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Merge remote-tracking branch 'RHH/battle_engine' into RHH_masterMerge
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commit
e1c15a9cf6
@ -180,6 +180,7 @@
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#define B_SPORT_TURNS GEN_7 // In Gen6+, Water/Mud Sport last 5 turns, even if the user switches out.
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#define B_MEGA_EVO_TURN_ORDER GEN_7 // In Gen7, a Pokémon's Speed after Mega Evolution is used to determine turn order, not its Speed before.
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#define B_RECALC_TURN_AFTER_ACTIONS GEN_8 // In Gen8, switching/using a move affects the current turn's order of actions.
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#define B_FAINT_SWITCH_IN GEN_7 // In Gen4+, sending out a new Pokémon after the previous one fainted happens at the end of the turn. Before, it would happen after each action.
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// Move data settings
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#define B_UPDATED_MOVE_DATA GEN_8 // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc.
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@ -3291,7 +3291,7 @@ bool8 HandleFaintedMonActions(void)
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gBattleStruct->faintedActionsState = 3;
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else
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gBattleStruct->faintedActionsState = 1;
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#if B_FAINT_SWITCH_IN >= GEN_4
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// Don't switch mons until all pokemon performed their actions or the battle's over.
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if (gBattleOutcome == 0
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&& !NoAliveMonsForEitherParty()
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@ -3300,8 +3300,10 @@ bool8 HandleFaintedMonActions(void)
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gAbsentBattlerFlags |= gBitTable[gBattlerFainted];
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return FALSE;
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}
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#endif
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break;
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case 3:
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#if B_FAINT_SWITCH_IN >= GEN_4
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// Don't switch mons until all pokemon performed their actions or the battle's over.
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if (gBattleOutcome == 0
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&& !NoAliveMonsForEitherParty()
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@ -3309,6 +3311,7 @@ bool8 HandleFaintedMonActions(void)
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{
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return FALSE;
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}
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#endif
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gBattleStruct->faintedActionsBattlerId = 0;
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gBattleStruct->faintedActionsState++;
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// fall through
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