Coil and Quiver Dance

This commit is contained in:
DizzyEggg 2018-08-11 12:29:01 +02:00
parent 674d35861c
commit e259000dc3
3 changed files with 78 additions and 10 deletions

View File

@ -292,6 +292,72 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
.4byte BattleScript_EffectTwoTypedMove
.4byte BattleScript_EffectMeFirst
.4byte BattleScript_EffectSpeedUpHit
.4byte BattleScript_EffectQuiverDance
.4byte BattleScript_EffectCoil
BattleScript_EffectCoil:
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_CoilDoMoveAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_CoilDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ACC, 0xC, BattleScript_CantRaiseMultipleStats
BattleScript_CoilDoMoveAnim:
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0x0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CoilTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoilTryDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CoilTryDef:
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CoilTryAcc
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoilTryAcc
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CoilTryAcc:
setstatchanger STAT_ACC, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CoilEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoilEnd
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_CoilEnd:
goto BattleScript_MoveEnd
BattleScript_EffectQuiverDance:
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_QuiverDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, 0xC, BattleScript_QuiverDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 0xC, BattleScript_CantRaiseMultipleStats
BattleScript_QuiverDanceDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0x0
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_QuiverDanceTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_QuiverDanceTrySpDef
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_QuiverDanceTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_QuiverDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_QuiverDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_QuiverDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_QuiverDanceEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_QuiverDanceEnd
printfromtable gStatUpStringIds
waitmessage 0x40
BattleScript_QuiverDanceEnd::
goto BattleScript_MoveEnd
BattleScript_EffectSpeedUpHit:
setmoveeffect MOVE_EFFECT_SPD_PLUS_1 | MOVE_EFFECT_AFFECTS_USER

View File

@ -281,5 +281,7 @@
#define EFFECT_TWO_TYPED_MOVE 275
#define EFFECT_ME_FIRST 276
#define EFFECT_SPEED_UP_HIT 277
#define EFFECT_QUIVER_DANCE 278
#define EFFECT_COIL 279
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

View File

@ -1552,7 +1552,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SWIFT
.effect = EFFECT_ALWAYS_HIT,
.effect = EFFECT_HIT,
.power = 60,
.type = TYPE_NORMAL,
.accuracy = 0,
@ -2224,7 +2224,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS,
},
{ // MOVE_FAINT_ATTACK
.effect = EFFECT_ALWAYS_HIT,
.effect = EFFECT_HIT,
.power = 60,
.type = TYPE_DARK,
.accuracy = 0,
@ -3904,7 +3904,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_SHADOW_PUNCH
.effect = EFFECT_ALWAYS_HIT,
.effect = EFFECT_HIT,
.power = 60,
.type = TYPE_GHOST,
.accuracy = 0,
@ -3988,7 +3988,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_AERIAL_ACE
.effect = EFFECT_ALWAYS_HIT,
.effect = EFFECT_HIT,
.power = 60,
.type = TYPE_FLYING,
.accuracy = 0,
@ -4144,7 +4144,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_MAGICAL_LEAF
.effect = EFFECT_ALWAYS_HIT,
.effect = EFFECT_HIT,
.power = 60,
.type = TYPE_GRASS,
.accuracy = 0,
@ -4216,7 +4216,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_SHOCK_WAVE
.effect = EFFECT_ALWAYS_HIT,
.effect = EFFECT_HIT,
.power = 60,
.type = TYPE_ELECTRIC,
.accuracy = 0,
@ -4756,7 +4756,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_AURA_SPHERE
.effect = EFFECT_ALWAYS_HIT,
.effect = EFFECT_HIT,
.power = 80,
.type = TYPE_FIGHTING,
.accuracy = 0,
@ -5320,7 +5320,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_MAGNET_BOMB
.effect = EFFECT_ALWAYS_HIT,
.effect = EFFECT_HIT,
.power = 60,
.type = TYPE_STEEL,
.accuracy = 0,
@ -5800,7 +5800,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL,
},
{ // MOVE_QUIVER_DANCE
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
.effect = EFFECT_QUIVER_DANCE,
.power = 0,
.type = TYPE_BUG,
.accuracy = 0,
@ -5872,7 +5872,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL,
},
{ // MOVE_COIL
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
.effect = EFFECT_COIL,
.power = 0,
.type = TYPE_POISON,
.accuracy = 0,