give some more labels to battle struct fields

This commit is contained in:
DizzyEggg 2017-12-02 23:31:58 +01:00
parent d75e7ace1d
commit e10aea9a51
6 changed files with 63 additions and 63 deletions

View File

@ -146,8 +146,8 @@
.equiv sANIM_ARG2, gBattleScripting + 0x11
.equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12
.equiv sMOVEEND_STATE, gBattleScripting + 0x14
.equiv sFIELD_15, gBattleScripting + 0x15
.equiv sFIELD_16, gBattleScripting + 0x16
.equiv sBANK_WITH_ABILITY, gBattleScripting + 0x15
.equiv sMULTIHIT_EFFECT, gBattleScripting + 0x16
.equiv sBANK, gBattleScripting + 0x17
.equiv sANIM_TURN, gBattleScripting + 0x18
.equiv sANIM_TARGETS_HIT, gBattleScripting + 0x19

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@ -624,19 +624,19 @@ BattleScript_EffectMultiHit::
ppreduce
setmultihitcounter 0x0
initmultihitstring
setbyte sFIELD_16, 0x0
BattleScript_82D8DFD::
jumpifhasnohp ATTACKER, BattleScript_82D8E93
jumpifhasnohp TARGET, BattleScript_82D8E74
jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_82D8E1F
jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_82D8E74
BattleScript_82D8E1F::
setbyte sMULTIHIT_EFFECT, 0x0
BattleScript_MultiHitLoop::
jumpifhasnohp ATTACKER, BattleScript_MultiHitEnd
jumpifhasnohp TARGET, BattleScript_MultiHitPrintStrings
jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit
jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_MultiHitPrintStrings
BattleScript_DoMultiHit::
movevaluescleanup
copybyte cEFFECT_CHOOSER, sFIELD_16
copybyte cEFFECT_CHOOSER, sMULTIHIT_EFFECT
critcalc
damagecalc
typecalc
jumpifmovehadnoeffect BattleScript_82D8E71
jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits
adjustnormaldamage
attackanimation
waitanimation
@ -652,19 +652,19 @@ BattleScript_82D8E1F::
addbyte sMULTIHIT_STRING + 4, 0x1
setbyte sMOVEEND_STATE, 0x0
moveend 0x2, 0x10
jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_82D8E74
decrementmultihit BattleScript_82D8DFD
goto BattleScript_82D8E74
BattleScript_82D8E71::
jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_ENDURED, BattleScript_MultiHitPrintStrings
decrementmultihit BattleScript_MultiHitLoop
goto BattleScript_MultiHitPrintStrings
BattleScript_MultiHitNoMoreHits::
pause 0x20
BattleScript_82D8E74::
BattleScript_MultiHitPrintStrings::
resultmessage
waitmessage 0x40
jumpifmovehadnoeffect BattleScript_82D8E93
jumpifmovehadnoeffect BattleScript_MultiHitEnd
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 0x6
printstring STRINGID_HITXTIMES
waitmessage 0x40
BattleScript_82D8E93::
BattleScript_MultiHitEnd::
seteffectwithchance
tryfaintmon TARGET, FALSE, NULL
setbyte sMOVEEND_STATE, 0x2
@ -862,8 +862,8 @@ BattleScript_EffectDoubleHit::
ppreduce
setmultihitcounter 0x2
initmultihitstring
setbyte sFIELD_16, 0x0
goto BattleScript_82D8DFD
setbyte sMULTIHIT_EFFECT, 0x0
goto BattleScript_MultiHitLoop
BattleScript_EffectRecoilIfMiss::
attackcanceler
@ -1094,12 +1094,12 @@ BattleScript_EffectConfuseHit::
BattleScript_EffectTwineedle::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setbyte sFIELD_16, 0x2
setbyte sMULTIHIT_EFFECT, EFFECT_POISON
attackstring
ppreduce
setmultihitcounter 0x2
initmultihitstring
goto BattleScript_82D8DFD
goto BattleScript_MultiHitLoop
BattleScript_EffectSubstitute::
attackcanceler
@ -1952,7 +1952,7 @@ BattleScript_EffectTeleport::
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
getifcantrunfrombattle ATTACKER
jumpifbyte EQUAL, gBattleCommunication, 0x1, BattleScript_ButItFailed
jumpifbyte EQUAL, gBattleCommunication, 0x2, BattleScript_82DA382
jumpifbyte EQUAL, gBattleCommunication, 0x2, BattleScript_PrintAbilityMadeIneffective
attackanimation
waitanimation
printstring STRINGID_PKMNFLEDFROMBATTLE
@ -2474,8 +2474,8 @@ BattleScript_EffectYawn::
attackcanceler
attackstring
ppreduce
jumpifability TARGET, ABILITY_VITAL_SPIRIT, BattleScript_82DA378
jumpifability TARGET, ABILITY_INSOMNIA, BattleScript_82DA378
jumpifability TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective
jumpifability TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
jumpifstatus2 TARGET, STATUS2_SUBSTITUTE, BattleScript_ButItFailed
jumpifsideaffecting TARGET, SIDE_STATUS_SAFEGUARD, BattleScript_SafeguardProtected
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
@ -2486,9 +2486,9 @@ BattleScript_EffectYawn::
printstring STRINGID_PKMNWASMADEDROWSY
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_82DA378::
copybyte sBANK, sFIELD_15
BattleScript_82DA382::
BattleScript_PrintBankAbilityMadeIneffective::
copybyte sBANK, sBANK_WITH_ABILITY
BattleScript_PrintAbilityMadeIneffective::
pause 0x20
printstring STRINGID_PKMNSXMADEITINEFFECTIVE
waitmessage 0x40

View File

@ -24,13 +24,13 @@ gBattlescriptsForBallThrow:: @ 82DBD08
.4byte BattleScript_BallThrow
.align 2
gUnknown_082DBD3C:: @ 82DBD3C
.4byte BattleScript_82DBE12
.4byte BattleScript_82DBE1C
.4byte BattleScript_82DBE1C
.4byte BattleScript_82DBE4B
.4byte BattleScript_82DBE6F
.4byte BattleScript_82DBE91
gBattlescriptsForUsingItem:: @ 82DBD3C
.4byte BattleScript_PlayerUsesItem
.4byte BattleScript_OpponentUsesHealItem
.4byte BattleScript_OpponentUsesHealItem
.4byte BattleScript_OpponentUsesStatusCureItem
.4byte BattleScript_OpponentUsesXItem
.4byte BattleScript_OpponentUsesGuardSpecs
.align 2
gBattlescriptsForRunningByItem:: @ 82DBD54
@ -58,27 +58,27 @@ BattleScript_SafariBallThrow::
handleballthrow
BattleScript_SuccessBallThrow::
jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_82DBD92
jumpifhalfword EQUAL, gLastUsedItem, ITEM_SAFARI_BALL, BattleScript_PrintCaughtMonInfo
incrementgamestat 0xB
BattleScript_82DBD92::
BattleScript_PrintCaughtMonInfo::
printstring STRINGID_GOTCHAPKMNCAUGHT
trysetcaughtmondexflags BattleScript_82DBDA5
trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
printstring STRINGID_PKMNDATAADDEDTODEX
waitstate
setbyte gBattleCommunication, 0x0
displaydexinfo
BattleScript_82DBDA5::
BattleScript_TryNicknameCaughtMon::
printstring STRINGID_GIVENICKNAMECAPTURED
waitstate
setbyte gBattleCommunication, 0x0
trygivecaughtmonnick BattleScript_82DBDC2
trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
givecaughtmon
printfromtable gCaughtMonStringIds
waitmessage 0x40
goto BattleScript_82DBDC3
BattleScript_82DBDC2::
goto BattleScript_SuccessBallThrowEnd
BattleScript_GiveCaughtMonEnd::
givecaughtmon
BattleScript_82DBDC3::
BattleScript_SuccessBallThrowEnd::
setbyte gBattleOutcome, CAUGHT
finishturn
@ -106,12 +106,12 @@ BattleScript_TrainerBallBlock::
waitmessage 0x40
finishaction
BattleScript_82DBE12::
BattleScript_PlayerUsesItem::
setbyte sMOVEEND_STATE, 0xF
moveend 0x1, 0x0
end
BattleScript_82DBE1C::
BattleScript_OpponentUsesHealItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
@ -128,7 +128,7 @@ BattleScript_82DBE1C::
moveend 0x1, 0x0
finishaction
BattleScript_82DBE4B::
BattleScript_OpponentUsesStatusCureItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
@ -142,7 +142,7 @@ BattleScript_82DBE4B::
moveend 0x1, 0x0
finishaction
BattleScript_82DBE6F::
BattleScript_OpponentUsesXItem::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU
@ -155,7 +155,7 @@ BattleScript_82DBE6F::
moveend 0x1, 0x0
finishaction
BattleScript_82DBE91::
BattleScript_OpponentUsesGuardSpecs::
printstring STRINGID_EMPTYSTRING3
pause 0x30
playse SE_KAIFUKU

View File

@ -616,7 +616,7 @@ struct BattleStruct
u8 focusPunchBank;
u8 field_49;
u8 moneyMultiplier;
u8 field_4B;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
u8 faintedActionsState;
u8 faintedActionsBank;
@ -846,8 +846,8 @@ struct BattleScripting
u8 animArg2;
u16 tripleKickPower;
u8 atk49_state;
u8 field_15;
u8 field_16;
u8 bankWithAbility;
u8 multihitMoveEffect;
u8 bank;
u8 animTurn;
u8 animTargetsHit;

View File

@ -160,7 +160,7 @@ extern const u8 gStatStageRatios[][2];
extern const u8 * const gBattleScriptsForMoveEffects[];
extern const u8 * const gBattlescriptsForBallThrow[];
extern const u8 * const gBattlescriptsForRunningByItem[];
extern const u8 * const gUnknown_082DBD3C[];
extern const u8 * const gBattlescriptsForUsingItem[];
extern const u8 * const gBattlescriptsForSafariActions[];
// strings
@ -4692,7 +4692,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
gBattleMainFunc = RunTurnActionsFunctions;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
gBattleScripting.field_16 = 0;
gBattleScripting.multihitMoveEffect = 0;
gBattleResources->battleScriptsStack->size = 0;
}
@ -4701,7 +4701,7 @@ static void RunTurnActionsFunctions(void)
if (gBattleOutcome != 0)
gCurrentActionFuncId = 12;
*(&gBattleStruct->field_4B) = gCurrentTurnActionNumber;
*(&gBattleStruct->savedTurnActionNumber) = gCurrentTurnActionNumber;
sTurnActionsFuncsTable[gCurrentActionFuncId]();
if (gCurrentTurnActionNumber >= gNoOfAllBanks) // everyone did their actions, turn finished
@ -4711,7 +4711,7 @@ static void RunTurnActionsFunctions(void)
}
else
{
if (gBattleStruct->field_4B != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
{
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
@ -5276,7 +5276,7 @@ static void HandleAction_UseItem(void)
}
else if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
{
gBattlescriptCurrInstr = gUnknown_082DBD3C[0];
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[0];
}
else
{
@ -5332,7 +5332,7 @@ static void HandleAction_UseItem(void)
break;
}
gBattlescriptCurrInstr = gUnknown_082DBD3C[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
gBattlescriptCurrInstr = gBattlescriptsForUsingItem[*(gBattleStruct->AI_itemType + gBankAttacker / 2)];
}
gCurrentActionFuncId = ACTION_RUN_BATTLESCRIPT;
}
@ -5607,6 +5607,6 @@ static void HandleAction_ActionFinished(void)
gBattleScripting.atk49_state = 0;
gBattleCommunication[3] = 0;
gBattleCommunication[4] = 0;
gBattleScripting.field_16 = 0;
gBattleScripting.multihitMoveEffect = 0;
gBattleResources->battleScriptsStack->size = 0;
}

View File

@ -3040,7 +3040,7 @@ static void atk15_seteffectwithchance(void)
}
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattleScripting.field_16 = 0;
gBattleScripting.multihitMoveEffect = 0;
}
static void atk16_seteffectprimary(void)
@ -3064,7 +3064,7 @@ static void atk18_clearstatusfromeffect(void)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattlescriptCurrInstr += 2;
gBattleScripting.field_16 = 0;
gBattleScripting.multihitMoveEffect = 0;
}
static void atk19_tryfaintmon(void)
@ -3221,7 +3221,7 @@ static void atk1E_jumpifability(void)
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(bank - 1, gLastUsedAbility);
gBattleScripting.field_15 = bank - 1;
gBattleScripting.bankWithAbility = bank - 1;
}
else
gBattlescriptCurrInstr += 7;
@ -3234,7 +3234,7 @@ static void atk1E_jumpifability(void)
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(bank - 1, gLastUsedAbility);
gBattleScripting.field_15 = bank - 1;
gBattleScripting.bankWithAbility = bank - 1;
}
else
gBattlescriptCurrInstr += 7;
@ -3247,7 +3247,7 @@ static void atk1E_jumpifability(void)
gLastUsedAbility = ability;
gBattlescriptCurrInstr = jumpPtr;
RecordAbilityBattle(bank, gLastUsedAbility);
gBattleScripting.field_15 = bank;
gBattleScripting.bankWithAbility = bank;
}
else
gBattlescriptCurrInstr += 7;