mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Merge branch 'master' into doc-miscbattle
This commit is contained in:
commit
e1900efe1e
24
.github/calcrom/calcrom.pl
vendored
24
.github/calcrom/calcrom.pl
vendored
@ -1,9 +1,15 @@
|
||||
#!/usr/bin/perl
|
||||
|
||||
use IPC::Cmd qw[ run ];
|
||||
use Getopt::Long;
|
||||
|
||||
my $usage = "Usage: calcrom.pl file.map [--data]\n";
|
||||
|
||||
my $showData;
|
||||
GetOptions("data" => \$showData) or die $usage;
|
||||
|
||||
(@ARGV == 1)
|
||||
or die "ERROR: no map file specified.\n";
|
||||
or die $usage;
|
||||
open(my $file, $ARGV[0])
|
||||
or die "ERROR: could not open file '$ARGV[0]'.\n";
|
||||
|
||||
@ -149,17 +155,13 @@ else
|
||||
print "$undocumented symbols undocumented ($undocPct%)\n";
|
||||
}
|
||||
|
||||
print "\n";
|
||||
my $dataTotal = $srcdata + $data;
|
||||
my $srcDataPct = sprintf("%.4f", 100 * $srcdata / $dataTotal);
|
||||
my $dataPct = sprintf("%.4f", 100 * $data / $dataTotal);
|
||||
if ($showData)
|
||||
{
|
||||
print "\n";
|
||||
my $dataTotal = $srcdata + $data;
|
||||
my $srcDataPct = sprintf("%.4f", 100 * $srcdata / $dataTotal);
|
||||
my $dataPct = sprintf("%.4f", 100 * $data / $dataTotal);
|
||||
|
||||
if ($data == 0)
|
||||
{
|
||||
print "Data porting to C is 100% complete\n"
|
||||
}
|
||||
else
|
||||
{
|
||||
print "$dataTotal total bytes of data\n";
|
||||
print "$srcdata bytes of data in src ($srcDataPct%)\n";
|
||||
print "$data bytes of data in data ($dataPct%)\n";
|
||||
|
@ -1,2 +1,2 @@
|
||||
gf_rfu_REQ_api
|
||||
Rfu
|
||||
gRfuAPIBuffer
|
||||
gRfu
|
||||
|
@ -43,7 +43,7 @@ gSpecials::
|
||||
def_special CloseLink
|
||||
def_special ColosseumPlayerSpotTriggered
|
||||
def_special PlayerEnteredTradeSeat
|
||||
def_special nullsub_37
|
||||
def_special Script_StartWiredTrade
|
||||
def_special CableClubSaveGame
|
||||
def_special TryBerryBlenderLinkup
|
||||
def_special GetLinkPartnerNames
|
||||
|
@ -120,10 +120,10 @@ typedef struct InitializeParametersTag {
|
||||
// rfu_REQ_configSystem argument
|
||||
u8 maxMFrame; // Maximum number of times to re-transmit of RFU level
|
||||
u8 MC_TimerCount; // MC_Timer count (x16.7ms)
|
||||
u16 availSlot_flag; // Use RFU-API constant "AVAIL_SLOT1-4" to specify the maximum number of child devices (1 - 4) that can be connected to a parent device.
|
||||
u16 availSlot_flag; // Use RFU-API constant "AVAIL_SLOT1-4" to specify the maximum number of child devices (1 - 4) that can be connected to a parent device.
|
||||
|
||||
// rfu_REQB_configGameData argument
|
||||
u8 mboot_flag; // Multiplayer boot flag
|
||||
u8 mboot_flag; // Multiplayer boot flag
|
||||
u16 serialNo; // Game serial number
|
||||
u8 *gameName; // Game name
|
||||
u8 *userName; // User name
|
||||
@ -132,8 +132,8 @@ typedef struct InitializeParametersTag {
|
||||
u8 fastSearchParent_flag; // Flag indicating whether parent fast search operation to be performed by child.
|
||||
|
||||
// Link recovery settings
|
||||
u8 linkRecovery_enable; // Determines whether or not to execute the link recovery process when a link cut occurs
|
||||
u16 linkRecovery_period; // Time to spend on the link recovery process (x 16.7 ms) Note: Runs for unlimited time when specifying 0.
|
||||
u8 linkRecovery_enable; // Determines whether or not to execute the link recovery process when a link cut occurs
|
||||
u16 linkRecovery_period; // Time to spend on the link recovery process (x 16.7 ms) Note: Runs for unlimited time when specifying 0.
|
||||
|
||||
// Setting for NI-type data transmit/receive period
|
||||
u16 NI_failCounter_limit; // Limit for failCounter during NI type data transmit/receive (x 16.7 ms) Note: Runs for unlimited time when specifying 0.
|
||||
@ -142,44 +142,49 @@ typedef struct InitializeParametersTag {
|
||||
|
||||
// Timer that counts with the V-Blank cycle
|
||||
typedef struct VblankTimerTag {
|
||||
u8 active; // Timer ON/OFF (bits 0 - 3 indicate ON/OFF for each connected slot)
|
||||
u16 count_max; // Maximum count value (x16.7ms)
|
||||
u8 active; // Timer ON/OFF (bits 0 - 3 indicate ON/OFF for each connected slot)
|
||||
u16 count_max; // Maximum count value (x16.7ms)
|
||||
u16 count[RFU_CHILD_MAX]; // Current count value (x 16.7 ms) for each connected slot
|
||||
}VBL_TIMER;
|
||||
|
||||
typedef struct linkManagerTag
|
||||
{
|
||||
/* 0x000 */ u8 acceptSlot_flag;
|
||||
/* 0x001 */ u8 acceptCount;
|
||||
/* 0x002 */ vu8 childClockSlave_flag;
|
||||
/* 0x003 */ vu8 parentAck_flag;
|
||||
/* 0x004 */ u8 state;
|
||||
/* 0x005 */ u8 next_state;
|
||||
/* 0x006 */ u8 parent_child;
|
||||
/* 0x007 */ u8 pcswitch_flag;
|
||||
/* 0x008 */ u8 RFU_powerOn_flag;
|
||||
/* 0x009 */ u8 linkRecovery_enable;
|
||||
/* 0x00a */ u8 linkRecovery_start_flag;
|
||||
/* 0x00b */ u8 fastSearchParent_flag;
|
||||
/* 0x00c */ u8 connectSlot_flag_old;
|
||||
/* 0x00d */ u8 reserveDisconnectSlot_flag;
|
||||
/* 0x00e */ u8 active;
|
||||
/* 0x00f */ u8 msc_exe_flag;
|
||||
/* 0x010 */ u8 child_slot;
|
||||
/* 0x011 */ u8 state_bak[2];
|
||||
/* 0x014 */ u16 param[2];
|
||||
/* 0x018 */ u16 NI_failCounter_limit;
|
||||
/* 0x01a */ u16 connect_period;
|
||||
/* 0x01c */ u16 pcswitch_period_bak;
|
||||
/* 0x01e */ u16 work;
|
||||
/* 0x020 */ u16 *acceptable_serialNo_list;
|
||||
/* 0x024 */ VBL_TIMER nameAcceptTimer;
|
||||
/* 0x030 */ VBL_TIMER linkRecoveryTimer;
|
||||
/* 0x03c */ INIT_PARAM *init_param;
|
||||
/* 0x040 */ void (*LMAN_callback)(u8, u8);
|
||||
/* 0x044 */ void (*MSC_callback)(u16);
|
||||
u8 acceptSlot_flag; // Connection slot of child for which Link Manager accepted connection, expressed in bits. (This bit is not dropped for a broken link but is dropped with complete disconnection.)
|
||||
u8 acceptCount; // Number of child devices for which connections accepted by Link Manager.
|
||||
vu8 childClockSlave_flag; // Flag indicating whether AGB clock slave state is currently being maintained by child.
|
||||
vu8 parentAck_flag; // Flag indicating the child devices for which the parent received ACK by UNI commmunication.
|
||||
u8 state; // Current link manager state
|
||||
u8 next_state; // State that the link manager transitions to when it is next called.
|
||||
u8 parent_child; // Shows whether operating on a parent or child.
|
||||
u8 pcswitch_flag; // Flag for parent-child switching search.
|
||||
u8 RFU_powerOn_flag; // Flag indicating whether RFU has been powered down.
|
||||
u8 linkRecovery_enable; // ON/OFF flag for the link recovery process.
|
||||
u8 linkRecovery_start_flag; // Link recovery start flag
|
||||
u8 fastSearchParent_flag; // ON/OFF flag for parent fast search by child.
|
||||
u8 connectSlot_flag_old; // Value of rfuLinkStatus->connectSlot_flag (internally used by the API) when the link manager was called previously.
|
||||
u8 reserveDisconnectSlot_flag; // Bit indication of the child slot that was reject by child connection authentication and is waiting for disconnect.
|
||||
u8 active; // Link manager operating flag (internally used by the API)
|
||||
u8 msc_exe_flag; // MSC callback executing flag (internally used by the API)
|
||||
u8 child_slot; // Slot number where child device connected (internally used by the API)
|
||||
u8 state_bak[2]; // Backup of link manager state (internally used by the API)
|
||||
u16 param[2]; // Region where parameters returned when LMAN callback occurs are stored.
|
||||
u16 NI_failCounter_limit; // Period of failCounter during NI type data transmit/receive (x 16.7 ms) Note: Runs for unlimited time when specifying 0
|
||||
u16 connect_period; // Count for the period to execute a connection process (x 16.7 ms). Note: Runs for unlimited time when specifying 0.
|
||||
u16 pcswitch_period_bak; // Backup for No. 3 SC period during parent-child switching search.
|
||||
u16 work; // Work region used by the link manager.
|
||||
u16 *acceptable_serialNo_list; // List of game serial numbers that can accept connections. (See Note below)
|
||||
VBL_TIMER nameAcceptTimer; // Timer for period to receive game names from child device.
|
||||
VBL_TIMER linkRecoveryTimer; // Timer for the link recovery process period for both parent and child. Note: Runs for unlimited time when specifying 0.
|
||||
INIT_PARAM *init_param; // Pointer to parameter when executing initial setting process.
|
||||
void (*LMAN_callback)(u8 msg,u8 param_count); // Pointer to user-defined LMAN callback routine generated by link manager operation.
|
||||
void (*MSC_callback)(u16 REQ_commandID); // User-defined MSC callback function. (When defining the link manager, defines the MSC callback using rfu_LMAN_initializeManager or rfu_LMAN_setMSCCallback without using rfu_setMSCCallback.)
|
||||
} LINK_MANAGER;
|
||||
|
||||
/* Note: The acceptable_serialNo_list uses the following format to specify a list of game serial numbers that the parent device can accept connections from and terminates with 0xffff. (maximum 16 devices)
|
||||
|
||||
u16 acceptable_serialNo_list[]={0x0001, 0x0002, 0x0003, 0xffff};
|
||||
*/
|
||||
|
||||
extern struct linkManagerTag lman;
|
||||
|
||||
u32 rfu_LMAN_REQBN_softReset_and_checkID(void);
|
||||
|
@ -13,14 +13,14 @@
|
||||
Almost exclusively used to set metatiles on the map before it's first drawn
|
||||
|
||||
6. ON_FRAME_TABLE: Run every frame after the map has faded in, before player input is processed.
|
||||
This is a table of scripts that each run if their condition is satisfied.
|
||||
This is a table of scripts; only the first script whose condition is satisfied is run.
|
||||
Used to trigger an event, such as the player exiting the cable car or the SS Tidal sailor announcing progress
|
||||
|
||||
2. ON_TRANSITION: Run during the transition to the map
|
||||
Used to set map-specific flags/vars, update object positions/movement types, set weather, etc
|
||||
|
||||
5. ON_WARP_INTO_MAP_TABLE: Run after the map's objects are loaded.
|
||||
This is a table of scripts that each run if their condition is satisfied.
|
||||
This is a table of scripts; only the first script whose condition is satisfied is run.
|
||||
Used to add objects to the scene or update something about the player as they warp in (e.g. their facing dir or visibility)
|
||||
Note that ON_TRANSITION may also handle object visibility, but would do so by modifying a flag or var
|
||||
|
||||
|
@ -1,7 +1,11 @@
|
||||
#ifndef GUARD_CONSTANTS_UNION_ROOM_H
|
||||
#define GUARD_CONSTANTS_UNION_ROOM_H
|
||||
|
||||
#define MAX_UNION_ROOM_PLAYERS 8
|
||||
// The number of possible group leaders visible in the Union Room.
|
||||
// Note that this is different than the number of people actively
|
||||
// connected as children via the Wireless Adapter, which cannot
|
||||
// exceed RFU_CHILD_MAX (4), for a total of 5 including the player.
|
||||
#define MAX_UNION_ROOM_LEADERS 8
|
||||
|
||||
#define UNION_ROOM_SPAWN_NONE 0
|
||||
#define UNION_ROOM_SPAWN_IN 1
|
||||
@ -13,8 +17,8 @@
|
||||
#define ACTIVITY_BATTLE_MULTI 3
|
||||
#define ACTIVITY_TRADE 4
|
||||
#define ACTIVITY_CHAT 5
|
||||
#define ACTIVITY_WONDER_CARD 6
|
||||
#define ACTIVITY_WONDER_NEWS 7
|
||||
#define ACTIVITY_WONDER_CARD_DUP 6 // Duplicates of later WONDER constants
|
||||
#define ACTIVITY_WONDER_NEWS_DUP 7 //
|
||||
#define ACTIVITY_CARD 8
|
||||
#define ACTIVITY_POKEMON_JUMP 9
|
||||
#define ACTIVITY_BERRY_CRUSH 10
|
||||
@ -32,9 +36,8 @@
|
||||
#define ACTIVITY_NPCTALK 19
|
||||
#define ACTIVITY_PLYRTALK 20
|
||||
|
||||
// Duplicate IDs?
|
||||
#define ACTIVITY_WONDER_CARD2 21
|
||||
#define ACTIVITY_WONDER_NEWS2 22
|
||||
#define ACTIVITY_WONDER_CARD 21
|
||||
#define ACTIVITY_WONDER_NEWS 22
|
||||
|
||||
#define ACTIVITY_CONTEST_COOL 23
|
||||
#define ACTIVITY_CONTEST_BEAUTY 24
|
||||
@ -46,15 +49,6 @@
|
||||
|
||||
#define IN_UNION_ROOM (1 << 6)
|
||||
|
||||
// Used in UR_AddTextPrinterParameterized
|
||||
#define UR_COLOR_DKE_WHT_LTE 0
|
||||
#define UR_COLOR_RED_WHT_LTR 1
|
||||
#define UR_COLOR_GRN_WHT_LTG 2
|
||||
#define UR_COLOR_WHT_WHT_LTE 3
|
||||
#define UR_COLOR_WHT_DKE_LTE 4
|
||||
#define UR_COLOR_GRN_DN6_LTB 5
|
||||
#define UR_COLOR_DN5_DN6_LTB 6
|
||||
|
||||
#define LINK_GROUP_SINGLE_BATTLE 0
|
||||
#define LINK_GROUP_DOUBLE_BATTLE 1
|
||||
#define LINK_GROUP_MULTI_BATTLE 2
|
||||
|
@ -104,6 +104,14 @@
|
||||
#define LINKTYPE_CONTEST_GMODE 0x6601
|
||||
#define LINKTYPE_CONTEST_EMODE 0x6602
|
||||
|
||||
enum {
|
||||
BLOCK_REQ_SIZE_NONE, // Identical to 200
|
||||
BLOCK_REQ_SIZE_200,
|
||||
BLOCK_REQ_SIZE_100,
|
||||
BLOCK_REQ_SIZE_220,
|
||||
BLOCK_REQ_SIZE_40,
|
||||
};
|
||||
|
||||
struct LinkStatus
|
||||
{
|
||||
u32 localId:2;
|
||||
@ -227,8 +235,6 @@ struct BlockRequest
|
||||
u32 size;
|
||||
};
|
||||
|
||||
extern const struct BlockRequest sBlockRequestLookupTable[5];
|
||||
|
||||
extern struct Link gLink;
|
||||
extern u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
||||
extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE];
|
||||
@ -236,8 +242,7 @@ extern u16 gLinkType;
|
||||
extern u32 gLinkStatus;
|
||||
extern u16 gBlockRecvBuffer[MAX_RFU_PLAYERS][BLOCK_BUFFER_SIZE / 2];
|
||||
extern u16 gSendCmd[CMD_LENGTH];
|
||||
extern struct LinkPlayer gLinkPlayers[5];
|
||||
extern u16 word_3002910[];
|
||||
extern struct LinkPlayer gLinkPlayers[MAX_RFU_PLAYERS];
|
||||
extern bool8 gReceivedRemoteLinkPlayers;
|
||||
extern u32 gBerryBlenderKeySendAttempts;
|
||||
extern bool8 gLinkVSyncDisabled;
|
||||
@ -249,8 +254,6 @@ void Task_DestroySelf(u8 taskId);
|
||||
void OpenLink(void);
|
||||
void CloseLink(void);
|
||||
u16 LinkMain2(const u16 *);
|
||||
void sub_8007B14(void);
|
||||
bool32 sub_8007B24(void);
|
||||
void ClearLinkCallback(void);
|
||||
void ClearLinkCallback_2(void);
|
||||
u8 GetLinkPlayerCount(void);
|
||||
@ -259,10 +262,8 @@ u8 GetLinkPlayerDataExchangeStatusTimed(int lower, int upper);
|
||||
bool8 IsLinkPlayerDataExchangeComplete(void);
|
||||
u32 GetLinkPlayerTrainerId(u8);
|
||||
void ResetLinkPlayers(void);
|
||||
void sub_8007E24(void);
|
||||
void sub_8007E4C(void);
|
||||
u8 GetMultiplayerId(void);
|
||||
u8 bitmask_all_link_players_but_self(void);
|
||||
u8 BitmaskAllOtherLinkPlayers(void);
|
||||
bool8 SendBlock(u8, const void *, u16);
|
||||
u8 GetBlockReceivedStatus(void);
|
||||
void ResetBlockReceivedFlags(void);
|
||||
@ -270,7 +271,7 @@ void ResetBlockReceivedFlag(u8);
|
||||
u8 GetLinkPlayerCount_2(void);
|
||||
bool8 IsLinkMaster(void);
|
||||
void CB2_LinkError(void);
|
||||
u8 GetSioMultiSI(void);
|
||||
bool8 GetSioMultiSI(void);
|
||||
bool8 IsLinkConnectionEstablished(void);
|
||||
bool8 HasLinkErrorOccurred(void);
|
||||
void ResetSerial(void);
|
||||
@ -285,16 +286,14 @@ void CreateWirelessStatusIndicatorSprite(u8, u8);
|
||||
void SetLinkStandbyCallback(void);
|
||||
void SetWirelessCommType1(void);
|
||||
void CheckShouldAdvanceLinkState(void);
|
||||
u8 IsLinkMaster(void);
|
||||
void SetCloseLinkCallback(void);
|
||||
bool8 HandleLinkConnection(void);
|
||||
void SetLinkDebugValues(u32 seed, u32 flags);
|
||||
void SetBerryBlenderLinkCallback(void);
|
||||
void SetSuppressLinkErrorMessage(bool8 flag);
|
||||
void ConvertLinkPlayerName(struct LinkPlayer *linkPlayer);
|
||||
u8 GetSioMultiSI(void);
|
||||
void ClearSavedLinkPlayers(void);
|
||||
void BufferLinkErrorInfo(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, bool8 disconnected);
|
||||
void SetLinkErrorBuffer(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, bool8 disconnected);
|
||||
void LocalLinkPlayerToBlock(void);
|
||||
void LinkPlayerFromBlock(u32 who);
|
||||
bool32 Link_AnyPartnersPlayingFRLG_JP(void);
|
||||
@ -312,8 +311,6 @@ extern bool8 gRemoteLinkPlayersNotReceived[MAX_LINK_PLAYERS];
|
||||
extern u8 gBlockReceivedStatus[MAX_LINK_PLAYERS];
|
||||
extern u16 gLinkHeldKeys;
|
||||
extern u32 gLinkStatus;
|
||||
extern u8 gUnknown_030030E4;
|
||||
extern u8 gUnknown_030030E8;
|
||||
extern bool8 gReadyToExitStandby[MAX_LINK_PLAYERS];
|
||||
extern bool8 gReadyToCloseLink[MAX_LINK_PLAYERS];
|
||||
extern u16 gReadyCloseLinkType;
|
||||
@ -329,23 +326,14 @@ extern u8 gBlockRequestType;
|
||||
extern u8 gLastSendQueueCount;
|
||||
extern u8 gLastRecvQueueCount;
|
||||
extern u16 gLinkSavedIme;
|
||||
extern u32 gFiller_03003074;
|
||||
extern u32 gFiller_03003154;
|
||||
extern u32 gFiller_03003158;
|
||||
extern u32 gFiller_0300315c;
|
||||
extern u32 gFiller_03004138;
|
||||
extern u32 gFiller_0300413C;
|
||||
extern u32 gFiller_03003080;
|
||||
extern struct LinkPlayer gLocalLinkPlayer;
|
||||
|
||||
bool32 Link_AnyPartnersPlayingRubyOrSapphire(void);
|
||||
bool32 LinkDummy_Return2(void);
|
||||
void SetLocalLinkPlayerId(u8);
|
||||
u8 GetSavedPlayerCount(void);
|
||||
void sub_8009FAC(void);
|
||||
bool8 SendBlockRequest(u8 type);
|
||||
u8 GetLinkPlayerCountAsBitFlags(void);
|
||||
u8 sub_800A0C8(s32, s32);
|
||||
u8 GetSavedLinkPlayerCountAsBitFlags(void);
|
||||
void SetCloseLinkCallbackHandleJP(void);
|
||||
void CheckLinkPlayersMatchSaved(void);
|
||||
|
@ -5,29 +5,30 @@
|
||||
#include "link.h"
|
||||
#include "AgbRfu_LinkManager.h"
|
||||
|
||||
#define RFUCMD_MASK 0xFF00
|
||||
|
||||
#define RFUCMD_SEND_PACKET 0x2F00
|
||||
#define RFUCMD_BLENDER_SEND_KEYS 0x4400
|
||||
#define RFUCMD_READY_CLOSE_LINK 0x5F00
|
||||
#define RFUCMD_READY_EXIT_STANDBY 0x6600
|
||||
#define RFUCMD_0x7700 0x7700
|
||||
#define RFUCMD_0x7800 0x7800
|
||||
#define RFUCMD_0x8800 0x8800
|
||||
#define RFUCMD_0x8900 0x8900
|
||||
#define RFUCMD_SEND_PLAYER_IDS 0x7700
|
||||
#define RFUCMD_SEND_PLAYER_IDS_NEW 0x7800
|
||||
#define RFUCMD_SEND_BLOCK_INIT 0x8800
|
||||
#define RFUCMD_SEND_BLOCK 0x8900
|
||||
#define RFUCMD_SEND_BLOCK_REQ 0xA100
|
||||
#define RFUCMD_SEND_HELD_KEYS 0xBE00
|
||||
#define RFUCMD_0xED00 0xED00
|
||||
#define RFUCMD_0xEE00 0xEE00
|
||||
#define RFUCMD_DISCONNECT 0xED00
|
||||
#define RFUCMD_DISCONNECT_PARENT 0xEE00
|
||||
|
||||
#define RFU_SERIAL_7F7D 0x7F7D
|
||||
#define RFU_SERIAL_GAME 0x0002 // Serial number for Pokémon game (FRLG or Emerald)
|
||||
#define RFU_SERIAL_WONDER_DISTRIBUTOR 0x7F7D // Serial number for distributing Wonder Cards / News
|
||||
#define RFU_SERIAL_UNKNOWN 0x0000 // Unreferenced acceptable serial number. Gamecube?
|
||||
#define RFU_SERIAL_END 0xFFFF
|
||||
|
||||
#define COMM_SLOT_LENGTH 14
|
||||
#define RECV_QUEUE_NUM_SLOTS 32
|
||||
#define RECV_QUEUE_SLOT_LENGTH (14 * MAX_RFU_PLAYERS)
|
||||
|
||||
#define SEND_QUEUE_NUM_SLOTS 40
|
||||
#define SEND_QUEUE_SLOT_LENGTH 14
|
||||
|
||||
#define BACKUP_QUEUE_NUM_SLOTS 2
|
||||
#define BACKUP_QUEUE_SLOT_LENGTH 14
|
||||
|
||||
#define RFU_PACKET_SIZE 6
|
||||
|
||||
@ -41,12 +42,42 @@
|
||||
#define RFU_STATUS_WAIT_ACK_JOIN_GROUP 7
|
||||
#define RFU_STATUS_LEAVE_GROUP_NOTICE 8
|
||||
#define RFU_STATUS_LEAVE_GROUP 9
|
||||
#define RFU_STATUS_10 10
|
||||
#define RFU_STATUS_11 11
|
||||
#define RFU_STATUS_CHILD_LEAVE_READY 10
|
||||
#define RFU_STATUS_CHILD_LEAVE 11
|
||||
#define RFU_STATUS_ACK_JOIN_GROUP 12
|
||||
|
||||
// RfuTgtData.gname is read as these structs.
|
||||
struct GFtgtGnameSub
|
||||
// Values for disconnectMode
|
||||
enum {
|
||||
RFU_DISCONNECT_NONE,
|
||||
RFU_DISCONNECT_ERROR,
|
||||
RFU_DISCONNECT_NORMAL,
|
||||
};
|
||||
|
||||
// Values for errorState
|
||||
enum {
|
||||
RFU_ERROR_STATE_NONE,
|
||||
RFU_ERROR_STATE_OCCURRED,
|
||||
RFU_ERROR_STATE_PROCESSED,
|
||||
RFU_ERROR_STATE_DISCONNECTING,
|
||||
RFU_ERROR_STATE_IGNORE,
|
||||
};
|
||||
|
||||
// These error flags are set in errorInfo, and given as
|
||||
// the uppermost 16 bits of 'status' for sLinkErrorBuffer.
|
||||
// The first 8 bits are reserved for the link manager msg
|
||||
// when the error occurred, and the last 8 bits are this
|
||||
// sequence of presumably meaningful error flags, but
|
||||
// ultimately sLinkErrorBuffer's status is never read.
|
||||
#define F_RFU_ERROR_1 (1 << 8)
|
||||
#define F_RFU_ERROR_2 (1 << 9) // Never set
|
||||
#define F_RFU_ERROR_3 (1 << 10) // Never set
|
||||
#define F_RFU_ERROR_4 (1 << 11) // Never set
|
||||
#define F_RFU_ERROR_5 (1 << 12)
|
||||
#define F_RFU_ERROR_6 (1 << 13)
|
||||
#define F_RFU_ERROR_7 (1 << 14)
|
||||
#define F_RFU_ERROR_8 (1 << 15)
|
||||
|
||||
struct RfuGameCompatibilityData
|
||||
{
|
||||
u16 language:4;
|
||||
u16 hasNews:1;
|
||||
@ -56,24 +87,41 @@ struct GFtgtGnameSub
|
||||
u16 hasNationalDex:1;
|
||||
u16 gameClear:1;
|
||||
u16 version:4;
|
||||
u16 unused:2;
|
||||
u8 playerTrainerId[2];
|
||||
};
|
||||
|
||||
struct __attribute__((packed, aligned(2))) GFtgtGname
|
||||
// This struct is sent via the Wireless Adapter as the game name or "gname" data.
|
||||
// Gname is only applicable during Wireless Single Game Pak Multiplay, when the
|
||||
// adapter needs this data for connection. Per the RFU manual, during "normal"
|
||||
// wireless play (the kind the Pokémon games use) the gname data can be used for
|
||||
// anything the developers want. This struct is what GF decided to use it for.
|
||||
// It can be up to 13 bytes in size (RFU_GAME_NAME_LENGTH).
|
||||
// The player's name is sent separately as the username ("uname"), and does not
|
||||
// use a struct (gHostRfuUsername).
|
||||
struct __attribute__((packed, aligned(2))) RfuGameData
|
||||
{
|
||||
struct GFtgtGnameSub unk_00;
|
||||
u8 child_sprite_gender[RFU_CHILD_MAX]; // u8 sprite_idx:3;
|
||||
// u8 gender:1;
|
||||
// u8 unk_4:3
|
||||
// u8 active:1
|
||||
u16 species:10;
|
||||
u16 type:6;
|
||||
struct RfuGameCompatibilityData compatibility;
|
||||
u8 partnerInfo[RFU_CHILD_MAX];
|
||||
u16 tradeSpecies:10;
|
||||
u16 tradeType:6;
|
||||
u8 activity:7;
|
||||
u8 started:1;
|
||||
u8 startedActivity:1;
|
||||
u8 playerGender:1;
|
||||
u8 level:7;
|
||||
u8 tradeLevel:7;
|
||||
u8 padding;
|
||||
}; // size: RFU_GNAME_SIZE
|
||||
};
|
||||
|
||||
// Constants for getting/setting information in 'partnerInfo' of RfuGameData.
|
||||
// This data is used to determine what the link partners look like from
|
||||
// the host's perspective.
|
||||
// Bits 0-2 are a shortened trainerId
|
||||
// Bit 3 is the player's gender
|
||||
// Bits 4-6 are unknown/unused
|
||||
// Bit 7 is an 'active' flag
|
||||
#define PINFO_TID_MASK 0x7
|
||||
#define PINFO_GENDER_SHIFT 3
|
||||
#define PINFO_ACTIVE_FLAG (1 << 7)
|
||||
|
||||
struct RfuBlockSend
|
||||
{
|
||||
@ -89,7 +137,7 @@ struct RfuBlockSend
|
||||
|
||||
struct RfuRecvQueue
|
||||
{
|
||||
/* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][RECV_QUEUE_SLOT_LENGTH];
|
||||
/* 0x000 */ u8 slots[RECV_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH * MAX_RFU_PLAYERS];
|
||||
/* 0x8c0 */ vu8 recvSlot;
|
||||
/* 0x8c1 */ vu8 sendSlot;
|
||||
/* 0x8c2 */ vu8 count;
|
||||
@ -98,7 +146,7 @@ struct RfuRecvQueue
|
||||
|
||||
struct RfuSendQueue
|
||||
{
|
||||
/* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][SEND_QUEUE_SLOT_LENGTH];
|
||||
/* 0x000 */ u8 slots[SEND_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH];
|
||||
/* 0x230 */ vu8 recvSlot;
|
||||
/* 0x231 */ vu8 sendSlot;
|
||||
/* 0x232 */ vu8 count;
|
||||
@ -107,33 +155,34 @@ struct RfuSendQueue
|
||||
|
||||
struct RfuBackupQueue
|
||||
{
|
||||
/* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][BACKUP_QUEUE_SLOT_LENGTH];
|
||||
/* 0x00 */ u8 slots[BACKUP_QUEUE_NUM_SLOTS][COMM_SLOT_LENGTH];
|
||||
/* 0x1c */ vu8 recvSlot;
|
||||
/* 0x1d */ vu8 sendSlot;
|
||||
/* 0x1e */ vu8 count;
|
||||
};
|
||||
|
||||
struct GFRfuManager
|
||||
// Stores data needed for the RFU on GF's end
|
||||
struct RfuManager
|
||||
{
|
||||
/* 0x000 */ void (*callback)(void);
|
||||
/* 0x004 */ u16 state;
|
||||
/* 0x006 */ u8 filler_06[4];
|
||||
/* 0x00a */ u16 linkmanMsg;
|
||||
/* 0x006 */ u8 unused1[4];
|
||||
/* 0x00a */ u16 errorInfo;
|
||||
/* 0x00c */ u8 parentChild;
|
||||
/* 0x00d */ u8 playerCount;
|
||||
/* 0x00e */ bool8 unk_0e;
|
||||
/* 0x00f */ u8 unk_0f;
|
||||
/* 0x010 */ u16 unk_10;
|
||||
/* 0x012 */ u16 unk_12;
|
||||
/* 0x014 */ u8 unk_14[RFU_CHILD_MAX][14];
|
||||
/* 0x04c */ u8 unk_4c[14];
|
||||
/* 0x00e */ bool8 runParentMain2;
|
||||
/* 0x00f */ u8 unused2;
|
||||
/* 0x010 */ u16 errorParam0;
|
||||
/* 0x012 */ u16 errorParam1;
|
||||
/* 0x014 */ u8 childRecvBuffer[RFU_CHILD_MAX][COMM_SLOT_LENGTH];
|
||||
/* 0x04c */ u8 childSendBuffer[COMM_SLOT_LENGTH];
|
||||
/* 0x05a */ u8 blockRequestType;
|
||||
/* 0x05b */ u8 unk_5b;
|
||||
/* 0x05b */ u8 blockSendAttempts;
|
||||
/* 0x05c */ bool8 blockReceived[MAX_RFU_PLAYERS];
|
||||
/* 0x061 */ bool8 numBlocksReceived[MAX_RFU_PLAYERS];
|
||||
/* 0x066 */ u8 idleTaskId;
|
||||
/* 0x067 */ u8 searchTaskId;
|
||||
/* 0x068 */ u8 filler_68[4];
|
||||
/* 0x068 */ u8 unused3[4];
|
||||
/* 0x06c */ struct RfuBlockSend sendBlock;
|
||||
/* 0x080 */ struct RfuBlockSend recvBlock[MAX_RFU_PLAYERS];
|
||||
/* 0x0e4 */ bool8 readyCloseLink[MAX_RFU_PLAYERS];
|
||||
@ -144,59 +193,56 @@ struct GFRfuManager
|
||||
/* 0x0f1 */ u8 status;
|
||||
/* 0x0f2 */ u16 packet[RFU_PACKET_SIZE];
|
||||
/* 0x0fe */ u16 resendExitStandbyTimer;
|
||||
/* 0x100 */ u16 unk_100;
|
||||
/* 0x102 */ u8 unk_102;
|
||||
/* 0x103 */ u8 filler_103[0x10A - 0x103];
|
||||
/* 0x10A */ struct GFtgtGname unk_10A;
|
||||
/* 0x100 */ u16 allReadyNum;
|
||||
/* 0x102 */ u8 childSendCmdId;
|
||||
/* 0x103 */ u8 unused4[7];
|
||||
/* 0x10A */ struct RfuGameData parent;
|
||||
u8 filler_;
|
||||
u8 playerName[PLAYER_NAME_LENGTH + 1];
|
||||
u8 parentName[RFU_USER_NAME_LENGTH];
|
||||
/* 0x124 */ struct RfuRecvQueue recvQueue;
|
||||
/* 0x9e8 */ struct RfuSendQueue sendQueue;
|
||||
/* 0xc1c */ struct RfuBackupQueue backupQueue;
|
||||
/* 0xc3c */ vu8 linkRecovered;
|
||||
/* 0xc3d */ u8 unk_c3d;
|
||||
/* 0xc3d */ u8 reconnectParentId;
|
||||
/* 0xc3e */ vu8 childSlot;
|
||||
/* 0xc3f */ u8 unk_c3f[70];
|
||||
/* 0xc85 */ u8 unk_c85;
|
||||
/* 0xc86 */ u8 recvStatus;
|
||||
/* 0xc87 */ u8 recvCmds[5][7][2];
|
||||
/* 0xc3f */ u8 childRecvQueue[COMM_SLOT_LENGTH * MAX_RFU_PLAYERS];
|
||||
/* 0xc85 */ u8 leaveGroupStatus;
|
||||
/* 0xc86 */ u8 childRecvStatus;
|
||||
/* 0xc87 */ u8 recvCmds[MAX_RFU_PLAYERS][CMD_LENGTH - 1][2];
|
||||
/* 0xccd */ u8 parentId;
|
||||
/* 0xcce */ u8 multiplayerId;
|
||||
/* 0xccf */ u8 unk_ccf;
|
||||
/* 0xcd0 */ vu8 unk_cd0;
|
||||
/* 0xccf */ u8 connectParentFailures;
|
||||
/* 0xcd0 */ vu8 childSendCount;
|
||||
/* 0xcd1 */ u8 partnerSendStatuses[RFU_CHILD_MAX];
|
||||
/* 0xcd5 */ u8 partnerRecvStatuses[RFU_CHILD_MAX];
|
||||
/* 0xcd9 */ u8 unk_cd9;
|
||||
/* 0xcda */ u8 unk_cda;
|
||||
/* 0xcdb */ vbool8 unk_cdb;
|
||||
/* 0xcdc */ vbool8 unk_cdc;
|
||||
/* 0xcdd */ u8 unk_cdd;
|
||||
/* 0xcd9 */ bool8 stopNewConnections;
|
||||
/* 0xcda */ u8 parentSendSlot;
|
||||
/* 0xcdb */ vbool8 parentFinished;
|
||||
/* 0xcdc */ vbool8 parentMain2Failed;
|
||||
/* 0xcdd */ u8 unused5;
|
||||
/* 0xcde */ u8 linkPlayerIdx[RFU_CHILD_MAX];
|
||||
/* 0xce2 */ u8 unk_ce2;
|
||||
/* 0xce2 */ u8 unk_ce3;
|
||||
/* 0xce4 */ u8 unk_ce4;
|
||||
/* 0xce5 */ u8 unk_ce5;
|
||||
/* 0xce5 */ u8 unk_ce6;
|
||||
/* 0xce2 */ u8 parentSlots;
|
||||
/* 0xce2 */ u8 disconnectSlots;
|
||||
/* 0xce4 */ u8 disconnectMode;
|
||||
/* 0xce5 */ u8 nextChildBits;
|
||||
/* 0xce5 */ u8 newChildQueue;
|
||||
/* 0xce7 */ u8 acceptSlot_flag;
|
||||
/* 0xce8 */ u8 unk_ce8;
|
||||
/* 0xce9 */ u8 unk_ce9;
|
||||
/* 0xcea */ u8 unk_cea[4];
|
||||
/* 0xcee */ u8 unk_cee[4];
|
||||
/* 0xce8 */ bool8 playerExchangeActive;
|
||||
/* 0xce9 */ u8 incomingChild;
|
||||
/* 0xcea */ u8 numChildRecvErrors[RFU_CHILD_MAX];
|
||||
/* 0xcee */ u8 childRecvIds[RFU_CHILD_MAX];
|
||||
}; // size = 0xcf4
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
extern struct GFtgtGname gHostRFUtgtGnameBuffer;
|
||||
extern u8 gHostRFUtgtUnameBuffer[];
|
||||
extern struct GFRfuManager Rfu;
|
||||
extern struct RfuGameData gHostRfuGameData;
|
||||
extern u8 gHostRfuUsername[];
|
||||
extern struct RfuManager gRfu;
|
||||
extern u8 gWirelessStatusIndicatorSpriteId;
|
||||
|
||||
// Exported ROM declarations
|
||||
void WipeTrainerNameRecords(void);
|
||||
void InitRFUAPI(void);
|
||||
void LinkRfu_Shutdown(void);
|
||||
void Rfu_SetBlockReceivedFlag(u8 who);
|
||||
void Rfu_ResetBlockReceivedFlag(u8 who);
|
||||
void Rfu_SetBlockReceivedFlag(u8 linkPlayerId);
|
||||
void Rfu_ResetBlockReceivedFlag(u8 linkPlayerId);
|
||||
bool32 IsSendingKeysToRfu(void);
|
||||
void StartSendingKeysToRfu(void);
|
||||
void Rfu_SetBerryBlenderLinkCallback(void);
|
||||
@ -213,61 +259,61 @@ void Rfu_SetLinkStandbyCallback(void);
|
||||
void ResetLinkRfuGFLayer(void);
|
||||
void UpdateWirelessStatusIndicatorSprite(void);
|
||||
void InitRFU(void);
|
||||
bool32 sub_8010EC0(void);
|
||||
bool32 sub_8010F1C(void);
|
||||
bool32 RfuMain1(void);
|
||||
bool32 RfuMain2(void);
|
||||
bool32 RfuHasErrored(void);
|
||||
bool32 IsRfuRecvQueueEmpty(void);
|
||||
u32 GetRfuRecvQueueLength(void);
|
||||
void RfuVSync(void);
|
||||
void sub_80111B0(bool32 a0);
|
||||
void RfuSetIgnoreError(bool32 enable);
|
||||
u8 RfuGetStatus(void);
|
||||
struct GFtgtGname *GetHostRFUtgtGname(void);
|
||||
void UpdateGameData_GroupLockedIn(u8 a0);
|
||||
void GetLinkmanErrorParams(u32 a0);
|
||||
void RfuSetStatus(u8 a0, u16 a1);
|
||||
u8 sub_801048C(bool32 a0);
|
||||
void LinkRfu3_SetGnameUnameFromStaticBuffers(struct GFtgtGname *buff1, u8 *buff2);
|
||||
void SetHostRFUtgtGname(u8 activity, u32 child_sprite_genders, bool32 started);
|
||||
void InitializeRfuLinkManager_LinkLeader(u32 a0);
|
||||
bool32 sub_8012240(void);
|
||||
struct RfuGameData *GetHostRfuGameData(void);
|
||||
void UpdateGameData_GroupLockedIn(u8 startedActivity);
|
||||
void RfuSetErrorParams(u32 errorInfo);
|
||||
void RfuSetStatus(u8 status, u16 errorInfo);
|
||||
u8 Rfu_SetLinkRecovery(bool32 enable);
|
||||
void CopyHostRfuGameDataAndUsername(struct RfuGameData *gameData, u8 *username);
|
||||
void SetHostRfuGameData(u8 activity, u32 partnerInfo, bool32 startedActivity);
|
||||
void InitializeRfuLinkManager_LinkLeader(u32 groupMax);
|
||||
bool32 IsRfuCommunicatingWithAllChildren(void);
|
||||
void LinkRfu_StopManagerAndFinalizeSlots(void);
|
||||
bool32 sub_80105EC(void);
|
||||
bool32 RfuTryDisconnectLeavingChildren(void);
|
||||
bool32 HasTrainerLeftPartnersList(u16 trainerId, const u8 *name);
|
||||
void SendRfuStatusToPartner(u8 status, u16 trainerId, const u8 *name);
|
||||
u32 WaitSendRfuStatusToPartner(u16 trainerId, const u8 *name);
|
||||
void RequestDisconnectSlotByTrainerNameAndId(const u8 *a0, u16 a1);
|
||||
void RequestDisconnectSlotByTrainerNameAndId(const u8 *name, u16 id);
|
||||
bool8 LmanAcceptSlotFlagIsNotZero(void);
|
||||
bool32 WaitRfuState(bool32 a0);
|
||||
void sub_801103C(void);
|
||||
bool32 WaitRfuState(bool32 force);
|
||||
void GetOtherPlayersInfoFlags(void);
|
||||
void InitializeRfuLinkManager_JoinGroup(void);
|
||||
void SendLeaveGroupNotice(void);
|
||||
void RecordMixTrainerNames(void);
|
||||
void SaveLinkTrainerNames(void);
|
||||
void LinkRfu_CreateConnectionAsParent(void);
|
||||
void LinkRfu_StopManagerBeforeEnteringChat(void);
|
||||
void UpdateGameData_SetActivity(u8 activity, u32 flags, bool32 started);
|
||||
void CreateTask_RfuReconnectWithParent(const u8 *src, u16 trainerId);
|
||||
void SetGnameBufferWonderFlags(bool32 a0, bool32 a1);
|
||||
void ClearAndInitHostRFUtgtGname(void);
|
||||
void UpdateGameData_SetActivity(u8 activity, u32 partnerInfo, bool32 startedActivity);
|
||||
void CreateTask_RfuReconnectWithParent(const u8 *name, u16 trainerId);
|
||||
void SetHostRfuWonderFlags(bool32 hasNews, bool32 hasCard);
|
||||
void ResetHostRfuGameData(void);
|
||||
void SetTradeBoardRegisteredMonInfo(u32 type, u32 species, u32 level);
|
||||
void InitializeRfuLinkManager_EnterUnionRoom(void);
|
||||
void sub_8012188(const u8 *name, struct GFtgtGname *structPtr, u8 a2);
|
||||
void TryConnectToUnionRoomParent(const u8 *name, struct RfuGameData *parent, u8 activity);
|
||||
bool32 IsUnionRoomListenTaskActive(void);
|
||||
void Rfu_SendPacket(void *data);
|
||||
bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name);
|
||||
void sub_8011DE0(u32 arg0);
|
||||
u8 sub_801100C(s32 a0);
|
||||
void sub_800EF7C(void);
|
||||
bool8 LinkRfu_GetNameIfCompatible(struct GFtgtGname *buff1, u8 *buff2, u8 idx);
|
||||
bool8 LinkRfu_GetNameIfSerial7F7D(struct GFtgtGname *buff1, u8 *buff2, u8 idx);
|
||||
s32 sub_800E87C(u8 idx);
|
||||
void Rfu_DisconnectPlayerById(u32 playerIdx);
|
||||
u8 GetLinkPlayerInfoFlags(s32 playerId);
|
||||
void StopUnionRoomLinkManager(void);
|
||||
bool8 Rfu_GetCompatiblePlayerData(struct RfuGameData *gameData, u8 *username, u8 idx);
|
||||
bool8 Rfu_GetWonderDistributorPlayerData(struct RfuGameData *gameData, u8 *username, u8 idx);
|
||||
s32 Rfu_GetIndexOfNewestChild(u8 bits);
|
||||
void CreateTask_RfuIdle(void);
|
||||
void DestroyTask_RfuIdle(void);
|
||||
void ClearRecvCommands(void);
|
||||
void LinkRfu_FatalError(void);
|
||||
bool32 sub_8011A9C(void);
|
||||
void sub_80104B0(void);
|
||||
void sub_8011A50(void);
|
||||
void sub_80110B8(u32 a0);
|
||||
bool32 Rfu_IsPlayerExchangeActive(void);
|
||||
void Rfu_StopPartnerSearch(void);
|
||||
void RfuSetNormalDisconnectMode(void);
|
||||
void SetUnionRoomChatPlayerData(u32 numPlayers);
|
||||
bool32 IsRfuSerialNumberValid(u32 serialNo);
|
||||
bool8 IsRfuRecoveringFromLinkLoss(void);
|
||||
void RfuRecvQueue_Reset(struct RfuRecvQueue *queue);
|
||||
@ -276,9 +322,9 @@ void RfuRecvQueue_Enqueue(struct RfuRecvQueue *queue, u8 *data);
|
||||
void RfuSendQueue_Enqueue(struct RfuSendQueue *queue, u8 *data);
|
||||
bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue *queue, u8 *dest);
|
||||
bool8 RfuSendQueue_Dequeue(struct RfuSendQueue *queue, u8 *dest);
|
||||
void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *q2);
|
||||
bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *q2);
|
||||
void InitHostRFUtgtGname(struct GFtgtGname *data, u8 activity, bool32 started, s32 child_sprite_genders);
|
||||
void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *data);
|
||||
bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *src);
|
||||
void InitHostRfuGameData(struct RfuGameData *data, u8 activity, bool32 startedActivity, s32 partnerInfo);
|
||||
void CreateWirelessStatusIndicatorSprite(u8 x, u8 y);
|
||||
void DestroyWirelessStatusIndicatorSprite(void);
|
||||
void LoadWirelessStatusIndicatorSpriteGfx(void);
|
||||
|
6
include/reload_save.h
Normal file
6
include/reload_save.h
Normal file
@ -0,0 +1,6 @@
|
||||
#ifndef GUARD_RELOAD_SAVE_H
|
||||
#define GUARD_RELOAD_SAVE_H
|
||||
|
||||
void ReloadSave(void);
|
||||
|
||||
#endif // GUARD_RELOAD_SAVE_H
|
@ -1,12 +0,0 @@
|
||||
#ifndef GUARD_RESET_SAVE_HEAP_H
|
||||
#define GUARD_RESET_SAVE_HEAP_H
|
||||
|
||||
// Exported type declarations
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
void sub_81700F8(void);
|
||||
|
||||
#endif //GUARD_RESET_SAVE_HEAP_H
|
@ -36,6 +36,7 @@ struct SaveSectionOffsets
|
||||
|
||||
// Emerald changes this definition to be the sectors per slot.
|
||||
#define NUM_SECTORS_PER_SLOT 16
|
||||
#define NUM_SAVE_SLOTS 2
|
||||
|
||||
#define UNKNOWN_CHECK_VALUE 0x8012025
|
||||
#define SPECIAL_SECTION_SENTINEL 0xB39D
|
||||
@ -104,7 +105,7 @@ bool8 sub_8153408(void);
|
||||
bool8 FullSaveGame(void);
|
||||
bool8 CheckSaveFile(void);
|
||||
u8 Save_LoadGameData(u8 saveType);
|
||||
u16 sub_815355C(void);
|
||||
u16 GetSaveBlocksPointersBaseOffset(void);
|
||||
u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
|
||||
u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
|
||||
void Task_LinkSave(u8 taskId);
|
||||
|
@ -16,8 +16,8 @@ extern const struct WindowTemplate gTradeEvolutionSceneYesNoWindowTemplate;
|
||||
s32 GetGameProgressForLinkTrade(void);
|
||||
void CB2_StartCreateTradeMenu(void);
|
||||
void CB2_LinkTrade(void);
|
||||
int CanRegisterMonForTradingBoard(struct GFtgtGnameSub a0, u16, u16, u8);
|
||||
int GetUnionRoomTradeMessageId(struct GFtgtGnameSub a0, struct GFtgtGnameSub a1, u16 a2, u16 a3, u8 a4, u16 a5, u8 a6);
|
||||
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData a0, u16, u16, u8);
|
||||
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData a0, struct RfuGameCompatibilityData a1, u16 a2, u16 a3, u8 a4, u16 a5, u8 a6);
|
||||
int CanSpinTradeMon(struct Pokemon*, u16);
|
||||
void InitTradeSequenceBgGpuRegs(void);
|
||||
void LinkTradeDrawWindow(void);
|
||||
|
@ -5,50 +5,58 @@
|
||||
#include "link.h"
|
||||
#include "constants/union_room.h"
|
||||
|
||||
// Exported type declarations
|
||||
// In the Union Room the player is only ever connected to ≤ 4 other players.
|
||||
// However, there can be up to MAX_UNION_ROOM_LEADERS (8) object events to
|
||||
// represent leaders of recently discovered link groups, and each of those groups
|
||||
// may have up to MAX_RFU_PLAYERS (5) players in it including the leader.
|
||||
// These players are represented on-screen by NPC sprites drawn around the leader.
|
||||
// Thus there can be 40 sprites of other players on-screen, in 8 groups of 5.
|
||||
#define NUM_UNION_ROOM_SPRITES (MAX_UNION_ROOM_LEADERS * MAX_RFU_PLAYERS)
|
||||
|
||||
struct WirelessGnameUnamePair
|
||||
// The maximum number of recently connected players that can be tracked.
|
||||
// Note that this is significantly less than NUM_UNION_ROOM_SPRITES, i.e. not
|
||||
// every player that can be shown in the Union Room can be tracked at once.
|
||||
// Information such as a group member's gender can instead be read from partnerInfo
|
||||
// of the leader's RfuGameData by tracking at least all of the group leaders.
|
||||
#define MAX_RFU_PLAYER_LIST_SIZE 16
|
||||
|
||||
struct RfuPlayerData
|
||||
{
|
||||
struct GFtgtGname gname;
|
||||
u8 ALIGNED(4) playerName[PLAYER_NAME_LENGTH + 1];
|
||||
struct RfuGameData data;
|
||||
u8 ALIGNED(4) name[RFU_USER_NAME_LENGTH];
|
||||
};
|
||||
|
||||
struct UnkStruct_x1C
|
||||
struct RfuPlayer
|
||||
{
|
||||
struct WirelessGnameUnamePair gname_uname;
|
||||
u8 active:1;
|
||||
};
|
||||
|
||||
struct UnkStruct_x20
|
||||
{
|
||||
struct WirelessGnameUnamePair gname_uname;
|
||||
struct RfuPlayerData rfu;
|
||||
u16 timeoutCounter;
|
||||
u8 groupScheduledAnim:2;
|
||||
bool8 useRedText:1; // Never set
|
||||
u8 field_1B;
|
||||
u8 filler[3];
|
||||
u8 newPlayerCountdown;
|
||||
u8 unused;
|
||||
};
|
||||
|
||||
struct UnkStruct_Main0
|
||||
struct RfuPlayerList
|
||||
{
|
||||
struct UnkStruct_x20 arr[MAX_UNION_ROOM_PLAYERS];
|
||||
struct RfuPlayer players[MAX_RFU_PLAYER_LIST_SIZE];
|
||||
};
|
||||
|
||||
struct UnkStruct_Main4
|
||||
struct RfuIncomingPlayer
|
||||
{
|
||||
struct UnkStruct_x1C arr[MAX_RFU_PLAYERS];
|
||||
struct RfuPlayerData rfu;
|
||||
bool8 active:1;
|
||||
};
|
||||
|
||||
struct UnkStruct_Main8
|
||||
struct RfuIncomingPlayerList
|
||||
{
|
||||
struct UnkStruct_x20 arr[MAX_RFU_PLAYERS];
|
||||
struct RfuIncomingPlayer players[MAX_RFU_PLAYERS];
|
||||
};
|
||||
|
||||
struct WirelessLink_Leader
|
||||
{
|
||||
struct UnkStruct_Main0 *field_0;
|
||||
struct UnkStruct_Main4 *field_4;
|
||||
struct UnkStruct_Main8 *field_8;
|
||||
struct RfuPlayerList *playerList;
|
||||
struct RfuIncomingPlayerList *incomingPlayerList;
|
||||
struct RfuPlayerList *playerListBackup;
|
||||
u8 state;
|
||||
u8 textState;
|
||||
u8 delayTimerAfterOk;
|
||||
@ -57,8 +65,8 @@ struct WirelessLink_Leader
|
||||
u8 nPlayerModeWindowId;
|
||||
u8 listTaskId;
|
||||
u8 playerCount;
|
||||
u16 field_14;
|
||||
u8 field_16;
|
||||
u16 yesNoWindowId;
|
||||
u8 unused;
|
||||
u8 listenTaskId;
|
||||
u8 activity;
|
||||
u8 joinRequestAnswer;
|
||||
@ -67,20 +75,20 @@ struct WirelessLink_Leader
|
||||
|
||||
struct WirelessLink_Group
|
||||
{
|
||||
struct UnkStruct_Main0 *field_0;
|
||||
struct UnkStruct_Main4 *field_4;
|
||||
struct RfuPlayerList *playerList;
|
||||
struct RfuIncomingPlayerList *incomingPlayerList;
|
||||
u8 state;
|
||||
u8 textState;
|
||||
u8 field_A;
|
||||
u8 delayTimerAfterOk; // Unused
|
||||
u8 listWindowId;
|
||||
u8 bButtonCancelWindowId;
|
||||
u8 playerNameAndIdWindowId;
|
||||
u8 listTaskId;
|
||||
u8 leaderId;
|
||||
u8 field_10;
|
||||
u8 unused;
|
||||
u8 listenTaskId;
|
||||
u8 isWonderNews;
|
||||
u8 field_13;
|
||||
bool8 isWonderNews;
|
||||
bool8 showListMenu; // Never set
|
||||
u8 refreshTimer;
|
||||
u8 delayBeforePrint;
|
||||
};
|
||||
@ -95,73 +103,59 @@ struct UnionRoomObject
|
||||
|
||||
struct WirelessLink_URoom
|
||||
{
|
||||
struct UnkStruct_Main0 *field_0;
|
||||
struct UnkStruct_Main4 *field_4;
|
||||
struct UnkStruct_Main0 *field_8;
|
||||
struct UnkStruct_Main4 *field_C;
|
||||
struct RfuPlayerList *playerList;
|
||||
struct RfuIncomingPlayerList *incomingChildList;
|
||||
struct RfuPlayerList *spawnPlayer;
|
||||
struct RfuIncomingPlayerList *incomingParentList;
|
||||
u16 unknown; // Never read
|
||||
u16 field_12;
|
||||
u16 unreadPlayerId;
|
||||
u8 state;
|
||||
u8 stateAfterPrint;
|
||||
u8 textState;
|
||||
u8 filler[4];
|
||||
u8 topListMenuWindowId;
|
||||
u8 topListMenuId;
|
||||
u8 tradeBoardSelectWindowId;
|
||||
u8 tradeBoardDetailsWindowId;
|
||||
u8 tradeBoardMainWindowId;
|
||||
u8 tradeBoardHeaderWindowId;
|
||||
u8 unused1;
|
||||
u8 searchTaskId;
|
||||
u8 spriteIds[40];
|
||||
u8 spriteIds[NUM_UNION_ROOM_SPRITES];
|
||||
u8 unused2;
|
||||
u8 tradeBoardListMenuId;
|
||||
u16 playerSendBuffer[6];
|
||||
u8 activityRequestStrbufs[4][16];
|
||||
u16 partnerYesNoResponse;
|
||||
u16 recvActivityRequest[3];
|
||||
struct UnionRoomObject objects[MAX_UNION_ROOM_PLAYERS];
|
||||
struct UnionRoomObject objects[MAX_UNION_ROOM_LEADERS];
|
||||
u8 trainerCardStrBuffer[12][15];
|
||||
u8 trainerCardColorStrBuffer[48];
|
||||
u8 trainerCardMsgStrBuffer[200];
|
||||
};
|
||||
|
||||
union WirelessLink_Main
|
||||
{
|
||||
struct WirelessLink_Leader *leader;
|
||||
struct WirelessLink_Group *group;
|
||||
struct WirelessLink_URoom *uRoom;
|
||||
};
|
||||
|
||||
struct UnionRoomTrade
|
||||
{
|
||||
u16 state;
|
||||
u16 type;
|
||||
u32 playerPersonality;
|
||||
u8 offerPlayerId;
|
||||
u8 filler1;
|
||||
u16 playerSpecies;
|
||||
u16 playerLevel;
|
||||
u16 species;
|
||||
u16 level;
|
||||
u16 filler2;
|
||||
u32 personality;
|
||||
};
|
||||
|
||||
// Exported RAM declarations
|
||||
|
||||
extern u8 gPlayerCurrActivity;
|
||||
extern union WirelessLink_Main gUnknown_02022C30;
|
||||
extern struct GFtgtGnameSub gPartnerTgtGnameSub;
|
||||
extern struct RfuGameCompatibilityData gRfuPartnerCompatibilityData;
|
||||
|
||||
extern u16 gUnionRoomOfferedSpecies;
|
||||
extern u8 gUnionRoomRequestedMonType;
|
||||
|
||||
// Exported ROM declarations
|
||||
|
||||
u8 CreateTask_CreateTradeMenu(void);
|
||||
void SetUsingUnionRoomStartMenu(void);
|
||||
void MEvent_CreateTask_CardOrNewsWithFriend(u32 arg0);
|
||||
void MEvent_CreateTask_CardOrNewsOverWireless(u32 arg0);
|
||||
void MEvent_CreateTask_Leader(u32 arg0);
|
||||
void MEvent_CreateTask_CardOrNewsWithFriend(u32 activity);
|
||||
void MEvent_CreateTask_CardOrNewsOverWireless(u32 activity);
|
||||
void MEvent_CreateTask_Leader(u32 activity);
|
||||
u8 CreateTask_ListenToWireless(void);
|
||||
void StartUnionRoomBattle(u16 battleFlags);
|
||||
|
||||
|
@ -3,12 +3,12 @@
|
||||
|
||||
u8 InitUnionRoomPlayerObjects(struct UnionRoomObject *players);
|
||||
void DestroyUnionRoomPlayerObjects(void);
|
||||
void CreateGroupMemberSpritesInvisible(u8 *spriteIds, s32 playerIdx);
|
||||
void DestroyGroupMemberSprites(u8 *spriteIds);
|
||||
void CreateUnionRoomPlayerSprites(u8 *spriteIds, s32 leaderId);
|
||||
void DestroyUnionRoomPlayerSprites(u8 *spriteIds);
|
||||
void SetTilesAroundUnionRoomPlayersPassable(void);
|
||||
void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
|
||||
void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom);
|
||||
bool32 TryInteractWithUnionRoomMember(struct UnkStruct_Main0 *main0, s16 *directionPtr, s16 *playerIdxPtr, u8 *spriteIds);
|
||||
void UpdateUnionRoomMemberFacing(u32 currDirection, u32 playerIdx, struct UnkStruct_Main0 *main0);
|
||||
bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *list, s16 *memberIdPtr, s16 *leaderIdPtr, u8 *spriteIds);
|
||||
void UpdateUnionRoomMemberFacing(u32 memberId, u32 leaderId, struct RfuPlayerList *list);
|
||||
|
||||
#endif //GUARD_UNION_ROOM_PLAYER_AVATAR_H
|
||||
|
@ -256,7 +256,7 @@ SECTIONS {
|
||||
src/battle_controller_wally.o(.text);
|
||||
src/player_pc.o(.text);
|
||||
src/intro.o(.text);
|
||||
src/reset_save_heap.o(.text);
|
||||
src/reload_save.o(.text);
|
||||
src/field_region_map.o(.text);
|
||||
src/battle_anim_throw.o(.text);
|
||||
src/hall_of_fame.o(.text);
|
||||
|
@ -789,7 +789,7 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
|
||||
gTasks[taskId].data[15] = 0;
|
||||
}
|
||||
blockSize = (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleSendBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8)) + LINK_BUFF_DATA;
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gLinkBattleSendBuffer[gTasks[taskId].data[15]], blockSize);
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gLinkBattleSendBuffer[gTasks[taskId].data[15]], blockSize);
|
||||
gTasks[taskId].data[11]++;
|
||||
}
|
||||
else
|
||||
|
@ -984,7 +984,7 @@ static void CB2_HandleStartBattle(void)
|
||||
gLinkPlayers[1].id = 1;
|
||||
}
|
||||
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
||||
gBattleCommunication[MULTIUSE_STATE] = 2;
|
||||
}
|
||||
if (gWirelessCommType)
|
||||
@ -1024,7 +1024,7 @@ static void CB2_HandleStartBattle(void)
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
// Send Pokémon 1-2
|
||||
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1041,7 +1041,7 @@ static void CB2_HandleStartBattle(void)
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
// Send Pokémon 3-4
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gPlayerParty[2], sizeof(struct Pokemon) * 2);
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon) * 2);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1058,7 +1058,7 @@ static void CB2_HandleStartBattle(void)
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
// Send Pokémon 5-6
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gPlayerParty[4], sizeof(struct Pokemon) * 2);
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[4], sizeof(struct Pokemon) * 2);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1105,7 +1105,7 @@ static void CB2_HandleStartBattle(void)
|
||||
// Both players are using Emerald, send rng seed for recorded battle
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1198,7 +1198,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
|
||||
*(&gBattleStruct->multiBuffer.linkBattlerHeader.versionSignatureHi) = 3;
|
||||
BufferPartyVsScreenHealth_AtStart();
|
||||
SetPlayerBerryDataInBattleStruct();
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
||||
gBattleCommunication[MULTIUSE_STATE] = 2;
|
||||
}
|
||||
|
||||
@ -1236,7 +1236,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
// Send Pokémon 1-2
|
||||
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1262,7 +1262,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
// Send Pokémon 3
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gPlayerParty[2], sizeof(struct Pokemon));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gPlayerParty[2], sizeof(struct Pokemon));
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1288,7 +1288,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
// Send enemy Pokémon 1-2 to partner
|
||||
SendBlock(bitmask_all_link_players_but_self(), gEnemyParty, sizeof(struct Pokemon) * 2);
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), gEnemyParty, sizeof(struct Pokemon) * 2);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1306,7 +1306,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
// Send enemy Pokémon 3-4 to partner
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gEnemyParty[2], sizeof(struct Pokemon) * 2);
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[2], sizeof(struct Pokemon) * 2);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1324,7 +1324,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
// Send enemy Pokémon 5-6 to partner
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gEnemyParty[4], sizeof(struct Pokemon) * 2);
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gEnemyParty[4], sizeof(struct Pokemon) * 2);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1365,7 +1365,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
|
||||
// Send rng seed for recorded battle
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gRecordedBattleRngSeed, sizeof(gRecordedBattleRngSeed));
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1447,7 +1447,7 @@ static void CB2_PreInitMultiBattle(void)
|
||||
{
|
||||
sMultiPartnerPartyBuffer = Alloc(sizeof(gMultiPartnerParty));
|
||||
SetMultiPartnerMenuParty(0);
|
||||
SendBlock(bitmask_all_link_players_but_self(), sMultiPartnerPartyBuffer, sizeof(gMultiPartnerParty));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), sMultiPartnerPartyBuffer, sizeof(gMultiPartnerParty));
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1592,7 +1592,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
BufferPartyVsScreenHealth_AtStart();
|
||||
SetPlayerBerryDataInBattleStruct();
|
||||
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gBattleStruct->multiBuffer.linkBattlerHeader, sizeof(gBattleStruct->multiBuffer.linkBattlerHeader));
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
if (gWirelessCommType)
|
||||
@ -1649,7 +1649,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
case 3:
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty, sizeof(struct Pokemon) * 2);
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1712,7 +1712,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
case 5:
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
SendBlock(bitmask_all_link_players_but_self(), gPlayerParty + 2, sizeof(struct Pokemon));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), gPlayerParty + 2, sizeof(struct Pokemon));
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
@ -1811,7 +1811,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
u32* ptr = gBattleStruct->multiBuffer.battleVideo;
|
||||
ptr[0] = gBattleTypeFlags;
|
||||
ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data
|
||||
SendBlock(bitmask_all_link_players_but_self(), ptr, sizeof(gBattleStruct->multiBuffer.battleVideo));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), ptr, sizeof(gBattleStruct->multiBuffer.battleVideo));
|
||||
gBattleCommunication[MULTIUSE_STATE]++;
|
||||
}
|
||||
break;
|
||||
|
@ -2575,7 +2575,7 @@ static void LoadLinkMultiOpponentsData(void)
|
||||
challengeNum = gSaveBlock2Ptr->frontier.towerWinStreaks[battleMode][lvlMode] / 7;
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
SendBlock(bitmask_all_link_players_but_self(), &challengeNum, sizeof(challengeNum));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &challengeNum, sizeof(challengeNum));
|
||||
gSpecialVar_Result = 1;
|
||||
}
|
||||
}
|
||||
@ -2612,7 +2612,7 @@ static void LoadLinkMultiOpponentsData(void)
|
||||
case 2:
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gSaveBlock2Ptr->frontier.trainerIds, sizeof(gSaveBlock2Ptr->frontier.trainerIds));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gSaveBlock2Ptr->frontier.trainerIds, sizeof(gSaveBlock2Ptr->frontier.trainerIds));
|
||||
gSpecialVar_Result = 3;
|
||||
}
|
||||
break;
|
||||
|
@ -1355,7 +1355,7 @@ static void CB2_StartBlenderLink(void)
|
||||
{
|
||||
ResetBlockReceivedFlags();
|
||||
if (GetMultiplayerId() == 0)
|
||||
SendBlockRequest(4);
|
||||
SendBlockRequest(BLOCK_REQ_SIZE_40);
|
||||
sBerryBlender->mainState++;
|
||||
}
|
||||
break;
|
||||
@ -2069,7 +2069,7 @@ static bool32 CheckRecvCmdMatches(u16 recvCmd, u16 linkCmd, u16 rfuCmd)
|
||||
{
|
||||
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
|
||||
{
|
||||
if ((recvCmd & 0xFF00) == rfuCmd)
|
||||
if ((recvCmd & RFUCMD_MASK) == rfuCmd)
|
||||
return TRUE;
|
||||
}
|
||||
else
|
||||
@ -3135,7 +3135,7 @@ static void UpdateBlenderCenter(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((gRecvCmds[0][BLENDER_COMM_INPUT_STATE] & 0xFF00) == RFUCMD_BLENDER_SEND_KEYS)
|
||||
if ((gRecvCmds[0][BLENDER_COMM_INPUT_STATE] & RFUCMD_MASK) == RFUCMD_BLENDER_SEND_KEYS)
|
||||
{
|
||||
sBerryBlender->progressBarValue = gRecvCmds[0][BLENDER_COMM_PROGRESS_BAR];
|
||||
sBerryBlender->arrowPos = gRecvCmds[0][BLENDER_COMM_ARROW_POS];
|
||||
|
@ -984,12 +984,12 @@ static u32 QuitBerryCrush(MainCallback exitCallback)
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define ERROR_EXIT(exitCallback) \
|
||||
{ \
|
||||
SetMainCallback2(exitCallback); \
|
||||
Rfu.unk_10 = 0; \
|
||||
Rfu.unk_12 = 0; \
|
||||
Rfu.errorState = 1; \
|
||||
#define ERROR_EXIT(exitCallback) \
|
||||
{ \
|
||||
SetMainCallback2(exitCallback); \
|
||||
gRfu.errorParam0 = 0; \
|
||||
gRfu.errorParam1 = 0; \
|
||||
gRfu.errorState = RFU_ERROR_STATE_OCCURRED; \
|
||||
}
|
||||
|
||||
void StartBerryCrush(MainCallback exitCallback)
|
||||
@ -2565,7 +2565,7 @@ static void HandlePartnerInput(struct BerryCrushGame *game)
|
||||
linkState = (struct BerryCrushGame_LinkState *)gRecvCmds[i];
|
||||
|
||||
// Skip player if we have not received a packet from them
|
||||
if ((linkState->rfuCmd & 0xFF00) != RFUCMD_SEND_PACKET)
|
||||
if ((linkState->rfuCmd & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
continue;
|
||||
if (linkState->sendFlag != SEND_GAME_STATE)
|
||||
continue;
|
||||
@ -2805,7 +2805,7 @@ static void RecvLinkData(struct BerryCrushGame *game)
|
||||
for (i = 0; i < game->playerCount; i++)
|
||||
game->players[i].inputState = INPUT_STATE_NONE;
|
||||
|
||||
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
|
||||
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
{
|
||||
game->playedSound = FALSE;
|
||||
return;
|
||||
|
@ -185,9 +185,9 @@ static bool32 CheckLinkCanceled(u8 taskId)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool32 sub_80B25CC(u8 taskId)
|
||||
static bool32 CheckSioErrored(u8 taskId)
|
||||
{
|
||||
if (GetSioMultiSI() == 1)
|
||||
if (GetSioMultiSI() == TRUE)
|
||||
{
|
||||
gTasks[taskId].func = Task_LinkupConnectionError;
|
||||
return TRUE;
|
||||
@ -196,12 +196,12 @@ static bool32 sub_80B25CC(u8 taskId)
|
||||
}
|
||||
|
||||
// Unused
|
||||
static void sub_80B2600(u8 taskId)
|
||||
static void Task_DelayedBlockRequest(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[0]++;
|
||||
if (gTasks[taskId].data[0] == 10)
|
||||
{
|
||||
SendBlockRequest(2);
|
||||
SendBlockRequest(BLOCK_REQ_SIZE_100);
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
@ -252,7 +252,7 @@ static void Task_LinkupAwaitConnection(u8 taskId)
|
||||
static void Task_LinkupConfirmWhenReady(u8 taskId)
|
||||
{
|
||||
if (CheckLinkCanceledBeforeConnection(taskId) == TRUE
|
||||
|| sub_80B25CC(taskId) == TRUE
|
||||
|| CheckSioErrored(taskId) == TRUE
|
||||
|| CheckLinkErrored(taskId) == TRUE)
|
||||
return;
|
||||
|
||||
@ -269,7 +269,7 @@ static void Task_LinkupAwaitConfirmation(u8 taskId)
|
||||
s32 linkPlayerCount = GetLinkPlayerCount_2();
|
||||
|
||||
if (CheckLinkCanceledBeforeConnection(taskId) == TRUE
|
||||
|| sub_80B25CC(taskId) == TRUE
|
||||
|| CheckSioErrored(taskId) == TRUE
|
||||
|| CheckLinkErrored(taskId) == TRUE)
|
||||
return;
|
||||
|
||||
@ -291,7 +291,7 @@ static void Task_LinkupAwaitConfirmation(u8 taskId)
|
||||
static void Task_LinkupTryConfirmation(u8 taskId)
|
||||
{
|
||||
if (CheckLinkCanceledBeforeConnection(taskId) == TRUE
|
||||
|| sub_80B25CC(taskId) == TRUE
|
||||
|| CheckSioErrored(taskId) == TRUE
|
||||
|| CheckLinkErrored(taskId) == TRUE)
|
||||
return;
|
||||
|
||||
@ -424,7 +424,7 @@ static void Task_LinkupCheckStatusAfterConfirm(u8 taskId)
|
||||
card->monSpecies[0] = GetMonData(&gPlayerParty[gSelectedOrderFromParty[0] - 1], MON_DATA_SPECIES, NULL);
|
||||
card->monSpecies[1] = GetMonData(&gPlayerParty[gSelectedOrderFromParty[1] - 1], MON_DATA_SPECIES, NULL);
|
||||
gTasks[taskId].func = Task_LinkupAwaitTrainerCardData;
|
||||
SendBlockRequest(2);
|
||||
SendBlockRequest(BLOCK_REQ_SIZE_100);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1172,9 +1172,11 @@ static void CreateTask_StartWiredTrade(void)
|
||||
CreateTask(Task_StartWiredTrade, 80);
|
||||
}
|
||||
|
||||
void nullsub_37(void)
|
||||
// Unused, implemented in Ruby/Sapphire
|
||||
void Script_StartWiredTrade(void)
|
||||
{
|
||||
|
||||
// CreateTask_StartWiredTrade();
|
||||
// ScriptContext1_Stop();
|
||||
}
|
||||
|
||||
void ColosseumPlayerSpotTriggered(void)
|
||||
@ -1251,7 +1253,7 @@ void Task_WaitForLinkPlayerConnection(u8 taskId)
|
||||
|
||||
#undef tTimer
|
||||
|
||||
static void sub_80B3AAC(u8 taskId)
|
||||
static void Task_WaitExitToScript(u8 taskId)
|
||||
{
|
||||
if (!gReceivedRemoteLinkPlayers)
|
||||
{
|
||||
@ -1261,10 +1263,10 @@ static void sub_80B3AAC(u8 taskId)
|
||||
}
|
||||
|
||||
// Unused
|
||||
static void sub_80B3AD0(u8 taskId)
|
||||
static void ExitLinkToScript(u8 taskId)
|
||||
{
|
||||
SetCloseLinkCallback();
|
||||
gTasks[taskId].func = sub_80B3AAC;
|
||||
gTasks[taskId].func = Task_WaitExitToScript;
|
||||
}
|
||||
|
||||
#define tTimer data[1]
|
||||
|
@ -22,7 +22,7 @@ static void Task_LinkContest_InitFlags(u8);
|
||||
bool32 LinkContest_SendBlock(void *src, u16 size)
|
||||
{
|
||||
memcpy(gDecompressionBuffer, src, size);
|
||||
if (SendBlock(bitmask_all_link_players_but_self(), gDecompressionBuffer, size))
|
||||
if (SendBlock(BitmaskAllOtherLinkPlayers(), gDecompressionBuffer, size))
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
@ -162,7 +162,7 @@ void Task_LinkContest_CommunicateMonsRS(u8 taskId)
|
||||
// Only if leader. Request other players data
|
||||
if (++gTasks[taskId].tTimer > 300)
|
||||
{
|
||||
SendBlockRequest(2);
|
||||
SendBlockRequest(BLOCK_REQ_SIZE_100);
|
||||
gTasks[taskId].tState = 1;
|
||||
}
|
||||
break;
|
||||
@ -238,7 +238,7 @@ void Task_LinkContest_CommunicateCategoryRS(u8 taskId)
|
||||
case 10:
|
||||
if (++gTasks[taskId].tTimer > 10)
|
||||
{
|
||||
SendBlockRequest(2);
|
||||
SendBlockRequest(BLOCK_REQ_SIZE_100);
|
||||
gTasks[taskId].tState = 1;
|
||||
}
|
||||
break;
|
||||
@ -491,7 +491,7 @@ void Task_LinkContest_CommunicateLeaderIdsRS(u8 taskId)
|
||||
case 10:
|
||||
if (++gTasks[taskId].tTimer > 10)
|
||||
{
|
||||
SendBlockRequest(2);
|
||||
SendBlockRequest(BLOCK_REQ_SIZE_100);
|
||||
gTasks[taskId].tState = 1;
|
||||
}
|
||||
break;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3106,7 +3106,7 @@ static u32 RecvPacket_ReadyToStart(u32 playerId)
|
||||
{
|
||||
struct ReadyToStartPacket *packet;
|
||||
|
||||
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
|
||||
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
return FALSE;
|
||||
|
||||
packet = (void *)&gRecvCmds[playerId][1];
|
||||
@ -3233,7 +3233,7 @@ static bool32 RecvPacket_GameState(u32 playerId,
|
||||
struct GameStatePacket *packet;
|
||||
struct DodrioGame_Berries *berries = &player->berries;
|
||||
|
||||
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
|
||||
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
return FALSE;
|
||||
|
||||
packet = (void *)&gRecvCmds[0][1];
|
||||
@ -3310,7 +3310,7 @@ static bool32 RecvPacket_PickState(u32 playerId, u8 *pickState)
|
||||
{
|
||||
struct PickStatePacket *packet;
|
||||
|
||||
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
|
||||
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
return FALSE;
|
||||
|
||||
packet = (void *)&gRecvCmds[playerId][1];
|
||||
@ -3341,7 +3341,7 @@ static bool32 RecvPacket_ReadyToEnd(u32 playerId)
|
||||
{
|
||||
struct ReadyToEndPacket *packet;
|
||||
|
||||
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
|
||||
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
return FALSE;
|
||||
|
||||
packet = (void *)&gRecvCmds[playerId][1];
|
||||
|
@ -1138,22 +1138,22 @@ u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y)
|
||||
|
||||
switch (object->movementActionId)
|
||||
{
|
||||
case MOVEMENT_ACTION_WALK_NORMAL_DOWN:
|
||||
case MOVEMENT_ACTION_PLAYER_RUN_DOWN:
|
||||
(*y)++;
|
||||
return TRUE;
|
||||
case MOVEMENT_ACTION_WALK_NORMAL_UP:
|
||||
case MOVEMENT_ACTION_PLAYER_RUN_UP:
|
||||
(*y)--;
|
||||
return TRUE;
|
||||
case MOVEMENT_ACTION_WALK_NORMAL_LEFT:
|
||||
case MOVEMENT_ACTION_PLAYER_RUN_LEFT:
|
||||
(*x)--;
|
||||
return TRUE;
|
||||
case MOVEMENT_ACTION_WALK_NORMAL_RIGHT:
|
||||
case MOVEMENT_ACTION_PLAYER_RUN_RIGHT:
|
||||
(*x)++;
|
||||
return TRUE;
|
||||
case MOVEMENT_ACTION_WALK_NORMAL_DOWN:
|
||||
case MOVEMENT_ACTION_PLAYER_RUN_DOWN:
|
||||
(*y)++;
|
||||
return TRUE;
|
||||
case MOVEMENT_ACTION_WALK_NORMAL_UP:
|
||||
case MOVEMENT_ACTION_PLAYER_RUN_UP:
|
||||
(*y)--;
|
||||
return TRUE;
|
||||
case MOVEMENT_ACTION_WALK_NORMAL_LEFT:
|
||||
case MOVEMENT_ACTION_PLAYER_RUN_LEFT:
|
||||
(*x)--;
|
||||
return TRUE;
|
||||
case MOVEMENT_ACTION_WALK_NORMAL_RIGHT:
|
||||
case MOVEMENT_ACTION_PLAYER_RUN_RIGHT:
|
||||
(*x)++;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -204,7 +204,7 @@ static void Task_ReturnToFieldWirelessLink(u8 taskId)
|
||||
if (!IsLinkTaskFinished())
|
||||
{
|
||||
if (++task->data[1] > 1800)
|
||||
GetLinkmanErrorParams(0x6000);
|
||||
RfuSetErrorParams(F_RFU_ERROR_6 | F_RFU_ERROR_7);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -3779,7 +3779,7 @@ static void Task_LinkRetireStatusWithBattleTowerPartner(u8 taskId)
|
||||
{
|
||||
// Send value of gSpecialVar_0x8004 to leader
|
||||
// Will either be BATTLE_TOWER_LINK_CONTINUE or BATTLE_TOWER_LINK_RETIRE
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gSpecialVar_0x8004, sizeof(gSpecialVar_0x8004));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gSpecialVar_0x8004, sizeof(gSpecialVar_0x8004));
|
||||
gTasks[taskId].tState++;
|
||||
}
|
||||
}
|
||||
@ -3828,7 +3828,7 @@ static void Task_LinkRetireStatusWithBattleTowerPartner(u8 taskId)
|
||||
else
|
||||
{
|
||||
// Send whether or not play should continue
|
||||
SendBlock(bitmask_all_link_players_but_self(), &gSpecialVar_Result, sizeof(gSpecialVar_Result));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), &gSpecialVar_Result, sizeof(gSpecialVar_Result));
|
||||
gTasks[taskId].tState++;
|
||||
}
|
||||
}
|
||||
|
@ -1142,7 +1142,7 @@ void CB2_InitCopyrightScreenAfterBootup(void)
|
||||
{
|
||||
if (!SetUpCopyrightScreen())
|
||||
{
|
||||
SetSaveBlocksPointers(sub_815355C());
|
||||
SetSaveBlocksPointers(GetSaveBlocksPointersBaseOffset());
|
||||
ResetMenuAndMonGlobals();
|
||||
Save_ResetSaveCounters();
|
||||
Save_LoadGameData(SAVE_NORMAL);
|
||||
|
@ -1,6 +1,14 @@
|
||||
#include <limits.h>
|
||||
#include "librfu.h"
|
||||
|
||||
// If expanding the length of the player name and wireless link functionality is
|
||||
// desired, ensure that the name string is limited in size when it's copied from the
|
||||
// saveblock to any Rfu-related fields (e.g. in SetHostRfuUsername).
|
||||
// If wireless link functionality is not desired ignore or delete this warning.
|
||||
#if RFU_USER_NAME_LENGTH < (PLAYER_NAME_LENGTH + 1)
|
||||
#warning "The Wireless Adapter hardware expects a username of no more than 8 bytes."
|
||||
#endif
|
||||
|
||||
struct LLSFStruct
|
||||
{
|
||||
u8 frameSize;
|
||||
|
63
src/link.c
63
src/link.c
@ -1,7 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "m4a.h"
|
||||
#include "malloc.h"
|
||||
#include "reset_save_heap.h"
|
||||
#include "reload_save.h"
|
||||
#include "save.h"
|
||||
#include "bg.h"
|
||||
#include "window.h"
|
||||
@ -108,7 +108,7 @@ static EWRAM_DATA u16 sTimeOutCounter = 0;
|
||||
EWRAM_DATA struct LinkPlayer gLocalLinkPlayer = {};
|
||||
EWRAM_DATA struct LinkPlayer gLinkPlayers[MAX_RFU_PLAYERS] = {};
|
||||
static EWRAM_DATA struct LinkPlayer sSavedLinkPlayers[MAX_RFU_PLAYERS] = {};
|
||||
EWRAM_DATA struct {
|
||||
static EWRAM_DATA struct {
|
||||
u32 status;
|
||||
u8 lastRecvQueueCount;
|
||||
u8 lastSendQueueCount;
|
||||
@ -140,7 +140,7 @@ static void LinkCB_WaitCloseLinkWithJP(void);
|
||||
static void LinkCB_Standby(void);
|
||||
static void LinkCB_StandbyForAll(void);
|
||||
|
||||
static void CheckErrorStatus(void);
|
||||
static void TrySetLinkErrorBuffer(void);
|
||||
static void CB2_PrintErrorMessage(void);
|
||||
static bool8 IsSioMultiMaster(void);
|
||||
static void SetWirelessCommType0_Internal(void);
|
||||
@ -166,11 +166,11 @@ static const u16 sLinkTestDigitsGfx[] = INCBIN_U16("graphics/interface/link_test
|
||||
static const u8 sUnusedTransparentWhite[] = _("{HIGHLIGHT TRANSPARENT}{COLOR WHITE}");
|
||||
static const u16 sCommErrorBg_Gfx[] = INCBIN_U16("graphics/interface/comm_error_bg.4bpp");
|
||||
static const struct BlockRequest sBlockRequests[] = {
|
||||
{gBlockSendBuffer, 200},
|
||||
{gBlockSendBuffer, 200},
|
||||
{gBlockSendBuffer, 100},
|
||||
{gBlockSendBuffer, 220},
|
||||
{gBlockSendBuffer, 40}
|
||||
[BLOCK_REQ_SIZE_NONE] = {gBlockSendBuffer, 200},
|
||||
[BLOCK_REQ_SIZE_200] = {gBlockSendBuffer, 200},
|
||||
[BLOCK_REQ_SIZE_100] = {gBlockSendBuffer, 100},
|
||||
[BLOCK_REQ_SIZE_220] = {gBlockSendBuffer, 220},
|
||||
[BLOCK_REQ_SIZE_40] = {gBlockSendBuffer, 40}
|
||||
};
|
||||
static const u8 sBGControlRegs[] = {
|
||||
REG_OFFSET_BG0CNT,
|
||||
@ -394,9 +394,7 @@ void CloseLink(void)
|
||||
{
|
||||
gReceivedRemoteLinkPlayers = FALSE;
|
||||
if (gWirelessCommType)
|
||||
{
|
||||
LinkRfu_Shutdown();
|
||||
}
|
||||
sLinkOpen = FALSE;
|
||||
DisableSerial();
|
||||
}
|
||||
@ -485,22 +483,18 @@ u16 LinkMain2(const u16 *heldKeys)
|
||||
u8 i;
|
||||
|
||||
if (!sLinkOpen)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < CMD_LENGTH; i++)
|
||||
{
|
||||
gSendCmd[i] = 0;
|
||||
}
|
||||
|
||||
gLinkHeldKeys = *heldKeys;
|
||||
if (gLinkStatus & LINK_STAT_CONN_ESTABLISHED)
|
||||
{
|
||||
ProcessRecvCmds(SIO_MULTI_CNT->id);
|
||||
if (gLinkCallback != NULL)
|
||||
{
|
||||
gLinkCallback();
|
||||
}
|
||||
CheckErrorStatus();
|
||||
TrySetLinkErrorBuffer();
|
||||
}
|
||||
return gLinkStatus;
|
||||
}
|
||||
@ -1029,7 +1023,7 @@ u8 GetMultiplayerId(void)
|
||||
return SIO_MULTI_CNT->id;
|
||||
}
|
||||
|
||||
u8 bitmask_all_link_players_but_self(void)
|
||||
u8 BitmaskAllOtherLinkPlayers(void)
|
||||
{
|
||||
u8 mpId;
|
||||
|
||||
@ -1563,10 +1557,13 @@ static void LinkCB_StandbyForAll(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void CheckErrorStatus(void)
|
||||
static void TrySetLinkErrorBuffer(void)
|
||||
{
|
||||
// Check if a link error has occurred
|
||||
if (sLinkOpen && EXTRACT_LINK_ERRORS(gLinkStatus))
|
||||
{
|
||||
// Link error has occurred, handle message details if
|
||||
// necessary, then stop the link.
|
||||
if (!gSuppressLinkErrorMessage)
|
||||
{
|
||||
sLinkErrorBuffer.status = gLinkStatus;
|
||||
@ -1579,7 +1576,7 @@ static void CheckErrorStatus(void)
|
||||
}
|
||||
}
|
||||
|
||||
void BufferLinkErrorInfo(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, bool8 disconnected)
|
||||
void SetLinkErrorBuffer(u32 status, u8 lastSendQueueCount, u8 lastRecvQueueCount, bool8 disconnected)
|
||||
{
|
||||
sLinkErrorBuffer.status = status;
|
||||
sLinkErrorBuffer.lastSendQueueCount = lastSendQueueCount;
|
||||
@ -1709,7 +1706,7 @@ static void CB2_PrintErrorMessage(void)
|
||||
PlaySE(SE_PIN);
|
||||
gWirelessCommType = 0;
|
||||
sLinkErrorBuffer.disconnected = FALSE;
|
||||
sub_81700F8();
|
||||
ReloadSave();
|
||||
}
|
||||
}
|
||||
else if (gWirelessCommType == 2)
|
||||
@ -1731,12 +1728,12 @@ static void CB2_PrintErrorMessage(void)
|
||||
|
||||
bool8 GetSioMultiSI(void)
|
||||
{
|
||||
return (REG_SIOCNT & 0x04) != 0;
|
||||
return (REG_SIOCNT & SIO_MULTI_SI) != 0;
|
||||
}
|
||||
|
||||
static bool8 IsSioMultiMaster(void)
|
||||
{
|
||||
return (REG_SIOCNT & 0x8) && !(REG_SIOCNT & 0x04);
|
||||
return (REG_SIOCNT & SIO_MULTI_SD) && (REG_SIOCNT & SIO_MULTI_SI) == 0;
|
||||
}
|
||||
|
||||
bool8 IsLinkConnectionEstablished(void)
|
||||
@ -1782,10 +1779,10 @@ void LinkPlayerFromBlock(u32 who)
|
||||
SetMainCallback2(CB2_LinkError);
|
||||
}
|
||||
|
||||
// When this function returns TRUE the callbacks are skipped
|
||||
bool8 HandleLinkConnection(void)
|
||||
{
|
||||
bool32 r4;
|
||||
bool32 r5;
|
||||
bool32 main1Failed, main2Failed;
|
||||
|
||||
if (gWirelessCommType == 0)
|
||||
{
|
||||
@ -1796,11 +1793,13 @@ bool8 HandleLinkConnection(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
r4 = sub_8010EC0();
|
||||
r5 = sub_8010F1C();
|
||||
main1Failed = RfuMain1(); // Always returns FALSE
|
||||
main2Failed = RfuMain2();
|
||||
if (IsSendingKeysOverCable() == TRUE)
|
||||
{
|
||||
if (r4 == TRUE || IsRfuRecvQueueEmpty() || r5)
|
||||
// This will never be reached.
|
||||
// IsSendingKeysOverCable is always FALSE for wireless communication
|
||||
if (main1Failed == TRUE || IsRfuRecvQueueEmpty() || main2Failed)
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@ -1916,9 +1915,7 @@ u32 LinkMain1(u8 *shouldAdvanceLinkState, u16 *sendCmd, u16 (*recvCmds)[CMD_LENG
|
||||
break;
|
||||
case 1:
|
||||
if (gLink.isMaster == LINK_MASTER && gLink.playerCount > 1)
|
||||
{
|
||||
gLink.handshakeAsMaster = TRUE;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
gLink.state = LINK_STATE_START0;
|
||||
@ -1974,20 +1971,14 @@ u32 LinkMain1(u8 *shouldAdvanceLinkState, u16 *sendCmd, u16 (*recvCmds)[CMD_LENG
|
||||
}
|
||||
|
||||
if (gLink.lag == LAG_MASTER)
|
||||
{
|
||||
retVal |= LINK_STAT_ERROR_LAG_MASTER;
|
||||
}
|
||||
|
||||
if (gLink.localId >= MAX_LINK_PLAYERS)
|
||||
{
|
||||
retVal |= LINK_STAT_ERROR_INVALID_ID;
|
||||
}
|
||||
|
||||
retVal2 = retVal;
|
||||
if (gLink.lag == LAG_SLAVE)
|
||||
{
|
||||
retVal2 |= LINK_STAT_ERROR_LAG_SLAVE;
|
||||
}
|
||||
|
||||
return retVal2;
|
||||
}
|
||||
|
2048
src/link_rfu_2.c
2048
src/link_rfu_2.c
File diff suppressed because it is too large
Load Diff
212
src/link_rfu_3.c
212
src/link_rfu_3.c
@ -15,6 +15,9 @@ enum {
|
||||
WIRELESS_STATUS_ANIM_ERROR,
|
||||
};
|
||||
|
||||
#define TAG_GFX_STATUS_INDICATOR 0xD431
|
||||
#define TAG_PAL_STATUS_INDICATOR 0xD432
|
||||
|
||||
#define UNUSED_QUEUE_NUM_SLOTS 2
|
||||
#define UNUSED_QUEUE_SLOT_LENGTH 256
|
||||
|
||||
@ -29,7 +32,7 @@ struct RfuUnusedQueue
|
||||
|
||||
EWRAM_DATA u8 gWirelessStatusIndicatorSpriteId = 0;
|
||||
|
||||
static u8 sUnknown_03000D74;
|
||||
static u8 sSequenceArrayValOffset;
|
||||
|
||||
static const u16 sWirelessLinkIconPalette[] = INCBIN_U16("graphics/interface/wireless_link_icon.gbapal");
|
||||
static const u32 sWirelessLinkIconPic[] = INCBIN_U32("graphics/interface/wireless_link_icon.4bpp.lz");
|
||||
@ -290,16 +293,16 @@ static const union AnimCmd *const sWirelessStatusIndicatorAnims[] = {
|
||||
};
|
||||
|
||||
static const struct CompressedSpriteSheet sWirelessStatusIndicatorSpriteSheet = {
|
||||
sWirelessLinkIconPic, 0x0380, 0xD431
|
||||
sWirelessLinkIconPic, 0x0380, TAG_GFX_STATUS_INDICATOR
|
||||
};
|
||||
|
||||
static const struct SpritePalette sWirelessStatusIndicatorSpritePalette = {
|
||||
sWirelessLinkIconPalette, 0xD432
|
||||
sWirelessLinkIconPalette, TAG_PAL_STATUS_INDICATOR
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sWirelessStatusIndicatorSpriteTemplate = {
|
||||
.tileTag = 0xD431,
|
||||
.paletteTag = 0xD432,
|
||||
.tileTag = TAG_GFX_STATUS_INDICATOR,
|
||||
.paletteTag = TAG_PAL_STATUS_INDICATOR,
|
||||
.oam = &sWirelessStatusIndicatorOamData,
|
||||
.anims = sWirelessStatusIndicatorAnims,
|
||||
.images = NULL,
|
||||
@ -314,10 +317,8 @@ void RfuRecvQueue_Reset(struct RfuRecvQueue *queue)
|
||||
|
||||
for (i = 0; i < RECV_QUEUE_NUM_SLOTS; i++)
|
||||
{
|
||||
for (j = 0; j < RECV_QUEUE_SLOT_LENGTH; j++)
|
||||
{
|
||||
for (j = 0; j < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; j++)
|
||||
queue->slots[i][j] = 0;
|
||||
}
|
||||
}
|
||||
queue->sendSlot = 0;
|
||||
queue->recvSlot = 0;
|
||||
@ -332,10 +333,8 @@ void RfuSendQueue_Reset(struct RfuSendQueue *queue)
|
||||
|
||||
for (i = 0; i < SEND_QUEUE_NUM_SLOTS; i++)
|
||||
{
|
||||
for (j = 0; j < SEND_QUEUE_SLOT_LENGTH; j++)
|
||||
{
|
||||
for (j = 0; j < COMM_SLOT_LENGTH; j++)
|
||||
queue->slots[i][j] = 0;
|
||||
}
|
||||
}
|
||||
queue->sendSlot = 0;
|
||||
queue->recvSlot = 0;
|
||||
@ -351,9 +350,7 @@ static void RfuUnusedQueue_Reset(struct RfuUnusedQueue *queue)
|
||||
for (i = 0; i < UNUSED_QUEUE_NUM_SLOTS; i++)
|
||||
{
|
||||
for (j = 0; j < UNUSED_QUEUE_SLOT_LENGTH; j++)
|
||||
{
|
||||
queue->slots[i][j] = 0;
|
||||
}
|
||||
}
|
||||
queue->sendSlot = 0;
|
||||
queue->recvSlot = 0;
|
||||
@ -372,21 +369,21 @@ void RfuRecvQueue_Enqueue(struct RfuRecvQueue *queue, u8 *data)
|
||||
imeBak = REG_IME;
|
||||
REG_IME = 0;
|
||||
count = 0;
|
||||
for (i = 0; i < RECV_QUEUE_SLOT_LENGTH; i += RECV_QUEUE_SLOT_LENGTH / MAX_RFU_PLAYERS)
|
||||
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i += COMM_SLOT_LENGTH)
|
||||
{
|
||||
if (data[i] == 0 && data[i + 1] == 0)
|
||||
count++;
|
||||
}
|
||||
if (count != MAX_RFU_PLAYERS)
|
||||
{
|
||||
for (i = 0; i < RECV_QUEUE_SLOT_LENGTH; i++)
|
||||
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
|
||||
queue->slots[queue->recvSlot][i] = data[i];
|
||||
|
||||
queue->recvSlot++;
|
||||
queue->recvSlot %= RECV_QUEUE_NUM_SLOTS;
|
||||
queue->count++;
|
||||
|
||||
for (i = 0; i < RECV_QUEUE_SLOT_LENGTH; i++)
|
||||
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
|
||||
data[i] = 0;
|
||||
}
|
||||
REG_IME = imeBak;
|
||||
@ -406,22 +403,20 @@ void RfuSendQueue_Enqueue(struct RfuSendQueue *queue, u8 *data)
|
||||
{
|
||||
imeBak = REG_IME;
|
||||
REG_IME = 0;
|
||||
for (i = 0; i < SEND_QUEUE_SLOT_LENGTH; i++)
|
||||
for (i = 0; i < COMM_SLOT_LENGTH; i++)
|
||||
{
|
||||
if (data[i] != 0)
|
||||
break;
|
||||
}
|
||||
if (i != SEND_QUEUE_SLOT_LENGTH)
|
||||
if (i != COMM_SLOT_LENGTH)
|
||||
{
|
||||
for (i = 0; i < SEND_QUEUE_SLOT_LENGTH; i++)
|
||||
{
|
||||
for (i = 0; i < COMM_SLOT_LENGTH; i++)
|
||||
queue->slots[queue->recvSlot][i] = data[i];
|
||||
}
|
||||
queue->recvSlot++;
|
||||
queue->recvSlot %= SEND_QUEUE_NUM_SLOTS;
|
||||
queue->count++;
|
||||
|
||||
for (i = 0; i < SEND_QUEUE_SLOT_LENGTH; i++)
|
||||
for (i = 0; i < COMM_SLOT_LENGTH; i++)
|
||||
data[i] = 0;
|
||||
}
|
||||
REG_IME = imeBak;
|
||||
@ -441,13 +436,13 @@ bool8 RfuRecvQueue_Dequeue(struct RfuRecvQueue *queue, u8 *src)
|
||||
REG_IME = 0;
|
||||
if (queue->recvSlot == queue->sendSlot || queue->full)
|
||||
{
|
||||
for (i = 0; i < RECV_QUEUE_SLOT_LENGTH; i++)
|
||||
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
|
||||
src[i] = 0;
|
||||
|
||||
REG_IME = imeBak;
|
||||
return FALSE;
|
||||
}
|
||||
for (i = 0; i < RECV_QUEUE_SLOT_LENGTH; i++)
|
||||
for (i = 0; i < COMM_SLOT_LENGTH * MAX_RFU_PLAYERS; i++)
|
||||
{
|
||||
src[i] = queue->slots[queue->sendSlot][i];
|
||||
}
|
||||
@ -468,7 +463,7 @@ bool8 RfuSendQueue_Dequeue(struct RfuSendQueue *queue, u8 *src)
|
||||
|
||||
imeBak = REG_IME;
|
||||
REG_IME = 0;
|
||||
for (i = 0; i < SEND_QUEUE_SLOT_LENGTH; i++)
|
||||
for (i = 0; i < COMM_SLOT_LENGTH; i++)
|
||||
src[i] = queue->slots[queue->sendSlot][i];
|
||||
|
||||
queue->sendSlot++;
|
||||
@ -488,7 +483,7 @@ void RfuBackupQueue_Enqueue(struct RfuBackupQueue *queue, const u8 *data)
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < BACKUP_QUEUE_SLOT_LENGTH; i++)
|
||||
for (i = 0; i < COMM_SLOT_LENGTH; i++)
|
||||
queue->slots[queue->recvSlot][i] = data[i];
|
||||
|
||||
queue->recvSlot++;
|
||||
@ -510,7 +505,7 @@ bool8 RfuBackupQueue_Dequeue(struct RfuBackupQueue *queue, u8 *src)
|
||||
|
||||
if (src != NULL)
|
||||
{
|
||||
for (i = 0; i < BACKUP_QUEUE_SLOT_LENGTH; i++)
|
||||
for (i = 0; i < COMM_SLOT_LENGTH; i++)
|
||||
src[i] = queue->slots[queue->sendSlot][i];
|
||||
}
|
||||
queue->sendSlot++;
|
||||
@ -555,46 +550,57 @@ static bool8 RfuUnusedQueue_Dequeue(struct RfuUnusedQueue *queue, u8 *dest)
|
||||
}
|
||||
|
||||
// Unused
|
||||
static void sub_800DBF8(u8 *q1, u8 mode)
|
||||
// Populates an array with a sequence of numbers (which numbers depends on the mode)
|
||||
// and sets the final element to the total of the other elements
|
||||
#define SEQ_ARRAY_MAX_SIZE 200
|
||||
static void PopulateArrayWithSequence(u8 *arr, u8 mode)
|
||||
{
|
||||
s32 i;
|
||||
u8 rval;
|
||||
u16 r5 = 0;
|
||||
u16 total = 0;
|
||||
switch (mode)
|
||||
{
|
||||
case 0:
|
||||
for (i = 0; i < 200; i++)
|
||||
// Populate with numbers 1-200
|
||||
// Total will be 20100
|
||||
for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++)
|
||||
{
|
||||
q1[i] = i + 1;
|
||||
r5 += i + 1;
|
||||
arr[i] = i + 1;
|
||||
total += i + 1;
|
||||
}
|
||||
*((u16 *)(q1 + i)) = r5;
|
||||
*((u16 *)(arr + i)) = total;
|
||||
break;
|
||||
case 1:
|
||||
// Populate with numbers 1-100
|
||||
// Total will be 5050
|
||||
for (i = 0; i < 100; i++)
|
||||
{
|
||||
q1[i] = i + 1;
|
||||
r5 += i + 1;
|
||||
arr[i] = i + 1;
|
||||
total += i + 1;
|
||||
}
|
||||
*((u16 *)(q1 + 200)) = r5;
|
||||
*((u16 *)(arr + SEQ_ARRAY_MAX_SIZE)) = total;
|
||||
break;
|
||||
case 2:
|
||||
for (i = 0; i < 200; i++)
|
||||
// Populate with random numbers 0-255
|
||||
// Total will be a number 0-51000
|
||||
for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++)
|
||||
{
|
||||
rval = Random();
|
||||
q1[i] = rval;
|
||||
r5 += rval;
|
||||
arr[i] = rval;
|
||||
total += rval;
|
||||
}
|
||||
*((u16 *)(q1 + i)) = r5;
|
||||
*((u16 *)(arr + i)) = total;
|
||||
break;
|
||||
case 3:
|
||||
for (i = 0; i < 200; i++)
|
||||
// Populate with numbers 1-200 + sSequenceArrayValOffset
|
||||
// Total will be a number 20100-51000
|
||||
for (i = 0; i < SEQ_ARRAY_MAX_SIZE; i++)
|
||||
{
|
||||
q1[i] = i + 1 + sUnknown_03000D74;
|
||||
r5 += (i + 1 + sUnknown_03000D74) & 0xFF;
|
||||
arr[i] = i + 1 + sSequenceArrayValOffset;
|
||||
total += (i + 1 + sSequenceArrayValOffset) & 0xFF;
|
||||
}
|
||||
*((u16 *)(q1 + i)) = r5;
|
||||
sUnknown_03000D74++;
|
||||
*((u16 *)(arr + i)) = total;
|
||||
sSequenceArrayValOffset++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -606,9 +612,7 @@ static void PkmnStrToASCII(u8 *asciiStr, const u8 *pkmnStr)
|
||||
s32 i;
|
||||
|
||||
for (i = 0; pkmnStr[i] != EOS; i++)
|
||||
{
|
||||
asciiStr[i] = sWireless_RSEtoASCIITable[pkmnStr[i]];
|
||||
}
|
||||
asciiStr[i] = 0;
|
||||
}
|
||||
|
||||
@ -617,9 +621,7 @@ static void ASCIIToPkmnStr(u8 *pkmnStr, const u8 *asciiStr)
|
||||
s32 i;
|
||||
|
||||
for (i = 0; asciiStr[i] != 0; i++)
|
||||
{
|
||||
pkmnStr[i] = sWireless_ASCIItoRSETable[asciiStr[i]];
|
||||
}
|
||||
pkmnStr[i] = EOS;
|
||||
}
|
||||
|
||||
@ -655,33 +657,32 @@ static u8 GetConnectedChildStrength(u8 maxFlags)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void InitHostRFUtgtGname(struct GFtgtGname *data, u8 activity, bool32 started, s32 child_sprite_genders)
|
||||
void InitHostRfuGameData(struct RfuGameData *data, u8 activity, bool32 startedActivity, s32 partnerInfo)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
data->unk_00.playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
|
||||
}
|
||||
for (i = 0; i < (s32)ARRAY_COUNT(data->compatibility.playerTrainerId); i++)
|
||||
data->compatibility.playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
|
||||
|
||||
for (i = 0; i < RFU_CHILD_MAX; i++)
|
||||
{
|
||||
data->child_sprite_gender[i] = child_sprite_genders;
|
||||
child_sprite_genders >>= 8;
|
||||
data->partnerInfo[i] = partnerInfo;
|
||||
partnerInfo >>= 8; // Each element is 1 byte
|
||||
}
|
||||
data->playerGender = gSaveBlock2Ptr->playerGender;
|
||||
data->activity = activity;
|
||||
data->started = started;
|
||||
data->unk_00.language = GAME_LANGUAGE;
|
||||
data->unk_00.version = GAME_VERSION;
|
||||
data->unk_00.hasNews = FALSE;
|
||||
data->unk_00.hasCard = FALSE;
|
||||
data->unk_00.unknown = FALSE;
|
||||
data->unk_00.isChampion = FlagGet(FLAG_IS_CHAMPION);
|
||||
data->unk_00.hasNationalDex = IsNationalPokedexEnabled();
|
||||
data->unk_00.gameClear = FlagGet(FLAG_SYS_GAME_CLEAR);
|
||||
data->startedActivity = startedActivity;
|
||||
data->compatibility.language = GAME_LANGUAGE;
|
||||
data->compatibility.version = GAME_VERSION;
|
||||
data->compatibility.hasNews = FALSE;
|
||||
data->compatibility.hasCard = FALSE;
|
||||
data->compatibility.unknown = FALSE;
|
||||
data->compatibility.isChampion = FlagGet(FLAG_IS_CHAMPION);
|
||||
data->compatibility.hasNationalDex = IsNationalPokedexEnabled();
|
||||
data->compatibility.gameClear = FlagGet(FLAG_SYS_GAME_CLEAR);
|
||||
}
|
||||
|
||||
bool8 LinkRfu_GetNameIfCompatible(struct GFtgtGname *buff1, u8 *buff2, u8 idx)
|
||||
bool8 Rfu_GetCompatiblePlayerData(struct RfuGameData *gameData, u8 *username, u8 idx)
|
||||
{
|
||||
bool8 retVal;
|
||||
|
||||
@ -690,13 +691,13 @@ bool8 LinkRfu_GetNameIfCompatible(struct GFtgtGname *buff1, u8 *buff2, u8 idx)
|
||||
retVal = TRUE;
|
||||
if (IsRfuSerialNumberValid(gRfuLinkStatus->partner[idx].serialNo) && ((gRfuLinkStatus->getNameFlag >> idx) & 1))
|
||||
{
|
||||
memcpy(buff1, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
|
||||
memcpy(buff2, gRfuLinkStatus->partner[idx].uname, PLAYER_NAME_LENGTH + 1);
|
||||
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
|
||||
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(buff1, 0, RFU_GAME_NAME_LENGTH);
|
||||
memset(buff2, 0, PLAYER_NAME_LENGTH + 1);
|
||||
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
|
||||
memset(username, 0, RFU_USER_NAME_LENGTH);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -704,39 +705,39 @@ bool8 LinkRfu_GetNameIfCompatible(struct GFtgtGname *buff1, u8 *buff2, u8 idx)
|
||||
retVal = FALSE;
|
||||
if (IsRfuSerialNumberValid(gRfuLinkStatus->partner[idx].serialNo))
|
||||
{
|
||||
memcpy(buff1, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
|
||||
memcpy(buff2, gRfuLinkStatus->partner[idx].uname, PLAYER_NAME_LENGTH + 1);
|
||||
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
|
||||
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(buff1, 0, RFU_GAME_NAME_LENGTH);
|
||||
memset(buff2, 0, PLAYER_NAME_LENGTH + 1);
|
||||
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
|
||||
memset(username, 0, RFU_USER_NAME_LENGTH);
|
||||
}
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
bool8 LinkRfu_GetNameIfSerial7F7D(struct GFtgtGname *buff1, u8 *buff2, u8 idx)
|
||||
bool8 Rfu_GetWonderDistributorPlayerData(struct RfuGameData *gameData, u8 *username, u8 idx)
|
||||
{
|
||||
bool8 retVal = FALSE;
|
||||
if (gRfuLinkStatus->partner[idx].serialNo == RFU_SERIAL_7F7D)
|
||||
if (gRfuLinkStatus->partner[idx].serialNo == RFU_SERIAL_WONDER_DISTRIBUTOR)
|
||||
{
|
||||
memcpy(buff1, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
|
||||
memcpy(buff2, gRfuLinkStatus->partner[idx].uname, PLAYER_NAME_LENGTH + 1);
|
||||
memcpy(gameData, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
|
||||
memcpy(username, gRfuLinkStatus->partner[idx].uname, RFU_USER_NAME_LENGTH);
|
||||
retVal = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(buff1, 0, RFU_GAME_NAME_LENGTH);
|
||||
memset(buff2, 0, PLAYER_NAME_LENGTH + 1);
|
||||
memset(gameData, 0, RFU_GAME_NAME_LENGTH);
|
||||
memset(username, 0, RFU_USER_NAME_LENGTH);
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
void LinkRfu3_SetGnameUnameFromStaticBuffers(struct GFtgtGname *buff1, u8 *buff2)
|
||||
void CopyHostRfuGameDataAndUsername(struct RfuGameData *gameData, u8 *username)
|
||||
{
|
||||
memcpy(buff1, &gHostRFUtgtGnameBuffer, RFU_GAME_NAME_LENGTH);
|
||||
memcpy(buff2, gHostRFUtgtUnameBuffer, PLAYER_NAME_LENGTH + 1);
|
||||
memcpy(gameData, &gHostRfuGameData, RFU_GAME_NAME_LENGTH);
|
||||
memcpy(username, gHostRfuUsername, RFU_USER_NAME_LENGTH);
|
||||
}
|
||||
|
||||
#define sNextAnimNum data[0]
|
||||
@ -754,8 +755,8 @@ void CreateWirelessStatusIndicatorSprite(u8 x, u8 y)
|
||||
|
||||
if (x == 0 && y == 0)
|
||||
{
|
||||
x = 0xE7;
|
||||
y = 0x08;
|
||||
x = 231;
|
||||
y = 8;
|
||||
}
|
||||
if (gRfuLinkStatus->parentChild == MODE_PARENT)
|
||||
{
|
||||
@ -788,9 +789,7 @@ void DestroyWirelessStatusIndicatorSprite(void)
|
||||
void LoadWirelessStatusIndicatorSpriteGfx(void)
|
||||
{
|
||||
if (GetSpriteTileStartByTag(sWirelessStatusIndicatorSpriteSheet.tag) == 0xFFFF)
|
||||
{
|
||||
LoadCompressedSpriteSheet(&sWirelessStatusIndicatorSpriteSheet);
|
||||
}
|
||||
LoadSpritePalette(&sWirelessStatusIndicatorSpritePalette);
|
||||
gWirelessStatusIndicatorSpriteId = SPRITE_NONE;
|
||||
}
|
||||
@ -802,9 +801,7 @@ static u8 GetParentSignalStrength(void)
|
||||
for (i = 0; i < RFU_CHILD_MAX; i++)
|
||||
{
|
||||
if (flags & 1)
|
||||
{
|
||||
return gRfuLinkStatus->strength[i];
|
||||
}
|
||||
flags >>= 1;
|
||||
}
|
||||
return 0;
|
||||
@ -827,40 +824,33 @@ void UpdateWirelessStatusIndicatorSprite(void)
|
||||
struct Sprite *sprite = &gSprites[gWirelessStatusIndicatorSpriteId];
|
||||
u8 signalStrength = RFU_LINK_ICON_LEVEL4_MAX;
|
||||
u8 i = 0;
|
||||
|
||||
// Get weakest signal strength
|
||||
if (gRfuLinkStatus->parentChild == MODE_PARENT)
|
||||
{
|
||||
for (i = 0; i < GetLinkPlayerCount() - 1; i++)
|
||||
{
|
||||
if (signalStrength >= GetConnectedChildStrength(i + 1))
|
||||
{
|
||||
signalStrength = GetConnectedChildStrength(i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
signalStrength = GetParentSignalStrength();
|
||||
}
|
||||
|
||||
// Set signal strength sprite anim number
|
||||
if (IsRfuRecoveringFromLinkLoss() == TRUE)
|
||||
{
|
||||
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_ERROR;
|
||||
}
|
||||
else if (signalStrength <= RFU_LINK_ICON_LEVEL1_MAX)
|
||||
{
|
||||
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_SEARCHING;
|
||||
}
|
||||
else if (signalStrength >= RFU_LINK_ICON_LEVEL2_MIN && signalStrength <= RFU_LINK_ICON_LEVEL2_MAX)
|
||||
{
|
||||
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_1_BAR;
|
||||
}
|
||||
else if (signalStrength >= RFU_LINK_ICON_LEVEL3_MIN && signalStrength <= RFU_LINK_ICON_LEVEL3_MAX)
|
||||
{
|
||||
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_2_BARS;
|
||||
}
|
||||
else if (signalStrength >= RFU_LINK_ICON_LEVEL4_MIN)
|
||||
{
|
||||
sprite->sNextAnimNum = WIRELESS_STATUS_ANIM_3_BARS;
|
||||
}
|
||||
|
||||
if (sprite->sNextAnimNum != sprite->sSavedAnimNum)
|
||||
{
|
||||
SetWirelessStatusIndicatorAnim(sprite, sprite->sNextAnimNum);
|
||||
@ -871,9 +861,7 @@ void UpdateWirelessStatusIndicatorSprite(void)
|
||||
sprite->sFrameIdx++;
|
||||
sprite->sFrameDelay = 0;
|
||||
if (sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].type == -2)
|
||||
{
|
||||
sprite->sFrameIdx = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -884,11 +872,9 @@ void UpdateWirelessStatusIndicatorSprite(void)
|
||||
gMain.oamBuffer[125].y = sprite->y + sprite->centerToCornerVecY;
|
||||
gMain.oamBuffer[125].paletteNum = sprite->oam.paletteNum;
|
||||
gMain.oamBuffer[125].tileNum = sprite->sTileStart + sprite->anims[sprite->sCurrAnimNum][sprite->sFrameIdx].frame.imageValue;
|
||||
CpuCopy16(gMain.oamBuffer + 125, (struct OamData *)OAM + 125, sizeof(struct OamData));
|
||||
CpuCopy16(&gMain.oamBuffer[125], (struct OamData *)OAM + 125, sizeof(struct OamData));
|
||||
if (RfuGetStatus() == RFU_STATUS_FATAL_ERROR)
|
||||
{
|
||||
DestroyWirelessStatusIndicatorSprite();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -919,14 +905,14 @@ static bool32 NameIsNotEmpty(const u8 *name)
|
||||
}
|
||||
|
||||
// Save the currently connected players into the trainer records, shifting all previous records down.
|
||||
void RecordMixTrainerNames(void)
|
||||
void SaveLinkTrainerNames(void)
|
||||
{
|
||||
if (gWirelessCommType != 0)
|
||||
{
|
||||
s32 i;
|
||||
s32 j;
|
||||
s32 nextSpace;
|
||||
s32 connectedTrainerRecordIndices[5];
|
||||
s32 connectedTrainerRecordIndices[MAX_RFU_PLAYERS];
|
||||
struct TrainerNameRecord *newRecords = calloc(ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords), sizeof(struct TrainerNameRecord));
|
||||
|
||||
// Check if we already have a record saved for connected trainers.
|
||||
@ -936,9 +922,7 @@ void RecordMixTrainerNames(void)
|
||||
for (j = 0; j < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); j++)
|
||||
{
|
||||
if ((u16)gLinkPlayers[i].trainerId == gSaveBlock1Ptr->trainerNameRecords[j].trainerId && StringCompare(gLinkPlayers[i].name, gSaveBlock1Ptr->trainerNameRecords[j].trainerName) == 0)
|
||||
{
|
||||
connectedTrainerRecordIndices[i] = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -952,9 +936,7 @@ void RecordMixTrainerNames(void)
|
||||
|
||||
// If we already had a record for this trainer, wipe it so that the next step doesn't duplicate it.
|
||||
if (connectedTrainerRecordIndices[i] >= 0)
|
||||
{
|
||||
memset(gSaveBlock1Ptr->trainerNameRecords[connectedTrainerRecordIndices[i]].trainerName, 0, 8);
|
||||
}
|
||||
memset(gSaveBlock1Ptr->trainerNameRecords[connectedTrainerRecordIndices[i]].trainerName, 0, PLAYER_NAME_LENGTH + 1);
|
||||
nextSpace++;
|
||||
}
|
||||
}
|
||||
@ -967,9 +949,7 @@ void RecordMixTrainerNames(void)
|
||||
{
|
||||
CopyTrainerRecord(&newRecords[nextSpace], gSaveBlock1Ptr->trainerNameRecords[i].trainerId, gSaveBlock1Ptr->trainerNameRecords[i].trainerName);
|
||||
if (++nextSpace >= (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1001,6 +981,6 @@ void WipeTrainerNameRecords(void)
|
||||
for (i = 0; i < (int)ARRAY_COUNT(gSaveBlock1Ptr->trainerNameRecords); i++)
|
||||
{
|
||||
gSaveBlock1Ptr->trainerNameRecords[i].trainerId = 0;
|
||||
CpuFill16(0, gSaveBlock1Ptr->trainerNameRecords[i].trainerName, 8);
|
||||
CpuFill16(0, gSaveBlock1Ptr->trainerNameRecords[i].trainerName, PLAYER_NAME_LENGTH + 1);
|
||||
}
|
||||
}
|
||||
|
@ -71,6 +71,7 @@ void ClearSav1(void)
|
||||
CpuFill16(0, &gSaveblock1, sizeof(struct SaveBlock1) + sizeof(gSaveblock1_DMA));
|
||||
}
|
||||
|
||||
// Offset is the sum of the trainer id bytes
|
||||
void SetSaveBlocksPointers(u16 offset)
|
||||
{
|
||||
struct SaveBlock1** sav1_LocalVar = &gSaveBlock1Ptr;
|
||||
|
@ -510,13 +510,9 @@ void MG_DrawCheckerboardPattern(u32 bg)
|
||||
for (j = 0; j < 32; j++)
|
||||
{
|
||||
if ((i & 1) != (j & 1))
|
||||
{
|
||||
FillBgTilemapBufferRect(bg, 1, j, i + 2, 1, 1, 0x11);
|
||||
}
|
||||
else
|
||||
{
|
||||
FillBgTilemapBufferRect(bg, 2, j, i + 2, 1, 1, 0x11);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -593,10 +589,8 @@ bool32 unref_HideDownArrowAndWaitButton(u8 * textState)
|
||||
{
|
||||
case 0:
|
||||
HideDownArrow();
|
||||
if (({JOY_NEW(A_BUTTON | B_BUTTON);}))
|
||||
{
|
||||
if (JOY_NEW(A_BUTTON | B_BUTTON))
|
||||
(*textState)++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
ShowDownArrow();
|
||||
@ -609,9 +603,8 @@ bool32 unref_HideDownArrowAndWaitButton(u8 * textState)
|
||||
static bool32 PrintStringAndWait2Seconds(u8 * counter, const u8 * str)
|
||||
{
|
||||
if (*counter == 0)
|
||||
{
|
||||
AddTextPrinterToWindow1(str);
|
||||
}
|
||||
|
||||
if (++(*counter) > 120)
|
||||
{
|
||||
*counter = 0;
|
||||
@ -632,27 +625,20 @@ static u32 MysteryGift_HandleThreeOptionMenu(u8 * unused0, u16 * unused1, u8 whi
|
||||
s32 response;
|
||||
|
||||
if (whichMenu == 0)
|
||||
{
|
||||
listMenuTemplate.items = sListMenuItems_CardsOrNews;
|
||||
}
|
||||
else
|
||||
{
|
||||
listMenuTemplate.items = sListMenuItems_WirelessOrFriend;
|
||||
}
|
||||
|
||||
width = Intl_GetListMenuWidth(&listMenuTemplate);
|
||||
if (width & 1)
|
||||
{
|
||||
width++;
|
||||
}
|
||||
|
||||
windowTemplate.width = width;
|
||||
if (width < 30)
|
||||
{
|
||||
windowTemplate.tilemapLeft = (30 - width) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
windowTemplate.tilemapLeft = 0;
|
||||
}
|
||||
|
||||
response = DoMysteryGiftListMenu(&windowTemplate, &listMenuTemplate, 1, 0x00A, 0xE0);
|
||||
if (response != -1)
|
||||
{
|
||||
@ -672,13 +658,9 @@ s8 mevent_message_print_and_prompt_yes_no(u8 * textState, u16 * windowId, bool8
|
||||
case 0:
|
||||
StringExpandPlaceholders(gStringVar4, str);
|
||||
if (yesNoBoxPlacement == 0)
|
||||
{
|
||||
*windowId = AddWindow(&sWindowTemplate_PromptYesOrNo_Width28);
|
||||
}
|
||||
else
|
||||
{
|
||||
*windowId = AddWindow(&sWindowTemplate_PromptYesOrNo_Width20);
|
||||
}
|
||||
FillWindowPixelBuffer(*windowId, 0x11);
|
||||
AddTextPrinterParameterized4(*windowId, 1, 0, 1, 0, 0, sMG_Ereader_TextColor_2, 0, gStringVar4);
|
||||
DrawTextBorderOuter(*windowId, 0x001, 0x0F);
|
||||
@ -689,19 +671,15 @@ s8 mevent_message_print_and_prompt_yes_no(u8 * textState, u16 * windowId, bool8
|
||||
case 1:
|
||||
windowTemplate = sWindowTemplate_YesNoBox;
|
||||
if (yesNoBoxPlacement == 0)
|
||||
{
|
||||
windowTemplate.tilemapTop = 9;
|
||||
}
|
||||
else
|
||||
{
|
||||
windowTemplate.tilemapTop = 15;
|
||||
}
|
||||
CreateYesNoMenu(&windowTemplate, 10, 14, 0);
|
||||
(*textState)++;
|
||||
break;
|
||||
case 2:
|
||||
input = Menu_ProcessInputNoWrapClearOnChoose();
|
||||
if (input == -1 || input == 0 || input == 1)
|
||||
if (input == MENU_B_PRESSED || input == 0 || input == 1)
|
||||
{
|
||||
*textState = 0;
|
||||
rbox_fill_rectangle(*windowId);
|
||||
@ -711,16 +689,16 @@ s8 mevent_message_print_and_prompt_yes_no(u8 * textState, u16 * windowId, bool8
|
||||
return input;
|
||||
}
|
||||
break;
|
||||
case 0xFF:
|
||||
case (u8)MENU_B_PRESSED:
|
||||
*textState = 0;
|
||||
rbox_fill_rectangle(*windowId);
|
||||
ClearWindowTilemap(*windowId);
|
||||
CopyWindowToVram(*windowId, 1);
|
||||
RemoveWindow(*windowId);
|
||||
return -1;
|
||||
return MENU_B_PRESSED;
|
||||
}
|
||||
|
||||
return -2;
|
||||
return MENU_NOTHING_CHOSEN;
|
||||
}
|
||||
|
||||
static s32 HandleMysteryGiftListMenu(u8 * textState, u16 * windowId, bool32 cannotToss, bool32 cannotSend)
|
||||
@ -1237,21 +1215,21 @@ void task00_mystery_gift(u8 taskId)
|
||||
case 0:
|
||||
if (data->source == 1)
|
||||
{
|
||||
MEvent_CreateTask_CardOrNewsWithFriend(ACTIVITY_WONDER_CARD2);
|
||||
MEvent_CreateTask_CardOrNewsWithFriend(ACTIVITY_WONDER_CARD);
|
||||
}
|
||||
else if (data->source == 0)
|
||||
{
|
||||
MEvent_CreateTask_CardOrNewsOverWireless(ACTIVITY_WONDER_CARD2);
|
||||
MEvent_CreateTask_CardOrNewsOverWireless(ACTIVITY_WONDER_CARD);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (data->source == 1)
|
||||
{
|
||||
MEvent_CreateTask_CardOrNewsWithFriend(ACTIVITY_WONDER_NEWS2);
|
||||
MEvent_CreateTask_CardOrNewsWithFriend(ACTIVITY_WONDER_NEWS);
|
||||
}
|
||||
else if (data->source == 0)
|
||||
{
|
||||
MEvent_CreateTask_CardOrNewsOverWireless(ACTIVITY_WONDER_NEWS2);
|
||||
MEvent_CreateTask_CardOrNewsOverWireless(ACTIVITY_WONDER_NEWS);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1594,10 +1572,10 @@ void task00_mystery_gift(u8 taskId)
|
||||
switch (data->IsCardOrNews)
|
||||
{
|
||||
case 0:
|
||||
MEvent_CreateTask_Leader(ACTIVITY_WONDER_CARD2);
|
||||
MEvent_CreateTask_Leader(ACTIVITY_WONDER_CARD);
|
||||
break;
|
||||
case 1:
|
||||
MEvent_CreateTask_Leader(ACTIVITY_WONDER_NEWS2);
|
||||
MEvent_CreateTask_Leader(ACTIVITY_WONDER_NEWS);
|
||||
break;
|
||||
}
|
||||
data->source = 1;
|
||||
|
@ -286,19 +286,26 @@ static const struct WindowTemplate sWindowTemplates[WIN_COUNT + 1] =
|
||||
|
||||
// This handles what characters get inserted when a key is pressed
|
||||
// The keys shown on the keyboard are handled separately by sNamingScreenKeyboardText
|
||||
static const u8 sKeyboardChars[KBPAGE_COUNT * KBROW_COUNT * KBCOL_COUNT] = __(
|
||||
"abcdef ."
|
||||
"ghijkl ,"
|
||||
"mnopqrs "
|
||||
"tuvwxyz "
|
||||
"ABCDEF ."
|
||||
"GHIJKL ,"
|
||||
"MNOPQRS "
|
||||
"TUVWXYZ "
|
||||
"01234 "
|
||||
"56789 "
|
||||
"!?♂♀/- "
|
||||
"…“”‘' ");
|
||||
static const u8 sKeyboardChars[KBPAGE_COUNT][KBROW_COUNT][KBCOL_COUNT] = {
|
||||
[KEYBOARD_LETTERS_LOWER] = {
|
||||
__("abcdef ."),
|
||||
__("ghijkl ,"),
|
||||
__("mnopqrs "),
|
||||
__("tuvwxyz "),
|
||||
},
|
||||
[KEYBOARD_LETTERS_UPPER] = {
|
||||
__("ABCDEF ."),
|
||||
__("GHIJKL ,"),
|
||||
__("MNOPQRS "),
|
||||
__("TUVWXYZ "),
|
||||
},
|
||||
[KEYBOARD_SYMBOLS] = {
|
||||
__("01234 "),
|
||||
__("56789 "),
|
||||
__("!?♂♀/- "),
|
||||
__("…“”‘' "),
|
||||
}
|
||||
};
|
||||
|
||||
static const u8 sPageColumnCounts[KBPAGE_COUNT] = {
|
||||
[KEYBOARD_LETTERS_LOWER] = KBCOL_COUNT,
|
||||
@ -1780,7 +1787,7 @@ static void DrawGenderIcon(void)
|
||||
|
||||
static u8 GetCharAtKeyboardPos(s16 x, s16 y)
|
||||
{
|
||||
return sKeyboardChars[x + y * KBCOL_COUNT + CurrentPageToKeyboardId() * KBCOL_COUNT * KBROW_COUNT];
|
||||
return sKeyboardChars[CurrentPageToKeyboardId()][y][x];
|
||||
}
|
||||
|
||||
|
||||
|
@ -2898,7 +2898,7 @@ bool32 IsSendingKeysOverCable(void)
|
||||
static u32 GetLinkSendQueueLength(void)
|
||||
{
|
||||
if (gWirelessCommType != 0)
|
||||
return Rfu.sendQueue.count;
|
||||
return gRfu.sendQueue.count;
|
||||
else
|
||||
return gLink.sendQueue.count;
|
||||
}
|
||||
|
@ -3522,7 +3522,7 @@ static void CursorCb_Register(u8 taskId)
|
||||
u16 species = GetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_SPECIES);
|
||||
u8 isEventLegal = GetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_EVENT_LEGAL);
|
||||
|
||||
switch (CanRegisterMonForTradingBoard(*(struct GFtgtGnameSub *)GetHostRFUtgtGname(), species2, species, isEventLegal))
|
||||
switch (CanRegisterMonForTradingBoard(*(struct RfuGameCompatibilityData *)GetHostRfuGameData(), species2, species, isEventLegal))
|
||||
{
|
||||
case CANT_REGISTER_MON:
|
||||
StringExpandPlaceholders(gStringVar4, gText_PkmnCantBeTradedNow);
|
||||
@ -3548,7 +3548,7 @@ static void CursorCb_Trade1(u8 taskId)
|
||||
u16 species2 = GetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_SPECIES2);
|
||||
u16 species = GetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_SPECIES);
|
||||
u8 isEventLegal = GetMonData(&gPlayerParty[gPartyMenu.slotId], MON_DATA_EVENT_LEGAL);
|
||||
u32 stringId = GetUnionRoomTradeMessageId(*(struct GFtgtGnameSub *)GetHostRFUtgtGname(), gPartnerTgtGnameSub, species2, gUnionRoomOfferedSpecies, gUnionRoomRequestedMonType, species, isEventLegal);
|
||||
u32 stringId = GetUnionRoomTradeMessageId(*(struct RfuGameCompatibilityData *)GetHostRfuGameData(), gRfuPartnerCompatibilityData, species2, gUnionRoomOfferedSpecies, gUnionRoomRequestedMonType, species, isEventLegal);
|
||||
|
||||
if (stringId != UR_TRADE_MSG_NONE)
|
||||
{
|
||||
|
@ -2202,7 +2202,7 @@ static int GetPlayersAtJumpPeak(void)
|
||||
|
||||
static bool32 AreLinkQueuesEmpty(void)
|
||||
{
|
||||
return !Rfu.recvQueue.count && !Rfu.sendQueue.count;
|
||||
return !gRfu.recvQueue.count && !gRfu.sendQueue.count;
|
||||
}
|
||||
|
||||
static int GetNumPlayersForBonus(u8 *arg0)
|
||||
@ -3945,7 +3945,7 @@ static bool32 RecvPacket_MonInfo(int multiplayerId, struct PokemonJump_MonInfo *
|
||||
{
|
||||
struct MonInfoPacket packet;
|
||||
|
||||
if ((gRecvCmds[multiplayerId][0] & 0xFF00) != RFUCMD_SEND_PACKET)
|
||||
if ((gRecvCmds[multiplayerId][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
return FALSE;
|
||||
|
||||
memcpy(&packet, &gRecvCmds[multiplayerId][1], sizeof(packet));
|
||||
@ -4010,7 +4010,7 @@ static bool32 RecvPacket_LeaderState(struct PokemonJump_Player *player, struct P
|
||||
{
|
||||
struct LeaderStatePacket packet;
|
||||
|
||||
if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
|
||||
if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
return FALSE;
|
||||
|
||||
memcpy(&packet, &gRecvCmds[0][1], sizeof(packet));
|
||||
@ -4057,7 +4057,7 @@ static bool32 RecvPacket_MemberStateToLeader(struct PokemonJump_Player *player,
|
||||
{
|
||||
struct MemberStatePacket packet;
|
||||
|
||||
if ((gRecvCmds[multiplayerId][0] & 0xFF00) != RFUCMD_SEND_PACKET)
|
||||
if ((gRecvCmds[multiplayerId][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
return FALSE;
|
||||
|
||||
memcpy(&packet, &gRecvCmds[multiplayerId][1], sizeof(packet));
|
||||
@ -4078,7 +4078,7 @@ static bool32 RecvPacket_MemberStateToMember(struct PokemonJump_Player *player,
|
||||
{
|
||||
struct MemberStatePacket packet;
|
||||
|
||||
if ((gRecvCmds[multiplayerId][0] & 0xFF00) != RFUCMD_SEND_PACKET)
|
||||
if ((gRecvCmds[multiplayerId][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
|
||||
return FALSE;
|
||||
|
||||
memcpy(&packet, &gRecvCmds[multiplayerId][1], sizeof(packet));
|
||||
|
@ -499,7 +499,7 @@ static void Task_SendPacket(u8 taskId)
|
||||
break;
|
||||
case 1:
|
||||
if (GetMultiplayerId() == 0)
|
||||
SendBlockRequest(1);
|
||||
SendBlockRequest(BLOCK_REQ_SIZE_200);
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 2:
|
||||
@ -981,7 +981,7 @@ static void Task_DoRecordMixing(u8 taskId)
|
||||
|
||||
// Mixing Emerald records.
|
||||
case 6:
|
||||
if (!sub_801048C(FALSE))
|
||||
if (!Rfu_SetLinkRecovery(FALSE))
|
||||
{
|
||||
CreateTask(Task_LinkSave, 5);
|
||||
task->data[0]++;
|
||||
@ -992,7 +992,7 @@ static void Task_DoRecordMixing(u8 taskId)
|
||||
{
|
||||
if (gWirelessCommType)
|
||||
{
|
||||
sub_801048C(TRUE);
|
||||
Rfu_SetLinkRecovery(TRUE);
|
||||
task->data[0] = 8;
|
||||
}
|
||||
else
|
||||
|
@ -8,17 +8,17 @@
|
||||
#include "overworld.h"
|
||||
#include "malloc.h"
|
||||
|
||||
void sub_81700F8(void)
|
||||
// Reloads the game, continuing from the point of the last save
|
||||
// Used to gracefully exit after a link connection error
|
||||
void ReloadSave(void)
|
||||
{
|
||||
u16 imeBackup;
|
||||
|
||||
imeBackup = REG_IME;
|
||||
u16 imeBackup = REG_IME;
|
||||
REG_IME = 0;
|
||||
RegisterRamReset(RESET_EWRAM);
|
||||
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_FORCED_BLANK);
|
||||
REG_IME = imeBackup;
|
||||
gMain.inBattle = FALSE;
|
||||
SetSaveBlocksPointers(sub_815355C());
|
||||
SetSaveBlocksPointers(GetSaveBlocksPointersBaseOffset());
|
||||
ResetMenuAndMonGlobals();
|
||||
Save_ResetSaveCounters();
|
||||
Save_LoadGameData(SAVE_NORMAL);
|
55
src/save.c
55
src/save.c
@ -43,11 +43,12 @@ static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
|
||||
// (u8 *)structure was removed from the first statement of the macro in Emerald.
|
||||
// This is because malloc is used to allocate addresses so storing the raw
|
||||
// addresses should not be done in the offsets information.
|
||||
#define SAVEBLOCK_CHUNK(structure, chunkNum) \
|
||||
{ \
|
||||
chunkNum * SECTOR_DATA_SIZE, \
|
||||
min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
|
||||
} \
|
||||
#define SAVEBLOCK_CHUNK(structure, chunkNum) \
|
||||
{ \
|
||||
chunkNum * SECTOR_DATA_SIZE, \
|
||||
sizeof(structure) >= chunkNum * SECTOR_DATA_SIZE ? \
|
||||
min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) : 0 \
|
||||
}
|
||||
|
||||
static const struct SaveSectionOffsets sSaveSectionOffsets[] =
|
||||
{
|
||||
@ -126,16 +127,16 @@ static bool32 SetDamagedSectorBits(u8 op, u8 bit)
|
||||
return retVal;
|
||||
}
|
||||
|
||||
static u8 SaveWriteToFlash(u16 a1, const struct SaveSectionLocation *location)
|
||||
static u8 SaveWriteToFlash(u16 sectorId, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u32 status;
|
||||
u16 i;
|
||||
|
||||
gFastSaveSection = &gSaveDataBuffer;
|
||||
|
||||
if (a1 != 0xFFFF) // for link
|
||||
if (sectorId != 0xFFFF) // for link
|
||||
{
|
||||
status = HandleWriteSector(a1, location);
|
||||
status = HandleWriteSector(sectorId, location);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -169,7 +170,7 @@ static u8 HandleWriteSector(u16 sectorId, const struct SaveSectionLocation *loca
|
||||
|
||||
sector = sectorId + gLastWrittenSector;
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % NUM_SAVE_SLOTS);
|
||||
|
||||
data = location[sectorId].data;
|
||||
size = location[sectorId].size;
|
||||
@ -292,7 +293,7 @@ static u8 ClearSaveData_2(u16 sectorId, const struct SaveSectionLocation *locati
|
||||
|
||||
sector = sectorId + gLastWrittenSector;
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % NUM_SAVE_SLOTS);
|
||||
|
||||
data = location[sectorId].data;
|
||||
size = location[sectorId].size;
|
||||
@ -362,7 +363,7 @@ static u8 sav12_xor_get(u16 sectorId, const struct SaveSectionLocation *location
|
||||
|
||||
sector = sectorId + gLastWrittenSector; // no sub 1?
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % NUM_SAVE_SLOTS);
|
||||
|
||||
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
|
||||
{
|
||||
@ -385,7 +386,7 @@ static u8 sub_8152CAC(u16 sectorId, const struct SaveSectionLocation *location)
|
||||
|
||||
sector = sectorId + gLastWrittenSector - 1;
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % NUM_SAVE_SLOTS);
|
||||
|
||||
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
|
||||
{
|
||||
@ -408,7 +409,7 @@ static u8 sub_8152D44(u16 sectorId, const struct SaveSectionLocation *location)
|
||||
|
||||
sector = sectorId + gLastWrittenSector - 1; // no sub 1?
|
||||
sector %= SECTOR_SAVE_SLOT_LENGTH;
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
sector += SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % NUM_SAVE_SLOTS);
|
||||
|
||||
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
|
||||
{
|
||||
@ -446,12 +447,12 @@ static u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location)
|
||||
{
|
||||
u16 i;
|
||||
u16 checksum;
|
||||
u16 v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
u16 slotOffset = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % NUM_SAVE_SLOTS);
|
||||
u16 id;
|
||||
|
||||
for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
|
||||
{
|
||||
DoReadFlashWholeSection(i + v3, gFastSaveSection);
|
||||
DoReadFlashWholeSection(i + slotOffset, gFastSaveSection);
|
||||
id = gFastSaveSection->id;
|
||||
if (id == 0)
|
||||
gLastWrittenSector = i;
|
||||
@ -824,27 +825,29 @@ u8 Save_LoadGameData(u8 saveType)
|
||||
return status;
|
||||
}
|
||||
|
||||
u16 sub_815355C(void)
|
||||
u16 GetSaveBlocksPointersBaseOffset(void)
|
||||
{
|
||||
u16 i, v3;
|
||||
u16 i, slotOffset;
|
||||
struct SaveSection* savSection;
|
||||
|
||||
savSection = gFastSaveSection = &gSaveDataBuffer;
|
||||
if (gFlashMemoryPresent != TRUE)
|
||||
return SAVE_STATUS_EMPTY;
|
||||
return 0;
|
||||
UpdateSaveAddresses();
|
||||
GetSaveValidStatus(gRamSaveSectionLocations);
|
||||
v3 = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % 2);
|
||||
slotOffset = SECTOR_SAVE_SLOT_LENGTH * (gSaveCounter % NUM_SAVE_SLOTS);
|
||||
for (i = 0; i < SECTOR_SAVE_SLOT_LENGTH; i++)
|
||||
{
|
||||
DoReadFlashWholeSection(i + v3, gFastSaveSection);
|
||||
if (gFastSaveSection->id == 0)
|
||||
return savSection->data[10] +
|
||||
savSection->data[11] +
|
||||
savSection->data[12] +
|
||||
savSection->data[13];
|
||||
DoReadFlashWholeSection(i + slotOffset, gFastSaveSection);
|
||||
|
||||
// Base offset for SaveBlock2 is calculated using the trainer id
|
||||
if (gFastSaveSection->id == SECTOR_ID_SAVEBLOCK2)
|
||||
return savSection->data[offsetof(struct SaveBlock2, playerTrainerId[0])] +
|
||||
savSection->data[offsetof(struct SaveBlock2, playerTrainerId[1])] +
|
||||
savSection->data[offsetof(struct SaveBlock2, playerTrainerId[2])] +
|
||||
savSection->data[offsetof(struct SaveBlock2, playerTrainerId[3])];
|
||||
}
|
||||
return SAVE_STATUS_EMPTY;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 TryReadSpecialSaveSection(u8 sector, u8* dst)
|
||||
|
88
src/trade.c
88
src/trade.c
@ -274,7 +274,7 @@ static bool32 IsLinkTradeTaskFinished(void)
|
||||
{
|
||||
if (gPlayerCurrActivity == ACTIVITY_29)
|
||||
{
|
||||
if (gRfuSlotStatusNI[sub_800E87C(lman.acceptSlot_flag)]->send.state == 0)
|
||||
if (gRfuSlotStatusNI[Rfu_GetIndexOfNewestChild(lman.acceptSlot_flag)]->send.state == 0)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
@ -459,7 +459,7 @@ static void CB2_CreateTradeMenu(void)
|
||||
sTradeMenuData->timer = 0;
|
||||
if (gWirelessCommType)
|
||||
{
|
||||
sub_801048C(TRUE);
|
||||
Rfu_SetLinkRecovery(TRUE);
|
||||
SetLinkStandbyCallback();
|
||||
}
|
||||
}
|
||||
@ -1008,9 +1008,7 @@ static bool8 BufferTradeParties(void)
|
||||
break;
|
||||
case 3:
|
||||
if (id == 0)
|
||||
{
|
||||
RequestLinkData(1);
|
||||
}
|
||||
RequestLinkData(BLOCK_REQ_SIZE_200);
|
||||
sTradeMenuData->bufferPartyState++;
|
||||
break;
|
||||
case 4:
|
||||
@ -1027,9 +1025,7 @@ static bool8 BufferTradeParties(void)
|
||||
break;
|
||||
case 7:
|
||||
if (id == 0)
|
||||
{
|
||||
RequestLinkData(1);
|
||||
}
|
||||
RequestLinkData(BLOCK_REQ_SIZE_200);
|
||||
sTradeMenuData->bufferPartyState++;
|
||||
break;
|
||||
case 8:
|
||||
@ -1046,9 +1042,7 @@ static bool8 BufferTradeParties(void)
|
||||
break;
|
||||
case 11:
|
||||
if (id == 0)
|
||||
{
|
||||
RequestLinkData(1);
|
||||
}
|
||||
RequestLinkData(BLOCK_REQ_SIZE_200);
|
||||
sTradeMenuData->bufferPartyState++;
|
||||
break;
|
||||
case 12:
|
||||
@ -1065,9 +1059,7 @@ static bool8 BufferTradeParties(void)
|
||||
break;
|
||||
case 15:
|
||||
if (id == 0)
|
||||
{
|
||||
RequestLinkData(3);
|
||||
}
|
||||
RequestLinkData(BLOCK_REQ_SIZE_220);
|
||||
sTradeMenuData->bufferPartyState++;
|
||||
break;
|
||||
case 16:
|
||||
@ -1084,9 +1076,7 @@ static bool8 BufferTradeParties(void)
|
||||
break;
|
||||
case 19:
|
||||
if (id == 0)
|
||||
{
|
||||
RequestLinkData(4);
|
||||
}
|
||||
RequestLinkData(BLOCK_REQ_SIZE_40);
|
||||
sTradeMenuData->bufferPartyState++;
|
||||
break;
|
||||
case 20:
|
||||
@ -1719,7 +1709,7 @@ static void CancelTrade_2(void)
|
||||
|
||||
static void LinkTradeWaitForQueue(void)
|
||||
{
|
||||
if (!sub_801048C(FALSE) && GetNumQueuedActions() == 0)
|
||||
if (!Rfu_SetLinkRecovery(FALSE) && GetNumQueuedActions() == 0)
|
||||
{
|
||||
SetLinkStandbyCallback();
|
||||
sTradeMenuData->tradeMenuFunc = TRADEMENUFUNC_START_LINK_TRADE;
|
||||
@ -2448,80 +2438,70 @@ static bool32 IsDeoxysOrMewUntradable(u16 species, bool8 isEventLegal)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
int GetUnionRoomTradeMessageId(struct GFtgtGnameSub rfuPlayer, struct GFtgtGnameSub rfuPartner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, u8 isEventLegal)
|
||||
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, u8 isEventLegal)
|
||||
{
|
||||
bool8 playerHasNationalDex = rfuPlayer.hasNationalDex;
|
||||
bool8 playerIsChampion = rfuPlayer.isChampion;
|
||||
bool8 partnerHasNationalDex = rfuPartner.hasNationalDex;
|
||||
bool8 partnerIsChampion = rfuPartner.isChampion;
|
||||
u8 r1 = rfuPartner.version;
|
||||
bool8 playerHasNationalDex = player.hasNationalDex;
|
||||
bool8 playerIsChampion = player.isChampion;
|
||||
bool8 partnerHasNationalDex = partner.hasNationalDex;
|
||||
bool8 partnerIsChampion = partner.isChampion;
|
||||
u8 partnerVersion = partner.version;
|
||||
|
||||
if (r1 != VERSION_EMERALD)
|
||||
// If partner is not using Emerald, both players must be champion
|
||||
if (partnerVersion != VERSION_EMERALD)
|
||||
{
|
||||
if (!playerIsChampion)
|
||||
{
|
||||
return UR_TRADE_MSG_CANT_TRADE_WITH_PARTNER_1;
|
||||
}
|
||||
else if (!partnerIsChampion)
|
||||
{
|
||||
return UR_TRADE_MSG_CANT_TRADE_WITH_PARTNER_2;
|
||||
}
|
||||
}
|
||||
|
||||
// Cannot trade illegitimate Deoxys/Mew
|
||||
if (IsDeoxysOrMewUntradable(playerSpecies, isEventLegal))
|
||||
{
|
||||
return UR_TRADE_MSG_MON_CANT_BE_TRADED_2;
|
||||
}
|
||||
|
||||
if (partnerSpecies == SPECIES_EGG)
|
||||
{
|
||||
// If partner is trading an Egg then the player must also be trading an Egg
|
||||
if (playerSpecies2 != partnerSpecies)
|
||||
{
|
||||
return UR_TRADE_MSG_NOT_EGG;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBaseStats[playerSpecies2].type1 != requestedType && gBaseStats[playerSpecies2].type2 != requestedType)
|
||||
{
|
||||
// Player's Pokémon must be of the type the partner requested
|
||||
if (gBaseStats[playerSpecies2].type1 != requestedType
|
||||
&& gBaseStats[playerSpecies2].type2 != requestedType)
|
||||
return UR_TRADE_MSG_NOT_MON_PARTNER_WANTS;
|
||||
}
|
||||
}
|
||||
|
||||
// If the player is trading an Egg then the partner must also be trading an Egg
|
||||
// Odd that this wasn't checked earlier, as by this point we know either the partner doesn't have an Egg or that both do.
|
||||
if (playerSpecies2 == SPECIES_EGG && playerSpecies2 != partnerSpecies)
|
||||
{
|
||||
return UR_TRADE_MSG_MON_CANT_BE_TRADED_1;
|
||||
}
|
||||
|
||||
// If the player doesn't have the National Dex then Eggs and non-Hoenn Pokémon can't be traded
|
||||
if (!playerHasNationalDex)
|
||||
{
|
||||
if (playerSpecies2 == SPECIES_EGG)
|
||||
{
|
||||
return UR_TRADE_MSG_EGG_CANT_BE_TRADED;
|
||||
}
|
||||
|
||||
if (!IsSpeciesInHoennDex(playerSpecies2))
|
||||
{
|
||||
return UR_TRADE_MSG_MON_CANT_BE_TRADED_2;
|
||||
}
|
||||
|
||||
if (!IsSpeciesInHoennDex(partnerSpecies))
|
||||
{
|
||||
return UR_TRADE_MSG_PARTNERS_MON_CANT_BE_TRADED;
|
||||
}
|
||||
}
|
||||
|
||||
// If the partner doesn't have the National Dex then the player's offer has to be a Hoenn Pokémon
|
||||
if (!partnerHasNationalDex && !IsSpeciesInHoennDex(playerSpecies2))
|
||||
{
|
||||
return UR_TRADE_MSG_PARTNER_CANT_ACCEPT_MON;
|
||||
}
|
||||
|
||||
// Trade is allowed
|
||||
return UR_TRADE_MSG_NONE;
|
||||
}
|
||||
|
||||
int CanRegisterMonForTradingBoard(struct GFtgtGnameSub rfuPlayer, u16 species2, u16 species, u8 isEventLegal)
|
||||
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, u8 isEventLegal)
|
||||
{
|
||||
bool8 hasNationalDex = rfuPlayer.hasNationalDex;
|
||||
bool8 hasNationalDex = player.hasNationalDex;
|
||||
|
||||
if (IsDeoxysOrMewUntradable(species, isEventLegal))
|
||||
return CANT_REGISTER_MON;
|
||||
@ -2551,9 +2531,7 @@ int CanSpinTradeMon(struct Pokemon *mon, u16 monIdx)
|
||||
{
|
||||
speciesArray[i] = GetMonData(&mon[i], MON_DATA_SPECIES2);
|
||||
if (speciesArray[i] == SPECIES_EGG)
|
||||
{
|
||||
speciesArray[i] = SPECIES_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
versions = 0;
|
||||
@ -2563,13 +2541,9 @@ int CanSpinTradeMon(struct Pokemon *mon, u16 monIdx)
|
||||
version = gLinkPlayers[i].version & 0xFF;
|
||||
if (version == VERSION_FIRE_RED ||
|
||||
version == VERSION_LEAF_GREEN)
|
||||
{
|
||||
versions = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
versions |= 1;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < GetLinkPlayerCount(); i++)
|
||||
@ -2600,9 +2574,7 @@ int CanSpinTradeMon(struct Pokemon *mon, u16 monIdx)
|
||||
for (i = 0; i < gPlayerPartyCount; i++)
|
||||
{
|
||||
if (monIdx != i)
|
||||
{
|
||||
numMonsLeft += speciesArray[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (!numMonsLeft)
|
||||
@ -3096,7 +3068,7 @@ static void TrySendTradeFinishData(void)
|
||||
case 1:
|
||||
if (IsLinkTaskFinished())
|
||||
{
|
||||
SendBlock(bitmask_all_link_players_but_self(), sTradeData->linkData, sizeof(sTradeData->linkData));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), sTradeData->linkData, sizeof(sTradeData->linkData));
|
||||
sTradeData->sendTradeFinishState++;
|
||||
}
|
||||
// fallthrough
|
||||
@ -4632,7 +4604,7 @@ static void CB2_TryFinishTrade(void)
|
||||
&& sTradeData->partnerLinkFlagFinishTrade == READY_FINISH_TRADE)
|
||||
{
|
||||
sTradeData->linkData[0] = LINKCMD_CONFIRM_FINISH_TRADE;
|
||||
SendBlock(bitmask_all_link_players_but_self(), sTradeData->linkData, sizeof(sTradeData->linkData));
|
||||
SendBlock(BitmaskAllOtherLinkPlayers(), sTradeData->linkData, sizeof(sTradeData->linkData));
|
||||
sTradeData->playerLinkFlagFinishTrade = FINISH_TRADE;
|
||||
sTradeData->partnerLinkFlagFinishTrade = FINISH_TRADE;
|
||||
}
|
||||
|
1253
src/union_room.c
1253
src/union_room.c
File diff suppressed because it is too large
Load Diff
@ -997,7 +997,7 @@ static void Chat_Join(void)
|
||||
sChat->funcState++;
|
||||
// fall through
|
||||
case 1:
|
||||
if (IsLinkTaskFinished() && !sub_8011A9C())
|
||||
if (IsLinkTaskFinished() && !Rfu_IsPlayerExchangeActive())
|
||||
{
|
||||
if (SendBlock(0, sChat->sendMessageBuffer, sizeof(sChat->sendMessageBuffer)))
|
||||
sChat->funcState++;
|
||||
@ -1198,7 +1198,7 @@ static void Chat_AskQuitChatting(void)
|
||||
sChat->funcState = 3;
|
||||
break;
|
||||
case 0:
|
||||
sub_80104B0();
|
||||
Rfu_StopPartnerSearch();
|
||||
PrepareSendBuffer_Disband(sChat->sendMessageBuffer);
|
||||
sChat->funcState = 4;
|
||||
sChat->tryQuitAgainTimer = 0;
|
||||
@ -1206,7 +1206,7 @@ static void Chat_AskQuitChatting(void)
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (IsLinkTaskFinished() && !sub_8011A9C() && SendBlock(0, sChat->sendMessageBuffer, sizeof(sChat->sendMessageBuffer)))
|
||||
if (IsLinkTaskFinished() && !Rfu_IsPlayerExchangeActive() && SendBlock(0, sChat->sendMessageBuffer, sizeof(sChat->sendMessageBuffer)))
|
||||
{
|
||||
if (!sChat->multiplayerId)
|
||||
sChat->funcState = 6;
|
||||
@ -1257,15 +1257,15 @@ static void Chat_Exit(void)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (IsLinkTaskFinished() && !sub_8011A9C() && SendBlock(0, sChat->sendMessageBuffer, sizeof(sChat->sendMessageBuffer)))
|
||||
if (IsLinkTaskFinished() && !Rfu_IsPlayerExchangeActive() && SendBlock(0, sChat->sendMessageBuffer, sizeof(sChat->sendMessageBuffer)))
|
||||
sChat->funcState++;
|
||||
break;
|
||||
case 4:
|
||||
if ((GetBlockReceivedStatus() & 1) && !sub_8011A9C())
|
||||
if ((GetBlockReceivedStatus() & 1) && !Rfu_IsPlayerExchangeActive())
|
||||
sChat->funcState++;
|
||||
break;
|
||||
case 5:
|
||||
if (IsLinkTaskFinished() && !sub_8011A9C())
|
||||
if (IsLinkTaskFinished() && !Rfu_IsPlayerExchangeActive())
|
||||
{
|
||||
SetCloseLinkCallback();
|
||||
sChat->exitDelayTimer = 0;
|
||||
@ -1300,7 +1300,7 @@ static void Chat_Drop(void)
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (!IsDisplaySubtaskActive(0) && IsLinkTaskFinished() && !sub_8011A9C())
|
||||
if (!IsDisplaySubtaskActive(0) && IsLinkTaskFinished() && !Rfu_IsPlayerExchangeActive())
|
||||
{
|
||||
SetCloseLinkCallback();
|
||||
sChat->exitDelayTimer = 0;
|
||||
@ -1346,7 +1346,7 @@ static void Chat_Disbanded(void)
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (IsDisplaySubtaskActive(0) != TRUE && IsLinkTaskFinished() && !sub_8011A9C())
|
||||
if (IsDisplaySubtaskActive(0) != TRUE && IsLinkTaskFinished() && !Rfu_IsPlayerExchangeActive())
|
||||
{
|
||||
SetCloseLinkCallback();
|
||||
sChat->exitDelayTimer = 0;
|
||||
@ -1384,7 +1384,7 @@ static void Chat_SendMessage(void)
|
||||
sChat->funcState++;
|
||||
// fall through
|
||||
case 1:
|
||||
if (IsLinkTaskFinished() == TRUE && !sub_8011A9C() && SendBlock(0, sChat->sendMessageBuffer, sizeof(sChat->sendMessageBuffer)))
|
||||
if (IsLinkTaskFinished() == TRUE && !Rfu_IsPlayerExchangeActive() && SendBlock(0, sChat->sendMessageBuffer, sizeof(sChat->sendMessageBuffer)))
|
||||
sChat->funcState++;
|
||||
break;
|
||||
case 2:
|
||||
@ -1819,7 +1819,7 @@ static void PrepareSendBuffer_Leave(u8 *buffer)
|
||||
buffer[0] = CHAT_MESSAGE_LEAVE;
|
||||
StringCopy(&buffer[1], gSaveBlock2Ptr->playerName);
|
||||
buffer[1 + (PLAYER_NAME_LENGTH + 1)] = sChat->multiplayerId;
|
||||
sub_8011A50();
|
||||
RfuSetNormalDisconnectMode();
|
||||
}
|
||||
|
||||
static void PrepareSendBuffer_Drop(u8 *buffer)
|
||||
@ -2028,7 +2028,7 @@ static void Task_ReceiveChatMessage(u8 taskId)
|
||||
}
|
||||
|
||||
tBlockReceivedStatus = GetBlockReceivedStatus();
|
||||
if (!tBlockReceivedStatus && sub_8011A9C())
|
||||
if (!tBlockReceivedStatus && Rfu_IsPlayerExchangeActive())
|
||||
return;
|
||||
|
||||
tI = 0;
|
||||
@ -2079,13 +2079,12 @@ static void Task_ReceiveChatMessage(u8 taskId)
|
||||
{
|
||||
if (GetLinkPlayerCount() == 2)
|
||||
{
|
||||
sub_80104B0();
|
||||
Rfu_StopPartnerSearch();
|
||||
sChat->exitType = 1;
|
||||
DestroyTask(taskId);
|
||||
return;
|
||||
}
|
||||
|
||||
sub_8011DE0(tCurrLinkPlayer);
|
||||
Rfu_DisconnectPlayerById(tCurrLinkPlayer);
|
||||
}
|
||||
|
||||
tState = 3;
|
||||
@ -2101,10 +2100,10 @@ static void Task_ReceiveChatMessage(u8 taskId)
|
||||
DestroyTask(taskId);
|
||||
break;
|
||||
case 2:
|
||||
if (!sub_8011A9C())
|
||||
if (!Rfu_IsPlayerExchangeActive())
|
||||
{
|
||||
if (!sChat->multiplayerId)
|
||||
sub_80110B8(sChat->linkPlayerCount);
|
||||
SetUnionRoomChatPlayerData(sChat->linkPlayerCount);
|
||||
|
||||
tState = 1;
|
||||
}
|
||||
|
@ -9,8 +9,12 @@
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/event_object_movement.h"
|
||||
|
||||
#define UR_SPRITE_START_ID (MAX_SPRITES - MAX_UNION_ROOM_PLAYERS)
|
||||
#define UR_PLAYER_SPRITE_ID(playerIdx, facingDir)(5 * playerIdx + facingDir)
|
||||
#define UR_SPRITE_START_ID (MAX_SPRITES - MAX_UNION_ROOM_LEADERS)
|
||||
|
||||
// Each parent player can lead a group of up to MAX_RFU_PLAYERS (including themselves).
|
||||
// Multiply the leader's id by MAX_RFU_PLAYERS and add the member's id (0 if the leader) to
|
||||
// get the sprite index of that player.
|
||||
#define UR_PLAYER_SPRITE_ID(leaderId, memberId)(MAX_RFU_PLAYERS * leaderId + memberId)
|
||||
|
||||
static EWRAM_DATA struct UnionRoomObject * sUnionObjWork = NULL;
|
||||
static EWRAM_DATA u32 sUnionObjRefreshTimer = 0;
|
||||
@ -19,7 +23,8 @@ static u8 CreateTask_AnimateUnionRoomPlayers(void);
|
||||
static u32 IsUnionRoomPlayerInvisible(u32, u32);
|
||||
static void SetUnionRoomObjectFacingDirection(s32, s32, u8);
|
||||
|
||||
static const u8 sUnionRoomObjGfxIds[GENDER_COUNT][MAX_UNION_ROOM_PLAYERS + 2] = {
|
||||
// + 2 is just to match, those elements are empty and never read
|
||||
static const u8 sUnionRoomObjGfxIds[GENDER_COUNT][MAX_UNION_ROOM_LEADERS + 2] = {
|
||||
[MALE] = {
|
||||
OBJ_EVENT_GFX_MAN_3,
|
||||
OBJ_EVENT_GFX_BLACK_BELT,
|
||||
@ -42,7 +47,7 @@ static const u8 sUnionRoomObjGfxIds[GENDER_COUNT][MAX_UNION_ROOM_PLAYERS + 2] =
|
||||
}
|
||||
};
|
||||
|
||||
static const s16 sUnionRoomPlayerCoords[MAX_UNION_ROOM_PLAYERS][2] = {
|
||||
static const s16 sUnionRoomPlayerCoords[MAX_UNION_ROOM_LEADERS][2] = {
|
||||
{ 4, 6},
|
||||
{13, 8},
|
||||
{10, 6},
|
||||
@ -53,12 +58,16 @@ static const s16 sUnionRoomPlayerCoords[MAX_UNION_ROOM_PLAYERS][2] = {
|
||||
{ 7, 8}
|
||||
};
|
||||
|
||||
static const s8 sFacingDirectionOffsets[][2] = {
|
||||
[DIR_NONE] = { 0, 0},
|
||||
[DIR_SOUTH] = { 1, 0},
|
||||
[DIR_NORTH] = { 0, -1},
|
||||
[DIR_WEST] = {-1, 0},
|
||||
[DIR_EAST] = { 0, 1}
|
||||
// If there's a group of players interacting in the Union Room, the group
|
||||
// leader will be at one of the positions above and each member in the group
|
||||
// will be at one of the offsets from that position below. The leader will
|
||||
// be at the first offset (0,0), as they're at the center.
|
||||
static const s8 sUnionRoomGroupOffsets[MAX_RFU_PLAYERS][2] = {
|
||||
{ 0, 0}, // Center
|
||||
{ 1, 0}, // Left
|
||||
{ 0, -1}, // Top
|
||||
{-1, 0}, // Right
|
||||
{ 0, 1} // Bottom
|
||||
};
|
||||
|
||||
static const u8 sOppositeFacingDirection[] = {
|
||||
@ -69,12 +78,14 @@ static const u8 sOppositeFacingDirection[] = {
|
||||
[DIR_EAST] = DIR_WEST
|
||||
};
|
||||
|
||||
static const u8 sNextFacingDirection[] = {
|
||||
[DIR_NONE] = DIR_SOUTH,
|
||||
[DIR_SOUTH] = DIR_WEST,
|
||||
[DIR_NORTH] = DIR_SOUTH,
|
||||
[DIR_WEST] = DIR_EAST,
|
||||
[DIR_EAST] = DIR_NORTH
|
||||
// Compare to sUnionRoomGroupOffsets, the direction each group member
|
||||
// needs to be facing in order to face the group leader in the center.
|
||||
static const u8 sMemberFacingDirections[MAX_RFU_PLAYERS] = {
|
||||
DIR_SOUTH, // Leader, but never read
|
||||
DIR_WEST,
|
||||
DIR_SOUTH,
|
||||
DIR_EAST,
|
||||
DIR_NORTH
|
||||
};
|
||||
|
||||
static const u8 sUnionRoomLocalIds[] = {
|
||||
@ -118,21 +129,22 @@ static bool32 IsPlayerStandingStill(void)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Gender and trainer id are used to determine which sprite a player appears as
|
||||
static u8 GetUnionRoomPlayerGraphicsId(u32 gender, u32 id)
|
||||
{
|
||||
return sUnionRoomObjGfxIds[gender][id % MAX_UNION_ROOM_PLAYERS];
|
||||
return sUnionRoomObjGfxIds[gender][id % MAX_UNION_ROOM_LEADERS];
|
||||
}
|
||||
|
||||
static void GetUnionRoomPlayerFacingCoords(u32 playerIdx, u32 direction, s32 * x, s32 * y)
|
||||
static void GetUnionRoomPlayerCoords(u32 leaderId, u32 memberId, s32 * x, s32 * y)
|
||||
{
|
||||
*x = sUnionRoomPlayerCoords[playerIdx][0] + sFacingDirectionOffsets[direction][0] + 7;
|
||||
*y = sUnionRoomPlayerCoords[playerIdx][1] + sFacingDirectionOffsets[direction][1] + 7;
|
||||
*x = sUnionRoomPlayerCoords[leaderId][0] + sUnionRoomGroupOffsets[memberId][0] + 7;
|
||||
*y = sUnionRoomPlayerCoords[leaderId][1] + sUnionRoomGroupOffsets[memberId][1] + 7;
|
||||
}
|
||||
|
||||
static bool32 IsUnionRoomPlayerFacingTileAt(u32 playerIdx, u32 direction, s32 x, s32 y)
|
||||
static bool32 IsUnionRoomPlayerAt(u32 leaderId, u32 memberId, s32 x, s32 y)
|
||||
{
|
||||
if ((sUnionRoomPlayerCoords[playerIdx][0] + sFacingDirectionOffsets[direction][0] + 7 == x)
|
||||
&& (sUnionRoomPlayerCoords[playerIdx][1] + sFacingDirectionOffsets[direction][1] + 7 == y))
|
||||
if ((sUnionRoomPlayerCoords[leaderId][0] + sUnionRoomGroupOffsets[memberId][0] + 7 == x)
|
||||
&& (sUnionRoomPlayerCoords[leaderId][1] + sUnionRoomGroupOffsets[memberId][1] + 7 == y))
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
@ -153,62 +165,50 @@ static void ShowUnionRoomPlayer(u32 player_idx)
|
||||
FlagClear(FLAG_HIDE_UNION_ROOM_PLAYER_1 + player_idx);
|
||||
}
|
||||
|
||||
static void SetUnionRoomPlayerGfx(u32 playerIdx, u32 gfxId)
|
||||
static void SetUnionRoomPlayerGfx(u32 leaderId, u32 gfxId)
|
||||
{
|
||||
VarSet(VAR_OBJ_GFX_ID_0 + playerIdx, gfxId);
|
||||
VarSet(VAR_OBJ_GFX_ID_0 + leaderId, gfxId);
|
||||
}
|
||||
|
||||
static void CreateUnionRoomPlayerObjectEvent(u32 playerIdx)
|
||||
static void CreateUnionRoomPlayerObjectEvent(u32 leaderId)
|
||||
{
|
||||
TrySpawnObjectEvent(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
|
||||
TrySpawnObjectEvent(sUnionRoomLocalIds[leaderId], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
|
||||
}
|
||||
|
||||
static void RemoveUnionRoomPlayerObjectEvent(u32 playerIdx)
|
||||
static void RemoveUnionRoomPlayerObjectEvent(u32 leaderId)
|
||||
{
|
||||
RemoveObjectEventByLocalIdAndMap(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
|
||||
RemoveObjectEventByLocalIdAndMap(sUnionRoomLocalIds[leaderId], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup);
|
||||
}
|
||||
|
||||
static bool32 SetUnionRoomPlayerEnterExitMovement(u32 playerIdx, const u8 * movement)
|
||||
static bool32 SetUnionRoomPlayerEnterExitMovement(u32 leaderId, const u8 * movement)
|
||||
{
|
||||
u8 objectId;
|
||||
struct ObjectEvent * object;
|
||||
if (TryGetObjectEventIdByLocalIdAndMap(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectId))
|
||||
{
|
||||
if (TryGetObjectEventIdByLocalIdAndMap(sUnionRoomLocalIds[leaderId], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectId))
|
||||
return FALSE;
|
||||
}
|
||||
object = &gObjectEvents[objectId];
|
||||
if (ObjectEventIsMovementOverridden(object))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
if (ObjectEventSetHeldMovement(object, *movement))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static bool32 TryReleaseUnionRoomPlayerObjectEvent(u32 playerIdx)
|
||||
static bool32 TryReleaseUnionRoomPlayerObjectEvent(u32 leaderId)
|
||||
{
|
||||
u8 objectId;
|
||||
struct ObjectEvent * object;
|
||||
if (TryGetObjectEventIdByLocalIdAndMap(sUnionRoomLocalIds[playerIdx], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectId))
|
||||
{
|
||||
if (TryGetObjectEventIdByLocalIdAndMap(sUnionRoomLocalIds[leaderId], gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectId))
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
object = &gObjectEvents[objectId];
|
||||
if (!ObjectEventClearHeldMovementIfFinished(object))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!ScriptContext2_IsEnabled())
|
||||
{
|
||||
UnfreezeObjectEvent(object);
|
||||
}
|
||||
else
|
||||
{
|
||||
FreezeObjectEvent(object);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@ -218,7 +218,7 @@ u8 InitUnionRoomPlayerObjects(struct UnionRoomObject * players)
|
||||
|
||||
sUnionObjRefreshTimer = 0;
|
||||
sUnionObjWork = players;
|
||||
for (i = 0; i < MAX_UNION_ROOM_PLAYERS; i++)
|
||||
for (i = 0; i < MAX_UNION_ROOM_LEADERS; i++)
|
||||
{
|
||||
players[i].state = 0;
|
||||
players[i].gfxId = 0;
|
||||
@ -228,22 +228,22 @@ u8 InitUnionRoomPlayerObjects(struct UnionRoomObject * players)
|
||||
return CreateTask_AnimateUnionRoomPlayers();
|
||||
}
|
||||
|
||||
static bool32 AnimateUnionRoomPlayerDespawn(s8 * state, u32 playerIdx, struct UnionRoomObject * ptr)
|
||||
static bool32 AnimateUnionRoomPlayerDespawn(s8 * state, u32 leaderId, struct UnionRoomObject * object)
|
||||
{
|
||||
switch (*state)
|
||||
{
|
||||
case 0:
|
||||
if (SetUnionRoomPlayerEnterExitMovement(playerIdx, sMovement_UnionPlayerExit) == TRUE)
|
||||
if (SetUnionRoomPlayerEnterExitMovement(leaderId, sMovement_UnionPlayerExit) == TRUE)
|
||||
{
|
||||
HideUnionRoomPlayer(playerIdx);
|
||||
HideUnionRoomPlayer(leaderId);
|
||||
(*state)++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (TryReleaseUnionRoomPlayerObjectEvent(playerIdx))
|
||||
if (TryReleaseUnionRoomPlayerObjectEvent(leaderId))
|
||||
{
|
||||
RemoveUnionRoomPlayerObjectEvent(playerIdx);
|
||||
HideUnionRoomPlayer(playerIdx);
|
||||
RemoveUnionRoomPlayerObjectEvent(leaderId);
|
||||
HideUnionRoomPlayer(leaderId);
|
||||
*state = 0;
|
||||
return TRUE;
|
||||
}
|
||||
@ -252,7 +252,7 @@ static bool32 AnimateUnionRoomPlayerDespawn(s8 * state, u32 playerIdx, struct Un
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool32 AnimateUnionRoomPlayerSpawn(s8 * state, u32 playerIdx, struct UnionRoomObject * ptr)
|
||||
static bool32 AnimateUnionRoomPlayerSpawn(s8 * state, u32 leaderId, struct UnionRoomObject * object)
|
||||
{
|
||||
s16 x, y;
|
||||
|
||||
@ -260,32 +260,24 @@ static bool32 AnimateUnionRoomPlayerSpawn(s8 * state, u32 playerIdx, struct Unio
|
||||
{
|
||||
case 0:
|
||||
if (!IsPlayerStandingStill())
|
||||
{
|
||||
break;
|
||||
}
|
||||
PlayerGetDestCoords(&x, &y);
|
||||
if (IsUnionRoomPlayerFacingTileAt(playerIdx, 0, x, y) == TRUE)
|
||||
{
|
||||
if (IsUnionRoomPlayerAt(leaderId, 0, x, y) == TRUE)
|
||||
break;
|
||||
}
|
||||
player_get_pos_including_state_based_drift(&x, &y);
|
||||
if (IsUnionRoomPlayerFacingTileAt(playerIdx, 0, x, y) == TRUE)
|
||||
{
|
||||
if (IsUnionRoomPlayerAt(leaderId, 0, x, y) == TRUE)
|
||||
break;
|
||||
}
|
||||
SetUnionRoomPlayerGfx(playerIdx, ptr->gfxId);
|
||||
CreateUnionRoomPlayerObjectEvent(playerIdx);
|
||||
ShowUnionRoomPlayer(playerIdx);
|
||||
SetUnionRoomPlayerGfx(leaderId, object->gfxId);
|
||||
CreateUnionRoomPlayerObjectEvent(leaderId);
|
||||
ShowUnionRoomPlayer(leaderId);
|
||||
(*state)++;
|
||||
// fallthrough
|
||||
case 3: // incorrect?
|
||||
if (SetUnionRoomPlayerEnterExitMovement(playerIdx, sMovement_UnionPlayerEnter) == TRUE)
|
||||
{
|
||||
if (SetUnionRoomPlayerEnterExitMovement(leaderId, sMovement_UnionPlayerEnter) == TRUE)
|
||||
(*state)++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (TryReleaseUnionRoomPlayerObjectEvent(playerIdx))
|
||||
if (TryReleaseUnionRoomPlayerObjectEvent(leaderId))
|
||||
{
|
||||
*state = 0;
|
||||
return TRUE;
|
||||
@ -295,38 +287,38 @@ static bool32 AnimateUnionRoomPlayerSpawn(s8 * state, u32 playerIdx, struct Unio
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool32 SpawnGroupLeader(u32 playerIdx, u32 gender, u32 id)
|
||||
static bool32 SpawnGroupLeader(u32 leaderId, u32 gender, u32 id)
|
||||
{
|
||||
struct UnionRoomObject * ptr = &sUnionObjWork[playerIdx];
|
||||
ptr->schedAnim = UNION_ROOM_SPAWN_IN;
|
||||
ptr->gfxId = GetUnionRoomPlayerGraphicsId(gender, id);
|
||||
struct UnionRoomObject * object = &sUnionObjWork[leaderId];
|
||||
object->schedAnim = UNION_ROOM_SPAWN_IN;
|
||||
object->gfxId = GetUnionRoomPlayerGraphicsId(gender, id);
|
||||
|
||||
if (ptr->state == 0)
|
||||
if (object->state == 0)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool32 DespawnGroupLeader(u32 playerIdx)
|
||||
static bool32 DespawnGroupLeader(u32 leaderId)
|
||||
{
|
||||
struct UnionRoomObject * ptr = &sUnionObjWork[playerIdx];
|
||||
ptr->schedAnim = UNION_ROOM_SPAWN_OUT;
|
||||
struct UnionRoomObject * object = &sUnionObjWork[leaderId];
|
||||
object->schedAnim = UNION_ROOM_SPAWN_OUT;
|
||||
|
||||
if (ptr->state == 1)
|
||||
if (object->state == 1)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void AnimateUnionRoomPlayer(u32 playerIdx, struct UnionRoomObject * ptr)
|
||||
static void AnimateUnionRoomPlayer(u32 leaderId, struct UnionRoomObject * object)
|
||||
{
|
||||
switch (ptr->state)
|
||||
switch (object->state)
|
||||
{
|
||||
case 0:
|
||||
if (ptr->schedAnim == UNION_ROOM_SPAWN_IN)
|
||||
if (object->schedAnim == UNION_ROOM_SPAWN_IN)
|
||||
{
|
||||
ptr->state = 2;
|
||||
ptr->animState = 0;
|
||||
object->state = 2;
|
||||
object->animState = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -334,23 +326,23 @@ static void AnimateUnionRoomPlayer(u32 playerIdx, struct UnionRoomObject * ptr)
|
||||
}
|
||||
// fallthrough
|
||||
case 2:
|
||||
if (!IsUnionRoomPlayerInvisible(playerIdx, 0) && ptr->schedAnim == UNION_ROOM_SPAWN_OUT)
|
||||
if (!IsUnionRoomPlayerInvisible(leaderId, 0) && object->schedAnim == UNION_ROOM_SPAWN_OUT)
|
||||
{
|
||||
ptr->state = 0;
|
||||
ptr->animState = 0;
|
||||
RemoveUnionRoomPlayerObjectEvent(playerIdx);
|
||||
HideUnionRoomPlayer(playerIdx);
|
||||
object->state = 0;
|
||||
object->animState = 0;
|
||||
RemoveUnionRoomPlayerObjectEvent(leaderId);
|
||||
HideUnionRoomPlayer(leaderId);
|
||||
}
|
||||
else if (AnimateUnionRoomPlayerSpawn(&ptr->animState, playerIdx, ptr) == TRUE)
|
||||
else if (AnimateUnionRoomPlayerSpawn(&object->animState, leaderId, object) == TRUE)
|
||||
{
|
||||
ptr->state = 1;
|
||||
object->state = 1;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (ptr->schedAnim == UNION_ROOM_SPAWN_OUT)
|
||||
if (object->schedAnim == UNION_ROOM_SPAWN_OUT)
|
||||
{
|
||||
ptr->state = 3;
|
||||
ptr->animState = 0;
|
||||
object->state = 3;
|
||||
object->animState = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -358,19 +350,17 @@ static void AnimateUnionRoomPlayer(u32 playerIdx, struct UnionRoomObject * ptr)
|
||||
}
|
||||
// fallthrough
|
||||
case 3:
|
||||
if (AnimateUnionRoomPlayerDespawn(&ptr->animState, playerIdx, ptr) == 1)
|
||||
{
|
||||
ptr->state = 0;
|
||||
}
|
||||
if (AnimateUnionRoomPlayerDespawn(&object->animState, leaderId, object) == 1)
|
||||
object->state = 0;
|
||||
break;
|
||||
}
|
||||
ptr->schedAnim = UNION_ROOM_SPAWN_NONE;
|
||||
object->schedAnim = UNION_ROOM_SPAWN_NONE;
|
||||
}
|
||||
|
||||
static void Task_AnimateUnionRoomPlayers(u8 taskId)
|
||||
{
|
||||
s32 i;
|
||||
for (i = 0; i < MAX_UNION_ROOM_PLAYERS; i++)
|
||||
for (i = 0; i < MAX_UNION_ROOM_LEADERS; i++)
|
||||
AnimateUnionRoomPlayer(i, &sUnionObjWork[i]);
|
||||
}
|
||||
|
||||
@ -386,15 +376,13 @@ static void DestroyTask_AnimateUnionRoomPlayers(void)
|
||||
{
|
||||
u8 taskId = FindTaskIdByFunc(Task_AnimateUnionRoomPlayers);
|
||||
if (taskId < NUM_TASKS)
|
||||
{
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyUnionRoomPlayerObjects(void)
|
||||
{
|
||||
s32 i;
|
||||
for (i = 0; i < MAX_UNION_ROOM_PLAYERS; i++)
|
||||
for (i = 0; i < MAX_UNION_ROOM_LEADERS; i++)
|
||||
{
|
||||
if (!IsUnionRoomPlayerHidden(i))
|
||||
{
|
||||
@ -406,120 +394,119 @@ void DestroyUnionRoomPlayerObjects(void)
|
||||
DestroyTask_AnimateUnionRoomPlayers();
|
||||
}
|
||||
|
||||
void CreateGroupMemberSpritesInvisible(u8 * spriteIds, s32 playerIdx)
|
||||
void CreateUnionRoomPlayerSprites(u8 * spriteIds, s32 leaderId)
|
||||
{
|
||||
s32 direction;
|
||||
|
||||
for (direction = DIR_NONE; direction <= DIR_EAST; direction++)
|
||||
s32 memberId;
|
||||
for (memberId = 0; memberId < MAX_RFU_PLAYERS; memberId++)
|
||||
{
|
||||
s32 id = UR_PLAYER_SPRITE_ID(playerIdx, direction);
|
||||
s32 id = UR_PLAYER_SPRITE_ID(leaderId, memberId);
|
||||
spriteIds[id] = CreateObjectSprite(OBJ_EVENT_GFX_MAN_4,
|
||||
id - UR_SPRITE_START_ID,
|
||||
sUnionRoomPlayerCoords[playerIdx][0] + sFacingDirectionOffsets[direction][0],
|
||||
sUnionRoomPlayerCoords[playerIdx][1] + sFacingDirectionOffsets[direction][1],
|
||||
sUnionRoomPlayerCoords[leaderId][0] + sUnionRoomGroupOffsets[memberId][0],
|
||||
sUnionRoomPlayerCoords[leaderId][1] + sUnionRoomGroupOffsets[memberId][1],
|
||||
3, 1);
|
||||
SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyGroupMemberSprites(u8 * spriteIds)
|
||||
void DestroyUnionRoomPlayerSprites(u8 * spriteIds)
|
||||
{
|
||||
s32 i;
|
||||
for (i = 0; i < UR_PLAYER_SPRITE_ID(MAX_UNION_ROOM_PLAYERS, 0); i++)
|
||||
for (i = 0; i < NUM_UNION_ROOM_SPRITES; i++)
|
||||
DestroySprite(&gSprites[spriteIds[i]]);
|
||||
}
|
||||
|
||||
// Clear the impassable metatiles around the group leaders that get set
|
||||
// to prevent the player from walking through the group member sprites.
|
||||
void SetTilesAroundUnionRoomPlayersPassable(void)
|
||||
{
|
||||
s32 i, direction, x, y;
|
||||
for (i = 0; i < MAX_UNION_ROOM_PLAYERS; i++)
|
||||
s32 i, memberId, x, y;
|
||||
for (i = 0; i < MAX_UNION_ROOM_LEADERS; i++)
|
||||
{
|
||||
for (direction = DIR_NONE; direction <= DIR_EAST; direction++)
|
||||
for (memberId = 0; memberId < MAX_RFU_PLAYERS; memberId++)
|
||||
{
|
||||
GetUnionRoomPlayerFacingCoords(i, direction, &x, &y);
|
||||
GetUnionRoomPlayerCoords(i, memberId, &x, &y);
|
||||
MapGridSetMetatileImpassabilityAt(x, y, FALSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static u8 GetNewFacingDirectionForUnionRoomPlayer(u32 direction, u32 playerIdx, struct GFtgtGname * gname)
|
||||
static u8 GetNewFacingDirectionForUnionRoomPlayer(u32 memberId, u32 leaderId, struct RfuGameData * gameData)
|
||||
{
|
||||
if (direction != DIR_NONE)
|
||||
return sNextFacingDirection[direction];
|
||||
else if (gname->activity == (ACTIVITY_CHAT | IN_UNION_ROOM))
|
||||
if (memberId) // If not leader
|
||||
return sMemberFacingDirections[memberId];
|
||||
else if (gameData->activity == (ACTIVITY_CHAT | IN_UNION_ROOM))
|
||||
return DIR_SOUTH;
|
||||
else
|
||||
return DIR_EAST;
|
||||
}
|
||||
|
||||
static bool32 IsUnionRoomPlayerInvisible(u32 playerIdx, u32 direction)
|
||||
static bool32 IsUnionRoomPlayerInvisible(u32 leaderId, u32 memberId)
|
||||
{
|
||||
return IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(playerIdx, direction) - UR_SPRITE_START_ID);
|
||||
return IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID);
|
||||
}
|
||||
|
||||
static void SpawnGroupMember(u32 playerIdx, u32 direction, u8 graphicsId, struct GFtgtGname * gname)
|
||||
static void SpawnGroupMember(u32 leaderId, u32 memberId, u8 graphicsId, struct RfuGameData * gameData)
|
||||
{
|
||||
s32 x, y;
|
||||
s32 id = UR_PLAYER_SPRITE_ID(playerIdx, direction);
|
||||
if (IsUnionRoomPlayerInvisible(playerIdx, direction) == TRUE)
|
||||
s32 id = UR_PLAYER_SPRITE_ID(leaderId, memberId);
|
||||
if (IsUnionRoomPlayerInvisible(leaderId, memberId) == TRUE)
|
||||
{
|
||||
SetObjectEventSpriteInvisibility(id - UR_SPRITE_START_ID, FALSE);
|
||||
SetObjectEventSpriteAnim(id - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_IN);
|
||||
}
|
||||
SetObjectEventSpriteGraphics(id - UR_SPRITE_START_ID, graphicsId);
|
||||
SetUnionRoomObjectFacingDirection(direction, playerIdx, GetNewFacingDirectionForUnionRoomPlayer(direction, playerIdx, gname));
|
||||
GetUnionRoomPlayerFacingCoords(playerIdx, direction, &x, &y);
|
||||
SetUnionRoomObjectFacingDirection(memberId, leaderId, GetNewFacingDirectionForUnionRoomPlayer(memberId, leaderId, gameData));
|
||||
GetUnionRoomPlayerCoords(leaderId, memberId, &x, &y);
|
||||
MapGridSetMetatileImpassabilityAt(x, y, TRUE);
|
||||
}
|
||||
|
||||
static void DespawnGroupMember(u32 playerIdx, u32 direction)
|
||||
static void DespawnGroupMember(u32 leaderId, u32 memberId)
|
||||
{
|
||||
s32 x, y;
|
||||
SetObjectEventSpriteAnim(UR_PLAYER_SPRITE_ID(playerIdx, direction) - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_OUT);
|
||||
GetUnionRoomPlayerFacingCoords(playerIdx, direction, &x, &y);
|
||||
SetObjectEventSpriteAnim(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, UNION_ROOM_SPAWN_OUT);
|
||||
GetUnionRoomPlayerCoords(leaderId, memberId, &x, &y);
|
||||
MapGridSetMetatileImpassabilityAt(x, y, FALSE);
|
||||
}
|
||||
|
||||
static void AssembleGroup(u32 playerIdx, struct GFtgtGname * gname)
|
||||
static void AssembleGroup(u32 leaderId, struct RfuGameData * gameData)
|
||||
{
|
||||
s16 x, y, x2, y2;
|
||||
s32 i;
|
||||
|
||||
PlayerGetDestCoords(&x, &y);
|
||||
player_get_pos_including_state_based_drift(&x2, &y2);
|
||||
if (IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(playerIdx, 0) - UR_SPRITE_START_ID) == TRUE)
|
||||
if (IsObjectEventSpriteInvisible(UR_PLAYER_SPRITE_ID(leaderId, 0) - UR_SPRITE_START_ID) == TRUE)
|
||||
{
|
||||
if (IsUnionRoomPlayerFacingTileAt(playerIdx, 0, x, y) == TRUE || IsUnionRoomPlayerFacingTileAt(playerIdx, 0, x2, y2) == TRUE)
|
||||
{
|
||||
if (IsUnionRoomPlayerAt(leaderId, 0, x, y) == TRUE || IsUnionRoomPlayerAt(leaderId, 0, x2, y2) == TRUE)
|
||||
return;
|
||||
}
|
||||
SpawnGroupMember(playerIdx, 0, GetUnionRoomPlayerGraphicsId(gname->playerGender, gname->unk_00.playerTrainerId[0]), gname);
|
||||
SpawnGroupMember(leaderId, 0, GetUnionRoomPlayerGraphicsId(gameData->playerGender, gameData->compatibility.playerTrainerId[0]), gameData);
|
||||
}
|
||||
for (i = 1; i < 5; i++)
|
||||
for (i = 1; i < MAX_RFU_PLAYERS; i++)
|
||||
{
|
||||
if (gname->child_sprite_gender[i - 1] == 0)
|
||||
if (gameData->partnerInfo[i - 1] == 0)
|
||||
{
|
||||
DespawnGroupMember(playerIdx, i);
|
||||
DespawnGroupMember(leaderId, i);
|
||||
}
|
||||
else if (IsUnionRoomPlayerFacingTileAt(playerIdx, i, x, y) == FALSE && IsUnionRoomPlayerFacingTileAt(playerIdx, i, x2, y2) == FALSE)
|
||||
else if (IsUnionRoomPlayerAt(leaderId, i, x, y) == FALSE && IsUnionRoomPlayerAt(leaderId, i, x2, y2) == FALSE)
|
||||
{
|
||||
SpawnGroupMember(playerIdx, i, GetUnionRoomPlayerGraphicsId((gname->child_sprite_gender[i - 1] >> 3) & 1, gname->child_sprite_gender[i - 1] & 7), gname);
|
||||
SpawnGroupMember(leaderId, i, GetUnionRoomPlayerGraphicsId((gameData->partnerInfo[i - 1] >> PINFO_GENDER_SHIFT) & 1,
|
||||
gameData->partnerInfo[i - 1] & PINFO_TID_MASK),
|
||||
gameData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SpawnGroupLeaderAndMembers(u32 playerIdx, struct GFtgtGname * gname)
|
||||
static void SpawnGroupLeaderAndMembers(u32 leaderId, struct RfuGameData * gameData)
|
||||
{
|
||||
u32 i;
|
||||
switch (gname->activity)
|
||||
switch (gameData->activity)
|
||||
{
|
||||
case ACTIVITY_NONE | IN_UNION_ROOM:
|
||||
case ACTIVITY_PLYRTALK | IN_UNION_ROOM:
|
||||
SpawnGroupLeader(playerIdx, gname->playerGender, gname->unk_00.playerTrainerId[0]);
|
||||
for (i = 0; i < 5; i++)
|
||||
{
|
||||
DespawnGroupMember(playerIdx, i);
|
||||
}
|
||||
SpawnGroupLeader(leaderId, gameData->playerGender, gameData->compatibility.playerTrainerId[0]);
|
||||
for (i = 0; i < MAX_RFU_PLAYERS; i++)
|
||||
DespawnGroupMember(leaderId, i);
|
||||
break;
|
||||
case ACTIVITY_BATTLE_SINGLE | IN_UNION_ROOM:
|
||||
case ACTIVITY_TRADE | IN_UNION_ROOM:
|
||||
@ -528,37 +515,31 @@ static void SpawnGroupLeaderAndMembers(u32 playerIdx, struct GFtgtGname * gname)
|
||||
case ACTIVITY_ACCEPT | IN_UNION_ROOM:
|
||||
case ACTIVITY_DECLINE | IN_UNION_ROOM:
|
||||
case ACTIVITY_NPCTALK | IN_UNION_ROOM:
|
||||
DespawnGroupLeader(playerIdx);
|
||||
AssembleGroup(playerIdx, gname);
|
||||
DespawnGroupLeader(leaderId);
|
||||
AssembleGroup(leaderId, gameData);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void DespawnGroupLeaderAndMembers(u32 r5, struct GFtgtGname *gname)
|
||||
static void DespawnGroupLeaderAndMembers(u32 leaderId, struct RfuGameData *gameData)
|
||||
{
|
||||
s32 i;
|
||||
DespawnGroupLeader(r5);
|
||||
for (i = 0; i < 5; i++)
|
||||
{
|
||||
DespawnGroupMember(r5, i);
|
||||
}
|
||||
DespawnGroupLeader(leaderId);
|
||||
for (i = 0; i < MAX_RFU_PLAYERS; i++)
|
||||
DespawnGroupMember(leaderId, i);
|
||||
}
|
||||
|
||||
static void UpdateUnionRoomPlayerSprites(struct WirelessLink_URoom *uroom)
|
||||
{
|
||||
s32 i;
|
||||
struct UnkStruct_x20 * r4;
|
||||
struct RfuPlayer * leaders;
|
||||
sUnionObjRefreshTimer = 0;
|
||||
for (i = 0, r4 = uroom->field_0->arr; i < MAX_UNION_ROOM_PLAYERS; i++)
|
||||
for (i = 0, leaders = uroom->playerList->players; i < MAX_UNION_ROOM_LEADERS; i++)
|
||||
{
|
||||
if (r4[i].groupScheduledAnim == UNION_ROOM_SPAWN_IN)
|
||||
{
|
||||
SpawnGroupLeaderAndMembers(i, &r4[i].gname_uname.gname);
|
||||
}
|
||||
else if (r4[i].groupScheduledAnim == UNION_ROOM_SPAWN_OUT)
|
||||
{
|
||||
DespawnGroupLeaderAndMembers(i, &r4[i].gname_uname.gname);
|
||||
}
|
||||
if (leaders[i].groupScheduledAnim == UNION_ROOM_SPAWN_IN)
|
||||
SpawnGroupLeaderAndMembers(i, &leaders[i].rfu.data);
|
||||
else if (leaders[i].groupScheduledAnim == UNION_ROOM_SPAWN_OUT)
|
||||
DespawnGroupLeaderAndMembers(i, &leaders[i].rfu.data);
|
||||
}
|
||||
}
|
||||
|
||||
@ -570,64 +551,56 @@ void ScheduleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom)
|
||||
void HandleUnionRoomPlayerRefresh(struct WirelessLink_URoom *uroom)
|
||||
{
|
||||
if (++sUnionObjRefreshTimer > 300)
|
||||
{
|
||||
UpdateUnionRoomPlayerSprites(uroom);
|
||||
}
|
||||
}
|
||||
|
||||
bool32 TryInteractWithUnionRoomMember(struct UnkStruct_Main0 *main0, s16 *directionPtr, s16 *playerIdxPtr, u8 *spriteIds)
|
||||
bool32 TryInteractWithUnionRoomMember(struct RfuPlayerList *list, s16 *memberIdPtr, s16 *leaderIdPtr, u8 *spriteIds)
|
||||
{
|
||||
s16 x, y;
|
||||
s32 i, direction;
|
||||
struct UnkStruct_x20 * r4;
|
||||
s32 i, memberId;
|
||||
struct RfuPlayer * leaders;
|
||||
if (!IsPlayerStandingStill())
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
|
||||
for (i = 0, r4 = main0->arr; i < MAX_UNION_ROOM_PLAYERS; i++)
|
||||
for (i = 0, leaders = list->players; i < MAX_UNION_ROOM_LEADERS; i++)
|
||||
{
|
||||
for (direction = DIR_NONE; direction <= DIR_EAST; direction++)
|
||||
for (memberId = 0; memberId < MAX_RFU_PLAYERS; memberId++)
|
||||
{
|
||||
s32 id = UR_PLAYER_SPRITE_ID(i, direction);
|
||||
if (x != sUnionRoomPlayerCoords[i][0] + sFacingDirectionOffsets[direction][0] + 7)
|
||||
{
|
||||
s32 id = UR_PLAYER_SPRITE_ID(i, memberId);
|
||||
|
||||
// Is the player in front of a group member position?
|
||||
if (x != sUnionRoomPlayerCoords[i][0] + sUnionRoomGroupOffsets[memberId][0] + 7)
|
||||
continue;
|
||||
}
|
||||
if (y != sUnionRoomPlayerCoords[i][1] + sFacingDirectionOffsets[direction][1] + 7)
|
||||
{
|
||||
if (y != sUnionRoomPlayerCoords[i][1] + sUnionRoomGroupOffsets[memberId][1] + 7)
|
||||
continue;
|
||||
}
|
||||
|
||||
// Has a group member spawned at this position?
|
||||
if (IsObjectEventSpriteInvisible(id - UR_SPRITE_START_ID))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (IsObjectEventSpriteAnimating(id - UR_SPRITE_START_ID))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (r4[i].groupScheduledAnim != UNION_ROOM_SPAWN_IN)
|
||||
{
|
||||
if (leaders[i].groupScheduledAnim != UNION_ROOM_SPAWN_IN)
|
||||
continue;
|
||||
}
|
||||
// Face player
|
||||
SetUnionRoomObjectFacingDirection(direction, i, sOppositeFacingDirection[GetPlayerFacingDirection()]);
|
||||
*directionPtr = direction;
|
||||
*playerIdxPtr = i;
|
||||
|
||||
// Interaction attempt successful, face player
|
||||
SetUnionRoomObjectFacingDirection(memberId, i, sOppositeFacingDirection[GetPlayerFacingDirection()]);
|
||||
*memberIdPtr = memberId;
|
||||
*leaderIdPtr = i;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void SetUnionRoomObjectFacingDirection(s32 currDirection, s32 playerIdx, u8 newDirection)
|
||||
static void SetUnionRoomObjectFacingDirection(s32 memberId, s32 leaderId, u8 newDirection)
|
||||
{
|
||||
TurnObjectEventSprite(5 * playerIdx - UR_SPRITE_START_ID + currDirection, newDirection);
|
||||
TurnObjectEventSprite(MAX_RFU_PLAYERS * leaderId - UR_SPRITE_START_ID + memberId, newDirection);
|
||||
// should be line below, but order is swapped here
|
||||
// TurnObjectEventSprite(UR_PLAYER_SPRITE_ID(playerIdx, currDirection) - UR_SPRITE_START_ID, newDirection);
|
||||
// TurnObjectEventSprite(UR_PLAYER_SPRITE_ID(leaderId, memberId) - UR_SPRITE_START_ID, newDirection);
|
||||
}
|
||||
|
||||
void UpdateUnionRoomMemberFacing(u32 currDirection, u32 playerIdx, struct UnkStruct_Main0 *main0)
|
||||
void UpdateUnionRoomMemberFacing(u32 memberId, u32 leaderId, struct RfuPlayerList *list)
|
||||
{
|
||||
return SetUnionRoomObjectFacingDirection(currDirection, playerIdx, GetNewFacingDirectionForUnionRoomPlayer(currDirection, playerIdx, &main0->arr[playerIdx].gname_uname.gname));
|
||||
return SetUnionRoomObjectFacingDirection(memberId, leaderId, GetNewFacingDirectionForUnionRoomPlayer(memberId, leaderId, &list->players[leaderId].rfu.data));
|
||||
}
|
||||
|
@ -114,8 +114,8 @@ static const u8 sActivityGroupInfo[][3] = {
|
||||
{ACTIVITY_BATTLE_DOUBLE, GROUPTYPE_BATTLE, 2},
|
||||
{ACTIVITY_BATTLE_MULTI, GROUPTYPE_BATTLE, 4},
|
||||
{ACTIVITY_TRADE, GROUPTYPE_TRADE, 2},
|
||||
{ACTIVITY_WONDER_CARD, GROUPTYPE_TOTAL, 2},
|
||||
{ACTIVITY_WONDER_NEWS, GROUPTYPE_TOTAL, 2},
|
||||
{ACTIVITY_WONDER_CARD_DUP, GROUPTYPE_TOTAL, 2},
|
||||
{ACTIVITY_WONDER_NEWS_DUP, GROUPTYPE_TOTAL, 2},
|
||||
{ACTIVITY_POKEMON_JUMP, GROUPTYPE_TOTAL, 0},
|
||||
{ACTIVITY_BERRY_CRUSH, GROUPTYPE_TOTAL, 0},
|
||||
{ACTIVITY_BERRY_PICK, GROUPTYPE_TOTAL, 0},
|
||||
@ -132,8 +132,8 @@ static const u8 sActivityGroupInfo[][3] = {
|
||||
{ACTIVITY_NPCTALK | IN_UNION_ROOM, GROUPTYPE_UNION, 2},
|
||||
{ACTIVITY_ACCEPT | IN_UNION_ROOM, GROUPTYPE_UNION, 1},
|
||||
{ACTIVITY_DECLINE | IN_UNION_ROOM, GROUPTYPE_UNION, 1},
|
||||
{ACTIVITY_WONDER_CARD2, GROUPTYPE_TOTAL, 2},
|
||||
{ACTIVITY_WONDER_NEWS2, GROUPTYPE_TOTAL, 2},
|
||||
{ACTIVITY_WONDER_CARD, GROUPTYPE_TOTAL, 2},
|
||||
{ACTIVITY_WONDER_NEWS, GROUPTYPE_TOTAL, 2},
|
||||
{ACTIVITY_CONTEST_COOL, GROUPTYPE_TOTAL, 0},
|
||||
{ACTIVITY_CONTEST_BEAUTY, GROUPTYPE_TOTAL, 0},
|
||||
{ACTIVITY_CONTEST_CUTE, GROUPTYPE_TOTAL, 0},
|
||||
@ -347,10 +347,10 @@ static void WCSS_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *
|
||||
AddTextPrinterParameterized4(windowId, fontId, x, y, 0, 0, color, -1, str);
|
||||
}
|
||||
|
||||
static u32 CountPlayersInGroupAndGetActivity(struct UnkStruct_x20 * unk20, u32 * groupCounts)
|
||||
static u32 CountPlayersInGroupAndGetActivity(struct RfuPlayer * player, u32 * groupCounts)
|
||||
{
|
||||
int i, j, k;
|
||||
u32 activity = unk20->gname_uname.gname.activity;
|
||||
u32 activity = player->rfu.data.activity;
|
||||
|
||||
#define group_activity(i) (sActivityGroupInfo[(i)][0])
|
||||
#define group_type(i) (sActivityGroupInfo[(i)][1])
|
||||
@ -358,15 +358,13 @@ static u32 CountPlayersInGroupAndGetActivity(struct UnkStruct_x20 * unk20, u32 *
|
||||
|
||||
for (i = 0; i < ARRAY_COUNT(sActivityGroupInfo); i++)
|
||||
{
|
||||
if (activity == group_activity(i) && unk20->groupScheduledAnim == UNION_ROOM_SPAWN_IN)
|
||||
if (activity == group_activity(i) && player->groupScheduledAnim == UNION_ROOM_SPAWN_IN)
|
||||
{
|
||||
if (group_players(i) == 0)
|
||||
{
|
||||
k = 0;
|
||||
for (j = 0; j < RFU_CHILD_MAX; j++)
|
||||
{
|
||||
if (unk20->gname_uname.gname.child_sprite_gender[j] != 0) k++;
|
||||
}
|
||||
if (player->rfu.data.partnerInfo[j] != 0) k++;
|
||||
k++;
|
||||
groupCounts[group_type(i)] += k;
|
||||
}
|
||||
@ -398,12 +396,12 @@ static bool32 UpdateCommunicationCounts(u32 * groupCounts, u32 * prevGroupCounts
|
||||
{
|
||||
bool32 activitiesChanged = FALSE;
|
||||
u32 groupCountBuffer[NUM_GROUPTYPES] = {0, 0, 0, 0};
|
||||
struct UnkStruct_x20 ** data = (void *)gTasks[taskId].data;
|
||||
struct RfuPlayer ** players = (void *)gTasks[taskId].data;
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < NUM_TASK_DATA; i++)
|
||||
{
|
||||
u32 activity = CountPlayersInGroupAndGetActivity(&(*data)[i], groupCountBuffer);
|
||||
u32 activity = CountPlayersInGroupAndGetActivity(&(*players)[i], groupCountBuffer);
|
||||
if (activity != activities[i])
|
||||
{
|
||||
activities[i] = activity;
|
||||
|
Loading…
Reference in New Issue
Block a user