mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
clean Spacial Rend background
This commit is contained in:
parent
c87e2433a7
commit
e59d0dd5cf
19
graphics/battle_anims/backgrounds/new/spacial_rend.pal
Normal file
19
graphics/battle_anims/backgrounds/new/spacial_rend.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
208 112 200
|
||||
216 184 249
|
||||
216 160 232
|
||||
211 107 195
|
||||
208 104 192
|
||||
217 129 209
|
||||
216 135 215
|
||||
209 120 208
|
||||
218 153 226
|
||||
216 168 232
|
||||
217 176 241
|
||||
220 188 252
|
||||
203 115 203
|
||||
223 182 246
|
||||
216 192 248
|
BIN
graphics/battle_anims/backgrounds/new/spacial_rend.png
Normal file
BIN
graphics/battle_anims/backgrounds/new/spacial_rend.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.4 KiB |
Binary file not shown.
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
222 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
205 115 205
|
||||
213 164 230
|
||||
213 131 213
|
||||
222 197 255
|
||||
222 189 255
|
||||
213 139 222
|
||||
213 172 238
|
||||
213 106 197
|
||||
222 131 213
|
||||
213 115 205
|
||||
205 106 197
|
Binary file not shown.
Before Width: | Height: | Size: 5.7 KiB |
Binary file not shown.
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
213 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
213 131 213
|
||||
205 115 205
|
||||
213 164 230
|
||||
222 197 255
|
||||
213 139 222
|
||||
222 189 255
|
||||
213 172 238
|
||||
213 106 197
|
||||
213 115 205
|
||||
222 156 230
|
||||
205 106 197
|
Binary file not shown.
Before Width: | Height: | Size: 6.8 KiB |
Binary file not shown.
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
222 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
205 115 205
|
||||
213 164 230
|
||||
213 131 213
|
||||
222 197 255
|
||||
222 189 255
|
||||
213 139 222
|
||||
213 172 238
|
||||
213 106 197
|
||||
222 131 213
|
||||
213 115 205
|
||||
205 106 197
|
Binary file not shown.
Before Width: | Height: | Size: 5.7 KiB |
Binary file not shown.
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
213 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
213 131 213
|
||||
205 115 205
|
||||
213 164 230
|
||||
222 197 255
|
||||
213 139 222
|
||||
222 189 255
|
||||
213 172 238
|
||||
213 106 197
|
||||
213 115 205
|
||||
222 156 230
|
||||
205 106 197
|
Binary file not shown.
Before Width: | Height: | Size: 6.8 KiB |
@ -4934,11 +4934,9 @@ extern const u32 gBattleAnimBgImage_Aurora[];
|
||||
extern const u32 gBattleAnimBgImage_Fissure[];
|
||||
extern const u32 gBattleAnimBgImage_TrickRoom[];
|
||||
extern const u32 gBattleAnimBgImage_RockWrecker[];
|
||||
extern const u32 gBattleAnimBgImage_SpacialRendOpponent[];
|
||||
extern const u32 gBattleAnimBgPalette_SpacialRendOpponent[];
|
||||
extern const u32 gBattleAnimBgImage_SpacialRend[];
|
||||
extern const u32 gBattleAnimBgPalette_SpacialRend[];
|
||||
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
|
||||
extern const u32 gBattleAnimBgImage_SpacialRendPlayer[];
|
||||
extern const u32 gBattleAnimBgPalette_SpacialRendPlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
|
||||
extern const u32 gBattleAnimBgImage_DarkVoid[];
|
||||
extern const u32 gBattleAnimBgPalette_DarkVoid[];
|
||||
|
@ -2057,8 +2057,8 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
[BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactContests},
|
||||
[BG_TRICK_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_TrickRoom, gBattleAnimBgTilemap_TrickRoom},
|
||||
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_RockWrecker, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_RockWrecker},
|
||||
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRendOpponent, gBattleAnimBgPalette_SpacialRendOpponent, gBattleAnimBgTilemap_SpacialRendOpponent},
|
||||
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRendPlayer, gBattleAnimBgPalette_SpacialRendPlayer, gBattleAnimBgTilemap_SpacialRendPlayer},
|
||||
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
|
||||
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
|
||||
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
|
||||
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
|
||||
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
|
||||
|
@ -1405,13 +1405,10 @@ const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/b
|
||||
const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker_map.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.bin.lz");
|
||||
const u32 gBattleAnimBgImage_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
|
||||
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
|
||||
|
Loading…
Reference in New Issue
Block a user