From e411bad2f3287e8615ff4efb6cef228c7b39b7d3 Mon Sep 17 00:00:00 2001 From: Tetrable Date: Fri, 20 Jul 2018 15:39:40 +0100 Subject: [PATCH] added more battle strings --- src/battle_message.c | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/src/battle_message.c b/src/battle_message.c index 574406165..c1dd5bdd4 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -575,19 +575,19 @@ static const u8 sText_ReflectTargetsType[] =_("{B_ATK_NAME_WITH_PREFIX}’s type static const u8 sText_TransferHeldItem[] =_("{B_DEF_NAME_WITH_PREFIX} recieved {B_LAST_ITEM}\nfrom {B_ATK_NAME_WITH_PREFIX}"); // These strings are currently placeholders, to be fixed. -static const u8 sText_EmbargoEnds[] = _(""); -static const u8 sText_MagnetRiseEnds[] = _(""); -static const u8 sText_HealBlockEnds[] = _(""); -static const u8 sText_TelekinesisEnds[] = _(""); -static const u8 sText_TailwindEnds[] = _(""); -static const u8 sText_LuckyChantEnds[] = _(""); -static const u8 sText_TrickRoomEnds[] = _(""); -static const u8 sText_WonderRoomEnds[] = _(""); -static const u8 sText_MagicRoomEnds[] = _(""); -static const u8 sText_MudSportEnds[] = _(""); -static const u8 sText_WaterSportEnds[] = _(""); -static const u8 sText_GravityEnds[] = _(""); -static const u8 sText_AquaRingHeal[] = _(""); +static const u8 sText_EmbargoEnds[] = _("{B_DEF_NAME_WITH_PREFIX}can\nuse items again!"); +static const u8 sText_MagnetRiseEnds[] = _("{B_ATK_NAME_WITH_PREFIX}’s electromagnetism\nwore off!"); +static const u8 sText_HealBlockEnds[] = _("{B_DEF_NAME_WITH_PREFIX}’s Heal Block\nwore off!"); +static const u8 sText_TelekinesisEnds[] = _("{B_DEF_NAME_WITH_PREFIX} was freed\nfrom the telekinesis!"); +static const u8 sText_TailwindEnds[] = _("The tailwind petered out!"); +static const u8 sText_LuckyChantEnds[] = _("Lucky Chant wore off!"); +static const u8 sText_TrickRoomEnds[] = _("The twisted dimensions returned to\nnormal!"); +static const u8 sText_WonderRoomEnds[] = _("Wonder Room wore off, and\nDefense and Sp. Def stats returned to normal!"); +static const u8 sText_MagicRoomEnds[] = _("Magic Room wore off, and\nheld items’ effects returned to normal!"); +static const u8 sText_MudSportEnds[] = _("The effects of Mud Sport have faded."); +static const u8 sText_WaterSportEnds[] = _("The effects of Water Sport have faded."); +static const u8 sText_GravityEnds[] = _("Gravity returned to normal!"); +static const u8 sText_AquaRingHeal[] = _("Aqua Ring restored\n{B_ATK_NAME_WITH_PREFIX}’s HP!"); const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] = {