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https://github.com/Ninjdai1/pokeemerald.git
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add seed bomb animation
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parent
832c0d6333
commit
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@ -1507,6 +1507,52 @@ Move_AQUA_TAIL:
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end
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Move_SEED_BOMB:
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loadspritegfx ANIM_TAG_SEED
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loadspritegfx ANIM_TAG_EXPLOSION
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createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
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delay 5
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createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
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delay 5
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createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
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delay 5
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1
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createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 6, 5, 1, 0
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delay 6
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createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -16, -15, 1, 0
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delay 6
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createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 16, -5, 1, 0
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delay 6
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createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -12, 18, 1, 0
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delay 6
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createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 0, 5, 1, 0
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delay 6
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createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 6, 5, 1, 0
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delay 6
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createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -16, -15, 1, 0
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delay 6
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 16, -5, 1, 0
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playsewithpan SE_W120, SOUND_PAN_TARGET
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -12, 18, 1, 0
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delay 6
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playsewithpan SE_W120, SOUND_PAN_TARGET
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createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 0, 5, 1, 0
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waitforvisualfinish
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end
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Move_AIR_SLASH:
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