Update move data to GEN9 (with config)

This commit is contained in:
Bassoonian 2022-11-18 12:22:15 +01:00
parent f7d1a12d2d
commit e279185152

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@ -1868,7 +1868,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_RECOVER] =
{
#if B_UPDATED_MOVE_DATA >= GEN_4
#if B_UPDATED_MOVE_DATA >= GEN_9
.pp = 5,
#elif B_UPDATED_MOVE_DATA >= GEN_4
.pp = 10,
#else
.pp = 20,
@ -2401,11 +2403,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_SOFT_BOILED] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.pp = 5,
#else
.pp = 10,
#endif
.effect = EFFECT_SOFTBOILED,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
@ -2798,11 +2804,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_REST] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.pp = 5,
#else
.pp = 10,
#endif
.effect = EFFECT_REST,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
@ -3759,11 +3769,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_MILK_DRINK] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.pp = 5,
#else
.pp = 10,
#endif
.effect = EFFECT_SOFTBOILED,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
@ -5452,11 +5466,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_SLACK_OFF] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.pp = 5,
#else
.pp = 10,
#endif
.effect = EFFECT_RESTORE_HP,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
@ -6403,11 +6421,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_ROOST] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.pp = 5,
#else
.pp = 10,
#endif
.effect = EFFECT_ROOST,
.power = 0,
.type = TYPE_FLYING,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
@ -11013,11 +11035,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_SHORE_UP] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.pp = 5,
#else
.pp = 10,
#endif
.effect = EFFECT_SHORE_UP,
.power = 0,
.type = TYPE_GROUND,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
@ -12853,8 +12879,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_GRASSY_GLIDE] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 60,
#else
.power = 70,
#endif
.effect = EFFECT_GRASSY_GLIDE,
.power = 70,
.type = TYPE_GRASS,
.accuracy = 100,
.pp = 20,
@ -13076,8 +13106,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_WICKED_BLOW] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 75,
#else
.power = 80,
#endif
.effect = EFFECT_ALWAYS_CRIT,
.power = 80,
.type = TYPE_DARK,
.accuracy = 100,
.pp = 5,
@ -13188,8 +13222,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_GLACIAL_LANCE] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 120,
#else
.power = 130,
#endif
.effect = EFFECT_HIT,
.power = 130,
.type = TYPE_ICE,
.accuracy = 100,
.pp = 5,
@ -13236,8 +13274,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_DIRE_CLAW] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 80,
#else
.power = 60,
#endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_DIRE_CLAW,
.power = 60,
.type = TYPE_POISON,
.accuracy = 100,
.pp = 15,
@ -13300,8 +13342,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_SPRINGTIDE_STORM] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 100,
#else
.power = 95,
#endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_SPRINGTIDE_STORM,
.power = 95,
.type = TYPE_FAIRY,
.accuracy = 80,
.pp = 5,
@ -13332,8 +13378,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_RAGING_FURY] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 120,
#else
.power = 90,
#endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_RAGING_FURY,
.power = 90,
.type = TYPE_FIRE,
.accuracy = 85,
.pp = 10,
@ -13348,8 +13398,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_WAVE_CRASH] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 120,
#else
.power = 75,
#endif
.effect = EFFECT_RECOIL_33, // TODO: Legends: Arceus mechanics.
.power = 75,
.type = TYPE_WATER,
.accuracy = 100,
.pp = 10,
@ -13364,8 +13418,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_CHLOROBLAST] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 150,
#else
.power = 120,
#endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_CHLOROBLAST,
.power = 120,
.type = TYPE_GRASS,
.accuracy = 95,
.pp = 5,
@ -13412,8 +13470,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_HEADLONG_RUSH] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 120,
#else
.power = 100,
#endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_HEADLONG_RUSH,
.power = 100,
.type = TYPE_GROUND,
.accuracy = 100,
.pp = 5,
@ -13444,8 +13506,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_ESPER_WING] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 80,
#else
.power = 75,
#endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_ESPER_WING,
.power = 75,
.type = TYPE_PSYCHIC,
.accuracy = 90,
.pp = 10,
@ -13460,8 +13526,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_BITTER_MALICE] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 75,
#else
.power = 60,
#endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_ESPER_WING,
.power = 60,
.type = TYPE_GHOST,
.accuracy = 100,
.pp = 15,
@ -13492,8 +13562,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_TRIPLE_ARROWS] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 90,
#else
.power = 50,
#endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_TRIPLE_ARROWS,
.power = 50,
.type = TYPE_FIGHTING,
.accuracy = 100,
.pp = 15,
@ -13540,11 +13614,16 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_BLEAKWIND_STORM] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 100,
.pp = 10,
#else
.power = 95,
.pp = 5,
#endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_BLEAKWIND_STORM,
.power = 95,
.type = TYPE_FLYING,
.accuracy = 80,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
@ -13556,11 +13635,16 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_WILDBOLT_STORM] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 100,
.pp = 10,
#else
.power = 95,
.pp = 5,
#endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_WILDBOLT_STORM,
.power = 95,
.type = TYPE_ELECTRIC,
.accuracy = 80,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
@ -13572,11 +13656,16 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_SANDSEAR_STORM] =
{
#if B_UPDATED_MOVE_DATA >= GEN_9
.power = 100,
.pp = 10,
#else
.power = 95,
.pp = 5,
#endif
.effect = EFFECT_PLACEHOLDER, // EFFECT_SANDSEAR_STORM,
.power = 95,
.type = TYPE_GROUND,
.accuracy = 80,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,