangMoveDescription:: @ 861BB87 - .string "A sharp-fanged attack.\nMay badly poison the foe.$" - -gCrushClawMoveDescription:: @ 861BBB8 - .string "Tears at the foe with sharp\nclaws. May lower DEFENSE.$" - -gBlastBurnMoveDescription:: @ 861BBEE - .string "Powerful, but leaves the\nuser immobile the next turn.$" - -gHydroCannonMoveDescription:: @ 861BC24 - .string "Powerful, but leaves the\nuser immobile the next turn.$" - -gMeteorMashMoveDescription:: @ 861BC5A - .string "Fires a meteor-like punch.\nMay raise ATTACK.$" - -gAstonishMoveDescription:: @ 861BC87 - .string "An attack that may shock\nthe foe into flinching.$" - -gWeatherBallMoveDescription:: @ 861BCB8 - .string "The move’s type and power\nchange with the weather.$" - -gAromatherapyMoveDescription:: @ 861BCEB - .string "Heals all status problems\nwith a soothing scent.$" - -gFakeTearsMoveDescription:: @ 861BD1C - .string "Feigns crying to sharply\nlower the foe’s SP. DEF.$" - -gAirCutterMoveDescription:: @ 861BD4E - .string "Hacks with razorlike wind.\nHigh critical-hit ratio.$" - -gOverheatMoveDescription:: @ 861BD82 - .string "Allows a full-power attack,\nbut sharply lowers SP. ATK.$" - -gOdorSleuthMoveDescription:: @ 861BDBA - .string "Negates the foe’s efforts\nto heighten evasiveness.$" - -gRockTombMoveDescription:: @ 861BDED - .string "Stops the foe from moving\nwith rocks and cuts SPEED.$" - -gSilverWindMoveDescription:: @ 861BE22 - .string "A powdery attack that may\nraise abilities.$" - -gMetalSoundMoveDescription:: @ 861BE4D - .string "Emits a horrible screech\nthat sharply lowers SP. DEF.$" - -gGrassWhistleMoveDescription:: @ 861BE83 - .string "Lulls the foe into sleep\nwith a pleasant melody.$" - -gTickleMoveDescription:: @ 861BEB4 - .string "Makes the foe laugh to\nlower ATTACK and DEFENSE.$" - -gCosmicPowerMoveDescription:: @ 861BEE5 - .string "Raises DEFENSE and SP. DEF\nwith a mystic power.$" - -gWaterSpoutMoveDescription:: @ 861BF15 - .string "Inflicts more damage if the\nuser’s HP is high.$" - -gSignalBeamMoveDescription:: @ 861BF44 - .string "A strange beam attack that\nmay confuse the foe.$" - -gShadowPunchMoveDescription:: @ 861BF74 - .string "An unavoidable punch that\nis thrown from shadows.$" - -gExtrasensoryMoveDescription:: @ 861BFA6 - .string "Attacks with a peculiar\npower. May cause flinching.$" - -gSkyUppercutMoveDescription:: @ 861BFDA - .string "An uppercut thrown as if\nleaping into the sky.$" - -gSandTombMoveDescription:: @ 861C009 - .string "Traps and hurts the foe in\nquicksand for 2 to 5 turns.$" - -gSheerColdMoveDescription:: @ 861C040 - .string "A chilling attack that\ncauses fainting if it hits.$" - -gMuddyWaterMoveDescription:: @ 861C073 - .string "Attacks with muddy water.\nMay lower accuracy.$" - -gBulletSeedMoveDescription:: @ 861C0A1 - .string "Shoots 2 to 5 seeds in a row\nto strike the foe.$" - -gAerialAceMoveDescription:: @ 861C0D1 - .string "An extremely speedy and\nunavoidable attack.$" - -gIcicleSpearMoveDescription:: @ 861C0FD - .string "Attacks the foe by firing\n2 to 5 icicles in a row.$" - -gIronDefenseMoveDescription:: @ 861C130 - .string "Hardens the body’s surface\nto sharply raise DEFENSE.$" - -gBlockMoveDescription:: @ 861C165 - .string "Blocks the foe’s way to\nprevent escape.$" - -gHowlMoveDescription:: @ 861C18D - .string "Howls to raise the spirit\nand boosts ATTACK.$" - -gDragonClawMoveDescription:: @ 861C1BA - .string "Slashes the foe with sharp\nclaws.$" - -gFrenzyPlantMoveDescription:: @ 861C1DC - .string "Powerful, but leaves the\nuser immobile the next turn.$" - -gBulkUpMoveDescription:: @ 861C212 - .string "Bulks up the body to boost\nboth ATTACK and DEFENSE.$" - -gBounceMoveDescription:: @ 861C246 - .string "Bounces up, then down the\nnext turn. May paralyze.$" - -gMudShotMoveDescription:: @ 861C279 - .string "Hurls mud at the foe and\nreduces SPEED.$" - -gPoisonTailMoveDescription:: @ 861C2A1 - .string "Has a high critical-hit\nratio. May also poison.$" - -gCovetMoveDescription:: @ 861C2D1 - .string "Cutely begs to obtain an\nitem held by the foe.$" - -gVoltTackleMoveDescription:: @ 861C300 - .string "A life-risking tackle that\nslightly hurts the user.$" - -gMagicalLeafMoveDescription:: @ 861C334 - .string "Attacks with a strange leaf\nthat cannot be evaded.$" - -gWaterSportMoveDescription:: @ 861C367 - .string "The user becomes soaked to\nraise resistance to fire.$" - -gCalmMindMoveDescription:: @ 861C39C - .string "Raises SP. ATK and SP. DEF\nby focusing the mind.$" - -gLeafBladeMoveDescription:: @ 861C3CD - .string "Slashes with a sharp leaf.\nHigh critical-hit ratio.$" - -gDragonDanceMoveDescription:: @ 861C401 - .string "A mystical dance that ups\nATTACK and SPEED.$" - -gRockBlastMoveDescription:: @ 861C42D - .string "Hurls boulders at the foe\n2 to 5 times in a row.$" - -gShockWaveMoveDescription:: @ 861C45E - .string "A fast and unavoidable\nelectric attack.$" - -gWaterPulseMoveDescription:: @ 861C486 - .string "Attacks with ultrasonic\nwaves. May confuse the foe.$" - -gDoomDesireMoveDescription:: @ 861C4BA - .string "Summons strong sunlight to\nattack 2 turns later.$" - -gPsychoBoostMoveDescription:: @ 861C4EB - .string "Allows a full-power attack,\nbut sharply lowers SP. ATK.$" - - .align 2 -gMoveDescriptionPointers:: @ 861C524 - .4byte gPoundMoveDescription - .4byte gKarateChopMoveDescription - .4byte gDoubleSlapMoveDescription - .4byte gCometPunchMoveDescription - .4byte gMegaPunchMoveDescription - .4byte gPayDayMoveDescription - .4byte gFirePunchMoveDescription - .4byte gIcePunchMoveDescription - .4byte gThunderPunchMoveDescription - .4byte gScratchMoveDescription - .4byte gViceGripMoveDescription - .4byte gGuillotineMoveDescription - .4byte gRazorWindMoveDescription - .4byte gSwordsDanceMoveDescription - .4byte gCutMoveDescription - .4byte gGustMoveDescription - .4byte gWingAttackMoveDescription - .4byte gWhirlwindMoveDescription - .4byte gFlyMoveDescription - .4byte gBindMoveDescription - .4byte gSlamMoveDescription - .4byte gVineWhipMoveDescription - .4byte gStompMoveDescription - .4byte gDoubleKickMoveDescription - .4byte gMegaKickMoveDescription - .4byte gJumpKickMoveDescription - .4byte gRollingKickMoveDescription - .4byte gSandAttackMoveDescription - .4byte gHeadbuttMoveDescription - .4byte gHornAttackMoveDescription - .4byte gFuryAttackMoveDescription - .4byte gHornDrillMoveDescription - .4byte gTackleMoveDescription - .4byte gBodySlamMoveDescription - .4byte gWrapMoveDescription - .4byte gTakeDownMoveDescription - .4byte gThrashMoveDescription - .4byte gDoubleEdgeMoveDescription - .4byte gTailWhipMoveDescription - .4byte gPoisonStingMoveDescription - .4byte gTwineedleMoveDescription - .4byte gPinMissileMoveDescription - .4byte gLeerMoveDescription - .4byte gBiteMoveDescription - .4byte gGrowlMoveDescription - .4byte gRoarMoveDescription - .4byte gSingMoveDescription - .4byte gSupersonicMoveDescription - .4byte gSonicBoomMoveDescription - .4byte gDisableMoveDescription - .4byte gAcidMoveDescription - .4byte gEmberMoveDescription - .4byte gFlamethrowerMoveDescription - .4byte gMistMoveDescription - .4byte gWaterGunMoveDescription - .4byte gHydroPumpMoveDescription - .4byte gSurfMoveDescription - .4byte gIceBeamMoveDescription - .4byte gBlizzardMoveDescription - .4byte gPsybeamMoveDescription - .4byte gBubbleBeamMoveDescription - .4byte gAuroraBeamMoveDescription - .4byte gHyperBeamMoveDescription - .4byte gPeckMoveDescription - .4byte gDrillPeckMoveDescription - .4byte gSubmissionMoveDescription - .4byte gLowKickMoveDescription - .4byte gCounterMoveDescription - .4byte gSeismicTossMoveDescription - .4byte gStrengthMoveDescription - .4byte gAbsorbMoveDescription - .4byte gMegaDrainMoveDescription - .4byte gLeechSeedMoveDescription - .4byte gGrowthMoveDescription - .4byte gRazorLeafMoveDescription - .4byte gSolarBeamMoveDescription - .4byte gPoisonPowderMoveDescription - .4byte gStunSporeMoveDescription - .4byte gSleepPowderMoveDescription - .4byte gPetalDanceMoveDescription - .4byte gStringShotMoveDescription - .4byte gDragonRageMoveDescription - .4byte gFireSpinMoveDescription - .4byte gThunderShockMoveDescription - .4byte gThunderboltMoveDescription - .4byte gThunderWaveMoveDescription - .4byte gThunderMoveDescription - .4byte gRockThrowMoveDescription - .4byte gEarthquakeMoveDescription - .4byte gFissureMoveDescription - .4byte gDigMoveDescription - .4byte gToxicMoveDescription - .4byte gConfusionMoveDescription - .4byte gPsychicMoveDescription - .4byte gHypnosisMoveDescription - .4byte gMeditateMoveDescription - .4byte gAgilityMoveDescription - .4byte gQuickAttackMoveDescription - .4byte gRageMoveDescription - .4byte gTeleportMoveDescription - .4byte gNightShadeMoveDescription - .4byte gMimicMoveDescription - .4byte gScreechMoveDescription - .4byte gDoubleTeamMoveDescription - .4byte gRecoverMoveDescription - .4byte gHardenMoveDescription - .4byte gMinimizeMoveDescription - .4byte gSmokescreenMoveDescription - .4byte gConfuseRayMoveDescription - .4byte gWithdrawMoveDescription - .4byte gDefenseCurlMoveDescription - .4byte gBarrierMoveDescription - .4byte gLightScreenMoveDescription - .4byte gHazeMoveDescription - .4byte gReflectMoveDescription - .4byte gFocusEnergyMoveDescription - .4byte gBideMoveDescription - .4byte gMetronomeMoveDescription - .4byte gMirrorMoveMoveDescription - .4byte gSelfDestructMoveDescription - .4byte gEggBombMoveDescription - .4byte gLickMoveDescription - .4byte gSmogMoveDescription - .4byte gSludgeMoveDescription - .4byte gBoneClubMoveDescription - .4byte gFireBlastMoveDescription - .4byte gWaterfallMoveDescription - .4byte gClampMoveDescription - .4byte gSwiftMoveDescription - .4byte gSkullBashMoveDescription - .4byte gSpikeCannonMoveDescription - .4byte gConstrictMoveDescription - .4byte gAmnesiaMoveDescription - .4byte gKinesisMoveDescription - .4byte gSoftBoiledMoveDescription - .4byte gHiJumpKickMoveDescription - .4byte gGlareMoveDescription - .4byte gDreamEaterMoveDescription - .4byte gPoisonGasMoveDescription - .4byte gBarrageMoveDescription - .4byte gLeechLifeMoveDescription - .4byte gLovelyKissMoveDescription - .4byte gSkyAttackMoveDescription - .4byte gTransformMoveDescription - .4byte gBubbleMoveDescription - .4byte gDizzyPunchMoveDescription - .4byte gSporeMoveDescription - .4byte gFlashMoveDescription - .4byte gPsywaveMoveDescription - .4byte gSplashMoveDescription - .4byte gAcidArmorMoveDescription - .4byte gCrabhammerMoveDescription - .4byte gExplosionMoveDescription - .4byte gFurySwipesMoveDescription - .4byte gBonemerangMoveDescription - .4byte gRestMoveDescription - .4byte gRockSlideMoveDescription - .4byte gHyperFangMoveDescription - .4byte gSharpenMoveDescription - .4byte gConversionMoveDescription - .4byte gTriAttackMoveDescription - .4byte gSuperFangMoveDescription - .4byte gSlashMoveDescription - .4byte gSubstituteMoveDescription - .4byte gStruggleMoveDescription - .4byte gSketchMoveDescription - .4byte gTripleKickMoveDescription - .4byte gThiefMoveDescription - .4byte gSpiderWebMoveDescription - .4byte gMindReaderMoveDescription - .4byte gNightmareMoveDescription - .4byte gFlameWheelMoveDescription - .4byte gSnoreMoveDescription - .4byte gCurseMoveDescription - .4byte gFlailMoveDescription - .4byte gConversion2MoveDescription - .4byte gAeroblastMoveDescription - .4byte gCottonSporeMoveDescription - .4byte gReversalMoveDescription - .4byte gSpiteMoveDescription - .4byte gPowderSnowMoveDescription - .4byte gProtectMoveDescription - .4byte gMachPunchMoveDescription - .4byte gScaryFaceMoveDescription - .4byte gFaintAttackMoveDescription - .4byte gSweetKissMoveDescription - .4byte gBellyDrumMoveDescription - .4byte gSludgeBombMoveDescription - .4byte gMudSlapMoveDescription - .4byte gOctazookaMoveDescription - .4byte gSpikesMoveDescription - .4byte gZapCannonMoveDescription - .4byte gForesightMoveDescription - .4byte gDestinyBondMoveDescription - .4byte gPerishSongMoveDescription - .4byte gIcyWindMoveDescription - .4byte gDetectMoveDescription - .4byte gBoneRushMoveDescription - .4byte gLockOnMoveDescription - .4byte gOutrageMoveDescription - .4byte gSandstormMoveDescription - .4byte gGigaDrainMoveDescription - .4byte gEndureMoveDescription - .4byte gCharmMoveDescription - .4byte gRolloutMoveDescription - .4byte gFalseSwipeMoveDescription - .4byte gSwaggerMoveDescription - .4byte gMilkDrinkMoveDescription - .4byte gSparkMoveDescription - .4byte gFuryCutterMoveDescription - .4byte gSteelWingMoveDescription - .4byte gMeanLookMoveDescription - .4byte gAttractMoveDescription - .4byte gSleepTalkMoveDescription - .4byte gHealBellMoveDescription - .4byte gReturnMoveDescription - .4byte gPresentMoveDescription - .4byte gFrustrationMoveDescription - .4byte gSafeguardMoveDescription - .4byte gPainSplitMoveDescription - .4byte gSacredFireMoveDescription - .4byte gMagnitudeMoveDescription - .4byte gDynamicPunchMoveDescription - .4byte gMegahornMoveDescription - .4byte gDragonBreathMoveDescription - .4byte gBatonPassMoveDescription - .4byte gEncoreMoveDescription - .4byte gPursuitMoveDescription - .4byte gRapidSpinMoveDescription - .4byte gSweetScentMoveDescription - .4byte gIronTailMoveDescription - .4byte gMetalClawMoveDescription - .4byte gVitalThrowMoveDescription - .4byte gMorningSunMoveDescription - .4byte gSynthesisMoveDescription - .4byte gMoonlightMoveDescription - .4byte gHiddenPowerMoveDescription - .4byte gCrossChopMoveDescription - .4byte gTwisterMoveDescription - .4byte gRainDanceMoveDescription - .4byte gSunnyDayMoveDescription - .4byte gCrunchMoveDescription - .4byte gMirrorCoatMoveDescription - .4byte gPsychUpMoveDescription - .4byte gExtremeSpeedMoveDescription - .4byte gAncientPowerMoveDescription - .4byte gShadowBallMoveDescription - .4byte gFutureSightMoveDescription - .4byte gRockSmashMoveDescription - .4byte gWhirlpoolMoveDescription - .4byte gBeatUpMoveDescription - .4byte gFakeOutMoveDescription - .4byte gUproarMoveDescription - .4byte gStockpileMoveDescription - .4byte gSpitUpMoveDescription - .4byte gSwallowMoveDescription - .4byte gHeatWaveMoveDescription - .4byte gHailMoveDescription - .4byte gTormentMoveDescription - .4byte gFlatterMoveDescription - .4byte gWillOWispMoveDescription - .4byte gMementoMoveDescription - .4byte gFacadeMoveDescription - .4byte gFocusPunchMoveDescription - .4byte gSmellingSaltMoveDescription - .4byte gFollowMeMoveDescription - .4byte gNaturePowerMoveDescription - .4byte gChargeMoveDescription - .4byte gTauntMoveDescription - .4byte gHelpingHandMoveDescription - .4byte gTrickMoveDescription - .4byte gRolePlayMoveDescription - .4byte gWishMoveDescription - .4byte gAssistMoveDescription - .4byte gIngrainMoveDescription - .4byte gSuperpowerMoveDescription - .4byte gMagicCoatMoveDescription - .4byte gRecycleMoveDescription - .4byte gRevengeMoveDescription - .4byte gBrickBreakMoveDescription - .4byte gYawnMoveDescription - .4byte gKnockOffMoveDescription - .4byte gEndeavorMoveDescription - .4byte gEruptionMoveDescription - .4byte gSkillSwapMoveDescription - .4byte gImprisonMoveDescription - .4byte gRefreshMoveDescription - .4byte gGrudgeMoveDescription - .4byte gSnatchMoveDescription - .4byte gSecretPowerMoveDescription - .4byte gDiveMoveDescription - .4byte gArmThrustMoveDescription - .4byte gCamouflageMoveDescription - .4byte gTailGlowMoveDescription - .4byte gLusterPurgeMoveDescription - .4byte gMistBallMoveDescription - .4byte gFeatherDanceMoveDescription - .4byte gTeeterDanceMoveDescription - .4byte gBlazeKickMoveDescription - .4byte gMudSportMoveDescription - .4byte gIceBallMoveDescription - .4byte gNeedleArmMoveDescription - .4byte gSlackOffMoveDescription - .4byte gHyperVoiceMoveDescription - .4byte gPoisonFangMoveDescription - .4byte gCrushClawMoveDescription - .4byte gBlastBurnMoveDescription - .4byte gHydroCannonMoveDescription - .4byte gMeteorMashMoveDescription - .4byte gAstonishMoveDescription - .4byte gWeatherBallMoveDescription - .4byte gAromatherapyMoveDescription - .4byte gFakeTearsMoveDescription - .4byte gAirCutterMoveDescription - .4byte gOverheatMoveDescription - .4byte gOdorSleuthMoveDescription - .4byte gRockTombMoveDescription - .4byte gSilverWindMoveDescription - .4byte gMetalSoundMoveDescription - .4byte gGrassWhistleMoveDescription - .4byte gTickleMoveDescription - .4byte gCosmicPowerMoveDescription - .4byte gWaterSpoutMoveDescription - .4byte gSignalBeamMoveDescription - .4byte gShadowPunchMoveDescription - .4byte gExtrasensoryMoveDescription - .4byte gSkyUppercutMoveDescription - .4byte gSandTombMoveDescription - .4byte gSheerColdMoveDescription - .4byte gMuddyWaterMoveDescription - .4byte gBulletSeedMoveDescription - .4byte gAerialAceMoveDescription - .4byte gIcicleSpearMoveDescription - .4byte gIronDefenseMoveDescription - .4byte gBlockMoveDescription - .4byte gHowlMoveDescription - .4byte gDragonClawMoveDescription - .4byte gFrenzyPlantMoveDescription - .4byte gBulkUpMoveDescription - .4byte gBounceMoveDescription - .4byte gMudShotMoveDescription - .4byte gPoisonTailMoveDescription - .4byte gCovetMoveDescription - .4byte gVoltTackleMoveDescription - .4byte gMagicalLeafMoveDescription - .4byte gWaterSportMoveDescription - .4byte gCalmMindMoveDescription - .4byte gLeafBladeMoveDescription - .4byte gDragonDanceMoveDescription - .4byte gRockBlastMoveDescription - .4byte gShockWaveMoveDescription - .4byte gWaterPulseMoveDescription - .4byte gDoomDesireMoveDescription - .4byte gPsychoBoostMoveDescription diff --git a/include/data2.h b/include/data2.h index d71958201..5c75d2593 100644 --- a/include/data2.h +++ b/include/data2.h @@ -1,6 +1,8 @@ #ifndef GUARD_DATA2_H #define GUARD_DATA2_H +#define MOVE_NAME_LENGTH 12 + struct MonCoords { // This would use a bitfield, but some function @@ -13,10 +15,9 @@ extern struct MonCoords gTrainerBackPicCoords[]; extern struct MonCoords gTrainerFrontPicCoords[]; extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1]; -extern const u8 gMoveNames[][13]; +extern const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1]; extern struct CompressedSpriteSheet gUnknown_0831C620; extern struct CompressedSpritePalette gUnknown_0831C628; extern const struct SpriteTemplate gUnknown_0831C688; - #endif // GUARD_DATA2_H diff --git a/ld_script.txt b/ld_script.txt index f5bfdd598..fd6b4301b 100644 --- a/ld_script.txt +++ b/ld_script.txt @@ -530,6 +530,7 @@ SECTIONS { src/fossil_specials.o(.rodata); src/fldeff_groundshake.o(.rodata); src/berry_fix_program.o(.rodata); + src/pokemon_summary_screen.o(.rodata); data/pokemon_summary_screen.o(.rodata); data/pokenav.o(.rodata); src/match_call.o(.rodata); diff --git a/src/data/text/move_descriptions.h b/src/data/text/move_descriptions.h new file mode 100644 index 000000000..f8830c593 --- /dev/null +++ b/src/data/text/move_descriptions.h @@ -0,0 +1,714 @@ +static const u8 sNullMoveDescription[] = _(""); +static const u8 sPoundMoveDescription[] = _("Pounds the foe with\nforelegs or tail."); +static const u8 sKarateChopMoveDescription[] = _("A chopping attack with a\nhigh critical-hit ratio."); +static const u8 sDoubleSlapMoveDescription[] = _("Repeatedly slaps the foe\n2 to 5 times."); +static const u8 sCometPunchMoveDescription[] = _("Repeatedly punches the foe\n2 to 5 times."); +static const u8 sMegaPunchMoveDescription[] = _("A strong punch thrown with\nincredible power."); +static const u8 sPayDayMoveDescription[] = _("Throws coins at the foe.\nMoney is recovered after."); +static const u8 sFirePunchMoveDescription[] = _("A fiery punch that may burn\nthe foe."); +static const u8 sIcePunchMoveDescription[] = _("An icy punch that may\nfreeze the foe."); +static const u8 sThunderPunchMoveDescription[] = _("An electrified punch that\nmay paralyze the foe."); +static const u8 sScratchMoveDescription[] = _("Scratches the foe with\nsharp claws."); +static const u8 sViceGripMoveDescription[] = _("Grips the foe with large and\npowerful pincers."); +static const u8 sGuillotineMoveDescription[] = _("A powerful pincer attack\nthat may cause fainting."); +static const u8 sRazorWindMoveDescription[] = _("A 2-turn move that strikes\nthe foe on the 2nd turn."); +static const u8 sSwordsDanceMoveDescription[] = _("A fighting dance that\nsharply raises ATTACK."); +static const u8 sCutMoveDescription[] = _("Cuts the foe with sharp\nscythes, claws, etc."); +static const u8 sGustMoveDescription[] = _("Strikes the foe with a gust\nof wind whipped up by wings."); +static const u8 sWingAttackMoveDescription[] = _("Strikes the foe with wings\nspread wide."); +static const u8 sWhirlwindMoveDescription[] = _("Blows away the foe with\nwind and ends the battle."); +static const u8 sFlyMoveDescription[] = _("Flies up on the first turn,\nthen strikes the next turn."); +static const u8 sBindMoveDescription[] = _("Binds and squeezes the foe\nfor 2 to 5 turns."); +static const u8 sSlamMoveDescription[] = _("Slams the foe with a long\ntail, vine, etc."); +static const u8 sVineWhipMoveDescription[] = _("Strikes the foe with\nslender, whiplike vines."); +static const u8 sStompMoveDescription[] = _("Stomps the enemy with a big\nfoot. May cause flinching."); +static const u8 sDoubleKickMoveDescription[] = _("A double-kicking attack\nthat strikes the foe twice."); +static const u8 sMegaKickMoveDescription[] = _("An extremely powerful kick\nwith intense force."); +static const u8 sJumpKickMoveDescription[] = _("A strong jumping kick. May\nmiss and hurt the kicker."); +static const u8 sRollingKickMoveDescription[] = _("A fast kick delivered from\na rapid spin."); +static const u8 sSandAttackMoveDescription[] = _("Reduces the foe’s accuracy\nby hurling sand in its face."); +static const u8 sHeadbuttMoveDescription[] = _("A ramming attack that may\ncause flinching."); +static const u8 sHornAttackMoveDescription[] = _("Jabs the foe with sharp\nhorns."); +static const u8 sFuryAttackMoveDescription[] = _("Jabs the foe 2 to 5 times\nwith sharp horns, etc."); +static const u8 sHornDrillMoveDescription[] = _("A one-hit KO attack that\nuses a horn like a drill."); +static const u8 sTackleMoveDescription[] = _("Charges the foe with a full-\nbody tackle."); +static const u8 sBodySlamMoveDescription[] = _("A full-body slam that may\ncause paralysis."); +static const u8 sWrapMoveDescription[] = _("Wraps and squeezes the foe\n2 to 5 times with vines, etc."); +static const u8 sTakeDownMoveDescription[] = _("A reckless charge attack\nthat also hurts the user."); +static const u8 sThrashMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); +static const u8 sDoubleEdgeMoveDescription[] = _("A life-risking tackle that\nalso hurts the user."); +static const u8 sTailWhipMoveDescription[] = _("Wags the tail to lower the\nfoe’s DEFENSE."); +static const u8 sPoisonStingMoveDescription[] = _("A toxic attack with barbs,\netc., that may poison."); +static const u8 sTwineedleMoveDescription[] = _("Stingers on the forelegs\njab the foe twice."); +static const u8 sPinMissileMoveDescription[] = _("Sharp pins are fired to\nstrike 2 to 5 times."); +static const u8 sLeerMoveDescription[] = _("Frightens the foe with a\nleer to lower DEFENSE."); +static const u8 sBiteMoveDescription[] = _("Bites with vicious fangs.\nMay cause flinching."); +static const u8 sGrowlMoveDescription[] = _("Growls cutely to reduce the\nfoe’s ATTACK."); +static const u8 sRoarMoveDescription[] = _("Makes the foe flee to end\nthe battle."); +static const u8 sSingMoveDescription[] = _("A soothing song lulls the\nfoe into a deep slumber."); +static const u8 sSupersonicMoveDescription[] = _("Emits bizarre sound waves\nthat may confuse the foe."); +static const u8 sSonicBoomMoveDescription[] = _("Launches shock waves that\nalways inflict 20 HP damage."); +static const u8 sDisableMoveDescription[] = _("Psychically disables one of\nthe foe’s moves."); +static const u8 sAcidMoveDescription[] = _("Sprays a hide-melting acid.\nMay lower DEFENSE."); +static const u8 sEmberMoveDescription[] = _("A weak fire attack that may\ninflict a burn."); +static const u8 sFlamethrowerMoveDescription[] = _("A powerful fire attack that\nmay inflict a burn."); +static const u8 sMistMoveDescription[] = _("Creates a mist that stops\nreduction of abilities."); +static const u8 sWaterGunMoveDescription[] = _("Squirts water to attack\nthe foe."); +static const u8 sHydroPumpMoveDescription[] = _("Blasts water at high power\nto strike the foe."); +static const u8 sSurfMoveDescription[] = _("Creates a huge wave, then\ncrashes it down on the foe."); +static const u8 sIceBeamMoveDescription[] = _("Blasts the foe with an icy\nbeam that may freeze it."); +static const u8 sBlizzardMoveDescription[] = _("Hits the foe with an icy\nstorm that may freeze it."); +static const u8 sPsybeamMoveDescription[] = _("Fires a peculiar ray that\nmay confuse the foe."); +static const u8 sBubbleBeamMoveDescription[] = _("Forcefully sprays bubbles\nthat may lower SPEED."); +static const u8 sAuroraBeamMoveDescription[] = _("Fires a rainbow-colored\nbeam that may lower ATTACK."); +static const u8 sHyperBeamMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); +static const u8 sPeckMoveDescription[] = _("Attacks the foe with a\njabbing beak, etc."); +static const u8 sDrillPeckMoveDescription[] = _("A corkscrewing attack with\nthe beak acting as a drill."); +static const u8 sSubmissionMoveDescription[] = _("A reckless body slam that\nalso hurts the user."); +static const u8 sLowKickMoveDescription[] = _("A kick that inflicts more\ndamage on heavier foes."); +static const u8 sCounterMoveDescription[] = _("Retaliates any physical hit\nwith double the power."); +static const u8 sSeismicTossMoveDescription[] = _("Inflicts damage identical\nto the user’s level."); +static const u8 sStrengthMoveDescription[] = _("Builds enormous power,\nthen slams the foe."); +static const u8 sAbsorbMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted."); +static const u8 sMegaDrainMoveDescription[] = _("An attack that absorbs\nhalf the damage inflicted."); +static const u8 sLeechSeedMoveDescription[] = _("Plants a seed on the foe to\nsteal HP on every turn."); +static const u8 sGrowthMoveDescription[] = _("Forces the body to grow\nand heightens SP. ATK."); +static const u8 sRazorLeafMoveDescription[] = _("Cuts the enemy with leaves.\nHigh critical-hit ratio."); +static const u8 sSolarBeamMoveDescription[] = _("Absorbs light in one turn,\nthen attacks next turn."); +static const u8 sPoisonPowderMoveDescription[] = _("Scatters a toxic powder\nthat may poison the foe."); +static const u8 sStunSporeMoveDescription[] = _("Scatters a powder that may\nparalyze the foe."); +static const u8 sSleepPowderMoveDescription[] = _("Scatters a powder that may\ncause the foe to sleep."); +static const u8 sPetalDanceMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); +static const u8 sStringShotMoveDescription[] = _("Binds the foe with string\nto reduce its SPEED."); +static const u8 sDragonRageMoveDescription[] = _("Launches shock waves that\nalways inflict 40 HP damage."); +static const u8 sFireSpinMoveDescription[] = _("Traps the foe in a ring of\nfire for 2 to 5 turns."); +static const u8 sThunderShockMoveDescription[] = _("An electrical attack that\nmay paralyze the foe."); +static const u8 sThunderboltMoveDescription[] = _("A strong electrical attack\nthat may paralyze the foe."); +static const u8 sThunderWaveMoveDescription[] = _("A weak jolt of electricity\nthat paralyzes the foe."); +static const u8 sThunderMoveDescription[] = _("A lightning attack that may\ncause paralysis."); +static const u8 sRockThrowMoveDescription[] = _("Throws small rocks to\nstrike the foe."); +static const u8 sEarthquakeMoveDescription[] = _("A powerful quake, but has\nno effect on flying foes."); +static const u8 sFissureMoveDescription[] = _("A one-hit KO move that\ndrops the foe in a fissure."); +static const u8 sDigMoveDescription[] = _("Digs underground the first\nturn and strikes next turn."); +static const u8 sToxicMoveDescription[] = _("Poisons the foe with an\nintensifying toxin."); +static const u8 sConfusionMoveDescription[] = _("A psychic attack that may\ncause confusion."); +static const u8 sPsychicMoveDescription[] = _("A powerful psychic attack\nthat may lower SP. DEF."); +static const u8 sHypnosisMoveDescription[] = _("A hypnotizing move that\nmay induce sleep."); +static const u8 sMeditateMoveDescription[] = _("Meditates in a peaceful\nfashion to raise ATTACK."); +static const u8 sAgilityMoveDescription[] = _("Relaxes the body to sharply\nboost SPEED."); +static const u8 sQuickAttackMoveDescription[] = _("An extremely fast attack\nthat always strikes first."); +static const u8 sRageMoveDescription[] = _("Raises the user’s ATTACK\nevery time it is hit."); +static const u8 sTeleportMoveDescription[] = _("A psychic move for fleeing\nfrom battle instantly."); +static const u8 sNightShadeMoveDescription[] = _("Inflicts damage identical\nto the user’s level."); +static const u8 sMimicMoveDescription[] = _("Copies a move used by the\nfoe during one battle."); +static const u8 sScreechMoveDescription[] = _("Emits a screech to sharply\nreduce the foe’s DEFENSE."); +static const u8 sDoubleTeamMoveDescription[] = _("Creates illusory copies to\nraise evasiveness."); +static const u8 sRecoverMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); +static const u8 sHardenMoveDescription[] = _("Stiffens the body’s \nmuscles to raise DEFENSE."); +static const u8 sMinimizeMoveDescription[] = _("Minimizes the user’s size\nto raise evasiveness."); +static const u8 sSmokescreenMoveDescription[] = _("Lowers the foe’s accuracy\nusing smoke, ink, etc."); +static const u8 sConfuseRayMoveDescription[] = _("A sinister ray that\nconfuses the foe."); +static const u8 sWithdrawMoveDescription[] = _("Withdraws the body into its\nhard shell to raise DEFENSE."); +static const u8 sDefenseCurlMoveDescription[] = _("Curls up to conceal weak\nspots and raise DEFENSE."); +static const u8 sBarrierMoveDescription[] = _("Creates a barrier that\nsharply raises DEFENSE."); +static const u8 sLightScreenMoveDescription[] = _("Creates a wall of light that\nlowers SP. ATK damage."); +static const u8 sHazeMoveDescription[] = _("Creates a black haze that\neliminates all stat changes."); +static const u8 sReflectMoveDescription[] = _("Creates a wall of light that\nweakens physical attacks."); +static const u8 sFocusEnergyMoveDescription[] = _("Focuses power to raise the\ncritical-hit ratio."); +static const u8 sBideMoveDescription[] = _("Endures attack for 2\nturns to retaliate double."); +static const u8 sMetronomeMoveDescription[] = _("Waggles a finger to use any\nPOKéMON move at random."); +static const u8 sMirrorMoveMoveDescription[] = _("Counters the foe’s attack\nwith the same move."); +static const u8 sSelfDestructMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint."); +static const u8 sEggBombMoveDescription[] = _("An egg is forcibly hurled at\nthe foe."); +static const u8 sLickMoveDescription[] = _("Licks with a long tongue to\ninjure. May also paralyze."); +static const u8 sSmogMoveDescription[] = _("An exhaust-gas attack\nthat may also poison."); +static const u8 sSludgeMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison."); +static const u8 sBoneClubMoveDescription[] = _("Clubs the foe with a bone.\nMay cause flinching."); +static const u8 sFireBlastMoveDescription[] = _("Incinerates everything it\nstrikes. May cause a burn."); +static const u8 sWaterfallMoveDescription[] = _("Charges the foe with speed\nto climb waterfalls."); +static const u8 sClampMoveDescription[] = _("Traps and squeezes the\nfoe for 2 to 5 turns."); +static const u8 sSwiftMoveDescription[] = _("Sprays star-shaped rays\nthat never miss."); +static const u8 sSkullBashMoveDescription[] = _("Tucks in the head, then\nattacks on the next turn."); +static const u8 sSpikeCannonMoveDescription[] = _("Launches sharp spikes that\nstrike 2 to 5 times."); +static const u8 sConstrictMoveDescription[] = _("Constricts to inflict pain.\nMay lower SPEED."); +static const u8 sAmnesiaMoveDescription[] = _("Forgets about something\nand sharply raises SP. DEF."); +static const u8 sKinesisMoveDescription[] = _("Distracts the foe.\nMay lower accuracy."); +static const u8 sSoftBoiledMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); +static const u8 sHiJumpKickMoveDescription[] = _("A jumping knee kick. If it\nmisses, the user is hurt."); +static const u8 sGlareMoveDescription[] = _("Intimidates and frightens\nthe foe into paralysis."); +static const u8 sDreamEaterMoveDescription[] = _("Takes one half the damage\ninflicted on a sleeping foe."); +static const u8 sPoisonGasMoveDescription[] = _("Envelops the foe in a toxic\ngas that may poison."); +static const u8 sBarrageMoveDescription[] = _("Hurls round objects at the\nfoe 2 to 5 times."); +static const u8 sLeechLifeMoveDescription[] = _("An attack that steals half\nthe damage inflicted."); +static const u8 sLovelyKissMoveDescription[] = _("Demands a kiss with a scary\nface that induces sleep."); +static const u8 sSkyAttackMoveDescription[] = _("Searches out weak spots,\nthen strikes the next turn."); +static const u8 sTransformMoveDescription[] = _("Alters the user’s cells to\nbecome a copy of the foe."); +static const u8 sBubbleMoveDescription[] = _("An attack using bubbles.\nMay lower the foe’s SPEED."); +static const u8 sDizzyPunchMoveDescription[] = _("A rhythmic punch that may\nconfuse the foe."); +static const u8 sSporeMoveDescription[] = _("Scatters a cloud of spores\nthat always induce sleep."); +static const u8 sFlashMoveDescription[] = _("Looses a powerful blast of\nlight that cuts accuracy."); +static const u8 sPsywaveMoveDescription[] = _("Attacks with a psychic\nwave of varying intensity."); +static const u8 sSplashMoveDescription[] = _("It’s just a splash...\nHas no effect whatsoever."); +static const u8 sAcidArmorMoveDescription[] = _("Liquifies the user’s body\nto sharply raise DEFENSE."); +static const u8 sCrabhammerMoveDescription[] = _("Hammers with a pincer. Has a\nhigh critical-hit ratio."); +static const u8 sExplosionMoveDescription[] = _("Inflicts severe damage but\nmakes the user faint."); +static const u8 sFurySwipesMoveDescription[] = _("Rakes the foe with sharp\nclaws, etc., 2 to 5 times."); +static const u8 sBonemerangMoveDescription[] = _("Throws a bone boomerang\nthat strikes twice."); +static const u8 sRestMoveDescription[] = _("The user sleeps for 2 turns,\nrestoring HP and status."); +static const u8 sRockSlideMoveDescription[] = _("Large boulders are hurled.\nMay cause flinching."); +static const u8 sHyperFangMoveDescription[] = _("Attacks with sharp fangs.\nMay cause flinching."); +static const u8 sSharpenMoveDescription[] = _("Reduces the polygon count\nand raises ATTACK."); +static const u8 sConversionMoveDescription[] = _("Changes the user’s type\ninto a known move’s type."); +static const u8 sTriAttackMoveDescription[] = _("Fires three types of beams\nat the same time."); +static const u8 sSuperFangMoveDescription[] = _("Attacks with sharp fangs\nand cuts half the foe’s HP."); +static const u8 sSlashMoveDescription[] = _("Slashes with claws, etc. Has\na high critical-hit ratio."); +static const u8 sSubstituteMoveDescription[] = _("Creates a decoy using 1/4\nof the user’s maximum HP."); +static const u8 sStruggleMoveDescription[] = _("Used only if all PP are gone.\nAlso hurts the user a little."); +static const u8 sSketchMoveDescription[] = _("Copies the foe’s last move\npermanently."); +static const u8 sTripleKickMoveDescription[] = _("Kicks the foe 3 times in a\nrow with rising intensity."); +static const u8 sThiefMoveDescription[] = _("While attacking, it may\nsteal the foe’s held item."); +static const u8 sSpiderWebMoveDescription[] = _("Ensnares the foe to stop it\nfrom fleeing or switching."); +static const u8 sMindReaderMoveDescription[] = _("Senses the foe’s action to\nensure the next move’s hit."); +static const u8 sNightmareMoveDescription[] = _("Inflicts 1/4 damage on a\nsleeping foe every turn."); +static const u8 sFlameWheelMoveDescription[] = _("A fiery charge attack that\nmay inflict a burn."); +static const u8 sSnoreMoveDescription[] = _("A loud attack that can be\nused only while asleep."); +static const u8 sCurseMoveDescription[] = _("A move that functions\ndifferently for GHOSTS."); +static const u8 sFlailMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down."); +static const u8 sConversion2MoveDescription[] = _("Makes the user resistant\nto the last attack’s type."); +static const u8 sAeroblastMoveDescription[] = _("Launches a vacuumed blast.\nHigh critical-hit ratio."); +static const u8 sCottonSporeMoveDescription[] = _("Spores cling to the foe,\nsharply reducing SPEED."); +static const u8 sReversalMoveDescription[] = _("Inflicts more damage when\nthe user’s HP is down."); +static const u8 sSpiteMoveDescription[] = _("Spitefully cuts the PP\nof the foe’s last move."); +static const u8 sPowderSnowMoveDescription[] = _("Blasts the foe with a snowy\ngust. May cause freezing."); +static const u8 sProtectMoveDescription[] = _("Evades attack, but may fail\nif used in succession."); +static const u8 sMachPunchMoveDescription[] = _("A punch is thrown at wicked\nspeed to strike first."); +static const u8 sScaryFaceMoveDescription[] = _("Frightens with a scary face\nto sharply reduce SPEED."); +static const u8 sFaintAttackMoveDescription[] = _("Draws the foe close, then\nstrikes without fail."); +static const u8 sSweetKissMoveDescription[] = _("Demands a kiss with a cute\nlook. May cause confusion."); +static const u8 sBellyDrumMoveDescription[] = _("Maximizes ATTACK while\nsacrificing HP."); +static const u8 sSludgeBombMoveDescription[] = _("Sludge is hurled to inflict\ndamage. May also poison."); +static const u8 sMudSlapMoveDescription[] = _("Hurls mud in the foe’s face\nto reduce its accuracy."); +static const u8 sOctazookaMoveDescription[] = _("Fires a lump of ink to\ndamage and cut accuracy."); +static const u8 sSpikesMoveDescription[] = _("Sets spikes that hurt a \nfoe switching in."); +static const u8 sZapCannonMoveDescription[] = _("Powerful and sure to cause\nparalysis, but inaccurate."); +static const u8 sForesightMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness."); +static const u8 sDestinyBondMoveDescription[] = _("If the user faints, the foe\nis also made to faint."); +static const u8 sPerishSongMoveDescription[] = _("Any POKéMON hearing this\nsong faints in 3 turns."); +static const u8 sIcyWindMoveDescription[] = _("A chilling attack that\nlowers the foe’s SPEED."); +static const u8 sDetectMoveDescription[] = _("Evades attack, but may fail\nif used in succession."); +static const u8 sBoneRushMoveDescription[] = _("Strikes the foe with a bone\nin hand 2 to 5 times."); +static const u8 sLockOnMoveDescription[] = _("Locks on to the foe to\nensure the next move hits."); +static const u8 sOutrageMoveDescription[] = _("A rampage of 2 to 3 turns\nthat confuses the user."); +static const u8 sSandstormMoveDescription[] = _("Causes a sandstorm that\nrages for several turns."); +static const u8 sGigaDrainMoveDescription[] = _("An attack that steals half\nthe damage inflicted."); +static const u8 sEndureMoveDescription[] = _("Endures any attack for\n1 turn, leaving at least 1HP."); +static const u8 sCharmMoveDescription[] = _("Charms the foe and sharply\nreduces its ATTACK."); +static const u8 sRolloutMoveDescription[] = _("An attack lasting 5 turns\nwith rising intensity."); +static const u8 sFalseSwipeMoveDescription[] = _("An attack that leaves the\nfoe with at least 1 HP."); +static const u8 sSwaggerMoveDescription[] = _("Confuses the foe, but also\nsharply raises ATTACK."); +static const u8 sMilkDrinkMoveDescription[] = _("Recovers up to half the\nuser’s maximum HP."); +static const u8 sSparkMoveDescription[] = _("An electrified tackle that\nmay paralyze the foe."); +static const u8 sFuryCutterMoveDescription[] = _("An attack that intensifies\non each successive hit."); +static const u8 sSteelWingMoveDescription[] = _("Strikes the foe with hard\nwings spread wide."); +static const u8 sMeanLookMoveDescription[] = _("Fixes the foe with a mean\nlook that prevents escape."); +static const u8 sAttractMoveDescription[] = _("Makes the opposite gender\nless likely to attack."); +static const u8 sSleepTalkMoveDescription[] = _("Uses an available move\nrandomly while asleep."); +static const u8 sHealBellMoveDescription[] = _("Chimes soothingly to heal\nall status abnormalities."); +static const u8 sReturnMoveDescription[] = _("An attack that increases\nin power with friendship."); +static const u8 sPresentMoveDescription[] = _("A gift in the form of a\nbomb. May restore HP."); +static const u8 sFrustrationMoveDescription[] = _("An attack that is stronger\nif the TRAINER is disliked."); +static const u8 sSafeguardMoveDescription[] = _("A mystical force prevents\nall status problems."); +static const u8 sPainSplitMoveDescription[] = _("Adds the user and foe’s HP,\nthen shares them equally."); +static const u8 sSacredFireMoveDescription[] = _("A mystical fire attack that\nmay inflict a burn."); +static const u8 sMagnitudeMoveDescription[] = _("A ground-shaking attack\nof random intensity."); +static const u8 sDynamicPunchMoveDescription[] = _("Powerful and sure to cause\nconfusion, but inaccurate."); +static const u8 sMegahornMoveDescription[] = _("A brutal ramming attack\nusing out-thrust horns."); +static const u8 sDragonBreathMoveDescription[] = _("Strikes the foe with an\nincredible blast of breath."); +static const u8 sBatonPassMoveDescription[] = _("Switches out the user while\nkeeping effects in play."); +static const u8 sEncoreMoveDescription[] = _("Makes the foe repeat its\nlast move over 2 to 6 turns."); +static const u8 sPursuitMoveDescription[] = _("Inflicts bad damage if used\non a foe switching out."); +static const u8 sRapidSpinMoveDescription[] = _("Spins the body at high\nspeed to strike the foe."); +static const u8 sSweetScentMoveDescription[] = _("Allures the foe to reduce\nevasiveness."); +static const u8 sIronTailMoveDescription[] = _("Attacks with a rock-hard\ntail. May lower DEFENSE."); +static const u8 sMetalClawMoveDescription[] = _("A claw attack that may\nraise the user’s ATTACK."); +static const u8 sVitalThrowMoveDescription[] = _("Makes the user’s move last,\nbut it never misses."); +static const u8 sMorningSunMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); +static const u8 sSynthesisMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); +static const u8 sMoonlightMoveDescription[] = _("Restores HP. The amount\nvaries with the weather."); +static const u8 sHiddenPowerMoveDescription[] = _("The effectiveness varies\nwith the user."); +static const u8 sCrossChopMoveDescription[] = _("A double-chopping attack.\nHigh critical-hit ratio."); +static const u8 sTwisterMoveDescription[] = _("Whips up a vicious twister\nto tear at the foe."); +static const u8 sRainDanceMoveDescription[] = _("Boosts the power of WATER-\ntype moves for 5 turns."); +static const u8 sSunnyDayMoveDescription[] = _("Boosts the power of FIRE-\ntype moves for 5 turns."); +static const u8 sCrunchMoveDescription[] = _("Crunches with sharp fangs.\nMay lower SP. DEF."); +static const u8 sMirrorCoatMoveDescription[] = _("Counters the foe’s special\nattack at double the power."); +static const u8 sPsychUpMoveDescription[] = _("Copies the foe’s effect(s)\nand gives to the user."); +static const u8 sExtremeSpeedMoveDescription[] = _("An extremely fast and\npowerful attack."); +static const u8 sAncientPowerMoveDescription[] = _("An attack that may raise\nall stats."); +static const u8 sShadowBallMoveDescription[] = _("Hurls a black blob that may\nlower the foe’s SP. DEF."); +static const u8 sFutureSightMoveDescription[] = _("Heightens inner power to\nstrike 2 turns later."); +static const u8 sRockSmashMoveDescription[] = _("A rock-crushing attack\nthat may lower DEFENSE."); +static const u8 sWhirlpoolMoveDescription[] = _("Traps and hurts the foe in\na whirlpool for 2 to 5 turns."); +static const u8 sBeatUpMoveDescription[] = _("Summons party POKéMON to\njoin in the attack."); +static const u8 sFakeOutMoveDescription[] = _("A 1st-turn, 1st-strike move\nthat causes flinching."); +static const u8 sUproarMoveDescription[] = _("Causes an uproar for 2 to 5\nturns and prevents sleep."); +static const u8 sStockpileMoveDescription[] = _("Charges up power for up to\n3 turns."); +static const u8 sSpitUpMoveDescription[] = _("Releases stockpiled power\n(the more the better)."); +static const u8 sSwallowMoveDescription[] = _("Absorbs stockpiled power\nand restores HP."); +static const u8 sHeatWaveMoveDescription[] = _("Exhales a hot breath on the\nfoe. May inflict a burn."); +static const u8 sHailMoveDescription[] = _("Summons a hailstorm that\nstrikes every turn."); +static const u8 sTormentMoveDescription[] = _("Torments the foe and stops\nsuccessive use of a move."); +static const u8 sFlatterMoveDescription[] = _("Confuses the foe, but\nraises its SP. ATK."); +static const u8 sWillOWispMoveDescription[] = _("Inflicts a burn on the foe\nwith intense fire."); +static const u8 sMementoMoveDescription[] = _("The user faints and lowers\nthe foe’s abilities."); +static const u8 sFacadeMoveDescription[] = _("Boosts ATTACK when burned,\nparalyzed, or poisoned."); +static const u8 sFocusPunchMoveDescription[] = _("A powerful loyalty attack.\nThe user flinches if hit."); +static const u8 sSmellingSaltMoveDescription[] = _("Powerful against paralyzed\nfoes, but also heals them."); +static const u8 sFollowMeMoveDescription[] = _("Draws attention to make\nfoes attack only the user."); +static const u8 sNaturePowerMoveDescription[] = _("The type of attack varies\ndepending on the location."); +static const u8 sChargeMoveDescription[] = _("Charges power to boost the\nelectric move used next."); +static const u8 sTauntMoveDescription[] = _("Taunts the foe into only\nusing attack moves."); +static const u8 sHelpingHandMoveDescription[] = _("Boosts the power of the\nrecipient’s moves."); +static const u8 sTrickMoveDescription[] = _("Tricks the foe into trading\nheld items."); +static const u8 sRolePlayMoveDescription[] = _("Mimics the target and\ncopies its special ability."); +static const u8 sWishMoveDescription[] = _("A wish that restores HP.\nIt takes time to work."); +static const u8 sAssistMoveDescription[] = _("Attacks randomly with one\nof the partner’s moves."); +static const u8 sIngrainMoveDescription[] = _("Lays roots that restore HP.\nThe user can’t switch out."); +static const u8 sSuperpowerMoveDescription[] = _("Boosts strength sharply,\nbut lowers abilities."); +static const u8 sMagicCoatMoveDescription[] = _("Reflects special effects\nback to the attacker."); +static const u8 sRecycleMoveDescription[] = _("Recycles a used item for\none more use."); +static const u8 sRevengeMoveDescription[] = _("An attack that gains power\nif injured by the foe."); +static const u8 sBrickBreakMoveDescription[] = _("Destroys barriers such as\nREFLECT and causes damage."); +static const u8 sYawnMoveDescription[] = _("Lulls the foe into yawning,\nthen sleeping next turn."); +static const u8 sKnockOffMoveDescription[] = _("Knocks down the foe’s held\nitem to prevent its use."); +static const u8 sEndeavorMoveDescription[] = _("Gains power if the user’s HP\nis lower than the foe’s HP."); +static const u8 sEruptionMoveDescription[] = _("The higher the user’s HP,\nthe more damage caused."); +static const u8 sSkillSwapMoveDescription[] = _("The user swaps special\nabilities with the target."); +static const u8 sImprisonMoveDescription[] = _("Prevents foes from using\nmoves known by the user."); +static const u8 sRefreshMoveDescription[] = _("Heals poisoning, paralysis,\nor a burn."); +static const u8 sGrudgeMoveDescription[] = _("If the user faints, deletes\nall PP of foe’s last move."); +static const u8 sSnatchMoveDescription[] = _("Steals the effects of the\nmove the target uses next."); +static const u8 sSecretPowerMoveDescription[] = _("An attack with effects\nthat vary by location."); +static const u8 sDiveMoveDescription[] = _("Dives underwater the first\nturn and strikes next turn."); +static const u8 sArmThrustMoveDescription[] = _("Straight-arm punches that\nstrike the foe 2 to 5 times."); +static const u8 sCamouflageMoveDescription[] = _("Alters the POKéMON’s type\ndepending on the location."); +static const u8 sTailGlowMoveDescription[] = _("Flashes a light that sharply\nraises SP. ATK."); +static const u8 sLusterPurgeMoveDescription[] = _("Attacks with a burst of\nlight. May lower SP. DEF."); +static const u8 sMistBallMoveDescription[] = _("Attacks with a flurry of\ndown. May lower SP. ATK."); +static const u8 sFeatherDanceMoveDescription[] = _("Envelops the foe with down\nto sharply reduce ATTACK."); +static const u8 sTeeterDanceMoveDescription[] = _("Confuses all POKéMON on\nthe scene."); +static const u8 sBlazeKickMoveDescription[] = _("A kick with a high critical-\nhit ratio. May cause a burn."); +static const u8 sMudSportMoveDescription[] = _("Covers the user in mud to\nraise electrical resistance."); +static const u8 sIceBallMoveDescription[] = _("A 5-turn attack that gains\npower on successive hits."); +static const u8 sNeedleArmMoveDescription[] = _("Attacks with thorny arms.\nMay cause flinching."); +static const u8 sSlackOffMoveDescription[] = _("Slacks off and restores\nhalf the maximum HP."); +static const u8 sHyperVoiceMoveDescription[] = _("A loud attack that uses\nsound waves to injure."); +static const u8 sPoisonFangMoveDescription[] = _("A sharp-fanged attack.\nMay badly poison the foe."); +static const u8 sCrushClawMoveDescription[] = _("Tears at the foe with sharp\nclaws. May lower DEFENSE."); +static const u8 sBlastBurnMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); +static const u8 sHydroCannonMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); +static const u8 sMeteorMashMoveDescription[] = _("Fires a meteor-like punch.\nMay raise ATTACK."); +static const u8 sAstonishMoveDescription[] = _("An attack that may shock\nthe foe into flinching."); +static const u8 sWeatherBallMoveDescription[] = _("The move’s type and power\nchange with the weather."); +static const u8 sAromatherapyMoveDescription[] = _("Heals all status problems\nwith a soothing scent."); +static const u8 sFakeTearsMoveDescription[] = _("Feigns crying to sharply\nlower the foe’s SP. DEF."); +static const u8 sAirCutterMoveDescription[] = _("Hacks with razorlike wind.\nHigh critical-hit ratio."); +static const u8 sOverheatMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK."); +static const u8 sOdorSleuthMoveDescription[] = _("Negates the foe’s efforts\nto heighten evasiveness."); +static const u8 sRockTombMoveDescription[] = _("Stops the foe from moving\nwith rocks and cuts SPEED."); +static const u8 sSilverWindMoveDescription[] = _("A powdery attack that may\nraise abilities."); +static const u8 sMetalSoundMoveDescription[] = _("Emits a horrible screech\nthat sharply lowers SP. DEF."); +static const u8 sGrassWhistleMoveDescription[] = _("Lulls the foe into sleep\nwith a pleasant melody."); +static const u8 sTickleMoveDescription[] = _("Makes the foe laugh to\nlower ATTACK and DEFENSE."); +static const u8 sCosmicPowerMoveDescription[] = _("Raises DEFENSE and SP. DEF\nwith a mystic power."); +static const u8 sWaterSpoutMoveDescription[] = _("Inflicts more damage if the\nuser’s HP is high."); +static const u8 sSignalBeamMoveDescription[] = _("A strange beam attack that\nmay confuse the foe."); +static const u8 sShadowPunchMoveDescription[] = _("An unavoidable punch that\nis thrown from shadows."); +static const u8 sExtrasensoryMoveDescription[] = _("Attacks with a peculiar\npower. May cause flinching."); +static const u8 sSkyUppercutMoveDescription[] = _("An uppercut thrown as if\nleaping into the sky."); +static const u8 sSandTombMoveDescription[] = _("Traps and hurts the foe in\nquicksand for 2 to 5 turns."); +static const u8 sSheerColdMoveDescription[] = _("A chilling attack that\ncauses fainting if it hits."); +static const u8 sMuddyWaterMoveDescription[] = _("Attacks with muddy water.\nMay lower accuracy."); +static const u8 sBulletSeedMoveDescription[] = _("Shoots 2 to 5 seeds in a row\nto strike the foe."); +static const u8 sAerialAceMoveDescription[] = _("An extremely speedy and\nunavoidable attack."); +static const u8 sIcicleSpearMoveDescription[] = _("Attacks the foe by firing\n2 to 5 icicles in a row."); +static const u8 sIronDefenseMoveDescription[] = _("Hardens the body’s surface\nto sharply raise DEFENSE."); +static const u8 sBlockMoveDescription[] = _("Blocks the foe’s way to\nprevent escape."); +static const u8 sHowlMoveDescription[] = _("Howls to raise the spirit\nand boosts ATTACK."); +static const u8 sDragonClawMoveDescription[] = _("Slashes the foe with sharp\nclaws."); +static const u8 sFrenzyPlantMoveDescription[] = _("Powerful, but leaves the\nuser immobile the next turn."); +static const u8 sBulkUpMoveDescription[] = _("Bulks up the body to boost\nboth ATTACK and DEFENSE."); +static const u8 sBounceMoveDescription[] = _("Bounces up, then down the\nnext turn. May paralyze."); +static const u8 sMudShotMoveDescription[] = _("Hurls mud at the foe and\nreduces SPEED."); +static const u8 sPoisonTailMoveDescription[] = _("Has a high critical-hit\nratio. May also poison."); +static const u8 sCovetMoveDescription[] = _("Cutely begs to obtain an\nitem held by the foe."); +static const u8 sVoltTackleMoveDescription[] = _("A life-risking tackle that\nslightly hurts the user."); +static const u8 sMagicalLeafMoveDescription[] = _("Attacks with a strange leaf\nthat cannot be evaded."); +static const u8 sWaterSportMoveDescription[] = _("The user becomes soaked to\nraise resistance to fire."); +static const u8 sCalmMindMoveDescription[] = _("Raises SP. ATK and SP. DEF\nby focusing the mind."); +static const u8 sLeafBladeMoveDescription[] = _("Slashes with a sharp leaf.\nHigh critical-hit ratio."); +static const u8 sDragonDanceMoveDescription[] = _("A mystical dance that ups\nATTACK and SPEED."); +static const u8 sRockBlastMoveDescription[] = _("Hurls boulders at the foe\n2 to 5 times in a row."); +static const u8 sShockWaveMoveDescription[] = _("A fast and unavoidable\nelectric attack."); +static const u8 sWaterPulseMoveDescription[] = _("Attacks with ultrasonic\nwaves. May confuse the foe."); +static const u8 sDoomDesireMoveDescription[] = _("Summons strong sunlight to\nattack 2 turns later."); +static const u8 sPsychoBoostMoveDescription[] = _("Allows a full-power attack,\nbut sharply lowers SP. ATK."); + +// MOVE_NONE is ignored in this table. Make sure to always subtract 1 before getting the right pointer. +const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] = +{ + [MOVE_POUND - 1] = sPoundMoveDescription, + [MOVE_KARATE_CHOP - 1] = sKarateChopMoveDescription, + [MOVE_DOUBLE_SLAP - 1] = sDoubleSlapMoveDescription, + [MOVE_COMET_PUNCH - 1] = sCometPunchMoveDescription, + [MOVE_MEGA_PUNCH - 1] = sMegaPunchMoveDescription, + [MOVE_PAY_DAY - 1] = sPayDayMoveDescription, + [MOVE_FIRE_PUNCH - 1] = sFirePunchMoveDescription, + [MOVE_ICE_PUNCH - 1] = sIcePunchMoveDescription, + [MOVE_THUNDER_PUNCH - 1] = sThunderPunchMoveDescription, + [MOVE_SCRATCH - 1] = sScratchMoveDescription, + [MOVE_VICE_GRIP - 1] = sViceGripMoveDescription, + [MOVE_GUILLOTINE - 1] = sGuillotineMoveDescription, + [MOVE_RAZOR_WIND - 1] = sRazorWindMoveDescription, + [MOVE_SWORDS_DANCE - 1] = sSwordsDanceMoveDescription, + [MOVE_CUT - 1] = sCutMoveDescription, + [MOVE_GUST - 1] = sGustMoveDescription, + [MOVE_WING_ATTACK - 1] = sWingAttackMoveDescription, + [MOVE_WHIRLWIND - 1] = sWhirlwindMoveDescription, + [MOVE_FLY - 1] = sFlyMoveDescription, + [MOVE_BIND - 1] = sBindMoveDescription, + [MOVE_SLAM - 1] = sSlamMoveDescription, + [MOVE_VINE_WHIP - 1] = sVineWhipMoveDescription, + [MOVE_STOMP - 1] = sStompMoveDescription, + [MOVE_DOUBLE_KICK - 1] = sDoubleKickMoveDescription, + [MOVE_MEGA_KICK - 1] = sMegaKickMoveDescription, + [MOVE_JUMP_KICK - 1] = sJumpKickMoveDescription, + [MOVE_ROLLING_KICK - 1] = sRollingKickMoveDescription, + [MOVE_SAND_ATTACK - 1] = sSandAttackMoveDescription, + [MOVE_HEADBUTT - 1] = sHeadbuttMoveDescription, + [MOVE_HORN_ATTACK - 1] = sHornAttackMoveDescription, + [MOVE_FURY_ATTACK - 1] = sFuryAttackMoveDescription, + [MOVE_HORN_DRILL - 1] = sHornDrillMoveDescription, + [MOVE_TACKLE - 1] = sTackleMoveDescription, + [MOVE_BODY_SLAM - 1] = sBodySlamMoveDescription, + [MOVE_WRAP - 1] = sWrapMoveDescription, + [MOVE_TAKE_DOWN - 1] = sTakeDownMoveDescription, + [MOVE_THRASH - 1] = sThrashMoveDescription, + [MOVE_DOUBLE_EDGE - 1] = sDoubleEdgeMoveDescription, + [MOVE_TAIL_WHIP - 1] = sTailWhipMoveDescription, + [MOVE_POISON_STING - 1] = sPoisonStingMoveDescription, + [MOVE_TWINEEDLE - 1] = sTwineedleMoveDescription, + [MOVE_PIN_MISSILE - 1] = sPinMissileMoveDescription, + [MOVE_LEER - 1] = sLeerMoveDescription, + [MOVE_BITE - 1] = sBiteMoveDescription, + [MOVE_GROWL - 1] = sGrowlMoveDescription, + [MOVE_ROAR - 1] = sRoarMoveDescription, + [MOVE_SING - 1] = sSingMoveDescription, + [MOVE_SUPERSONIC - 1] = sSupersonicMoveDescription, + [MOVE_SONIC_BOOM - 1] = sSonicBoomMoveDescription, + [MOVE_DISABLE - 1] = sDisableMoveDescription, + [MOVE_ACID - 1] = sAcidMoveDescription, + [MOVE_EMBER - 1] = sEmberMoveDescription, + [MOVE_FLAMETHROWER - 1] = sFlamethrowerMoveDescription, + [MOVE_MIST - 1] = sMistMoveDescription, + [MOVE_WATER_GUN - 1] = sWaterGunMoveDescription, + [MOVE_HYDRO_PUMP - 1] = sHydroPumpMoveDescription, + [MOVE_SURF - 1] = sSurfMoveDescription, + [MOVE_ICE_BEAM - 1] = sIceBeamMoveDescription, + [MOVE_BLIZZARD - 1] = sBlizzardMoveDescription, + [MOVE_PSYBEAM - 1] = sPsybeamMoveDescription, + [MOVE_BUBBLE_BEAM - 1] = sBubbleBeamMoveDescription, + [MOVE_AURORA_BEAM - 1] = sAuroraBeamMoveDescription, + [MOVE_HYPER_BEAM - 1] = sHyperBeamMoveDescription, + [MOVE_PECK - 1] = sPeckMoveDescription, + [MOVE_DRILL_PECK - 1] = sDrillPeckMoveDescription, + [MOVE_SUBMISSION - 1] = sSubmissionMoveDescription, + [MOVE_LOW_KICK - 1] = sLowKickMoveDescription, + [MOVE_COUNTER - 1] = sCounterMoveDescription, + [MOVE_SEISMIC_TOSS - 1] = sSeismicTossMoveDescription, + [MOVE_STRENGTH - 1] = sStrengthMoveDescription, + [MOVE_ABSORB - 1] = sAbsorbMoveDescription, + [MOVE_MEGA_DRAIN - 1] = sMegaDrainMoveDescription, + [MOVE_LEECH_SEED - 1] = sLeechSeedMoveDescription, + [MOVE_GROWTH - 1] = sGrowthMoveDescription, + [MOVE_RAZOR_LEAF - 1] = sRazorLeafMoveDescription, + [MOVE_SOLAR_BEAM - 1] = sSolarBeamMoveDescription, + [MOVE_POISON_POWDER - 1] = sPoisonPowderMoveDescription, + [MOVE_STUN_SPORE - 1] = sStunSporeMoveDescription, + [MOVE_SLEEP_POWDER - 1] = sSleepPowderMoveDescription, + [MOVE_PETAL_DANCE - 1] = sPetalDanceMoveDescription, + [MOVE_STRING_SHOT - 1] = sStringShotMoveDescription, + [MOVE_DRAGON_RAGE - 1] = sDragonRageMoveDescription, + [MOVE_FIRE_SPIN - 1] = sFireSpinMoveDescription, + [MOVE_THUNDER_SHOCK - 1] = sThunderShockMoveDescription, + [MOVE_THUNDERBOLT - 1] = sThunderboltMoveDescription, + [MOVE_THUNDER_WAVE - 1] = sThunderWaveMoveDescription, + [MOVE_THUNDER - 1] = sThunderMoveDescription, + [MOVE_ROCK_THROW - 1] = sRockThrowMoveDescription, + [MOVE_EARTHQUAKE - 1] = sEarthquakeMoveDescription, + [MOVE_FISSURE - 1] = sFissureMoveDescription, + [MOVE_DIG - 1] = sDigMoveDescription, + [MOVE_TOXIC - 1] = sToxicMoveDescription, + [MOVE_CONFUSION - 1] = sConfusionMoveDescription, + [MOVE_PSYCHIC - 1] = sPsychicMoveDescription, + [MOVE_HYPNOSIS - 1] = sHypnosisMoveDescription, + [MOVE_MEDITATE - 1] = sMeditateMoveDescription, + [MOVE_AGILITY - 1] = sAgilityMoveDescription, + [MOVE_QUICK_ATTACK - 1] = sQuickAttackMoveDescription, + [MOVE_RAGE - 1] = sRageMoveDescription, + [MOVE_TELEPORT - 1] = sTeleportMoveDescription, + [MOVE_NIGHT_SHADE - 1] = sNightShadeMoveDescription, + [MOVE_MIMIC - 1] = sMimicMoveDescription, + [MOVE_SCREECH - 1] = sScreechMoveDescription, + [MOVE_DOUBLE_TEAM - 1] = sDoubleTeamMoveDescription, + [MOVE_RECOVER - 1] = sRecoverMoveDescription, + [MOVE_HARDEN - 1] = sHardenMoveDescription, + [MOVE_MINIMIZE - 1] = sMinimizeMoveDescription, + [MOVE_SMOKESCREEN - 1] = sSmokescreenMoveDescription, + [MOVE_CONFUSE_RAY - 1] = sConfuseRayMoveDescription, + [MOVE_WITHDRAW - 1] = sWithdrawMoveDescription, + [MOVE_DEFENSE_CURL - 1] = sDefenseCurlMoveDescription, + [MOVE_BARRIER - 1] = sBarrierMoveDescription, + [MOVE_LIGHT_SCREEN - 1] = sLightScreenMoveDescription, + [MOVE_HAZE - 1] = sHazeMoveDescription, + [MOVE_REFLECT - 1] = sReflectMoveDescription, + [MOVE_FOCUS_ENERGY - 1] = sFocusEnergyMoveDescription, + [MOVE_BIDE - 1] = sBideMoveDescription, + [MOVE_METRONOME - 1] = sMetronomeMoveDescription, + [MOVE_MIRROR_MOVE - 1] = sMirrorMoveMoveDescription, + [MOVE_SELF_DESTRUCT - 1] = sSelfDestructMoveDescription, + [MOVE_EGG_BOMB - 1] = sEggBombMoveDescription, + [MOVE_LICK - 1] = sLickMoveDescription, + [MOVE_SMOG - 1] = sSmogMoveDescription, + [MOVE_SLUDGE - 1] = sSludgeMoveDescription, + [MOVE_BONE_CLUB - 1] = sBoneClubMoveDescription, + [MOVE_FIRE_BLAST - 1] = sFireBlastMoveDescription, + [MOVE_WATERFALL - 1] = sWaterfallMoveDescription, + [MOVE_CLAMP - 1] = sClampMoveDescription, + [MOVE_SWIFT - 1] = sSwiftMoveDescription, + [MOVE_SKULL_BASH - 1] = sSkullBashMoveDescription, + [MOVE_SPIKE_CANNON - 1] = sSpikeCannonMoveDescription, + [MOVE_CONSTRICT - 1] = sConstrictMoveDescription, + [MOVE_AMNESIA - 1] = sAmnesiaMoveDescription, + [MOVE_KINESIS - 1] = sKinesisMoveDescription, + [MOVE_SOFT_BOILED - 1] = sSoftBoiledMoveDescription, + [MOVE_HI_JUMP_KICK - 1] = sHiJumpKickMoveDescription, + [MOVE_GLARE - 1] = sGlareMoveDescription, + [MOVE_DREAM_EATER - 1] = sDreamEaterMoveDescription, + [MOVE_POISON_GAS - 1] = sPoisonGasMoveDescription, + [MOVE_BARRAGE - 1] = sBarrageMoveDescription, + [MOVE_LEECH_LIFE - 1] = sLeechLifeMoveDescription, + [MOVE_LOVELY_KISS - 1] = sLovelyKissMoveDescription, + [MOVE_SKY_ATTACK - 1] = sSkyAttackMoveDescription, + [MOVE_TRANSFORM - 1] = sTransformMoveDescription, + [MOVE_BUBBLE - 1] = sBubbleMoveDescription, + [MOVE_DIZZY_PUNCH - 1] = sDizzyPunchMoveDescription, + [MOVE_SPORE - 1] = sSporeMoveDescription, + [MOVE_FLASH - 1] = sFlashMoveDescription, + [MOVE_PSYWAVE - 1] = sPsywaveMoveDescription, + [MOVE_SPLASH - 1] = sSplashMoveDescription, + [MOVE_ACID_ARMOR - 1] = sAcidArmorMoveDescription, + [MOVE_CRABHAMMER - 1] = sCrabhammerMoveDescription, + [MOVE_EXPLOSION - 1] = sExplosionMoveDescription, + [MOVE_FURY_SWIPES - 1] = sFurySwipesMoveDescription, + [MOVE_BONEMERANG - 1] = sBonemerangMoveDescription, + [MOVE_REST - 1] = sRestMoveDescription, + [MOVE_ROCK_SLIDE - 1] = sRockSlideMoveDescription, + [MOVE_HYPER_FANG - 1] = sHyperFangMoveDescription, + [MOVE_SHARPEN - 1] = sSharpenMoveDescription, + [MOVE_CONVERSION - 1] = sConversionMoveDescription, + [MOVE_TRI_ATTACK - 1] = sTriAttackMoveDescription, + [MOVE_SUPER_FANG - 1] = sSuperFangMoveDescription, + [MOVE_SLASH - 1] = sSlashMoveDescription, + [MOVE_SUBSTITUTE - 1] = sSubstituteMoveDescription, + [MOVE_STRUGGLE - 1] = sStruggleMoveDescription, + [MOVE_SKETCH - 1] = sSketchMoveDescription, + [MOVE_TRIPLE_KICK - 1] = sTripleKickMoveDescription, + [MOVE_THIEF - 1] = sThiefMoveDescription, + [MOVE_SPIDER_WEB - 1] = sSpiderWebMoveDescription, + [MOVE_MIND_READER - 1] = sMindReaderMoveDescription, + [MOVE_NIGHTMARE - 1] = sNightmareMoveDescription, + [MOVE_FLAME_WHEEL - 1] = sFlameWheelMoveDescription, + [MOVE_SNORE - 1] = sSnoreMoveDescription, + [MOVE_CURSE - 1] = sCurseMoveDescription, + [MOVE_FLAIL - 1] = sFlailMoveDescription, + [MOVE_CONVERSION_2 - 1] = sConversion2MoveDescription, + [MOVE_AEROBLAST - 1] = sAeroblastMoveDescription, + [MOVE_COTTON_SPORE - 1] = sCottonSporeMoveDescription, + [MOVE_REVERSAL - 1] = sReversalMoveDescription, + [MOVE_SPITE - 1] = sSpiteMoveDescription, + [MOVE_POWDER_SNOW - 1] = sPowderSnowMoveDescription, + [MOVE_PROTECT - 1] = sProtectMoveDescription, + [MOVE_MACH_PUNCH - 1] = sMachPunchMoveDescription, + [MOVE_SCARY_FACE - 1] = sScaryFaceMoveDescription, + [MOVE_FAINT_ATTACK - 1] = sFaintAttackMoveDescription, + [MOVE_SWEET_KISS - 1] = sSweetKissMoveDescription, + [MOVE_BELLY_DRUM - 1] = sBellyDrumMoveDescription, + [MOVE_SLUDGE_BOMB - 1] = sSludgeBombMoveDescription, + [MOVE_MUD_SLAP - 1] = sMudSlapMoveDescription, + [MOVE_OCTAZOOKA - 1] = sOctazookaMoveDescription, + [MOVE_SPIKES - 1] = sSpikesMoveDescription, + [MOVE_ZAP_CANNON - 1] = sZapCannonMoveDescription, + [MOVE_FORESIGHT - 1] = sForesightMoveDescription, + [MOVE_DESTINY_BOND - 1] = sDestinyBondMoveDescription, + [MOVE_PERISH_SONG - 1] = sPerishSongMoveDescription, + [MOVE_ICY_WIND - 1] = sIcyWindMoveDescription, + [MOVE_DETECT - 1] = sDetectMoveDescription, + [MOVE_BONE_RUSH - 1] = sBoneRushMoveDescription, + [MOVE_LOCK_ON - 1] = sLockOnMoveDescription, + [MOVE_OUTRAGE - 1] = sOutrageMoveDescription, + [MOVE_SANDSTORM - 1] = sSandstormMoveDescription, + [MOVE_GIGA_DRAIN - 1] = sGigaDrainMoveDescription, + [MOVE_ENDURE - 1] = sEndureMoveDescription, + [MOVE_CHARM - 1] = sCharmMoveDescription, + [MOVE_ROLLOUT - 1] = sRolloutMoveDescription, + [MOVE_FALSE_SWIPE - 1] = sFalseSwipeMoveDescription, + [MOVE_SWAGGER - 1] = sSwaggerMoveDescription, + [MOVE_MILK_DRINK - 1] = sMilkDrinkMoveDescription, + [MOVE_SPARK - 1] = sSparkMoveDescription, + [MOVE_FURY_CUTTER - 1] = sFuryCutterMoveDescription, + [MOVE_STEEL_WING - 1] = sSteelWingMoveDescription, + [MOVE_MEAN_LOOK - 1] = sMeanLookMoveDescription, + [MOVE_ATTRACT - 1] = sAttractMoveDescription, + [MOVE_SLEEP_TALK - 1] = sSleepTalkMoveDescription, + [MOVE_HEAL_BELL - 1] = sHealBellMoveDescription, + [MOVE_RETURN - 1] = sReturnMoveDescription, + [MOVE_PRESENT - 1] = sPresentMoveDescription, + [MOVE_FRUSTRATION - 1] = sFrustrationMoveDescription, + [MOVE_SAFEGUARD - 1] = sSafeguardMoveDescription, + [MOVE_PAIN_SPLIT - 1] = sPainSplitMoveDescription, + [MOVE_SACRED_FIRE - 1] = sSacredFireMoveDescription, + [MOVE_MAGNITUDE - 1] = sMagnitudeMoveDescription, + [MOVE_DYNAMIC_PUNCH - 1] = sDynamicPunchMoveDescription, + [MOVE_MEGAHORN - 1] = sMegahornMoveDescription, + [MOVE_DRAGON_BREATH - 1] = sDragonBreathMoveDescription, + [MOVE_BATON_PASS - 1] = sBatonPassMoveDescription, + [MOVE_ENCORE - 1] = sEncoreMoveDescription, + [MOVE_PURSUIT - 1] = sPursuitMoveDescription, + [MOVE_RAPID_SPIN - 1] = sRapidSpinMoveDescription, + [MOVE_SWEET_SCENT - 1] = sSweetScentMoveDescription, + [MOVE_IRON_TAIL - 1] = sIronTailMoveDescription, + [MOVE_METAL_CLAW - 1] = sMetalClawMoveDescription, + [MOVE_VITAL_THROW - 1] = sVitalThrowMoveDescription, + [MOVE_MORNING_SUN - 1] = sMorningSunMoveDescription, + [MOVE_SYNTHESIS - 1] = sSynthesisMoveDescription, + [MOVE_MOONLIGHT - 1] = sMoonlightMoveDescription, + [MOVE_HIDDEN_POWER - 1] = sHiddenPowerMoveDescription, + [MOVE_CROSS_CHOP - 1] = sCrossChopMoveDescription, + [MOVE_TWISTER - 1] = sTwisterMoveDescription, + [MOVE_RAIN_DANCE - 1] = sRainDanceMoveDescription, + [MOVE_SUNNY_DAY - 1] = sSunnyDayMoveDescription, + [MOVE_CRUNCH - 1] = sCrunchMoveDescription, + [MOVE_MIRROR_COAT - 1] = sMirrorCoatMoveDescription, + [MOVE_PSYCH_UP - 1] = sPsychUpMoveDescription, + [MOVE_EXTREME_SPEED - 1] = sExtremeSpeedMoveDescription, + [MOVE_ANCIENT_POWER - 1] = sAncientPowerMoveDescription, + [MOVE_SHADOW_BALL - 1] = sShadowBallMoveDescription, + [MOVE_FUTURE_SIGHT - 1] = sFutureSightMoveDescription, + [MOVE_ROCK_SMASH - 1] = sRockSmashMoveDescription, + [MOVE_WHIRLPOOL - 1] = sWhirlpoolMoveDescription, + [MOVE_BEAT_UP - 1] = sBeatUpMoveDescription, + [MOVE_FAKE_OUT - 1] = sFakeOutMoveDescription, + [MOVE_UPROAR - 1] = sUproarMoveDescription, + [MOVE_STOCKPILE - 1] = sStockpileMoveDescription, + [MOVE_SPIT_UP - 1] = sSpitUpMoveDescription, + [MOVE_SWALLOW - 1] = sSwallowMoveDescription, + [MOVE_HEAT_WAVE - 1] = sHeatWaveMoveDescription, + [MOVE_HAIL - 1] = sHailMoveDescription, + [MOVE_TORMENT - 1] = sTormentMoveDescription, + [MOVE_FLATTER - 1] = sFlatterMoveDescription, + [MOVE_WILL_O_WISP - 1] = sWillOWispMoveDescription, + [MOVE_MEMENTO - 1] = sMementoMoveDescription, + [MOVE_FACADE - 1] = sFacadeMoveDescription, + [MOVE_FOCUS_PUNCH - 1] = sFocusPunchMoveDescription, + [MOVE_SMELLING_SALT - 1] = sSmellingSaltMoveDescription, + [MOVE_FOLLOW_ME - 1] = sFollowMeMoveDescription, + [MOVE_NATURE_POWER - 1] = sNaturePowerMoveDescription, + [MOVE_CHARGE - 1] = sChargeMoveDescription, + [MOVE_TAUNT - 1] = sTauntMoveDescription, + [MOVE_HELPING_HAND - 1] = sHelpingHandMoveDescription, + [MOVE_TRICK - 1] = sTrickMoveDescription, + [MOVE_ROLE_PLAY - 1] = sRolePlayMoveDescription, + [MOVE_WISH - 1] = sWishMoveDescription, + [MOVE_ASSIST - 1] = sAssistMoveDescription, + [MOVE_INGRAIN - 1] = sIngrainMoveDescription, + [MOVE_SUPERPOWER - 1] = sSuperpowerMoveDescription, + [MOVE_MAGIC_COAT - 1] = sMagicCoatMoveDescription, + [MOVE_RECYCLE - 1] = sRecycleMoveDescription, + [MOVE_REVENGE - 1] = sRevengeMoveDescription, + [MOVE_BRICK_BREAK - 1] = sBrickBreakMoveDescription, + [MOVE_YAWN - 1] = sYawnMoveDescription, + [MOVE_KNOCK_OFF - 1] = sKnockOffMoveDescription, + [MOVE_ENDEAVOR - 1] = sEndeavorMoveDescription, + [MOVE_ERUPTION - 1] = sEruptionMoveDescription, + [MOVE_SKILL_SWAP - 1] = sSkillSwapMoveDescription, + [MOVE_IMPRISON - 1] = sImprisonMoveDescription, + [MOVE_REFRESH - 1] = sRefreshMoveDescription, + [MOVE_GRUDGE - 1] = sGrudgeMoveDescription, + [MOVE_SNATCH - 1] = sSnatchMoveDescription, + [MOVE_SECRET_POWER - 1] = sSecretPowerMoveDescription, + [MOVE_DIVE - 1] = sDiveMoveDescription, + [MOVE_ARM_THRUST - 1] = sArmThrustMoveDescription, + [MOVE_CAMOUFLAGE - 1] = sCamouflageMoveDescription, + [MOVE_TAIL_GLOW - 1] = sTailGlowMoveDescription, + [MOVE_LUSTER_PURGE - 1] = sLusterPurgeMoveDescription, + [MOVE_MIST_BALL - 1] = sMistBallMoveDescription, + [MOVE_FEATHER_DANCE - 1] = sFeatherDanceMoveDescription, + [MOVE_TEETER_DANCE - 1] = sTeeterDanceMoveDescription, + [MOVE_BLAZE_KICK - 1] = sBlazeKickMoveDescription, + [MOVE_MUD_SPORT - 1] = sMudSportMoveDescription, + [MOVE_ICE_BALL - 1] = sIceBallMoveDescription, + [MOVE_NEEDLE_ARM - 1] = sNeedleArmMoveDescription, + [MOVE_SLACK_OFF - 1] = sSlackOffMoveDescription, + [MOVE_HYPER_VOICE - 1] = sHyperVoiceMoveDescription, + [MOVE_POISON_FANG - 1] = sPoisonFangMoveDescription, + [MOVE_CRUSH_CLAW - 1] = sCrushClawMoveDescription, + [MOVE_BLAST_BURN - 1] = sBlastBurnMoveDescription, + [MOVE_HYDRO_CANNON - 1] = sHydroCannonMoveDescription, + [MOVE_METEOR_MASH - 1] = sMeteorMashMoveDescription, + [MOVE_ASTONISH - 1] = sAstonishMoveDescription, + [MOVE_WEATHER_BALL - 1] = sWeatherBallMoveDescription, + [MOVE_AROMATHERAPY - 1] = sAromatherapyMoveDescription, + [MOVE_FAKE_TEARS - 1] = sFakeTearsMoveDescription, + [MOVE_AIR_CUTTER - 1] = sAirCutterMoveDescription, + [MOVE_OVERHEAT - 1] = sOverheatMoveDescription, + [MOVE_ODOR_SLEUTH - 1] = sOdorSleuthMoveDescription, + [MOVE_ROCK_TOMB - 1] = sRockTombMoveDescription, + [MOVE_SILVER_WIND - 1] = sSilverWindMoveDescription, + [MOVE_METAL_SOUND - 1] = sMetalSoundMoveDescription, + [MOVE_GRASS_WHISTLE - 1] = sGrassWhistleMoveDescription, + [MOVE_TICKLE - 1] = sTickleMoveDescription, + [MOVE_COSMIC_POWER - 1] = sCosmicPowerMoveDescription, + [MOVE_WATER_SPOUT - 1] = sWaterSpoutMoveDescription, + [MOVE_SIGNAL_BEAM - 1] = sSignalBeamMoveDescription, + [MOVE_SHADOW_PUNCH - 1] = sShadowPunchMoveDescription, + [MOVE_EXTRASENSORY - 1] = sExtrasensoryMoveDescription, + [MOVE_SKY_UPPERCUT - 1] = sSkyUppercutMoveDescription, + [MOVE_SAND_TOMB - 1] = sSandTombMoveDescription, + [MOVE_SHEER_COLD - 1] = sSheerColdMoveDescription, + [MOVE_MUDDY_WATER - 1] = sMuddyWaterMoveDescription, + [MOVE_BULLET_SEED - 1] = sBulletSeedMoveDescription, + [MOVE_AERIAL_ACE - 1] = sAerialAceMoveDescription, + [MOVE_ICICLE_SPEAR - 1] = sIcicleSpearMoveDescription, + [MOVE_IRON_DEFENSE - 1] = sIronDefenseMoveDescription, + [MOVE_BLOCK - 1] = sBlockMoveDescription, + [MOVE_HOWL - 1] = sHowlMoveDescription, + [MOVE_DRAGON_CLAW - 1] = sDragonClawMoveDescription, + [MOVE_FRENZY_PLANT - 1] = sFrenzyPlantMoveDescription, + [MOVE_BULK_UP - 1] = sBulkUpMoveDescription, + [MOVE_BOUNCE - 1] = sBounceMoveDescription, + [MOVE_MUD_SHOT - 1] = sMudShotMoveDescription, + [MOVE_POISON_TAIL - 1] = sPoisonTailMoveDescription, + [MOVE_COVET - 1] = sCovetMoveDescription, + [MOVE_VOLT_TACKLE - 1] = sVoltTackleMoveDescription, + [MOVE_MAGICAL_LEAF - 1] = sMagicalLeafMoveDescription, + [MOVE_WATER_SPORT - 1] = sWaterSportMoveDescription, + [MOVE_CALM_MIND - 1] = sCalmMindMoveDescription, + [MOVE_LEAF_BLADE - 1] = sLeafBladeMoveDescription, + [MOVE_DRAGON_DANCE - 1] = sDragonDanceMoveDescription, + [MOVE_ROCK_BLAST - 1] = sRockBlastMoveDescription, + [MOVE_SHOCK_WAVE - 1] = sShockWaveMoveDescription, + [MOVE_WATER_PULSE - 1] = sWaterPulseMoveDescription, + [MOVE_DOOM_DESIRE - 1] = sDoomDesireMoveDescription, + [MOVE_PSYCHO_BOOST - 1] = sPsychoBoostMoveDescription, +}; diff --git a/src/data/text/move_names.h b/src/data/text/move_names.h index 3df7c886b..9f540f1d6 100644 --- a/src/data/text/move_names.h +++ b/src/data/text/move_names.h @@ -1,4 +1,5 @@ -const u8 gMoveNames[][13] = { +const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] = +{ [MOVE_NONE] = _("-"), [MOVE_POUND] = _("POUND"), [MOVE_KARATE_CHOP] = _("KARATE CHOP"), diff --git a/src/pokemon_summary_screen.c b/src/pokemon_summary_screen.c index 32d2bde4f..728b887f8 100644 --- a/src/pokemon_summary_screen.c +++ b/src/pokemon_summary_screen.c @@ -57,7 +57,6 @@ extern u8 gUnknown_0861CE7B[]; extern struct WindowTemplate gUnknown_0861CCEC; extern struct WindowTemplate gUnknown_0861CD14; extern const u8 *const gContestEffectDescriptionPointers[]; -extern const u8 *const gMoveDescriptionPointers[]; void sub_81C488C(u8 a); extern u8 sub_81221EC(); @@ -342,6 +341,10 @@ struct UnkSummaryStruct u8 unk_filler4[6]; }; +// const rom data +#include "data/text/move_descriptions.h" + +// code void sub_81BF8EC(u8 a, void *b, u8 c, u8 d, void *e) { u8 byte;