Implemented Quark Drive's effect

Also tweaked STRINGID_SUNLIGHTACTIVATEDABILITY and STRINGID_STATWASHEIGHTENED.
This commit is contained in:
LOuroboros 2022-12-04 19:35:51 -03:00
parent a328088122
commit e25f843db3
6 changed files with 34 additions and 3 deletions

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@ -8418,6 +8418,14 @@ BattleScript_ProtosynthesisActivates::
waitmessage B_WAIT_TIME_MED
end3
BattleScript_QuarkDriveActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_ELECTRICTERRAINACTIVATEDABILITY
waitmessage B_WAIT_TIME_MED
printstring STRINGID_STATWASHEIGHTENED
waitmessage B_WAIT_TIME_MED
end3
BattleScript_AttackWeakenedByStrongWinds::
pause B_WAIT_TIME_SHORT
printstring STRINGID_ATTACKWEAKENEDBSTRONGWINDS

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@ -441,6 +441,7 @@ extern const u8 BattleScript_WindRiderActivatesMoveEnd[];
extern const u8 BattleScript_WindPowerActivates[];
extern const u8 BattleScript_WindPowerActivatesEnd2[];
extern const u8 BattleScript_ProtosynthesisActivates[];
extern const u8 BattleScript_QuarkDriveActivates[];
// zmoves
extern const u8 BattleScript_ZMoveActivateDamaging[];

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@ -633,8 +633,9 @@
#define STRINGID_BEINGHITCHARGEDPKMNWITHPOWER 631
#define STRINGID_SUNLIGHTACTIVATEDABILITY 632
#define STRINGID_STATWASHEIGHTENED 633
#define STRINGID_ELECTRICTERRAINACTIVATEDABILITY 634
#define BATTLESTRINGS_COUNT 634
#define BATTLESTRINGS_COUNT 635
// This is the string id that gBattleStringsTable starts with.
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,

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@ -4506,6 +4506,8 @@ u32 GetBattlerTotalSpeedStat(u8 battlerId)
speed /= 2;
else if (ability == ABILITY_PROTOSYNTHESIS && gBattleWeather & B_WEATHER_SUN && highestStat == STAT_SPEED)
speed = (speed * 150) / 100;
else if (ability == ABILITY_QUARK_DRIVE && gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && highestStat == STAT_SPEED)
speed = (speed * 150) / 100;
// stat stages
speed *= gStatStageRatios[gBattleMons[battlerId].statStages[STAT_SPEED]][0];

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@ -760,11 +760,13 @@ static const u8 sText_AttackerHealedItsBurn[] = _("{B_ATK_NAME_WITH_PREFIX} heal
static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melted the ice with\nits fiery determination!");
static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!");
static const u8 sText_BeingHitChargedPkmnWithPower[] = _("Being hit by {B_CURRENT_MOVE}\ncharged {B_ATK_NAME_WITH_PREFIX} with power!");
static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}!");
static const u8 sText_StatWasHeightened[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!");
static const u8 sText_SunlightActivatedAbility[] = _("The harsh sunlight activated\n{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}!");
static const u8 sText_StatWasHeightened[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_BUFF1} was heightened!");
static const u8 sText_ElectricTerrainActivatedAbility[] = _("The Electric Terrain activated\n{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
[STRINGID_ELECTRICTERRAINACTIVATEDABILITY - BATTLESTRINGS_TABLE_START] = sText_ElectricTerrainActivatedAbility,
[STRINGID_STATWASHEIGHTENED - BATTLESTRINGS_TABLE_START] = sText_StatWasHeightened,
[STRINGID_SUNLIGHTACTIVATEDABILITY - BATTLESTRINGS_TABLE_START] = sText_SunlightActivatedAbility,
[STRINGID_BEINGHITCHARGEDPKMNWITHPOWER - BATTLESTRINGS_TABLE_START] = sText_BeingHitChargedPkmnWithPower,

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@ -4892,6 +4892,15 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++;
}
break;
case ABILITY_QUARK_DRIVE:
if (!gSpecialStatuses[battler].switchInAbilityDone && gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
{
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
PREPARE_STAT_BUFFER(gBattleTextBuff1, GetHighestStatId(battler));
BattleScriptPushCursorAndCallback(BattleScript_QuarkDriveActivates);
effect++;
}
break;
#if B_WEATHER_FORMS < GEN_5
default:
if (gBattleMons[battler].species == SPECIES_CHERRIM)
@ -8767,6 +8776,10 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
if (gBattleWeather & B_WEATHER_SUN && WEATHER_HAS_EFFECT && (atkHighestStat == STAT_ATK || atkHighestStat == STAT_SPATK))
MulModifier(&modifier, UQ_4_12(1.3));
break;
case ABILITY_QUARK_DRIVE:
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && (atkHighestStat == STAT_ATK || atkHighestStat == STAT_SPATK))
MulModifier(&modifier, UQ_4_12(1.3));
break;
}
// field abilities
@ -8828,6 +8841,10 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
if (gBattleWeather & B_WEATHER_SUN && WEATHER_HAS_EFFECT && (defHighestStat == STAT_DEF || defHighestStat == STAT_SPDEF))
MulModifier(&modifier, UQ_4_12(0.3));
break;
case ABILITY_QUARK_DRIVE:
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && (defHighestStat == STAT_DEF || defHighestStat == STAT_SPDEF))
MulModifier(&modifier, UQ_4_12(0.3));
break;
}
holdEffectAtk = GetBattlerHoldEffect(battlerAtk, TRUE);