mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
give some more labels to battle struct fields
This commit is contained in:
parent
d75e7ace1d
commit
e10aea9a51
@ -146,8 +146,8 @@
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.equiv sANIM_ARG2, gBattleScripting + 0x11
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.equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12
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.equiv sMOVEEND_STATE, gBattleScripting + 0x14
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.equiv sFIELD_15, gBattleScripting + 0x15
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.equiv sFIELD_16, gBattleScripting + 0x16
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.equiv sBANK_WITH_ABILITY, gBattleScripting + 0x15
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.equiv sMULTIHIT_EFFECT, gBattleScripting + 0x16
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.equiv sBANK, gBattleScripting + 0x17
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.equiv sANIM_TURN, gBattleScripting + 0x18
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.equiv sANIM_TARGETS_HIT, gBattleScripting + 0x19
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@ -624,19 +624,19 @@ BattleScript_EffectMultiHit::
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ppreduce
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setmultihitcounter 0x0
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initmultihitstring
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setbyte sFIELD_16, 0x0
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BattleScript_82D8DFD::
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jumpifhasnohp ATTACKER, BattleScript_82D8E93
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jumpifhasnohp TARGET, BattleScript_82D8E74
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jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_82D8E1F
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jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_82D8E74
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BattleScript_82D8E1F::
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setbyte sMULTIHIT_EFFECT, 0x0
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BattleScript_MultiHitLoop::
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jumpifhasnohp ATTACKER, BattleScript_MultiHitEnd
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jumpifhasnohp TARGET, BattleScript_MultiHitPrintStrings
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jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit
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jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_MultiHitPrintStrings
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BattleScript_DoMultiHit::
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movevaluescleanup
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copybyte cEFFECT_CHOOSER, sFIELD_16
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copybyte cEFFECT_CHOOSER, sMULTIHIT_EFFECT
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critcalc
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damagecalc
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typecalc
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jumpifmovehadnoeffect BattleScript_82D8E71
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jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits
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adjustnormaldamage
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attackanimation
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waitanimation
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@ -652,19 +652,19 @@ BattleScript_82D8E1F::
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addbyte sMULTIHIT_STRING + 4, 0x1
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setbyte sMOVEEND_STATE, 0x0
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moveend 0x2, 0x10
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jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_82D8E74
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decrementmultihit BattleScript_82D8DFD
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goto BattleScript_82D8E74
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BattleScript_82D8E71::
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jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_MultiHitPrintStrings
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decrementmultihit BattleScript_MultiHitLoop
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goto BattleScript_MultiHitPrintStrings
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BattleScript_MultiHitNoMoreHits::
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pause 0x20
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BattleScript_82D8E74::
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BattleScript_MultiHitPrintStrings::
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resultmessage
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waitmessage 0x40
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jumpifmovehadnoeffect BattleScript_82D8E93
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jumpifmovehadnoeffect BattleScript_MultiHitEnd
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copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6
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printstring STRINGID_HITXTIMES
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waitmessage 0x40
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BattleScript_82D8E93::
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BattleScript_MultiHitEnd::
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seteffectwithchance
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tryfaintmon TARGET, FALSE, NULL
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setbyte sMOVEEND_STATE, 0x2
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@ -862,8 +862,8 @@ BattleScript_EffectDoubleHit::
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ppreduce
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setmultihitcounter 0x2
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initmultihitstring
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setbyte sFIELD_16, 0x0
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goto BattleScript_82D8DFD
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setbyte sMULTIHIT_EFFECT, 0x0
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goto BattleScript_MultiHitLoop
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BattleScript_EffectRecoilIfMiss::
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attackcanceler
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@ -1094,12 +1094,12 @@ BattleScript_EffectConfuseHit::
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BattleScript_EffectTwineedle::
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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setbyte sFIELD_16, 0x2
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setbyte sMULTIHIT_EFFECT, EFFECT_POISON
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attackstring
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ppreduce
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setmultihitcounter 0x2
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initmultihitstring
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goto BattleScript_82D8DFD
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goto BattleScript_MultiHitLoop
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BattleScript_EffectSubstitute::
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attackcanceler
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@ -1952,7 +1952,7 @@ BattleScript_EffectTeleport::
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jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
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getifcantrunfrombattle ATTACKER
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jumpifbyte EQUAL, gBattleCommunication, 0x1, BattleScript_ButItFailed
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jumpifbyte EQUAL, gBattleCommunication, 0x2, BattleScript_82DA382
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jumpifbyte EQUAL, gBattleCommunication, 0x2, BattleScript_PrintAbilityMadeIneffective
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attackanimation
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waitanimation
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printstring STRINGID_PKMNFLEDFROMBATTLE
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@ -2474,8 +2474,8 @@ BattleScript_EffectYawn::
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attackcanceler
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attackstring
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ppreduce
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jumpifability TARGET, ABILITY_VITAL_SPIRIT, BattleScript_82DA378
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jumpifability TARGET, ABILITY_INSOMNIA, BattleScript_82DA378
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jumpifability TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective
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jumpifability TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
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jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
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jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
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accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
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@ -2486,9 +2486,9 @@ BattleScript_EffectYawn::
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printstring STRINGID_PKMNWASMADEDROWSY
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_82DA378::
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copybyte sBANK, sFIELD_15
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BattleScript_82DA382::
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BattleScript_PrintBankAbilityMadeIneffective::
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copybyte sBANK, sBANK_WITH_ABILITY
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BattleScript_PrintAbilityMadeIneffective::
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pause 0x20
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printstring STRINGID_PKMNSXMADEITINEFFECTIVE
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waitmessage 0x40
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@ -24,13 +24,13 @@ gBattlescriptsForBallThrow:: @ 82DBD08
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.4byte BattleScript_BallThrow
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.align 2
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gUnknown_082DBD3C:: @ 82DBD3C
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.4byte BattleScript_82DBE12
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.4byte BattleScript_82DBE1C
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.4byte BattleScript_82DBE1C
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.4byte BattleScript_82DBE4B
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.4byte BattleScript_82DBE6F
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.4byte BattleScript_82DBE91
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gBattlescriptsForUsingItem:: @ 82DBD3C
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.4byte BattleScript_PlayerUsesItem
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.4byte BattleScript_OpponentUsesHealItem
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.4byte BattleScript_OpponentUsesHealItem
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.4byte BattleScript_OpponentUsesStatusCureItem
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.4byte BattleScript_OpponentUsesXItem
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.4byte BattleScript_OpponentUsesGuardSpecs
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.align 2
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gBattlescriptsForRunningByItem:: @ 82DBD54
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@ -58,27 +58,27 @@ BattleScript_SafariBallThrow::
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handleballthrow
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BattleScript_SuccessBallThrow::
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jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_82DBD92
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jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
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incrementgamestat 0xB
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BattleScript_82DBD92::
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BattleScript_PrintCaughtMonInfo::
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printstring STRINGID_GOTCHAPKMNCAUGHT
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trysetcaughtmondexflags BattleScript_82DBDA5
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trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
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printstring STRINGID_PKMNDATAADDEDTODEX
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waitstate
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setbyte gBattleCommunication, 0x0
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displaydexinfo
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BattleScript_82DBDA5::
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BattleScript_TryNicknameCaughtMon::
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printstring STRINGID_GIVENICKNAMECAPTURED
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waitstate
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setbyte gBattleCommunication, 0x0
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trygivecaughtmonnick BattleScript_82DBDC2
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trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
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givecaughtmon
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printfromtable gCaughtMonStringIds
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waitmessage 0x40
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goto BattleScript_82DBDC3
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BattleScript_82DBDC2::
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goto BattleScript_SuccessBallThrowEnd
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BattleScript_GiveCaughtMonEnd::
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givecaughtmon
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BattleScript_82DBDC3::
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BattleScript_SuccessBallThrowEnd::
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setbyte gBattleOutcome, CAUGHT
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finishturn
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@ -106,12 +106,12 @@ BattleScript_TrainerBallBlock::
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waitmessage 0x40
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finishaction
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BattleScript_82DBE12::
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BattleScript_PlayerUsesItem::
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setbyte sMOVEEND_STATE, 0xF
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moveend 0x1, 0x0
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end
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BattleScript_82DBE1C::
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BattleScript_OpponentUsesHealItem::
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printstring STRINGID_EMPTYSTRING3
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pause 0x30
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playse SE_KAIFUKU
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@ -128,7 +128,7 @@ BattleScript_82DBE1C::
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moveend 0x1, 0x0
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finishaction
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BattleScript_82DBE4B::
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BattleScript_OpponentUsesStatusCureItem::
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printstring STRINGID_EMPTYSTRING3
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pause 0x30
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playse SE_KAIFUKU
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@ -142,7 +142,7 @@ BattleScript_82DBE4B::
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moveend 0x1, 0x0
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finishaction
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BattleScript_82DBE6F::
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BattleScript_OpponentUsesXItem::
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printstring STRINGID_EMPTYSTRING3
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pause 0x30
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playse SE_KAIFUKU
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@ -155,7 +155,7 @@ BattleScript_82DBE6F::
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moveend 0x1, 0x0
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finishaction
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BattleScript_82DBE91::
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BattleScript_OpponentUsesGuardSpecs::
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printstring STRINGID_EMPTYSTRING3
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pause 0x30
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playse SE_KAIFUKU
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@ -616,7 +616,7 @@ struct BattleStruct
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u8 focusPunchBank;
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u8 field_49;
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u8 moneyMultiplier;
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u8 field_4B;
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u8 savedTurnActionNumber;
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u8 switchInAbilitiesCounter;
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u8 faintedActionsState;
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u8 faintedActionsBank;
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@ -846,8 +846,8 @@ struct BattleScripting
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u8 animArg2;
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u16 tripleKickPower;
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u8 atk49_state;
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u8 field_15;
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u8 field_16;
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u8 bankWithAbility;
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u8 multihitMoveEffect;
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u8 bank;
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u8 animTurn;
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u8 animTargetsHit;
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@ -160,7 +160,7 @@ extern const u8 gStatStageRatios[][2];
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extern const u8 * const gBattleScriptsForMoveEffects[];
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extern const u8 * const gBattlescriptsForBallThrow[];
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extern const u8 * const gBattlescriptsForRunningByItem[];
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extern const u8 * const gUnknown_082DBD3C[];
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extern const u8 * const gBattlescriptsForUsingItem[];
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extern const u8 * const gBattlescriptsForSafariActions[];
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// strings
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@ -4692,7 +4692,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
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gBattleMainFunc = RunTurnActionsFunctions;
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gBattleCommunication[3] = 0;
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gBattleCommunication[4] = 0;
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gBattleScripting.field_16 = 0;
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gBattleScripting.multihitMoveEffect = 0;
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gBattleResources->battleScriptsStack->size = 0;
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}
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@ -4701,7 +4701,7 @@ static void RunTurnActionsFunctions(void)
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if (gBattleOutcome != 0)
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gCurrentActionFuncId = 12;
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*(&gBattleStruct->field_4B) = gCurrentTurnActionNumber;
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*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
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sTurnActionsFuncsTable[gCurrentActionFuncId]();
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if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
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@ -4711,7 +4711,7 @@ static void RunTurnActionsFunctions(void)
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}
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else
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{
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if (gBattleStruct->field_4B != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
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if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
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{
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gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
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gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
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@ -5276,7 +5276,7 @@ static void HandleAction_UseItem(void)
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}
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else if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
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{
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gBattlescriptCurrInstr = gUnknown_082DBD3C[0];
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gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0];
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}
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else
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{
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@ -5332,7 +5332,7 @@ static void HandleAction_UseItem(void)
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break;
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}
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gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
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gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
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}
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gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
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}
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@ -5607,6 +5607,6 @@ static void HandleAction_ActionFinished(void)
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gBattleScripting.atk49_state = 0;
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gBattleCommunication[3] = 0;
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gBattleCommunication[4] = 0;
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gBattleScripting.field_16 = 0;
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gBattleScripting.multihitMoveEffect = 0;
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gBattleResources->battleScriptsStack->size = 0;
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}
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@ -3040,7 +3040,7 @@ static void atk15_seteffectwithchance(void)
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}
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gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
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gBattleScripting.field_16 = 0;
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gBattleScripting.multihitMoveEffect = 0;
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}
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static void atk16_seteffectprimary(void)
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@ -3064,7 +3064,7 @@ static void atk18_clearstatusfromeffect(void)
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gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
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gBattlescriptCurrInstr += 2;
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gBattleScripting.field_16 = 0;
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gBattleScripting.multihitMoveEffect = 0;
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}
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static void atk19_tryfaintmon(void)
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@ -3221,7 +3221,7 @@ static void atk1E_jumpifability(void)
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gLastUsedAbility = ability;
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gBattlescriptCurrInstr = jumpPtr;
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RecordAbilityBattle(bank - 1, gLastUsedAbility);
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gBattleScripting.field_15 = bank - 1;
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gBattleScripting.bankWithAbility = bank - 1;
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}
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else
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gBattlescriptCurrInstr += 7;
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@ -3234,7 +3234,7 @@ static void atk1E_jumpifability(void)
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gLastUsedAbility = ability;
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gBattlescriptCurrInstr = jumpPtr;
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RecordAbilityBattle(bank - 1, gLastUsedAbility);
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gBattleScripting.field_15 = bank - 1;
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gBattleScripting.bankWithAbility = bank - 1;
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}
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else
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gBattlescriptCurrInstr += 7;
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@ -3247,7 +3247,7 @@ static void atk1E_jumpifability(void)
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gLastUsedAbility = ability;
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gBattlescriptCurrInstr = jumpPtr;
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RecordAbilityBattle(bank, gLastUsedAbility);
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gBattleScripting.field_15 = bank;
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gBattleScripting.bankWithAbility = bank;
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}
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else
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gBattlescriptCurrInstr += 7;
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