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Added Growth's Atk. raise to the its configuration, as that was also introduced in Gen 5.
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cb34119711
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@ -2154,9 +2154,7 @@ BattleScript_GrowthDoMoveAnim::
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waitanimation
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0
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.if B_GROWTH_UNDER_SUN >= GEN_5
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jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthAtk2
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.endif
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setstatchanger STAT_ATK, 1, FALSE
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goto BattleScript_GrowthAtk
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BattleScript_GrowthAtk2:
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@ -2167,9 +2165,7 @@ BattleScript_GrowthAtk:
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_GrowthTrySpAtk::
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.if B_GROWTH_UNDER_SUN >= GEN_5
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jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthSpAtk2
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.endif
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setstatchanger STAT_SPATK, 1, FALSE
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goto BattleScript_GrowthSpAtk
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BattleScript_GrowthSpAtk2:
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@ -200,7 +200,7 @@
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#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage.
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#define B_CHARGE_SPDEF_RAISE GEN_7 // In Gen5+, Charge raises the user's Special Defense by 1 stage.
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#define B_MINIMIZE_EVASION GEN_7 // In Gen5+, Minimize raises evasion by 2 stages instead of 1.
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#define B_GROWTH_UNDER_SUN GEN_7 // In Gen5+, Growth's effects are doubled when under the effects of the sun.
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#define B_GROWTH_STAT_RAISE GEN_7 // In Gen5+, Growth raises Attack in addition to Special Attack by 1 stage each. Under the effects of the sun, it raises them by 2 stages each instead.
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// Other move settings
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#define B_SOUND_SUBSTITUTE GEN_7 // In Gen6+, sound moves bypass Substitute.
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@ -1321,7 +1321,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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#else
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.pp = 40,
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#endif
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.effect = EFFECT_GROWTH,
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#if B_GROWTH_STAT_RAISE >= GEN_5
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.effect = EFFECT_GROWTH,
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#else
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.effect = EFFECT_SPECIAL_ATTACK_UP,
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#endif
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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