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move glare effectiveness exception to code
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@ -3735,9 +3735,6 @@ BattleScript_EffectParalyze:
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jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
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jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
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jumpifsubstituteblocks BattleScript_ButItFailed
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.if B_GLARE_GHOST >= GEN_4
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jumpifmove MOVE_GLARE, BattleScript_BattleScript_EffectParalyzeNoTypeCalc
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.endif
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typecalc
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BattleScript_BattleScript_EffectParalyzeNoTypeCalc:
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jumpifmovehadnoeffect BattleScript_ButItFailed
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@ -9135,6 +9135,10 @@ static u16 CalcTypeEffectivenessMultiplierInternal(u16 move, u8 moveType, u8 bat
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{
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modifier = UQ_4_12(0.0);
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}
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else if (move == MOVE_GLARE && IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST))
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{
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modifier = UQ_4_12(1.0);
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}
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// Thousand Arrows ignores type modifiers for flying mons
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if (!IsBattlerGrounded(battlerDef) && (gBattleMoves[move].flags & FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING)
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