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Use button constants in Task_HandleChooseMonInput
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@ -1260,13 +1260,13 @@ void Task_HandleChooseMonInput(u8 taskId)
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switch (PartyMenuButtonHandler(slotPtr))
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{
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case 1: // Selected mon
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case A_BUTTON: // Selected mon
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HandleChooseMonSelection(taskId, slotPtr);
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break;
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case 2: // Selected Cancel
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case B_BUTTON: // Selected Cancel / pressed B
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HandleChooseMonCancel(taskId, slotPtr);
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break;
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case 8: // Start button
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case START_BUTTON:
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if (sPartyMenuInternal->chooseHalf)
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{
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PlaySE(SE_SELECT);
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@ -1483,7 +1483,7 @@ static u16 PartyMenuButtonHandler(s8 *slotPtr)
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}
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if (JOY_NEW(START_BUTTON))
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return 8;
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return START_BUTTON;
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if (movementDir)
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{
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@ -1492,8 +1492,8 @@ static u16 PartyMenuButtonHandler(s8 *slotPtr)
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}
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// Pressed Cancel
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if ((JOY_NEW(A_BUTTON)) && *slotPtr == PARTY_SIZE + 1)
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return 2;
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if (JOY_NEW(A_BUTTON) && *slotPtr == PARTY_SIZE + 1)
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return B_BUTTON;
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return JOY_NEW(A_BUTTON | B_BUTTON);
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}
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