mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Merge branch 'master' into learn
This commit is contained in:
commit
e230afd543
2199
asm/dark.s
2199
asm/dark.s
File diff suppressed because it is too large
Load Diff
2172
asm/psychic.s
2172
asm/psychic.s
File diff suppressed because it is too large
Load Diff
@ -58,7 +58,7 @@ void DestroyAnimSprite(struct Sprite *sprite);
|
||||
void DestroyAnimVisualTask(u8 taskId);
|
||||
void DestroyAnimSoundTask(u8 taskId);
|
||||
bool8 IsBattlerSpriteVisible(u8 battlerId);
|
||||
void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
|
||||
void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
|
||||
bool8 IsContest(void);
|
||||
s8 BattleAnimAdjustPanning(s8 pan);
|
||||
s8 BattleAnimAdjustPanning2(s8 pan);
|
||||
@ -78,8 +78,8 @@ void sub_80A6450(struct Sprite *sprite);
|
||||
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
|
||||
void DestroySpriteAndMatrix(struct Sprite *sprite);
|
||||
void AnimTranslateLinearSimple(struct Sprite *sprite);
|
||||
void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 a2);
|
||||
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 a2);
|
||||
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
|
||||
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
|
||||
void StartAnimLinearTranslation(struct Sprite *sprite);
|
||||
void InitAnimArcTranslation(struct Sprite *sprite);
|
||||
bool8 AnimTranslateLinear(struct Sprite *sprite);
|
||||
@ -149,6 +149,7 @@ u8 sub_80A8394(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority
|
||||
void sub_80A749C(struct Sprite *sprite);
|
||||
void sub_80A6814(u8 taskId);
|
||||
void sub_80A8610(struct Sprite *sprite);
|
||||
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
|
||||
|
||||
enum
|
||||
{
|
||||
|
@ -4720,6 +4720,10 @@ extern const u32 gBattleAnimBackgroundTilemap_17[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_20[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_21[];
|
||||
|
||||
extern const u32 gUnknown_08C1D0AC[];
|
||||
extern const u32 gUnknown_08C1D1E8[];
|
||||
extern const u32 gUnknown_08C1D210[];
|
||||
|
||||
extern const u32 gUnknown_08C20668[];
|
||||
extern const u32 gUnknown_08C20684[];
|
||||
extern const u32 gBattleStatMask_Gfx[];
|
||||
|
@ -165,12 +165,12 @@ SECTIONS {
|
||||
src/fight.o(.text);
|
||||
src/poison.o(.text);
|
||||
asm/flying.o(.text);
|
||||
asm/psychic.o(.text);
|
||||
src/psychic.o(.text);
|
||||
src/bug.o(.text);
|
||||
src/rock.o(.text);
|
||||
src/ghost.o(.text);
|
||||
src/dragon.o(.text);
|
||||
asm/dark.o(.text);
|
||||
src/dark.o(.text);
|
||||
src/ground.o(.text);
|
||||
src/normal.o(.text);
|
||||
src/battle_anim_utility_funcs.o(.text);
|
||||
|
@ -1870,7 +1870,7 @@ static void ScriptCmd_monbg(void)
|
||||
else
|
||||
toBG_2 = TRUE;
|
||||
|
||||
sub_80A438C(battlerId, toBG_2, FALSE);
|
||||
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
|
||||
taskId = CreateTask(sub_80A40F4, 10);
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gAnimVisualTaskCount++;
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||||
gTasks[taskId].data[t1_MONBG_BATTLER] = battlerId;
|
||||
@ -1889,7 +1889,7 @@ static void ScriptCmd_monbg(void)
|
||||
else
|
||||
toBG_2 = TRUE;
|
||||
|
||||
sub_80A438C(battlerId, toBG_2, FALSE);
|
||||
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
|
||||
taskId = CreateTask(sub_80A40F4, 10);
|
||||
gAnimVisualTaskCount++;
|
||||
gTasks[taskId].data[0] = battlerId;
|
||||
@ -1922,7 +1922,7 @@ bool8 IsBattlerSpriteVisible(u8 battlerId)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_80A438C(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
|
||||
void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
|
||||
{
|
||||
struct UnknownAnimStruct2 unknownStruct;
|
||||
u8 battlerSpriteId;
|
||||
@ -2194,7 +2194,7 @@ static void ScriptCmd_monbg_22(void)
|
||||
else
|
||||
toBG_2 = TRUE;
|
||||
|
||||
sub_80A438C(battlerId, toBG_2, FALSE);
|
||||
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
|
||||
}
|
||||
|
||||
battlerId ^= BIT_FLANK;
|
||||
@ -2206,7 +2206,7 @@ static void ScriptCmd_monbg_22(void)
|
||||
else
|
||||
toBG_2 = TRUE;
|
||||
|
||||
sub_80A438C(battlerId, toBG_2, FALSE);
|
||||
MoveBattlerSpriteToBG(battlerId, toBG_2, FALSE);
|
||||
}
|
||||
|
||||
sBattleAnimScriptPtr++;
|
||||
|
@ -788,7 +788,7 @@ void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
}
|
||||
|
||||
void InitSpritePosToAnimAttacker(struct Sprite *sprite, u8 respectMonPicOffsets)
|
||||
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets)
|
||||
{
|
||||
if (!respectMonPicOffsets)
|
||||
{
|
||||
|
820
src/dark.c
820
src/dark.c
@ -1,11 +1,29 @@
|
||||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "contest.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "graphics.h"
|
||||
#include "palette.h"
|
||||
#include "scanline_effect.h"
|
||||
#include "trig.h"
|
||||
#include "util.h"
|
||||
#include "constants/rgb.h"
|
||||
|
||||
extern void sub_81138D4(struct Sprite *);
|
||||
extern void sub_81139DC(struct Sprite *);
|
||||
extern void sub_8113A90(struct Sprite *);
|
||||
extern void sub_81144BC(struct Sprite *);
|
||||
void sub_81138D4(struct Sprite *);
|
||||
void sub_81139DC(struct Sprite *);
|
||||
void sub_8113A90(struct Sprite *);
|
||||
void sub_81144BC(struct Sprite *);
|
||||
static void sub_811375C(u8);
|
||||
static void sub_811381C(u8);
|
||||
static void sub_8113950(struct Sprite *);
|
||||
static void sub_8113A18(struct Sprite *);
|
||||
static void sub_8113A58(struct Sprite *);
|
||||
static void sub_8113B90(struct Sprite *);
|
||||
static void sub_8113D60(u8);
|
||||
static void sub_81140C8(u8);
|
||||
static void sub_8114244(struct Task *);
|
||||
static void sub_8114374(u8);
|
||||
static void sub_8114748(u8);
|
||||
|
||||
const struct SpriteTemplate gUnknown_08596FC8 =
|
||||
{
|
||||
@ -167,3 +185,797 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_8597138 =
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_81144BC,
|
||||
};
|
||||
|
||||
void sub_81136E8(u8 taskId)
|
||||
{
|
||||
int battler;
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
battler = gBattleAnimAttacker;
|
||||
gTasks[taskId].data[1] = 16;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
||||
if (GetBattlerSpriteBGPriorityRank(battler) == 1)
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
|
||||
else
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
|
||||
|
||||
gTasks[taskId].func = sub_811375C;
|
||||
}
|
||||
|
||||
static void sub_811375C(u8 taskId)
|
||||
{
|
||||
u8 blendA = gTasks[taskId].data[1] >> 8;
|
||||
u8 blendB = gTasks[taskId].data[1];
|
||||
if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
|
||||
{
|
||||
blendA++;
|
||||
blendB--;
|
||||
gTasks[taskId].data[1] = BLDALPHA_BLEND(blendB, blendA);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
|
||||
gTasks[taskId].data[2] = 0;
|
||||
if (blendA == 16)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 1;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].data[2]++;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81137E4(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16);
|
||||
gTasks[taskId].func = sub_811381C;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
|
||||
}
|
||||
|
||||
static void sub_811381C(u8 taskId)
|
||||
{
|
||||
u8 blendA = gTasks[taskId].data[1] >> 8;
|
||||
u8 blendB = gTasks[taskId].data[1];
|
||||
if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
|
||||
{
|
||||
blendA--;
|
||||
blendB++;
|
||||
gTasks[taskId].data[1] = (blendA << 8) | blendB;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
|
||||
gTasks[taskId].data[2] = 0;
|
||||
if (blendA == 0)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].data[2]++;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8113888(u8 taskId)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
|
||||
else
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
|
||||
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_81138D4(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->data[3] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
sprite->data[0] = 0x7E;
|
||||
InitSpriteDataForLinearTranslation(sprite);
|
||||
sprite->data[3] = -sprite->data[1];
|
||||
sprite->data[4] = -sprite->data[2];
|
||||
sprite->data[6] = 0xFFD8;
|
||||
sprite->callback = sub_8113950;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_8113950(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[3] += sprite->data[1];
|
||||
sprite->data[4] += sprite->data[2];
|
||||
sprite->pos2.x = sprite->data[3] >> 8;
|
||||
sprite->pos2.y = sprite->data[4] >> 8;
|
||||
if (sprite->data[7] == 0)
|
||||
{
|
||||
sprite->data[3] += sprite->data[1];
|
||||
sprite->data[4] += sprite->data[2];
|
||||
sprite->pos2.x = sprite->data[3] >> 8;
|
||||
sprite->pos2.y = sprite->data[4] >> 8;
|
||||
sprite->data[0]--;
|
||||
}
|
||||
|
||||
sprite->pos2.y += Sin(sprite->data[5], sprite->data[6]);
|
||||
sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
|
||||
if (sprite->data[5] > 0x7F)
|
||||
{
|
||||
sprite->data[5] = 0;
|
||||
sprite->data[6] += 20;
|
||||
sprite->data[7]++;
|
||||
}
|
||||
|
||||
if (--sprite->data[0] == 0)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void sub_81139DC(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
sprite->data[1] = gBattleAnimArgs[4];
|
||||
sprite->data[2] = gBattleAnimArgs[5];
|
||||
sprite->callback = sub_8113A18;
|
||||
}
|
||||
|
||||
static void sub_8113A18(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[4] += sprite->data[0];
|
||||
sprite->data[5] += sprite->data[1];
|
||||
sprite->pos2.x = sprite->data[4] >> 8;
|
||||
sprite->pos2.y = sprite->data[5] >> 8;
|
||||
if (++sprite->data[3] == sprite->data[2])
|
||||
sprite->callback = sub_8113A58;
|
||||
}
|
||||
|
||||
static void sub_8113A58(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[4] -= sprite->data[0];
|
||||
sprite->data[5] -= sprite->data[1];
|
||||
sprite->pos2.x = sprite->data[4] >> 8;
|
||||
sprite->pos2.y = sprite->data[5] >> 8;
|
||||
if (--sprite->data[3] == 0)
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
|
||||
void sub_8113A90(struct Sprite *sprite)
|
||||
{
|
||||
u8 battler;
|
||||
s8 xOffset;
|
||||
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
battler = gBattleAnimAttacker;
|
||||
else
|
||||
battler = gBattleAnimTarget;
|
||||
|
||||
xOffset = 20;
|
||||
sprite->oam.tileNum += 4;
|
||||
|
||||
switch (gBattleAnimArgs[1])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos1.x = sub_80A861C(battler, 5) - 8;
|
||||
sprite->pos1.y = sub_80A861C(battler, 2) + 8;
|
||||
break;
|
||||
case 1:
|
||||
sprite->pos1.x = sub_80A861C(battler, 5) - 14;
|
||||
sprite->pos1.y = sub_80A861C(battler, 2) + 16;
|
||||
break;
|
||||
case 2:
|
||||
sprite->pos1.x = sub_80A861C(battler, 4) + 8;
|
||||
sprite->pos1.y = sub_80A861C(battler, 2) + 8;
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
xOffset = -20;
|
||||
break;
|
||||
case 3:
|
||||
sprite->pos1.x = sub_80A861C(battler, 4) + 14;
|
||||
sprite->pos1.y = sub_80A861C(battler, 2) + 16;
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
xOffset = -20;
|
||||
break;
|
||||
}
|
||||
|
||||
sprite->data[0] = 32;
|
||||
sprite->data[2] = sprite->pos1.x + xOffset;
|
||||
sprite->data[4] = sprite->pos1.y + 12;
|
||||
sprite->data[5] = -12;
|
||||
|
||||
InitAnimArcTranslation(sprite);
|
||||
sprite->callback = sub_8113B90;
|
||||
}
|
||||
|
||||
static void sub_8113B90(struct Sprite *sprite)
|
||||
{
|
||||
if (TranslateAnimArc(sprite))
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
|
||||
void sub_8113BAC(u8 taskId)
|
||||
{
|
||||
struct ScanlineEffectParams scanlineParams;
|
||||
struct UnknownAnimStruct2 unknownStruct;
|
||||
u16 i;
|
||||
u8 pos;
|
||||
int var0;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31;
|
||||
task->data[6] = sub_80A861C(gBattleAnimAttacker, 2) - 7;
|
||||
task->data[5] = task->data[7];
|
||||
task->data[4] = task->data[6];
|
||||
task->data[13] = (task->data[7] - task->data[6]) << 8;
|
||||
|
||||
pos = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
||||
task->data[14] = pos - 32;
|
||||
task->data[15] = pos + 32;
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
task->data[8] = -12;
|
||||
else
|
||||
task->data[8] = -64;
|
||||
|
||||
task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
|
||||
if (task->data[3] == 1)
|
||||
{
|
||||
sub_80A6B30(&unknownStruct);
|
||||
task->data[10] = gBattle_BG1_Y;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
|
||||
FillPalette(0, unknownStruct.unk8 << 4, 32);
|
||||
scanlineParams.dmaDest = ®_BG1VOFS;
|
||||
var0 = WINOUT_WIN01_BG1;
|
||||
if (!IsContest())
|
||||
gBattle_BG2_X += 240;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[10] = gBattle_BG2_Y;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
|
||||
FillPalette(0, 144, 32);
|
||||
scanlineParams.dmaDest = ®_BG2VOFS;
|
||||
var0 = WINOUT_WIN01_BG2;
|
||||
if (!IsContest())
|
||||
gBattle_BG1_X += 240;
|
||||
}
|
||||
|
||||
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
||||
scanlineParams.initState = 1;
|
||||
scanlineParams.unused9 = 0;
|
||||
task->data[11] = 0;
|
||||
task->data[12] = 16;
|
||||
task->data[0] = 0;
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
sub_8114374(3);
|
||||
for (i = 0; i < 112; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[0][i] = task->data[10];
|
||||
gScanlineEffectRegBuffers[1][i] = task->data[10];
|
||||
}
|
||||
|
||||
ScanlineEffect_SetParams(scanlineParams);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR)));
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
|
||||
gBattle_WIN0V = 160;
|
||||
|
||||
task->func = sub_8113D60;
|
||||
}
|
||||
|
||||
static void sub_8113D60(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (++task->data[1] > 1)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
if (++task->data[2] & 1)
|
||||
{
|
||||
if (task->data[11] != 12)
|
||||
task->data[11]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (task->data[12] != 8)
|
||||
task->data[12]--;
|
||||
}
|
||||
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
|
||||
|
||||
if (task->data[11] == 12 && task->data[12] == 8)
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
task->data[4] -= 8;
|
||||
sub_8114244(task);
|
||||
|
||||
if (task->data[4] < task->data[8])
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 2:
|
||||
task->data[4] -= 8;
|
||||
sub_8114244(task);
|
||||
task->data[14] += 4;
|
||||
task->data[15] -= 4;
|
||||
|
||||
if (task->data[14] >= task->data[15])
|
||||
task->data[14] = task->data[15];
|
||||
|
||||
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
|
||||
|
||||
if (task->data[14] == task->data[15])
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 3:
|
||||
gScanlineEffect.state = 3;
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 4:
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8113E78(u8 taskId)
|
||||
{
|
||||
struct UnknownAnimStruct2 unknownStruct;
|
||||
struct ScanlineEffectParams scanlineParams;
|
||||
u8 x;
|
||||
u16 i;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (IsContest() == TRUE)
|
||||
{
|
||||
gBattle_WIN0H = 0;
|
||||
gBattle_WIN0V = 0;
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
|
||||
if (task->data[3] == 1)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
|
||||
gBattle_BG2_X += 240;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
|
||||
gBattle_BG1_X += 240;
|
||||
}
|
||||
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (task->data[3] == 1)
|
||||
{
|
||||
sub_80A6B30(&unknownStruct);
|
||||
task->data[10] = gBattle_BG1_Y;
|
||||
FillPalette(0, unknownStruct.unk8 << 4, 32);
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[10] = gBattle_BG2_Y;
|
||||
FillPalette(0, 144, 32);
|
||||
}
|
||||
|
||||
sub_8114374(3);
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 2:
|
||||
task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31;
|
||||
task->data[6] = sub_80A861C(gBattleAnimTarget, 2) - 7;
|
||||
task->data[13] = (task->data[7] - task->data[6]) << 8;
|
||||
x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
||||
task->data[14] = x - 4;
|
||||
task->data[15] = x + 4;
|
||||
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
task->data[8] = -12;
|
||||
else
|
||||
task->data[8] = -64;
|
||||
|
||||
task->data[4] = task->data[8];
|
||||
task->data[5] = task->data[8];
|
||||
task->data[11] = 12;
|
||||
task->data[12] = 8;
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 3:
|
||||
if (task->data[3] == 1)
|
||||
scanlineParams.dmaDest = ®_BG1VOFS;
|
||||
else
|
||||
scanlineParams.dmaDest = ®_BG2VOFS;
|
||||
|
||||
for (i = 0; i < 112; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i);
|
||||
gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i);
|
||||
}
|
||||
|
||||
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
||||
scanlineParams.initState = 1;
|
||||
scanlineParams.unused9 = 0;
|
||||
ScanlineEffect_SetParams(scanlineParams);
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 4:
|
||||
if (task->data[3] == 1)
|
||||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
||||
else
|
||||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
||||
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
|
||||
gBattle_WIN0V = 160;
|
||||
|
||||
task->data[0] = 0;
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8));
|
||||
task->func = sub_81140C8;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_81140C8(u8 taskId)
|
||||
{
|
||||
u8 pos;
|
||||
u16 i;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[5] += 8;
|
||||
if (task->data[5] >= task->data[7])
|
||||
task->data[5] = task->data[7];
|
||||
|
||||
sub_8114244(task);
|
||||
if (task->data[5] == task->data[7])
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
if (task->data[15] - task->data[14] < 0x40)
|
||||
{
|
||||
task->data[14] -= 4;
|
||||
task->data[15] += 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[1] = 1;
|
||||
}
|
||||
|
||||
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
|
||||
task->data[4] += 8;
|
||||
if (task->data[4] >= task->data[6])
|
||||
task->data[4] = task->data[6];
|
||||
|
||||
sub_8114244(task);
|
||||
if (task->data[4] == task->data[6] && task->data[1])
|
||||
{
|
||||
task->data[1] = 0;
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (++task->data[1] > 1)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
task->data[2]++;
|
||||
if (task->data[2] & 1)
|
||||
{
|
||||
if (task->data[11])
|
||||
task->data[11]--;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (task->data[12] < 16)
|
||||
task->data[12]++;
|
||||
}
|
||||
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
|
||||
if (task->data[11] == 0 && task->data[12] == 16)
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
gScanlineEffect.state = 3;
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 4:
|
||||
gBattle_WIN0H = 0;
|
||||
gBattle_WIN0V = 0;
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8114244(struct Task *task)
|
||||
{
|
||||
int var0, var1;
|
||||
s16 var2;
|
||||
s16 i;
|
||||
int var4;
|
||||
|
||||
var2 = task->data[5] - task->data[4];
|
||||
if (var2 != 0)
|
||||
{
|
||||
var0 = task->data[13] / var2;
|
||||
var1 = task->data[6] << 8;
|
||||
|
||||
for (i = 0; i < task->data[4]; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159);
|
||||
}
|
||||
|
||||
for (i = task->data[4]; i <= task->data[5]; i++)
|
||||
{
|
||||
if (i >= 0)
|
||||
{
|
||||
s16 var3 = (var1 >> 8) - i;
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var3 + task->data[10];
|
||||
}
|
||||
|
||||
var1 += var0;
|
||||
}
|
||||
|
||||
var4 = task->data[10] - (i - 159);
|
||||
for (i = i; i < task->data[7]; i++)
|
||||
{
|
||||
if (i >= 0)
|
||||
{
|
||||
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4;
|
||||
var4--;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var4 = task->data[10] + 159;
|
||||
for (i = 0; i < 112; i++)
|
||||
{
|
||||
gScanlineEffectRegBuffers[0][i] = var4;
|
||||
gScanlineEffectRegBuffers[1][i] = var4;
|
||||
var4--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8114374(u8 priority)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
u8 spriteId = GetAnimBattlerSpriteId(i);
|
||||
if (spriteId != 0xFF)
|
||||
gSprites[spriteId].oam.priority = priority;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81143C0(u8 taskId)
|
||||
{
|
||||
u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
|
||||
MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2, TRUE);
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = 0;
|
||||
|
||||
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||||
{
|
||||
MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1, TRUE);
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = 0;
|
||||
}
|
||||
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8114470(u8 taskId)
|
||||
{
|
||||
u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
|
||||
sub_80A477C(toBG2);
|
||||
|
||||
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
||||
sub_80A477C(toBG2 ^ 1);
|
||||
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_81144BC(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
void sub_81144F8(u8 taskId)
|
||||
{
|
||||
u16 species;
|
||||
u8 spriteId;
|
||||
u8 newSpriteId;
|
||||
u16 paletteNum;
|
||||
struct UnknownAnimStruct2 unknownStruct;
|
||||
int var0 = 0;
|
||||
|
||||
gBattle_WIN0H = var0;
|
||||
gBattle_WIN0V = var0;
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
||||
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12));
|
||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
|
||||
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||
|
||||
if (IsDoubleBattle() && !IsContest())
|
||||
{
|
||||
if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
|
||||
{
|
||||
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority--;
|
||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||||
var0 = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
species = gContestResources->field_18->species;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
|
||||
else
|
||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
|
||||
}
|
||||
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
|
||||
|
||||
sub_80A6B30(&unknownStruct);
|
||||
sub_80A6D48(unknownStruct.bgId, gUnknown_08C1D210);
|
||||
sub_80A6CC0(unknownStruct.bgId, gUnknown_08C1D0AC, unknownStruct.tilesOffset);
|
||||
LoadCompressedPalette(gUnknown_08C1D1E8, unknownStruct.unk8 << 4, 32);
|
||||
|
||||
gBattle_BG1_X = -gSprites[spriteId].pos1.x + 96;
|
||||
gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
|
||||
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
|
||||
|
||||
if (gBattleAnimArgs[1] == 0)
|
||||
SetGreyscaleOrOriginalPalette(paletteNum, FALSE);
|
||||
else
|
||||
BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
|
||||
|
||||
gTasks[taskId].data[0] = newSpriteId;
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[6] = var0;
|
||||
gTasks[taskId].func = sub_8114748;
|
||||
}
|
||||
|
||||
static void sub_8114748(u8 taskId)
|
||||
{
|
||||
struct UnknownAnimStruct2 unknownStruct;
|
||||
u16 paletteNum;
|
||||
u8 spriteId;
|
||||
u8 taskIdCopy = taskId;
|
||||
|
||||
gTasks[taskIdCopy].data[10] += 4;
|
||||
gBattle_BG1_X -= 4;
|
||||
if (gTasks[taskIdCopy].data[10] == 128)
|
||||
{
|
||||
gTasks[taskIdCopy].data[10] = 0;
|
||||
gBattle_BG1_X += 128;
|
||||
gTasks[taskIdCopy].data[11]++;
|
||||
if (gTasks[taskIdCopy].data[11] == 2)
|
||||
{
|
||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
|
||||
if (gTasks[taskIdCopy].data[1] == 0)
|
||||
SetGreyscaleOrOriginalPalette(paletteNum, 1);
|
||||
|
||||
DestroySprite(&gSprites[gTasks[taskIdCopy].data[0]]);
|
||||
sub_80A6B30(&unknownStruct);
|
||||
sub_80A6C68(unknownStruct.bgId);
|
||||
if (gTasks[taskIdCopy].data[6] == 1)
|
||||
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
|
||||
}
|
||||
else if (gTasks[taskIdCopy].data[11] == 3)
|
||||
{
|
||||
gBattle_WIN0H = 0;
|
||||
gBattle_WIN0V = 0;
|
||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
||||
if (!IsContest())
|
||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||||
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_811489C(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
u8 battler;
|
||||
bool8 calcSpriteId = FALSE;
|
||||
u8 position = B_POSITION_PLAYER_LEFT;
|
||||
|
||||
switch (gBattleAnimArgs[0])
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
break;
|
||||
case 4:
|
||||
position = B_POSITION_PLAYER_LEFT;
|
||||
calcSpriteId = TRUE;
|
||||
break;
|
||||
case 5:
|
||||
position = B_POSITION_PLAYER_RIGHT;
|
||||
calcSpriteId = TRUE;
|
||||
break;
|
||||
case 6:
|
||||
position = B_POSITION_OPPONENT_LEFT;
|
||||
calcSpriteId = TRUE;
|
||||
break;
|
||||
case 7:
|
||||
position = B_POSITION_OPPONENT_RIGHT;
|
||||
calcSpriteId = TRUE;
|
||||
break;
|
||||
default:
|
||||
spriteId = 0xFF;
|
||||
break;
|
||||
}
|
||||
|
||||
if (calcSpriteId)
|
||||
{
|
||||
battler = GetBattlerAtPosition(position);
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
spriteId = gBattlerSpriteIds[battler];
|
||||
else
|
||||
spriteId = 0xFF;
|
||||
}
|
||||
|
||||
if (spriteId != 0xFF)
|
||||
SetGreyscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
|
||||
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8114960(u8 taskId)
|
||||
{
|
||||
if (gAnimMoveTurn < 2)
|
||||
gBattleAnimArgs[7] = 0;
|
||||
|
||||
if (gAnimMoveTurn == 2)
|
||||
gBattleAnimArgs[7] = 1;
|
||||
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
778
src/psychic.c
778
src/psychic.c
@ -1,18 +1,33 @@
|
||||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "palette.h"
|
||||
#include "sound.h"
|
||||
#include "scanline_effect.h"
|
||||
#include "trig.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/songs.h"
|
||||
|
||||
extern void sub_80A77C8(struct Sprite *);
|
||||
extern void sub_810F1EC(struct Sprite *);
|
||||
extern void sub_810F1EC(struct Sprite *);
|
||||
extern void sub_810F58C(struct Sprite *);
|
||||
extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
|
||||
extern void sub_810F634(struct Sprite *);
|
||||
extern void sub_810F6B0(struct Sprite *);
|
||||
extern void sub_810FBA8(struct Sprite *);
|
||||
extern void sub_810FDF0(struct Sprite *);
|
||||
extern void sub_80A77C8(struct Sprite *);
|
||||
extern void sub_8110240(struct Sprite *);
|
||||
void sub_810F1EC(struct Sprite *);
|
||||
void sub_810F58C(struct Sprite *);
|
||||
void sub_810F634(struct Sprite *);
|
||||
void sub_810F6B0(struct Sprite *);
|
||||
void sub_810FBA8(struct Sprite *);
|
||||
void sub_810FDF0(struct Sprite *);
|
||||
void sub_8110240(struct Sprite *);
|
||||
static void sub_810F340(struct Sprite *);
|
||||
static void sub_810F3C8(struct Sprite *);
|
||||
static void sub_810F400(struct Sprite *);
|
||||
static void sub_810F46C(struct Sprite *);
|
||||
static void sub_810F524(struct Sprite *);
|
||||
static void sub_810F740(struct Sprite *);
|
||||
static void sub_810F774(struct Sprite *);
|
||||
static void sub_810F810(u8);
|
||||
static void sub_810F898(u8);
|
||||
static void sub_810F9D4(u8);
|
||||
static void sub_810FD3C(u8);
|
||||
static void sub_810FF34(u8);
|
||||
static void sub_8110134(u8);
|
||||
|
||||
const union AffineAnimCmd gUnknown_0859652C[] =
|
||||
{
|
||||
@ -403,3 +418,744 @@ const struct SpriteTemplate gUnknown_08596920 =
|
||||
.affineAnims = gUnknown_08596918,
|
||||
.callback = sub_8110240,
|
||||
};
|
||||
|
||||
void sub_810F1EC(struct Sprite *sprite)
|
||||
{
|
||||
u8 isContest = IsContest();
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || isContest)
|
||||
{
|
||||
sprite->oam.priority = 2;
|
||||
sprite->subpriority = 200;
|
||||
}
|
||||
|
||||
if (!isContest)
|
||||
{
|
||||
u8 battlerCopy;
|
||||
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
|
||||
int var0 = 1;
|
||||
u8 toBG_2 = (rank ^ var0) != 0;
|
||||
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
MoveBattlerSpriteToBG(battler, toBG_2, FALSE);
|
||||
|
||||
battler = BATTLE_PARTNER(battlerCopy);
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
MoveBattlerSpriteToBG(battler, toBG_2 ^ var0, FALSE);
|
||||
}
|
||||
|
||||
if (!isContest && IsDoubleBattle())
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->pos1.x = 72;
|
||||
sprite->pos1.y = 80;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = 176;
|
||||
sprite->pos1.y = 40;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
|
||||
}
|
||||
|
||||
sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
|
||||
|
||||
if (isContest)
|
||||
{
|
||||
sprite->pos1.y += 9;
|
||||
sprite->callback = sub_810F3C8;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->callback = sub_810F340;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_810F340(struct Sprite *sprite)
|
||||
{
|
||||
u8 battler = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
if (!sprite->data[7])
|
||||
{
|
||||
sprite->data[7] = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
gSprites[gBattlerSpriteIds[battler]].invisible = 1;
|
||||
|
||||
battler = BATTLE_PARTNER(battler);
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
gSprites[gBattlerSpriteIds[battler]].invisible = 1;
|
||||
|
||||
sprite->callback = sub_810F3C8;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_810F3C8(struct Sprite *sprite)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
|
||||
if (sprite->data[3] == 13)
|
||||
sprite->callback = sub_810F400;
|
||||
else
|
||||
sprite->data[3]++;
|
||||
}
|
||||
|
||||
static void sub_810F400(struct Sprite *sprite)
|
||||
{
|
||||
u16 color;
|
||||
u16 startOffset;
|
||||
int i;
|
||||
|
||||
if (++sprite->data[1] == 2)
|
||||
{
|
||||
sprite->data[1] = 0;
|
||||
startOffset = sprite->data[0];
|
||||
color = gPlttBufferFaded[startOffset + 8];
|
||||
|
||||
for (i = 8; i > 0; i--)
|
||||
gPlttBufferFaded[startOffset + i] = gPlttBufferFaded[startOffset + i - 1];
|
||||
|
||||
gPlttBufferFaded[startOffset + 1] = color;
|
||||
|
||||
if (++sprite->data[2] == 16)
|
||||
sprite->callback = sub_810F46C;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_810F46C(struct Sprite *sprite)
|
||||
{
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[3], 16 - sprite->data[3]));
|
||||
|
||||
if (--sprite->data[3] == -1)
|
||||
{
|
||||
if (!IsContest())
|
||||
{
|
||||
u8 battlerCopy;
|
||||
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
gSprites[gBattlerSpriteIds[battler]].invisible = 0;
|
||||
|
||||
battler = BATTLE_PARTNER(battlerCopy);
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
gSprites[gBattlerSpriteIds[battler]].invisible = 0;
|
||||
}
|
||||
|
||||
sprite->invisible = 1;
|
||||
sprite->callback = sub_810F524;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_810F524(struct Sprite *sprite)
|
||||
{
|
||||
if (!IsContest())
|
||||
{
|
||||
u8 battlerCopy;
|
||||
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
|
||||
int var0 = 1;
|
||||
u8 toBG_2 = (rank ^ var0) != 0;
|
||||
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
sub_80A477C(toBG_2);
|
||||
|
||||
battler = battlerCopy ^ 2;
|
||||
if (IsBattlerSpriteVisible(battler))
|
||||
sub_80A477C(toBG_2 ^ var0);
|
||||
}
|
||||
|
||||
sprite->callback = DestroyAnimSprite;
|
||||
}
|
||||
|
||||
void sub_810F58C(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[0] == 0)
|
||||
{
|
||||
int arg3 = gBattleAnimArgs[3];
|
||||
bool8 respectMonPicOffsets = FALSE;
|
||||
if (arg3 == 0)
|
||||
respectMonPicOffsets = TRUE;
|
||||
|
||||
if (!IsContest() && IsDoubleBattle())
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
||||
{
|
||||
sprite->pos1.x = 72 - gBattleAnimArgs[0];
|
||||
sprite->pos1.y = gBattleAnimArgs[1] + 80;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x = gBattleAnimArgs[0] + 176;
|
||||
sprite->pos1.y = gBattleAnimArgs[1] + 40;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
InitSpritePosToAnimAttacker(sprite, respectMonPicOffsets);
|
||||
else
|
||||
InitSpritePosToAnimTarget(sprite, respectMonPicOffsets);
|
||||
}
|
||||
|
||||
sprite->data[0]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->animEnded || sprite->affineAnimEnded)
|
||||
DestroySpriteAndMatrix(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_810F634(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
StartSpriteAnim(sprite, 1);
|
||||
sprite->pos1.x -= 40;
|
||||
sprite->pos1.y += 10;
|
||||
sprite->data[1] = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x += 40;
|
||||
sprite->pos1.y -= 10;
|
||||
sprite->data[1] = 1;
|
||||
}
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
}
|
||||
|
||||
void sub_810F6B0(struct Sprite *sprite)
|
||||
{
|
||||
s16 x = sub_80A861C(gBattleAnimAttacker, 1) / 2;
|
||||
s16 y = sub_80A861C(gBattleAnimAttacker, 0) / -2;
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
||||
x = -x;
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + x;
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + y;
|
||||
|
||||
if (sprite->pos1.y < 16)
|
||||
sprite->pos1.y = 16;
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, sub_810F740);
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
}
|
||||
|
||||
static void sub_810F740(struct Sprite *sprite)
|
||||
{
|
||||
sprite->oam.affineMode = 1;
|
||||
sprite->affineAnims = gUnknown_08596740;
|
||||
sprite->data[0] = 0;
|
||||
InitSpriteAffineAnim(sprite);
|
||||
sprite->callback = sub_810F774;
|
||||
}
|
||||
|
||||
static void sub_810F774(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (sprite->affineAnimEnded)
|
||||
{
|
||||
FreeOamMatrix(sprite->oam.matrixNum);
|
||||
sprite->oam.affineMode = 0;
|
||||
sprite->data[1] = 18;
|
||||
sprite->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (--sprite->data[1] == -1)
|
||||
DestroyAnimSprite(sprite);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_810F7D4(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
task->data[0] = spriteId;
|
||||
PrepareAffineAnimInTaskData(task, spriteId, gUnknown_0859675C);
|
||||
task->func = sub_810F810;
|
||||
}
|
||||
|
||||
static void sub_810F810(u8 taskId)
|
||||
{
|
||||
if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_810F83C(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||
task->data[0] = spriteId;
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[3] = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 4 : 8;
|
||||
|
||||
PrepareAffineAnimInTaskData(task, task->data[0], gUnknown_0859677C);
|
||||
task->func = sub_810F898;
|
||||
}
|
||||
|
||||
static void sub_810F898(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[1])
|
||||
{
|
||||
case 0:
|
||||
RunAffineAnimFromTaskData(task);
|
||||
if (++task->data[2] > 19)
|
||||
task->data[1]++;
|
||||
break;
|
||||
case 1:
|
||||
if (task->data[3] != 0)
|
||||
{
|
||||
gSprites[task->data[0]].pos2.y -= 8;
|
||||
task->data[3]--;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSprites[task->data[0]].invisible = 1;
|
||||
gSprites[task->data[0]].pos1.x = 272;
|
||||
ResetSpriteRotScale(task->data[0]);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_810F940(u8 taskId)
|
||||
{
|
||||
u16 var0, var1;
|
||||
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[3] = 16;
|
||||
task->data[4] = 0;
|
||||
task->data[13] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
task->data[14] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
|
||||
var0 = sub_80A861C(gBattleAnimAttacker, 1) / 3;
|
||||
var1 = sub_80A861C(gBattleAnimAttacker, 0) / 3;
|
||||
task->data[12] = var0 > var1 ? var0 : var1;
|
||||
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
|
||||
|
||||
task->func = sub_810F9D4;
|
||||
}
|
||||
|
||||
static void sub_810F9D4(u8 taskId)
|
||||
{
|
||||
u16 i;
|
||||
u8 spriteId;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (++task->data[1] > 8)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
spriteId = CreateSprite(&gUnknown_08596794, task->data[13], task->data[14], 0);
|
||||
task->data[task->data[2] + 8] = spriteId;
|
||||
if (spriteId != MAX_SPRITES)
|
||||
{
|
||||
switch (task->data[2])
|
||||
{
|
||||
case 0:
|
||||
gSprites[spriteId].pos2.x = task->data[12];
|
||||
gSprites[spriteId].pos2.y = -task->data[12];
|
||||
break;
|
||||
case 1:
|
||||
gSprites[spriteId].pos2.x = -task->data[12];
|
||||
gSprites[spriteId].pos2.y = task->data[12];
|
||||
break;
|
||||
case 2:
|
||||
gSprites[spriteId].pos2.x = task->data[12];
|
||||
gSprites[spriteId].pos2.y = task->data[12];
|
||||
break;
|
||||
case 3:
|
||||
gSprites[spriteId].pos2.x = -task->data[12];
|
||||
gSprites[spriteId].pos2.y = -task->data[12];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (++task->data[2] == 5)
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (task->data[1] & 1)
|
||||
task->data[3]--;
|
||||
else
|
||||
task->data[4]++;
|
||||
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
|
||||
if (++task->data[1] == 32)
|
||||
{
|
||||
for (i = 8; i < 13; i++)
|
||||
{
|
||||
if (task->data[i] != 64)
|
||||
DestroySprite(&gSprites[task->data[i]]);
|
||||
}
|
||||
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 3:
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_810FB60(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[1] > sprite->data[0] - 10)
|
||||
sprite->invisible = sprite->data[1] & 1;
|
||||
|
||||
if (sprite->data[1] == sprite->data[0])
|
||||
DestroyAnimSprite(sprite);
|
||||
|
||||
sprite->data[1]++;
|
||||
}
|
||||
|
||||
void sub_810FBA8(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
{
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
}
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[1];
|
||||
sprite->callback = sub_810FB60;
|
||||
}
|
||||
|
||||
void sub_810FBF0(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
if (IsContest())
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 1)
|
||||
{
|
||||
task->data[10] = -10;
|
||||
task->data[11] = sub_80A861C(gBattleAnimTarget, 5) - 8;
|
||||
task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8;
|
||||
task->data[13] = sub_80A861C(gBattleAnimAttacker, 5) - 8;
|
||||
task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[10] = 10;
|
||||
task->data[11] = sub_80A861C(gBattleAnimAttacker, 4) + 8;
|
||||
task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8;
|
||||
task->data[13] = sub_80A861C(gBattleAnimTarget, 4) + 8;
|
||||
task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleAnimArgs[0] == 1)
|
||||
{
|
||||
task->data[10] = -10;
|
||||
task->data[11] = sub_80A861C(gBattleAnimTarget, 4) + 8;
|
||||
task->data[12] = sub_80A861C(gBattleAnimTarget, 2) + 8;
|
||||
task->data[13] = sub_80A861C(gBattleAnimAttacker, 4) + 8;
|
||||
task->data[14] = sub_80A861C(gBattleAnimAttacker, 2) + 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[10] = 10;
|
||||
task->data[11] = sub_80A861C(gBattleAnimAttacker, 5) - 8;
|
||||
task->data[12] = sub_80A861C(gBattleAnimAttacker, 3) - 8;
|
||||
task->data[13] = sub_80A861C(gBattleAnimTarget, 5) - 8;
|
||||
task->data[14] = sub_80A861C(gBattleAnimTarget, 3) - 8;
|
||||
}
|
||||
}
|
||||
|
||||
task->data[1] = 6;
|
||||
task->func = sub_810FD3C;
|
||||
}
|
||||
|
||||
static void sub_810FD3C(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (++task->data[1] > 6)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
spriteId = CreateSprite(&gUnknown_08596864, task->data[11], task->data[12], 0);
|
||||
if (spriteId != 64)
|
||||
{
|
||||
gSprites[spriteId].data[0] = 16;
|
||||
gSprites[spriteId].data[2] = task->data[13];
|
||||
gSprites[spriteId].data[4] = task->data[14];
|
||||
gSprites[spriteId].data[5] = task->data[10];
|
||||
|
||||
InitAnimArcTranslation(&gSprites[spriteId]);
|
||||
StartSpriteAffineAnim(&gSprites[spriteId], task->data[2] & 3);
|
||||
}
|
||||
|
||||
if (++task->data[2] == 12)
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (++task->data[1] > 17)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_810FDF0(struct Sprite *sprite)
|
||||
{
|
||||
if (TranslateAnimArc(sprite))
|
||||
{
|
||||
FreeOamMatrix(sprite->oam.matrixNum);
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_810FE14(u8 taskId)
|
||||
{
|
||||
s16 i;
|
||||
u8 yOffset;
|
||||
struct ScanlineEffectParams scanlineParams;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
yOffset = GetBattlerYCoordWithElevation(gBattleAnimTarget);
|
||||
task->data[14] = yOffset - 32;
|
||||
|
||||
switch (gBattleAnimArgs[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[11] = 2;
|
||||
task->data[12] = 5;
|
||||
task->data[13] = 64;
|
||||
task->data[15] = yOffset + 32;
|
||||
break;
|
||||
case 1:
|
||||
task->data[11] = 2;
|
||||
task->data[12] = 5;
|
||||
task->data[13] = 192;
|
||||
task->data[15] = yOffset + 32;
|
||||
break;
|
||||
case 2:
|
||||
task->data[11] = 4;
|
||||
task->data[12] = 4;
|
||||
task->data[13] = 0;
|
||||
task->data[15] = yOffset + 32;
|
||||
break;
|
||||
}
|
||||
|
||||
if (task->data[14] < 0)
|
||||
task->data[14] = 0;
|
||||
|
||||
if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
|
||||
{
|
||||
task->data[10] = gBattle_BG1_X;
|
||||
scanlineParams.dmaDest = ®_BG1HOFS;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[10] = gBattle_BG2_X;
|
||||
scanlineParams.dmaDest = ®_BG2HOFS;
|
||||
}
|
||||
|
||||
i = task->data[14];
|
||||
while (i <= task->data[14] + 64)
|
||||
{
|
||||
gScanlineEffectRegBuffers[0][i] = task->data[10];
|
||||
gScanlineEffectRegBuffers[1][i] = task->data[10];
|
||||
i++;
|
||||
}
|
||||
|
||||
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
||||
scanlineParams.initState = 1;
|
||||
scanlineParams.unused9 = 0;
|
||||
ScanlineEffect_SetParams(scanlineParams);
|
||||
task->func = sub_810FF34;
|
||||
}
|
||||
|
||||
static void sub_810FF34(u8 taskId)
|
||||
{
|
||||
s16 sineIndex, i;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
sineIndex = task->data[13];
|
||||
i = task->data[14];
|
||||
while (i <= task->data[15])
|
||||
{
|
||||
s16 var2 = (gSineTable[sineIndex] >> task->data[12]);
|
||||
if (var2 > 0)
|
||||
var2 += (task->data[1] & 3);
|
||||
else if (var2 < 0)
|
||||
var2 -= (task->data[1] & 3);
|
||||
|
||||
gScanlineEffectRegBuffers[0][i] = task->data[10] + var2;
|
||||
gScanlineEffectRegBuffers[1][i] = task->data[10] + var2;
|
||||
sineIndex += task->data[11];
|
||||
i++;
|
||||
}
|
||||
|
||||
if (++task->data[1] > 23)
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
gScanlineEffect.state = 3;
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 2:
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8110034(u8 taskId)
|
||||
{
|
||||
s16 spriteId;
|
||||
s16 matrixNum;
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
matrixNum = AllocOamMatrix();
|
||||
if (matrixNum == 0xFF)
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
return;
|
||||
}
|
||||
|
||||
spriteId = CloneBattlerSpriteWithBlend(gBattleAnimArgs[0]);
|
||||
if (spriteId < 0)
|
||||
{
|
||||
FreeOamMatrix(matrixNum);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
return;
|
||||
}
|
||||
|
||||
gSprites[spriteId].callback = SpriteCallbackDummy;
|
||||
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
|
||||
gSprites[spriteId].oam.matrixNum = matrixNum;
|
||||
gSprites[spriteId].affineAnimPaused = 1;
|
||||
gSprites[spriteId].subpriority++;
|
||||
SetSpriteRotScale(spriteId, 256, 256, 0);
|
||||
CalcCenterToCornerVec(&gSprites[spriteId], gSprites[spriteId].oam.shape, gSprites[spriteId].oam.size, gSprites[spriteId].oam.affineMode);
|
||||
task->data[13] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
task->data[14] = matrixNum;
|
||||
task->data[15] = spriteId;
|
||||
task->func = sub_8110134;
|
||||
}
|
||||
|
||||
static void sub_8110134(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[1] += 4;
|
||||
task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);
|
||||
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
|
||||
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
|
||||
if (task->data[1] == 48)
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
task->data[1] -= 4;
|
||||
task->data[2] = 256 - (gSineTable[task->data[1]] >> 1);;
|
||||
SetSpriteRotScale(task->data[15], task->data[2], task->data[2], 0);
|
||||
SetBattlerSpriteYOffsetFromOtherYScale(task->data[15], task->data[13]);
|
||||
if (task->data[1] == 0)
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 2:
|
||||
obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
|
||||
task->data[0]++;
|
||||
break;
|
||||
case 3:
|
||||
FreeOamMatrix(task->data[14]);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8110240(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
|
||||
|
||||
if (IsContest())
|
||||
sprite->pos1.y += 12;
|
||||
|
||||
sprite->data[1] = 8;
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
|
||||
sprite->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
if (sprite->affineAnimEnded)
|
||||
{
|
||||
PlaySE12WithPanning(SE_W100, BattleAnimAdjustPanning(-64));
|
||||
ChangeSpriteAffineAnim(sprite, 1);
|
||||
sprite->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (sprite->data[2]++ > 1)
|
||||
{
|
||||
sprite->data[2] = 0;
|
||||
sprite->data[1]--;
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
|
||||
if (sprite->data[1] == 0)
|
||||
{
|
||||
sprite->data[0]++;
|
||||
sprite->invisible = 1;
|
||||
}
|
||||
}
|
||||
|
||||
sprite->data[3] += 0x380;
|
||||
sprite->pos2.y -= sprite->data[3] >> 8;
|
||||
sprite->data[3] &= 0xFF;
|
||||
break;
|
||||
case 3:
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
DestroyAnimSprite(sprite);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -88,20 +88,12 @@ static bool8 CheckFeebas(void)
|
||||
x -= 7;
|
||||
y -= 7;
|
||||
|
||||
#ifdef NONMATCHING
|
||||
if (y >= gRoute119WaterTileData[3 * 0 + 0] && y <= gRoute119WaterTileData[3 * 0 + 1])
|
||||
route119Section = 0;
|
||||
if (y >= gRoute119WaterTileData[3 * 1 + 0] && y <= gRoute119WaterTileData[3 * 1 + 1])
|
||||
route119Section = 1;
|
||||
if (y >= gRoute119WaterTileData[3 * 2 + 0] && y <= gRoute119WaterTileData[3 * 2 + 1])
|
||||
route119Section = 2;
|
||||
#else
|
||||
{
|
||||
register const u16 *arr asm("r0");
|
||||
if (y >= (arr = gRoute119WaterTileData)[3 * 1 + 0] && y <= arr[3 * 1 + 1])
|
||||
route119Section = 1;
|
||||
if (y >= arr[3 * 2 + 0] && y <= arr[3 * 2 + 1])
|
||||
route119Section = 2;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (Random() % 100 > 49) // 50% chance of encountering Feebas
|
||||
return FALSE;
|
||||
|
Loading…
Reference in New Issue
Block a user