Touch up Anger Point

This commit is contained in:
DizzyEggg 2019-03-23 16:33:08 +01:00
parent 53c60ab292
commit e135ea47e5
5 changed files with 16 additions and 9 deletions

View File

@ -6270,9 +6270,9 @@ BattleScript_MummyActivates::
return
BattleScript_AngryPointActivates::
setbyte sB_ANIM_ARG1 0x38
setbyte sB_ANIM_ARG2 0x0
call BattleScript_AbilityPopUp
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_ANGRYPOINTACTIVATES
waitmessage 0x40

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@ -606,7 +606,7 @@ struct BattleStruct
#define SET_STAT_BUFF_VALUE(n)((((n) << 3) & 0xF8))
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 3) + (goesDown << 7))
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7))
struct BattleScripting
{

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@ -707,7 +707,7 @@ static void Task_DebugMenuProcessInput(u8 taskId)
if (data->activeWindow == ACTIVE_WIN_MAIN)
{
listItemId = ListMenu_ProcessInput(data->mainListTaskId);
if (listItemId != LIST_B_PRESSED && listItemId != LIST_NOTHING_CHOSEN && listItemId < LIST_ITEM_COUNT)
if (listItemId != LIST_CANCEL && listItemId != LIST_NOTHING_CHOSEN && listItemId < LIST_ITEM_COUNT)
{
data->currentMainListItemId = listItemId;
@ -721,7 +721,7 @@ static void Task_DebugMenuProcessInput(u8 taskId)
else if (data->activeWindow == ACTIVE_WIN_SECONDARY)
{
listItemId = ListMenu_ProcessInput(data->secondaryListTaskId);
if (listItemId == LIST_B_PRESSED)
if (listItemId == LIST_CANCEL)
{
DestroyListMenuTask(data->secondaryListTaskId, NULL, NULL);
ClearStdWindowAndFrameToTransparent(data->secondaryListWindowId, TRUE);

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@ -4011,8 +4011,9 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
static void atk47_setgraphicalstatchangevalues(void)
{
u8 value = 0;
switch (GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger))
u8 value = GET_STAT_BUFF_VALUE_WITH_SIGN(gBattleScripting.statChanger);
switch (value)
{
case SET_STAT_BUFF_VALUE(1): // +1
value = STAT_ANIM_PLUS1;
@ -4032,6 +4033,12 @@ static void atk47_setgraphicalstatchangevalues(void)
case SET_STAT_BUFF_VALUE(3) | STAT_BUFF_NEGATIVE: // -3
value = STAT_ANIM_MINUS2;
break;
default: // <-12,-4> and <4, 12>
if (value & STAT_BUFF_NEGATIVE)
value = STAT_ANIM_MINUS2;
else
value = STAT_ANIM_PLUS2;
break;
}
gBattleScripting.animArg1 = GET_STAT_BUFF_ID(gBattleScripting.statChanger) + value - 1;
gBattleScripting.animArg2 = 0;

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@ -3214,9 +3214,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
&& gIsCriticalHit
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler)
&& gBattleMons[battler].statStages[STAT_ATK] != 0xC)
&& gBattleMons[battler].statStages[STAT_ATK] != 12)
{
gBattleMons[battler].statStages[STAT_ATK] = 0xC;
SET_STATCHANGER(STAT_ATK, 12 - gBattleMons[battler].statStages[STAT_ATK], FALSE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AngryPointActivates;
effect++;