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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-13 15:13:42 +01:00
fix missed conflict
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b227d4c637
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e52349b474
@ -214,13 +214,7 @@ s16 GetFigure8YOffset(s16 idx);
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void CameraObjectReset2(void);
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void CameraObjectReset2(void);
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u8 GetObjectEventBerryTreeId(u8 objectEventId);
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u8 GetObjectEventBerryTreeId(u8 objectEventId);
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void SetBerryTreeJustPicked(u8 mapId, u8 mapNumber, u8 mapGroup);
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void SetBerryTreeJustPicked(u8 mapId, u8 mapNumber, u8 mapGroup);
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<<<<<<< HEAD
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bool8 IsBerryTreeSparkling(u8, u8, u8);
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struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
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u8 TrySpawnObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY);
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=======
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bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup);
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bool8 IsBerryTreeSparkling(u8 localId, u8 mapNum, u8 mapGroup);
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>>>>>>> 73a6a583b3706979e1a15976e30270984f1f0c26
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void MovementType_None(struct Sprite *);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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@ -133,6 +133,7 @@ static u16 GetObjectEventFlagIdByObjectEventId(u8);
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static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *);
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static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *);
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static void MakeSpriteTemplateFromObjectEventTemplate(const struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
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static void MakeSpriteTemplateFromObjectEventTemplate(const struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
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static void GetObjectEventMovingCameraOffset(s16 *, s16 *);
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static void GetObjectEventMovingCameraOffset(s16 *, s16 *);
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static const struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8);
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static void LoadObjectEventPalette(u16);
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static void LoadObjectEventPalette(u16);
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static void RemoveObjectEventIfOutsideView(struct ObjectEvent *);
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static void RemoveObjectEventIfOutsideView(struct ObjectEvent *);
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static void SpawnObjectEventOnReturnToField(u8, s16, s16);
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static void SpawnObjectEventOnReturnToField(u8, s16, s16);
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@ -1535,7 +1536,7 @@ static u8 TrySetupObjectEventSprite(const struct ObjectEventTemplate *objectEven
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return objectEventId;
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return objectEventId;
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}
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}
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u8 TrySpawnObjectEventTemplate(const struct ObjectEventTemplate *objectEventTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
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static u8 TrySpawnObjectEventTemplate(const struct ObjectEventTemplate *objectEventTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY)
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{
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{
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u8 objectEventId;
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u8 objectEventId;
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struct SpriteTemplate spriteTemplate;
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struct SpriteTemplate spriteTemplate;
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@ -2498,7 +2499,7 @@ u8 GetObjectEventBerryTreeId(u8 objectEventId)
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return gObjectEvents[objectEventId].trainerRange_berryTreeId;
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return gObjectEvents[objectEventId].trainerRange_berryTreeId;
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}
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}
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struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
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static const struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
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{
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{
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const struct ObjectEventTemplate *templates;
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const struct ObjectEventTemplate *templates;
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const struct MapHeader *mapHeader;
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const struct MapHeader *mapHeader;
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