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Megas
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@ -23208,7 +23208,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_SLOW,
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.growthRate = GROWTH_SLOW,
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_PIXILATE, ABILITY_PIXILATE},
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.abilities = {ABILITY_PIXILATE, ABILITY_PIXILATE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_WHITE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23232,7 +23236,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER},
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.abilities = {ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_YELLOW,
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.bodyColor = BODY_COLOR_YELLOW,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23281,7 +23289,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_DRAGON,
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.eggGroup2 = EGG_GROUP_DRAGON,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS},
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.abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLACK,
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.bodyColor = BODY_COLOR_BLACK,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23329,7 +23341,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_SLOW,
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.growthRate = GROWTH_SLOW,
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.eggGroup1 = EGG_GROUP_UNDISCOVERED,
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.eggGroup1 = EGG_GROUP_UNDISCOVERED,
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.eggGroup2 = EGG_GROUP_UNDISCOVERED,
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.eggGroup2 = EGG_GROUP_UNDISCOVERED,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_STEADFAST, ABILITY_STEADFAST},
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.abilities = {ABILITY_STEADFAST, ABILITY_STEADFAST},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23425,7 +23441,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_SLOW,
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.growthRate = GROWTH_SLOW,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_SOLAR_POWER, ABILITY_SOLAR_POWER},
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.abilities = {ABILITY_SOLAR_POWER, ABILITY_SOLAR_POWER},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLACK,
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.bodyColor = BODY_COLOR_BLACK,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23450,7 +23470,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_SLOW,
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.growthRate = GROWTH_SLOW,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_MONSTER,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_FILTER, ABILITY_FILTER},
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.abilities = {ABILITY_FILTER, ABILITY_FILTER},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_GRAY,
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.bodyColor = BODY_COLOR_GRAY,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23475,7 +23499,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_FAST,
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.growthRate = GROWTH_FAST,
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_PRANKSTER, ABILITY_PRANKSTER},
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.abilities = {ABILITY_PRANKSTER, ABILITY_PRANKSTER},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLACK,
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.bodyColor = BODY_COLOR_BLACK,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23523,7 +23551,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_TECHNICIAN, ABILITY_TECHNICIAN},
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.abilities = {ABILITY_TECHNICIAN, ABILITY_TECHNICIAN},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_RED,
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23547,7 +23579,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_SLOW,
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.growthRate = GROWTH_SLOW,
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_AERILATE, ABILITY_AERILATE},
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.abilities = {ABILITY_AERILATE, ABILITY_AERILATE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23571,7 +23607,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_SLOW,
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.growthRate = GROWTH_SLOW,
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.eggGroup1 = EGG_GROUP_FLYING,
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.eggGroup1 = EGG_GROUP_FLYING,
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.eggGroup2 = EGG_GROUP_FLYING,
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.eggGroup2 = EGG_GROUP_FLYING,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS},
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.abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23596,7 +23636,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY},
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.abilities = {ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23622,7 +23666,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_SLOW,
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.growthRate = GROWTH_SLOW,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_GRASS,
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.eggGroup2 = EGG_GROUP_GRASS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_SNOW_WARNING, ABILITY_SNOW_WARNING},
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.abilities = {ABILITY_SNOW_WARNING, ABILITY_SNOW_WARNING},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_WHITE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23646,7 +23694,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_WATER_1,
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.eggGroup2 = EGG_GROUP_WATER_1,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_MEGA_LAUNCHER, ABILITY_MEGA_LAUNCHER},
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.abilities = {ABILITY_MEGA_LAUNCHER, ABILITY_MEGA_LAUNCHER},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23670,7 +23722,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_FAST,
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.growthRate = GROWTH_MEDIUM_FAST,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_MONSTER,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_PARENTAL_BOND, ABILITY_PARENTAL_BOND},
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.abilities = {ABILITY_PARENTAL_BOND, ABILITY_PARENTAL_BOND},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23694,7 +23750,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_SLOW,
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.growthRate = GROWTH_SLOW,
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.eggGroup1 = EGG_GROUP_WATER_2,
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.eggGroup1 = EGG_GROUP_WATER_2,
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.eggGroup2 = EGG_GROUP_DRAGON,
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.eggGroup2 = EGG_GROUP_DRAGON,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER},
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.abilities = {ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23718,7 +23778,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup1 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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.eggGroup2 = EGG_GROUP_FIELD,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE},
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.abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_WHITE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23771,7 +23835,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_SLOW,
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.growthRate = GROWTH_SLOW,
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_SKILL_LINK, ABILITY_SKILL_LINK},
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.abilities = {ABILITY_SKILL_LINK, ABILITY_SKILL_LINK},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23844,7 +23912,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_SLOW,
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.growthRate = GROWTH_SLOW,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup1 = EGG_GROUP_MONSTER,
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.eggGroup2 = EGG_GROUP_DRAGON,
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.eggGroup2 = EGG_GROUP_DRAGON,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_SAND_FORCE, ABILITY_SAND_FORCE},
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.abilities = {ABILITY_SAND_FORCE, ABILITY_SAND_FORCE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23965,7 +24037,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE},
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.abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -23989,7 +24065,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_ERRATIC,
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.growthRate = GROWTH_ERRATIC,
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.eggGroup1 = EGG_GROUP_FLYING,
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.eggGroup1 = EGG_GROUP_FLYING,
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.eggGroup2 = EGG_GROUP_DRAGON,
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.eggGroup2 = EGG_GROUP_DRAGON,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_PIXILATE, ABILITY_PIXILATE},
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.abilities = {ABILITY_PIXILATE, ABILITY_PIXILATE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -24039,7 +24119,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_FAST,
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.growthRate = GROWTH_FAST,
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.eggGroup1 = EGG_GROUP_FAIRY,
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.eggGroup1 = EGG_GROUP_FAIRY,
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.eggGroup2 = EGG_GROUP_FAIRY,
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.eggGroup2 = EGG_GROUP_FAIRY,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_HEALER, ABILITY_HEALER},
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.abilities = {ABILITY_HEALER, ABILITY_HEALER},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.bodyColor = BODY_COLOR_WHITE,
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.noFlip = FALSE,
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.noFlip = FALSE,
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},
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},
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@ -24064,7 +24148,11 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_SLOW,
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.growthRate = GROWTH_SLOW,
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.eggGroup1 = EGG_GROUP_WATER_2,
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.eggGroup1 = EGG_GROUP_WATER_2,
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.eggGroup2 = EGG_GROUP_WATER_2,
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.eggGroup2 = EGG_GROUP_WATER_2,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_STRONG_JAW, ABILITY_STRONG_JAW},
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.abilities = {ABILITY_STRONG_JAW, ABILITY_STRONG_JAW},
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#else
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||||||
|
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||||
|
#endif
|
||||||
.bodyColor = BODY_COLOR_BLUE,
|
.bodyColor = BODY_COLOR_BLUE,
|
||||||
.noFlip = FALSE,
|
.noFlip = FALSE,
|
||||||
},
|
},
|
||||||
@ -24114,7 +24202,11 @@ const struct BaseStats gBaseStats[] =
|
|||||||
.growthRate = GROWTH_MEDIUM_FAST,
|
.growthRate = GROWTH_MEDIUM_FAST,
|
||||||
.eggGroup1 = EGG_GROUP_MINERAL,
|
.eggGroup1 = EGG_GROUP_MINERAL,
|
||||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||||
|
#ifdef BATTLE_ENGINE
|
||||||
.abilities = {ABILITY_SAND_FORCE, ABILITY_SAND_FORCE},
|
.abilities = {ABILITY_SAND_FORCE, ABILITY_SAND_FORCE},
|
||||||
|
#else
|
||||||
|
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||||
|
#endif
|
||||||
.bodyColor = BODY_COLOR_GRAY,
|
.bodyColor = BODY_COLOR_GRAY,
|
||||||
.noFlip = FALSE,
|
.noFlip = FALSE,
|
||||||
},
|
},
|
||||||
@ -24138,7 +24230,11 @@ const struct BaseStats gBaseStats[] =
|
|||||||
.growthRate = GROWTH_MEDIUM_SLOW,
|
.growthRate = GROWTH_MEDIUM_SLOW,
|
||||||
.eggGroup1 = EGG_GROUP_FLYING,
|
.eggGroup1 = EGG_GROUP_FLYING,
|
||||||
.eggGroup2 = EGG_GROUP_FLYING,
|
.eggGroup2 = EGG_GROUP_FLYING,
|
||||||
|
#ifdef BATTLE_ENGINE
|
||||||
.abilities = {ABILITY_NO_GUARD, ABILITY_NO_GUARD},
|
.abilities = {ABILITY_NO_GUARD, ABILITY_NO_GUARD},
|
||||||
|
#else
|
||||||
|
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||||
|
#endif
|
||||||
.bodyColor = BODY_COLOR_BROWN,
|
.bodyColor = BODY_COLOR_BROWN,
|
||||||
.noFlip = FALSE,
|
.noFlip = FALSE,
|
||||||
},
|
},
|
||||||
@ -24162,7 +24258,11 @@ const struct BaseStats gBaseStats[] =
|
|||||||
.growthRate = GROWTH_MEDIUM_FAST,
|
.growthRate = GROWTH_MEDIUM_FAST,
|
||||||
.eggGroup1 = EGG_GROUP_FAIRY,
|
.eggGroup1 = EGG_GROUP_FAIRY,
|
||||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||||
|
#ifdef BATTLE_ENGINE
|
||||||
.abilities = {ABILITY_REFRIGERATE, ABILITY_REFRIGERATE},
|
.abilities = {ABILITY_REFRIGERATE, ABILITY_REFRIGERATE},
|
||||||
|
#else
|
||||||
|
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||||
|
#endif
|
||||||
.bodyColor = BODY_COLOR_GRAY,
|
.bodyColor = BODY_COLOR_GRAY,
|
||||||
.noFlip = FALSE,
|
.noFlip = FALSE,
|
||||||
},
|
},
|
||||||
@ -24187,7 +24287,11 @@ const struct BaseStats gBaseStats[] =
|
|||||||
.growthRate = GROWTH_SLOW,
|
.growthRate = GROWTH_SLOW,
|
||||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||||
|
#ifdef BATTLE_ENGINE
|
||||||
.abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE},
|
.abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE},
|
||||||
|
#else
|
||||||
|
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||||
|
#endif
|
||||||
.bodyColor = BODY_COLOR_PINK,
|
.bodyColor = BODY_COLOR_PINK,
|
||||||
.noFlip = FALSE,
|
.noFlip = FALSE,
|
||||||
},
|
},
|
||||||
@ -24212,7 +24316,11 @@ const struct BaseStats gBaseStats[] =
|
|||||||
.growthRate = GROWTH_SLOW,
|
.growthRate = GROWTH_SLOW,
|
||||||
.eggGroup1 = EGG_GROUP_MINERAL,
|
.eggGroup1 = EGG_GROUP_MINERAL,
|
||||||
.eggGroup2 = EGG_GROUP_MINERAL,
|
.eggGroup2 = EGG_GROUP_MINERAL,
|
||||||
|
#ifdef BATTLE_ENGINE
|
||||||
.abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS},
|
.abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS},
|
||||||
|
#else
|
||||||
|
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||||
|
#endif
|
||||||
.bodyColor = BODY_COLOR_BLUE,
|
.bodyColor = BODY_COLOR_BLUE,
|
||||||
.noFlip = FALSE,
|
.noFlip = FALSE,
|
||||||
},
|
},
|
||||||
@ -24237,7 +24345,11 @@ const struct BaseStats gBaseStats[] =
|
|||||||
.growthRate = GROWTH_SLOW,
|
.growthRate = GROWTH_SLOW,
|
||||||
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
|
||||||
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
|
||||||
|
#ifdef BATTLE_ENGINE
|
||||||
.abilities = {ABILITY_DELTA_STREAM, ABILITY_DELTA_STREAM},
|
.abilities = {ABILITY_DELTA_STREAM, ABILITY_DELTA_STREAM},
|
||||||
|
#else
|
||||||
|
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||||
|
#endif
|
||||||
.bodyColor = BODY_COLOR_GREEN,
|
.bodyColor = BODY_COLOR_GREEN,
|
||||||
.noFlip = FALSE,
|
.noFlip = FALSE,
|
||||||
},
|
},
|
||||||
@ -24262,7 +24374,11 @@ const struct BaseStats gBaseStats[] =
|
|||||||
.growthRate = GROWTH_MEDIUM_FAST,
|
.growthRate = GROWTH_MEDIUM_FAST,
|
||||||
.eggGroup1 = EGG_GROUP_FIELD,
|
.eggGroup1 = EGG_GROUP_FIELD,
|
||||||
.eggGroup2 = EGG_GROUP_FIELD,
|
.eggGroup2 = EGG_GROUP_FIELD,
|
||||||
|
#ifdef BATTLE_ENGINE
|
||||||
.abilities = {ABILITY_SHEER_FORCE, ABILITY_SHEER_FORCE},
|
.abilities = {ABILITY_SHEER_FORCE, ABILITY_SHEER_FORCE},
|
||||||
|
#else
|
||||||
|
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||||
|
#endif
|
||||||
.bodyColor = BODY_COLOR_RED,
|
.bodyColor = BODY_COLOR_RED,
|
||||||
.noFlip = FALSE,
|
.noFlip = FALSE,
|
||||||
},
|
},
|
||||||
@ -24286,7 +24402,11 @@ const struct BaseStats gBaseStats[] =
|
|||||||
.growthRate = GROWTH_MEDIUM_FAST,
|
.growthRate = GROWTH_MEDIUM_FAST,
|
||||||
.eggGroup1 = EGG_GROUP_FIELD,
|
.eggGroup1 = EGG_GROUP_FIELD,
|
||||||
.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
|
.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
|
||||||
|
#ifdef BATTLE_ENGINE
|
||||||
.abilities = {ABILITY_SCRAPPY, ABILITY_SCRAPPY},
|
.abilities = {ABILITY_SCRAPPY, ABILITY_SCRAPPY},
|
||||||
|
#else
|
||||||
|
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||||
|
#endif
|
||||||
.bodyColor = BODY_COLOR_BROWN,
|
.bodyColor = BODY_COLOR_BROWN,
|
||||||
.noFlip = FALSE,
|
.noFlip = FALSE,
|
||||||
},
|
},
|
||||||
@ -24311,7 +24431,11 @@ const struct BaseStats gBaseStats[] =
|
|||||||
.growthRate = GROWTH_SLOW,
|
.growthRate = GROWTH_SLOW,
|
||||||
.eggGroup1 = EGG_GROUP_DRAGON,
|
.eggGroup1 = EGG_GROUP_DRAGON,
|
||||||
.eggGroup2 = EGG_GROUP_DRAGON,
|
.eggGroup2 = EGG_GROUP_DRAGON,
|
||||||
|
#ifdef BATTLE_ENGINE
|
||||||
.abilities = {ABILITY_AERILATE, ABILITY_AERILATE},
|
.abilities = {ABILITY_AERILATE, ABILITY_AERILATE},
|
||||||
|
#else
|
||||||
|
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||||
|
#endif
|
||||||
.bodyColor = BODY_COLOR_BLUE,
|
.bodyColor = BODY_COLOR_BLUE,
|
||||||
.noFlip = FALSE,
|
.noFlip = FALSE,
|
||||||
},
|
},
|
||||||
@ -24337,7 +24461,11 @@ const struct BaseStats gBaseStats[] =
|
|||||||
.growthRate = GROWTH_MEDIUM_FAST,
|
.growthRate = GROWTH_MEDIUM_FAST,
|
||||||
.eggGroup1 = EGG_GROUP_BUG,
|
.eggGroup1 = EGG_GROUP_BUG,
|
||||||
.eggGroup2 = EGG_GROUP_BUG,
|
.eggGroup2 = EGG_GROUP_BUG,
|
||||||
|
#ifdef BATTLE_ENGINE
|
||||||
.abilities = {ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY},
|
.abilities = {ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY},
|
||||||
|
#else
|
||||||
|
.abilities = {ABILITY_NONE, ABILITY_NONE},
|
||||||
|
#endif
|
||||||
.bodyColor = BODY_COLOR_YELLOW,
|
.bodyColor = BODY_COLOR_YELLOW,
|
||||||
.noFlip = FALSE,
|
.noFlip = FALSE,
|
||||||
},
|
},
|
||||||
|
Loading…
x
Reference in New Issue
Block a user