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https://github.com/Ninjdai1/pokeemerald.git
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Document some not labeled battle things
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12
charmap.txt
12
charmap.txt
@ -360,7 +360,7 @@ B_ATK_NAME_WITH_PREFIX_MON1 = FD 0D
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B_ATK_PARTNER_NAME = FD 0E
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B_ATK_NAME_WITH_PREFIX = FD 0F
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B_DEF_NAME_WITH_PREFIX = FD 10
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B_EFF_NAME_WITH_PREFIX = FD 11 @ EFF = short for gEffectBank
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B_EFF_NAME_WITH_PREFIX = FD 11 @ EFF = short for gEffectBattler
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B_ACTIVE_NAME_WITH_PREFIX = FD 12
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B_SCR_ACTIVE_NAME_WITH_PREFIX = FD 13
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B_CURRENT_MOVE = FD 14
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@ -373,11 +373,11 @@ B_SCR_ACTIVE_ABILITY = FD 1A
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B_EFF_ABILITY = FD 1B
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B_TRAINER1_CLASS = FD 1C
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B_TRAINER1_NAME = FD 1D
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B_1E = FD 1E @ trainer name for a link player
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B_1F = FD 1F @ trainer name for a link player
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B_20 = FD 20 @ trainer name for a link player
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B_21 = FD 21 @ trainer name for a link player
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B_22 = FD 22 @ trainer name for a link player
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B_LINK_PLAYER_NAME = FD 1E
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B_LINK_PARTNER_NAME = FD 1F
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B_LINK_OPPONENT1_NAME = FD 20
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B_LINK_OPPONENT2_NAME = FD 21
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B_LINK_SCR_TRAINER_NAME = FD 22
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B_PLAYER_NAME = FD 23
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B_TRAINER1_LOSE_TEXT = FD 24
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B_TRAINER1_WIN_TEXT = FD 25
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@ -34,11 +34,11 @@
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#define B_TXT_EFF_ABILITY 0x1B
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#define B_TXT_TRAINER1_CLASS 0x1C
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#define B_TXT_TRAINER1_NAME 0x1D
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#define B_TXT_1E 0x1E // trainer name for a link player
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#define B_TXT_1F 0x1F // trainer name for a link player
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#define B_TXT_20 0x20 // trainer name for a link player
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#define B_TXT_21 0x21 // trainer name for a link player
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#define B_TXT_22 0x22 // trainer name for a link player
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#define B_TXT_LINK_PLAYER_NAME 0x1E
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#define B_TXT_LINK_PARTNER_NAME 0x1F
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#define B_TXT_LINK_OPPONENT1_NAME 0x20
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#define B_TXT_LINK_OPPONENT2_NAME 0x21
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#define B_TXT_LINK_SCR_TRAINER_NAME 0x22
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#define B_TXT_PLAYER_NAME 0x23
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#define B_TXT_TRAINER1_LOSE_TEXT 0x24
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#define B_TXT_TRAINER1_WIN_TEXT 0x25
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@ -46,7 +46,7 @@
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// Battle Type Flags
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#define BATTLE_TYPE_DOUBLE 0x0001
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#define BATTLE_TYPE_LINK 0x0002
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#define BATTLE_TYPE_WILD 0x0004
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#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
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#define BATTLE_TYPE_TRAINER 0x0008
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#define BATTLE_TYPE_FIRST_BATTLE 0x0010
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#define BATTLE_TYPE_20 0x0020
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@ -1998,7 +1998,7 @@ static void OpponentHandleResetActionMoveSelection(void)
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static void OpponentHandleCmd55(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
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if (gBattleTypeFlags & BATTLE_TYPE_LINK && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
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{
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gMain.inBattle = 0;
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gMain.callback1 = gPreBattleCallback1;
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@ -687,7 +687,7 @@ static void SafariHandleCmd55(void)
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FadeOutMapMusic(5);
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BeginFastPaletteFade(3);
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SafariBufferExecCompleted();
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if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_WILD))
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if ((gBattleTypeFlags & BATTLE_TYPE_LINK) && !(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
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gBattlerControllerFuncs[gActiveBattler] = sub_81595E4;
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}
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@ -1560,7 +1560,7 @@ static void WallyHandleCmd55(void)
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BeginFastPaletteFade(3);
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WallyBufferExecCompleted();
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if (!(gBattleTypeFlags & BATTLE_TYPE_WILD) && gBattleTypeFlags & BATTLE_TYPE_LINK)
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if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK)
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gBattlerControllerFuncs[gActiveBattler] = sub_80587B0;
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}
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@ -330,7 +330,7 @@ static void InitSinglePlayerBtlControllers(void)
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}
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}
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_WILD)
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else if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
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{
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gBattlerControllerFuncs[0] = SetControllerToRecordedPlayer;
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gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
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@ -391,7 +391,7 @@ static void InitLinkBtlControllers(void)
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
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{
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if (gBattleTypeFlags & BATTLE_TYPE_WILD)
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if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
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{
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gBattleMainFunc = BeginBattleIntro;
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@ -416,7 +416,7 @@ static void InitLinkBtlControllers(void)
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}
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else if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_WILD)
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if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
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{
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gBattleMainFunc = BeginBattleIntro;
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@ -453,7 +453,7 @@ static void InitLinkBtlControllers(void)
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_WILD)
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if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
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{
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gBattleMainFunc = BeginBattleIntro;
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@ -501,7 +501,7 @@ static void InitLinkBtlControllers(void)
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{
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multiplayerId = GetMultiplayerId();
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if (gBattleTypeFlags & BATTLE_TYPE_WILD)
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if (gBattleTypeFlags & BATTLE_TYPE_IS_MASTER)
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gBattleMainFunc = BeginBattleIntro;
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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@ -700,14 +700,14 @@ static void CreateTasksForSendRecvLinkBuffers(void)
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enum
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{
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LINK_BUFF_BUFFER_ID,
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LINK_BUFF_ACTIVE_BANK,
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LINK_BUFF_ACTIVE_BATTLER,
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LINK_BUFF_ATTACKER,
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LINK_BUFF_TARGET,
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LINK_BUFF_SIZE_LO,
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LINK_BUFF_SIZE_HI,
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LINK_BUFF_ABSENT_BANK_FLAGS,
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LINK_BUFF_EFFECT_BANK,
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LINK_BUFF_DATA
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LINK_BUFF_ABSENT_BATTLER_FLAGS,
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LINK_BUFF_EFFECT_BATTLER,
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LINK_BUFF_DATA,
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};
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
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@ -722,13 +722,13 @@ void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data)
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gTasks[gUnknown_02022D08].data[14] = 0;
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}
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_BUFFER_ID] = bufferId;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BANK] = gActiveBattler;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ACTIVE_BATTLER] = gActiveBattler;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ATTACKER] = gBattlerAttacker;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_TARGET] = gBattlerTarget;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_LO] = alignedSize;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_SIZE_HI] = (alignedSize & 0x0000FF00) >> 8;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BANK_FLAGS] = gAbsentBattlerFlags;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BANK] = gEffectBattler;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_ABSENT_BATTLER_FLAGS] = gAbsentBattlerFlags;
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_EFFECT_BATTLER] = gEffectBattler;
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for (i = 0; i < size; i++)
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gLinkBattleSendBuffer[gTasks[gUnknown_02022D08].data[14] + LINK_BUFF_DATA + i] = data[i];
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@ -877,7 +877,7 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
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gTasks[taskId].data[12] = 0;
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gTasks[taskId].data[15] = 0;
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}
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battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BANK];
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battlerId = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ACTIVE_BATTLER];
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blockSize = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_LO] | (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_SIZE_HI] << 8);
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switch (gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 0])
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@ -886,19 +886,19 @@ static void Task_HandleCopyReceivedLinkBuffersData(u8 taskId)
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if (gBattleControllerExecFlags & gBitTable[battlerId])
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return;
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memcpy(gBattleBufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize);
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memcpy(gBattleBufferA[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
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sub_803F850(battlerId);
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if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
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if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
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{
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gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 2];
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gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 3];
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gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 6];
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gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 7];
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gBattlerAttacker = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ATTACKER];
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gBattlerTarget = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_TARGET];
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gAbsentBattlerFlags = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_ABSENT_BATTLER_FLAGS];
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gEffectBattler = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_EFFECT_BATTLER];
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}
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break;
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case 1:
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memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + 8], blockSize);
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memcpy(gBattleBufferB[battlerId], &gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA], blockSize);
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break;
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case 2:
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var = gLinkBattleRecvBuffer[gTasks[taskId].data[15] + LINK_BUFF_DATA];
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@ -877,7 +877,7 @@ static void sub_8036EB8(u8 arg0, u8 arg1)
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if (gBlockRecvBuffer[0][0] == 256)
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{
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if (arg1 == 0)
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gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER;
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gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
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gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
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var++;
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@ -896,7 +896,7 @@ static void sub_8036EB8(u8 arg0, u8 arg1)
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if (i == arg0)
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{
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if (arg1 == 0)
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gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER;
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gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
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gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
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var++;
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@ -916,7 +916,7 @@ static void sub_8036EB8(u8 arg0, u8 arg1)
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}
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if (i == arg0)
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gBattleTypeFlags |= BATTLE_TYPE_WILD | BATTLE_TYPE_TRAINER;
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gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER | BATTLE_TYPE_TRAINER;
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else
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gBattleTypeFlags |= BATTLE_TYPE_TRAINER;
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}
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@ -979,7 +979,7 @@ static void CB2_HandleStartBattle(void)
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else
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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gBattleTypeFlags |= BATTLE_TYPE_WILD;
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gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
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gBattleCommunication[MULTIUSE_STATE] = 15;
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SetAllPlayersBerryData();
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}
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@ -1087,7 +1087,7 @@ static void CB2_HandleStartBattle(void)
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if ((GetBlockReceivedStatus() & 3) == 3)
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{
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ResetBlockReceivedFlags();
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if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
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if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
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memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
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gBattleCommunication[MULTIUSE_STATE]++;
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}
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@ -1181,7 +1181,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
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else
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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gBattleTypeFlags |= BATTLE_TYPE_WILD;
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gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
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gBattleCommunication[MULTIUSE_STATE] = 13;
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SetAllPlayersBerryData();
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}
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@ -1340,7 +1340,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
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if ((GetBlockReceivedStatus() & 3) == 3)
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{
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ResetBlockReceivedFlags();
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if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
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if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
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memcpy(&gRecordedBattleRngSeed, gBlockRecvBuffer[enemyMultiplayerId], sizeof(gRecordedBattleRngSeed));
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gBattleCommunication[MULTIUSE_STATE]++;
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}
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@ -1568,7 +1568,7 @@ static void CB2_HandleStartMultiBattle(void)
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else
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_RECORDED))
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gBattleTypeFlags |= BATTLE_TYPE_WILD;
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gBattleTypeFlags |= BATTLE_TYPE_IS_MASTER;
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gBattleCommunication[MULTIUSE_STATE] = 7;
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SetAllPlayersBerryData();
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}
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@ -3302,7 +3302,7 @@ static void BattleIntroGetMonsData(void)
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{
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case 0:
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gActiveBattler = gBattleCommunication[1];
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BtlController_EmitGetMonData(0, 0, 0);
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BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
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MarkBattlerForControllerExec(gActiveBattler);
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gBattleCommunication[MULTIUSE_STATE]++;
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break;
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@ -4597,7 +4597,7 @@ static void sub_803CDF8(void)
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void SwapTurnOrder(u8 id1, u8 id2)
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{
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u32 temp;
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SWAP(gActionsByTurnOrder[id1], gActionsByTurnOrder[id2], temp);
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SWAP(gBattlerByTurnOrder[id1], gBattlerByTurnOrder[id2], temp);
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}
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@ -334,14 +334,14 @@ static const u8 sText_GotAwaySafely[] = _("{PLAY_SE 0x0011}Got away safely!\p");
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static const u8 sText_PkmnFledUsingIts[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing its {B_LAST_ITEM}!\p");
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static const u8 sText_PkmnFledUsing[] = _("{PLAY_SE 0x0011}{B_ATK_NAME_WITH_PREFIX} fled\nusing {B_ATK_ABILITY}!\p");
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static const u8 sText_WildPkmnFled[] = _("{PLAY_SE 0x0011}Wild {B_BUFF1} fled!");
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static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_20}!");
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static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_20}\nand {B_21}!");
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static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_20}!");
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static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_20}\nand {B_21}!");
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static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_20}!");
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static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_20} and {B_21}!");
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static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_20} fled!");
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static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_20} and\n{B_21} fled!");
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static const u8 sText_PlayerDefeatedLinkTrainer[] = _("Player defeated\n{B_LINK_OPPONENT1_NAME}!");
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static const u8 sText_TwoLinkTrainersDefeated[] = _("Player beat {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!");
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static const u8 sText_PlayerLostAgainstLinkTrainer[] = _("Player lost against\n{B_LINK_OPPONENT1_NAME}!");
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static const u8 sText_PlayerLostToTwo[] = _("Player lost to {B_LINK_OPPONENT1_NAME}\nand {B_LINK_OPPONENT2_NAME}!");
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static const u8 sText_PlayerBattledToDrawLinkTrainer[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME}!");
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static const u8 sText_PlayerBattledToDrawVsTwo[] = _("Player battled to a draw against\n{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}!");
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static const u8 sText_WildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} fled!");
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static const u8 sText_TwoWildFled[] = _("{PLAY_SE 0x0011}{B_LINK_OPPONENT1_NAME} and\n{B_LINK_OPPONENT2_NAME} fled!");
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static const u8 sText_NoRunningFromTrainers[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
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static const u8 sText_CantEscape[] = _("Can’t escape!\p");
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static const u8 sText_DontLeaveBirch[] = _("PROF. BIRCH: Don’t leave me like this!\p");
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@ -398,33 +398,33 @@ static const u8 sText_WildPkmnAppeared2[] = _("Wild {B_OPPONENT_MON1_NAME} appea
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static const u8 sText_WildPkmnAppearedPause[] = _("Wild {B_OPPONENT_MON1_NAME} appeared!{PAUSE 127}");
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static const u8 sText_TwoWildPkmnAppeared[] = _("Wild {B_OPPONENT_MON1_NAME} and\n{B_OPPONENT_MON2_NAME} appeared!\p");
|
||||
static const u8 sText_Trainer1WantsToBattle[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwould like to battle!\p");
|
||||
static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_20}\nwants to battle!");
|
||||
static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_20} and {B_21}\nwant to battle!");
|
||||
static const u8 sText_LinkTrainerWantsToBattle[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!");
|
||||
static const u8 sText_TwoLinkTrainersWantToBattle[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!");
|
||||
static const u8 sText_Trainer1SentOutPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME}!");
|
||||
static const u8 sText_Trainer1SentOutTwoPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
|
||||
static const u8 sText_Trainer1SentOutPkmn2[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME} sent\nout {B_BUFF1}!");
|
||||
static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME}!");
|
||||
static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_20} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
|
||||
static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_20} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_21} sent out {B_LINK_OPPONENT_MON2_NAME}!");
|
||||
static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_20} sent out\n{B_BUFF1}!");
|
||||
static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_22} sent out\n{B_BUFF1}!");
|
||||
static const u8 sText_LinkTrainerSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME}!");
|
||||
static const u8 sText_LinkTrainerSentOutTwoPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_OPPONENT_MON1_NAME} and {B_OPPONENT_MON2_NAME}!");
|
||||
static const u8 sText_TwoLinkTrainersSentOutPkmn[] = _("{B_LINK_OPPONENT1_NAME} sent out {B_LINK_OPPONENT_MON1_NAME}!\n{B_LINK_OPPONENT2_NAME} sent out {B_LINK_OPPONENT_MON2_NAME}!");
|
||||
static const u8 sText_LinkTrainerSentOutPkmn2[] = _("{B_LINK_OPPONENT1_NAME} sent out\n{B_BUFF1}!");
|
||||
static const u8 sText_LinkTrainerMultiSentOutPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} sent out\n{B_BUFF1}!");
|
||||
static const u8 sText_GoPkmn[] = _("Go! {B_PLAYER_MON1_NAME}!");
|
||||
static const u8 sText_GoTwoPkmn[] = _("Go! {B_PLAYER_MON1_NAME} and\n{B_PLAYER_MON2_NAME}!");
|
||||
static const u8 sText_GoPkmn2[] = _("Go! {B_BUFF1}!");
|
||||
static const u8 sText_DoItPkmn[] = _("Do it! {B_BUFF1}!");
|
||||
static const u8 sText_GoForItPkmn[] = _("Go for it, {B_BUFF1}!");
|
||||
static const u8 sText_YourFoesWeakGetEmPkmn[] = _("Your foe’s weak!\nGet ’em, {B_BUFF1}!");
|
||||
static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_1F} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
|
||||
static const u8 sText_LinkPartnerSentOutPkmnGoPkmn[] = _("{B_LINK_PARTNER_NAME} sent out {B_LINK_PLAYER_MON2_NAME}!\nGo! {B_LINK_PLAYER_MON1_NAME}!");
|
||||
static const u8 sText_PkmnThatsEnough[] = _("{B_BUFF1}, that’s enough!\nCome back!");
|
||||
static const u8 sText_PkmnComeBack[] = _("{B_BUFF1}, come back!");
|
||||
static const u8 sText_PkmnOkComeBack[] = _("{B_BUFF1}, OK!\nCome back!");
|
||||
static const u8 sText_PkmnGoodComeBack[] = _("{B_BUFF1}, good!\nCome back!");
|
||||
static const u8 sText_Trainer1WithdrewPkmn[] = _("{B_TRAINER1_CLASS} {B_TRAINER1_NAME}\nwithdrew {B_BUFF1}!");
|
||||
static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_20} withdrew\n{B_BUFF1}!");
|
||||
static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_22} withdrew\n{B_BUFF1}!");
|
||||
static const u8 sText_LinkTrainer1WithdrewPkmn[] = _("{B_LINK_OPPONENT1_NAME} withdrew\n{B_BUFF1}!");
|
||||
static const u8 sText_LinkTrainer2WithdrewPkmn[] = _("{B_LINK_SCR_TRAINER_NAME} withdrew\n{B_BUFF1}!");
|
||||
static const u8 sText_WildPkmnPrefix[] = _("Wild ");
|
||||
static const u8 sText_FoePkmnPrefix[] = _("Foe ");
|
||||
static const u8 sText_EmptyString8[] = _( "");
|
||||
static const u8 sText_EmptyString8[] = _("");
|
||||
static const u8 sText_FoePkmnPrefix2[] = _("Foe");
|
||||
static const u8 sText_AllyPkmnPrefix[] = _("Ally");
|
||||
static const u8 sText_FoePkmnPrefix3[] = _("Foe");
|
||||
@ -1321,8 +1321,8 @@ static const u8 sText_PlayerLostAgainstTrainer1[] = _("Player lost against\n{B_T
|
||||
static const u8 sText_PlayerBattledToDrawTrainer1[] = _("Player battled to a draw against\n{B_TRAINER1_CLASS} {B_TRAINER1_NAME}!");
|
||||
const u8 gText_RecordBattleToPass[] = _("Would you like to record your battle\non your FRONTIER PASS?");
|
||||
const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}’s battle result was recorded\non the FRONTIER PASS.");
|
||||
static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
|
||||
static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
|
||||
static const u8 sText_LinkTrainerWantsToBattlePause[] = _("{B_LINK_OPPONENT1_NAME}\nwants to battle!{PAUSE 49}");
|
||||
static const u8 sText_TwoLinkTrainersWantToBattlePause[] = _("{B_LINK_OPPONENT1_NAME} and {B_LINK_OPPONENT2_NAME}\nwant to battle!{PAUSE 49}");
|
||||
|
||||
// This is four lists of moves which use a different attack string in Japanese
|
||||
// to the default. See the documentation for ChooseTypeOfMoveUsedString for more detail.
|
||||
@ -2303,13 +2303,13 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
|
||||
u32 dstID = 0; // if they used dstID, why not use srcID as well?
|
||||
const u8 *toCpy = NULL;
|
||||
u8 text[30];
|
||||
u8 multiplayerID;
|
||||
u8 multiplayerId;
|
||||
s32 i;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
||||
multiplayerID = gUnknown_0203C7B4;
|
||||
multiplayerId = gUnknown_0203C7B4;
|
||||
else
|
||||
multiplayerID = GetMultiplayerId();
|
||||
multiplayerId = GetMultiplayerId();
|
||||
|
||||
while (*src != EOS)
|
||||
{
|
||||
@ -2383,25 +2383,25 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_LINK_PLAYER_MON1_NAME: // link first player poke name
|
||||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id]],
|
||||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_LINK_OPPONENT_MON1_NAME: // link first opponent poke name
|
||||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 1]],
|
||||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 1]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_LINK_PLAYER_MON2_NAME: // link second player poke name
|
||||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 2]],
|
||||
GetMonData(&gPlayerParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 2]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
break;
|
||||
case B_TXT_LINK_OPPONENT_MON2_NAME: // link second opponent poke name
|
||||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerID].id ^ 3]],
|
||||
GetMonData(&gEnemyParty[gBattlerPartyIndexes[gLinkPlayers[multiplayerId].id ^ 3]],
|
||||
MON_DATA_NICKNAME, text);
|
||||
StringGetEnd10(text);
|
||||
toCpy = text;
|
||||
@ -2531,7 +2531,7 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
|
||||
}
|
||||
else if (gTrainerBattleOpponent_A == TRAINER_OPPONENT_C00)
|
||||
{
|
||||
toCpy = gLinkPlayers[multiplayerID ^ BIT_SIDE].name;
|
||||
toCpy = gLinkPlayers[multiplayerId ^ BIT_SIDE].name;
|
||||
}
|
||||
else if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
|
||||
{
|
||||
@ -2558,19 +2558,19 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst)
|
||||
toCpy = gTrainers[gTrainerBattleOpponent_A].trainerName;
|
||||
}
|
||||
break;
|
||||
case B_TXT_1E: // link player name?
|
||||
toCpy = gLinkPlayers[multiplayerID].name;
|
||||
case B_TXT_LINK_PLAYER_NAME: // link player name
|
||||
toCpy = gLinkPlayers[multiplayerId].name;
|
||||
break;
|
||||
case B_TXT_1F: // link partner name?
|
||||
toCpy = gLinkPlayers[GetBattlerMultiplayerId(2 ^ gLinkPlayers[multiplayerID].id)].name;
|
||||
case B_TXT_LINK_PARTNER_NAME: // link partner name
|
||||
toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_PARTNER(gLinkPlayers[multiplayerId].id))].name;
|
||||
break;
|
||||
case B_TXT_20: // link opponent 1 name?
|
||||
toCpy = gLinkPlayers[GetBattlerMultiplayerId(1 ^ gLinkPlayers[multiplayerID].id)].name;
|
||||
case B_TXT_LINK_OPPONENT1_NAME: // link opponent 1 name
|
||||
toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_OPPOSITE(gLinkPlayers[multiplayerId].id))].name;
|
||||
break;
|
||||
case B_TXT_21: // link opponent 2 name?
|
||||
toCpy = gLinkPlayers[GetBattlerMultiplayerId(3 ^ gLinkPlayers[multiplayerID].id)].name;
|
||||
case B_TXT_LINK_OPPONENT2_NAME: // link opponent 2 name
|
||||
toCpy = gLinkPlayers[GetBattlerMultiplayerId(BATTLE_PARTNER(BATTLE_OPPOSITE(gLinkPlayers[multiplayerId].id)))].name;
|
||||
break;
|
||||
case B_TXT_22: // link scripting active name
|
||||
case B_TXT_LINK_SCR_TRAINER_NAME: // link scripting active name
|
||||
toCpy = gLinkPlayers[GetBattlerMultiplayerId(gBattleScripting.battler)].name;
|
||||
break;
|
||||
case B_TXT_PLAYER_NAME: // player name
|
||||
|
@ -5307,7 +5307,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
|
||||
// I have to re-use this variable to match.
|
||||
r5 = gActiveBattler;
|
||||
gActiveBattler = battlerId;
|
||||
BtlController_EmitGetMonData(0, 0, 0);
|
||||
BtlController_EmitGetMonData(0, REQUEST_ALL_BATTLE, 0);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gActiveBattler = r5;
|
||||
}
|
||||
|
@ -273,7 +273,7 @@ void sub_81851A8(u8 *arg0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_WILD))
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER))
|
||||
{
|
||||
for (var2 = *arg0; var2 != 0;)
|
||||
{
|
||||
@ -360,7 +360,7 @@ u32 MoveRecordedBattleToSaveData(void)
|
||||
battleSave->battleFlags = (sBattleFlags & ~(BATTLE_TYPE_LINK | BATTLE_TYPE_20));
|
||||
battleSave->battleFlags |= BATTLE_TYPE_x2000000;
|
||||
|
||||
if (sBattleFlags & BATTLE_TYPE_WILD)
|
||||
if (sBattleFlags & BATTLE_TYPE_IS_MASTER)
|
||||
{
|
||||
battleSave->battleFlags |= BATTLE_TYPE_x80000000;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user