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fix temp learnsets
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@ -1630,7 +1630,23 @@ static const struct LevelUpMove sDodrioLevelUpLearnset[] = {
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};
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static const struct LevelUpMove sSeelLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
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LEVEL_UP_MOVE( 3, MOVE_GROWL),
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LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT),
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LEVEL_UP_MOVE(11, MOVE_ICY_WIND),
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LEVEL_UP_MOVE(13, MOVE_ENCORE),
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LEVEL_UP_MOVE(17, MOVE_ICE_SHARD),
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LEVEL_UP_MOVE(21, MOVE_REST),
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LEVEL_UP_MOVE(23, MOVE_AQUA_RING),
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LEVEL_UP_MOVE(27, MOVE_AURORA_BEAM),
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LEVEL_UP_MOVE(31, MOVE_AQUA_JET),
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LEVEL_UP_MOVE(33, MOVE_BRINE),
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LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN),
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LEVEL_UP_MOVE(41, MOVE_DIVE),
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LEVEL_UP_MOVE(43, MOVE_AQUA_TAIL),
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LEVEL_UP_MOVE(47, MOVE_ICE_BEAM),
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LEVEL_UP_MOVE(51, MOVE_SAFEGUARD),
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LEVEL_UP_MOVE(53, MOVE_HAIL),
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LEVEL_UP_END
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};
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@ -2339,7 +2355,25 @@ static const struct LevelUpMove sSeakingLevelUpLearnset[] = {
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};
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static const struct LevelUpMove sStaryuLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_HARDEN),
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LEVEL_UP_MOVE( 4, MOVE_WATER_GUN),
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LEVEL_UP_MOVE( 7, MOVE_RAPID_SPIN),
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LEVEL_UP_MOVE(10, MOVE_RECOVER),
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LEVEL_UP_MOVE(13, MOVE_PSYWAVE),
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LEVEL_UP_MOVE(16, MOVE_SWIFT),
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LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM),
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LEVEL_UP_MOVE(22, MOVE_CAMOUFLAGE),
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LEVEL_UP_MOVE(24, MOVE_GYRO_BALL),
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LEVEL_UP_MOVE(28, MOVE_BRINE),
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LEVEL_UP_MOVE(31, MOVE_MINIMIZE),
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LEVEL_UP_MOVE(35, MOVE_REFLECT_TYPE),
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LEVEL_UP_MOVE(37, MOVE_POWER_GEM),
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LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY),
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LEVEL_UP_MOVE(42, MOVE_PSYCHIC),
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LEVEL_UP_MOVE(46, MOVE_LIGHT_SCREEN),
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LEVEL_UP_MOVE(49, MOVE_COSMIC_POWER),
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LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP),
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LEVEL_UP_END
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};
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