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Merge pull request #1545 from MissingNoL/PLG
Implemented PLG move effects
This commit is contained in:
commit
e3252a68cd
@ -382,6 +382,157 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectRecoilHP25 @ EFFECT_RECOIL_HP_25
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.4byte BattleScript_EffectRecoilHP25 @ EFFECT_RECOIL_HP_25
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.4byte BattleScript_EffectStuffCheeks @ EFFECT_STUFF_CHEEKS
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.4byte BattleScript_EffectStuffCheeks @ EFFECT_STUFF_CHEEKS
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.4byte BattleScript_EffectDefenseDownHit @ EFFECT_GRAV_APPLE
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.4byte BattleScript_EffectDefenseDownHit @ EFFECT_GRAV_APPLE
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.4byte BattleScript_EffectEvasionUpHit @ EFFECT_EVASION_UP_HIT
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.4byte BattleScript_EffectDoubleIronBash @ EFFECT_DOUBLE_IRON_BASH
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.4byte BattleScript_EffectGlitzyGlow @ EFFECT_GLITZY_GLOW
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.4byte BattleScript_EffectBaddyBad @ EFFECT_BADDY_BAD
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.4byte BattleScript_EffectSappySeed @ EFFECT_SAPPY_SEED
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.4byte BattleScript_EffectFreezyFrost @ EFFECT_FREEZY_FROST
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.4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL
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BattleScript_EffectSparklySwirl:
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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tryfaintmon BS_TARGET, FALSE, NULL
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healpartystatus
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waitstate
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updatestatusicon BS_ATTACKER_WITH_PARTNER
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waitstate
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goto BattleScript_MoveEnd
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BattleScript_EffectFreezyFrost:
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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tryfaintmon BS_TARGET, FALSE, NULL
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normalisebuffs
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printstring STRINGID_STATCHANGESGONE
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectSappySeed:
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jumpifstatus3 BS_TARGET, STATUS3_LEECHSEED, BattleScript_EffectHit
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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tryfaintmon BS_TARGET, FALSE, NULL
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jumpifhasnohp BS_TARGET, BattleScript_MoveEnd
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setseeded
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printfromtable gLeechSeedStringIds
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectBaddyBad:
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jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_REFLECT, BattleScript_EffectHit
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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tryfaintmon BS_TARGET, FALSE, NULL
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setreflect
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printfromtable gReflectLightScreenSafeguardStringIds
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectGlitzyGlow:
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jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_LIGHTSCREEN, BattleScript_EffectHit
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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tryfaintmon BS_TARGET, FALSE, NULL
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setlightscreen
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printfromtable gReflectLightScreenSafeguardStringIds
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waitmessage B_WAIT_TIME_LONG
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goto BattleScript_MoveEnd
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BattleScript_EffectDoubleIronBash:
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attackcanceler
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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setmultihitcounter 2
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initmultihitstring
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sethword sMULTIHIT_EFFECT, MOVE_EFFECT_FLINCH
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goto BattleScript_MultiHitLoop
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BattleScript_EffectEvasionUpHit:
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setmoveeffect MOVE_EFFECT_EVS_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
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goto BattleScript_EffectHit
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BattleScript_EffectStuffCheeks::
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BattleScript_EffectStuffCheeks::
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attackcanceler
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attackcanceler
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@ -366,7 +366,14 @@
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#define EFFECT_RECOIL_HP_25 360
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#define EFFECT_RECOIL_HP_25 360
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#define EFFECT_STUFF_CHEEKS 361
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#define EFFECT_STUFF_CHEEKS 361
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#define EFFECT_GRAV_APPLE 362
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#define EFFECT_GRAV_APPLE 362
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#define EFFECT_EVASION_UP_HIT 363
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#define EFFECT_DOUBLE_IRON_BASH 364
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#define EFFECT_GLITZY_GLOW 365
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#define EFFECT_BADDY_BAD 366
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#define EFFECT_SAPPY_SEED 367
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#define EFFECT_FREEZY_FROST 368
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#define EFFECT_SPARKLY_SWIRL 369
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#define NUM_BATTLE_MOVE_EFFECTS 363
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#define NUM_BATTLE_MOVE_EFFECTS 370
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -10465,7 +10465,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
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{
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#if B_UPDATED_MOVE_DATA >= GEN_8
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#if B_UPDATED_MOVE_DATA >= GEN_8
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.power = 80,
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.power = 80,
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.effect = EFFECT_PLACEHOLDER, // TODO: EFFECT_EVASION_UP_HIT
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.effect = EFFECT_EVASION_UP_HIT,
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.pp = 10,
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.pp = 10,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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#else
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@ -10608,7 +10608,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.accuracy = 100,
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.accuracy = 100,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#endif
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#endif
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.effect = EFFECT_PLACEHOLDER, //TODO (Light Screen + Hit)
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.effect = EFFECT_GLITZY_GLOW,
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.type = TYPE_PSYCHIC,
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.type = TYPE_PSYCHIC,
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.pp = 15,
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.pp = 15,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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@ -10628,7 +10628,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.accuracy = 100,
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.accuracy = 100,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#endif
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#endif
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.effect = EFFECT_PLACEHOLDER, //TODO (Reflect + Hit)
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.effect = EFFECT_BADDY_BAD,
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.type = TYPE_DARK,
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.type = TYPE_DARK,
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.pp = 15,
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.pp = 15,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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@ -10650,7 +10650,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.pp = 15,
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.pp = 15,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#endif
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#endif
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.effect = EFFECT_PLACEHOLDER, //TODO (Leech Seed + Hit)
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.effect = EFFECT_SAPPY_SEED,
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.type = TYPE_GRASS,
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.type = TYPE_GRASS,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -10671,7 +10671,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.pp = 15,
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.pp = 15,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#endif
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#endif
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.effect = EFFECT_PLACEHOLDER, //TODO (Haze + Hit)
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.effect = EFFECT_FREEZY_FROST,
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.type = TYPE_ICE,
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.type = TYPE_ICE,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -10692,7 +10692,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.pp = 15,
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.pp = 15,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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#endif
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#endif
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.effect = EFFECT_PLACEHOLDER, //TODO (Heal Bell + Hit)
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.effect = EFFECT_SPARKLY_SWIRL,
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.type = TYPE_FAIRY,
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.type = TYPE_FAIRY,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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@ -10725,7 +10725,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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#else
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#else
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST,
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#endif
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#endif
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.effect = EFFECT_PLACEHOLDER, //TODO (EFFECT_FLINCH_HIT + EFFECT_DOUBLE_HIT)
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.effect = EFFECT_DOUBLE_IRON_BASH,
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.power = 60,
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.power = 60,
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.type = TYPE_STEEL,
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.type = TYPE_STEEL,
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.accuracy = 100,
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.accuracy = 100,
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