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101
test/item_effect_cure_status.c
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101
test/item_effect_cure_status.c
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Paralyze Heal heals a Pokemon from being paralyzed")
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{
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GIVEN {
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ASSUME(gItems[ITEM_PARALYZE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PARALYSIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_PARALYZE_HEAL, partyIndex: 0); }
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} SCENE {
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MESSAGE("Paralyze Heal cured Wobbuffet's status!");
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}
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}
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SINGLE_BATTLE_TEST("Antidote heals a Pokemon from being poisoned")
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{
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GIVEN {
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ASSUME(gItems[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_PSN_ANY); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); }
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} SCENE {
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MESSAGE("Antidote cured Wobbuffet's status!");
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}
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}
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SINGLE_BATTLE_TEST("Awakening heals a Pokemon from being asleep")
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{
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GIVEN {
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ASSUME(gItems[ITEM_AWAKENING].battleUsage == EFFECT_ITEM_CURE_STATUS);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_AWAKENING, partyIndex: 0); }
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} SCENE {
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MESSAGE("Awakening cured Wobbuffet's status!");
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}
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}
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SINGLE_BATTLE_TEST("Burn Heal heals a Pokemon from being burned")
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{
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GIVEN {
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ASSUME(gItems[ITEM_BURN_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_BURN); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_BURN_HEAL, partyIndex: 0); }
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} SCENE {
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MESSAGE("Burn Heal cured Wobbuffet's status!");
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}
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}
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SINGLE_BATTLE_TEST("Ice Heal heals a Pokemon from being paralyzed")
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{
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GIVEN {
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ASSUME(gItems[ITEM_ICE_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
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PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FREEZE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_ICE_HEAL, partyIndex: 0); }
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} SCENE {
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MESSAGE("Ice Heal cured Wobbuffet's status!");
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}
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}
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SINGLE_BATTLE_TEST("Full Heal heals a Pokemon from any primary status")
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{
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u16 status;
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PARAMETRIZE{ status = STATUS1_BURN; }
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PARAMETRIZE{ status = STATUS1_FREEZE; }
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PARAMETRIZE{ status = STATUS1_PARALYSIS; }
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PARAMETRIZE{ status = STATUS1_POISON; }
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PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
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PARAMETRIZE{ status = STATUS1_SLEEP; }
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GIVEN {
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ASSUME(gItems[ITEM_FULL_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
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PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { USE_ITEM(player, ITEM_FULL_HEAL, partyIndex: 0); }
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} SCENE {
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MESSAGE("Full Heal cured Wobbuffet's status!");
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}
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}
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SINGLE_BATTLE_TEST("Full Heal heals a Pokemon from being confused")
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{
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GIVEN {
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ASSUME(gItems[ITEM_FULL_HEAL].battleUsage == EFFECT_ITEM_CURE_STATUS);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GENGAR);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CONFUSE_RAY); }
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TURN { USE_ITEM(player, ITEM_FULL_HEAL, partyIndex: 0); }
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} SCENE {
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MESSAGE("Full Heal cured Wobbuffet's status!");
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}
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}
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