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Merge pull request #2214 from LOuroboros/patch-1
Sync this branch's include/constants/moves.h with the BE's
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@ -784,7 +784,50 @@
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#define MOVES_COUNT_GEN8 755
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#define MOVES_COUNT MOVES_COUNT_GEN8
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#define MOVES_COUNT MOVES_COUNT_GEN8
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// Z Moves
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#define MOVE_BREAKNECK_BLITZ (MOVES_COUNT + 0)
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#define MOVE_ALL_OUT_PUMMELING (MOVES_COUNT + 1)
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#define MOVE_SUPERSONIC_SKYSTRIKE (MOVES_COUNT + 2)
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#define MOVE_ACID_DOWNPOUR (MOVES_COUNT + 3)
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#define MOVE_TECTONIC_RAGE (MOVES_COUNT + 4)
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#define MOVE_CONTINENTAL_CRUSH (MOVES_COUNT + 5)
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#define MOVE_SAVAGE_SPIN_OUT (MOVES_COUNT + 6)
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#define MOVE_NEVER_ENDING_NIGHTMARE (MOVES_COUNT + 7)
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#define MOVE_CORKSCREW_CRASH (MOVES_COUNT + 8)
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#define MOVE_INFERNO_OVERDRIVE (MOVES_COUNT + 9)
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#define MOVE_HYDRO_VORTEX (MOVES_COUNT + 10)
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#define MOVE_BLOOM_DOOM (MOVES_COUNT + 11)
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#define MOVE_GIGAVOLT_HAVOC (MOVES_COUNT + 12)
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#define MOVE_SHATTERED_PSYCHE (MOVES_COUNT + 13)
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#define MOVE_SUBZERO_SLAMMER (MOVES_COUNT + 14)
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#define MOVE_DEVASTATING_DRAKE (MOVES_COUNT + 15)
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#define MOVE_BLACK_HOLE_ECLIPSE (MOVES_COUNT + 16)
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#define MOVE_TWINKLE_TACKLE (MOVES_COUNT + 17)
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// Signature Z Moves
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#define MOVE_CATASTROPIKA (MOVES_COUNT + 18)
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#define MOVE_10000000_VOLT_THUNDERBOLT (MOVES_COUNT + 19)
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#define MOVE_STOKED_SPARKSURFER (MOVES_COUNT + 20)
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#define MOVE_EXTREME_EVOBOOST (MOVES_COUNT + 21)
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#define MOVE_PULVERIZING_PANCAKE (MOVES_COUNT + 22)
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#define MOVE_GENESIS_SUPERNOVA (MOVES_COUNT + 23)
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#define MOVE_SINISTER_ARROW_RAID (MOVES_COUNT + 24)
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#define MOVE_MALICIOUS_MOONSAULT (MOVES_COUNT + 25)
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#define MOVE_OCEANIC_OPERETTA (MOVES_COUNT + 26)
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#define MOVE_SPLINTERED_STORMSHARDS (MOVES_COUNT + 27)
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#define MOVE_LETS_SNUGGLE_FOREVER (MOVES_COUNT + 28)
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#define MOVE_CLANGOROUS_SOULBLAZE (MOVES_COUNT + 29)
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#define MOVE_GUARDIAN_OF_ALOLA (MOVES_COUNT + 30)
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#define MOVE_SEARING_SUNRAZE_SMASH (MOVES_COUNT + 31)
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#define MOVE_MENACING_MOONRAZE_MAELSTROM (MOVES_COUNT + 32)
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#define MOVE_LIGHT_THAT_BURNS_THE_SKY (MOVES_COUNT + 33)
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#define MOVE_SOUL_STEALING_7_STAR_STRIKE (MOVES_COUNT + 34)
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#define FIRST_Z_MOVE MOVE_BREAKNECK_BLITZ
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#define LAST_Z_MOVE MOVE_SOUL_STEALING_7_STAR_STRIKE
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#define MOVES_COUNT_Z (LAST_Z_MOVE + 1)
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// Used for checks for moves affected by Disable, Mimic, etc.
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#define MOVE_UNAVAILABLE 0xFFFF
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