Merge pull request #1505 from MissingNoL/Decaps-and-Miracle-Eye-Text-Fixes

Decaps and Miracle Eye text fixes
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ultima-soul 2021-06-03 09:06:15 -07:00 committed by GitHub
commit e5a3123b8c
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2 changed files with 73 additions and 73 deletions

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@ -40,7 +40,7 @@ static const u8 sPoisonPointDescription[] = _("Poisons foe on contact.");
static const u8 sInnerFocusDescription[] = _("Prevents flinching."); static const u8 sInnerFocusDescription[] = _("Prevents flinching.");
static const u8 sMagmaArmorDescription[] = _("Prevents freezing."); static const u8 sMagmaArmorDescription[] = _("Prevents freezing.");
static const u8 sWaterVeilDescription[] = _("Prevents burns."); static const u8 sWaterVeilDescription[] = _("Prevents burns.");
static const u8 sMagnetPullDescription[] = _("Traps Steel-type POKéMON."); static const u8 sMagnetPullDescription[] = _("Traps Steel-type Pokémon.");
static const u8 sSoundproofDescription[] = _("Avoids sound-based moves."); static const u8 sSoundproofDescription[] = _("Avoids sound-based moves.");
static const u8 sRainDishDescription[] = _("Slight HP recovery in rain."); static const u8 sRainDishDescription[] = _("Slight HP recovery in rain.");
static const u8 sSandStreamDescription[] = _("Summons a sandstorm."); static const u8 sSandStreamDescription[] = _("Summons a sandstorm.");

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@ -55,7 +55,7 @@ static const u8 sRazorWindDescription[] = _(
static const u8 sSwordsDanceDescription[] = _( static const u8 sSwordsDanceDescription[] = _(
"A fighting dance that\n" "A fighting dance that\n"
"sharply raises ATTACK."); "sharply raises Attack.");
static const u8 sCutDescription[] = _( static const u8 sCutDescription[] = _(
"Cuts the foe with sharp\n" "Cuts the foe with sharp\n"
@ -155,7 +155,7 @@ static const u8 sDoubleEdgeDescription[] = _(
static const u8 sTailWhipDescription[] = _( static const u8 sTailWhipDescription[] = _(
"Wags the tail to lower the\n" "Wags the tail to lower the\n"
"foe's DEFENSE."); "foe's Defense.");
static const u8 sPoisonStingDescription[] = _( static const u8 sPoisonStingDescription[] = _(
"A toxic attack with barbs,\n" "A toxic attack with barbs,\n"
@ -171,7 +171,7 @@ static const u8 sPinMissileDescription[] = _(
static const u8 sLeerDescription[] = _( static const u8 sLeerDescription[] = _(
"Frightens the foe with a\n" "Frightens the foe with a\n"
"leer to lower DEFENSE."); "leer to lower Defense.");
static const u8 sBiteDescription[] = _( static const u8 sBiteDescription[] = _(
"Bites with vicious fangs.\n" "Bites with vicious fangs.\n"
@ -179,7 +179,7 @@ static const u8 sBiteDescription[] = _(
static const u8 sGrowlDescription[] = _( static const u8 sGrowlDescription[] = _(
"Growls cutely to reduce the\n" "Growls cutely to reduce the\n"
"foe's ATTACK."); "foe's Attack.");
static const u8 sRoarDescription[] = _( static const u8 sRoarDescription[] = _(
"Makes the foe flee to end\n" "Makes the foe flee to end\n"
@ -203,7 +203,7 @@ static const u8 sDisableDescription[] = _(
static const u8 sAcidDescription[] = _( static const u8 sAcidDescription[] = _(
"Sprays a hide-melting acid.\n" "Sprays a hide-melting acid.\n"
"May lower DEFENSE."); "May lower Defense.");
static const u8 sEmberDescription[] = _( static const u8 sEmberDescription[] = _(
"A weak fire attack that may\n" "A weak fire attack that may\n"
@ -243,11 +243,11 @@ static const u8 sPsybeamDescription[] = _(
static const u8 sBubbleBeamDescription[] = _( static const u8 sBubbleBeamDescription[] = _(
"Forcefully sprays bubbles\n" "Forcefully sprays bubbles\n"
"that may lower SPEED."); "that may lower Speed.");
static const u8 sAuroraBeamDescription[] = _( static const u8 sAuroraBeamDescription[] = _(
"Fires a rainbow-colored\n" "Fires a rainbow-colored\n"
"beam that may lower ATTACK."); "beam that may lower Attack.");
static const u8 sHyperBeamDescription[] = _( static const u8 sHyperBeamDescription[] = _(
"Powerful, but leaves the\n" "Powerful, but leaves the\n"
@ -295,7 +295,7 @@ static const u8 sLeechSeedDescription[] = _(
static const u8 sGrowthDescription[] = _( static const u8 sGrowthDescription[] = _(
"Forces the body to grow\n" "Forces the body to grow\n"
"and heightens SP. ATK."); "and heightens Sp. Atk.");
static const u8 sRazorLeafDescription[] = _( static const u8 sRazorLeafDescription[] = _(
"Cuts the enemy with leaves.\n" "Cuts the enemy with leaves.\n"
@ -323,7 +323,7 @@ static const u8 sPetalDanceDescription[] = _(
static const u8 sStringShotDescription[] = _( static const u8 sStringShotDescription[] = _(
"Binds the foe with string\n" "Binds the foe with string\n"
"to reduce its SPEED."); "to reduce its Speed.");
static const u8 sDragonRageDescription[] = _( static const u8 sDragonRageDescription[] = _(
"Launches shock waves that\n" "Launches shock waves that\n"
@ -375,7 +375,7 @@ static const u8 sConfusionDescription[] = _(
static const u8 sPsychicDescription[] = _( static const u8 sPsychicDescription[] = _(
"A powerful psychic attack\n" "A powerful psychic attack\n"
"that may lower SP. DEF."); "that may lower Sp. Def.");
static const u8 sHypnosisDescription[] = _( static const u8 sHypnosisDescription[] = _(
"A hypnotizing move that\n" "A hypnotizing move that\n"
@ -383,18 +383,18 @@ static const u8 sHypnosisDescription[] = _(
static const u8 sMeditateDescription[] = _( static const u8 sMeditateDescription[] = _(
"Meditates in a peaceful\n" "Meditates in a peaceful\n"
"fashion to raise ATTACK."); "fashion to raise Attack.");
static const u8 sAgilityDescription[] = _( static const u8 sAgilityDescription[] = _(
"Relaxes the body to sharply\n" "Relaxes the body to sharply\n"
"boost SPEED."); "boost Speed.");
static const u8 sQuickAttackDescription[] = _( static const u8 sQuickAttackDescription[] = _(
"An extremely fast attack\n" "An extremely fast attack\n"
"that always strikes first."); "that always strikes first.");
static const u8 sRageDescription[] = _( static const u8 sRageDescription[] = _(
"Raises the user's ATTACK\n" "Raises the user's Attack\n"
"every time it is hit."); "every time it is hit.");
static const u8 sTeleportDescription[] = _( static const u8 sTeleportDescription[] = _(
@ -411,7 +411,7 @@ static const u8 sMimicDescription[] = _(
static const u8 sScreechDescription[] = _( static const u8 sScreechDescription[] = _(
"Emits a screech to sharply\n" "Emits a screech to sharply\n"
"reduce the foe's DEFENSE."); "reduce the foe's Defense.");
static const u8 sDoubleTeamDescription[] = _( static const u8 sDoubleTeamDescription[] = _(
"Creates illusory copies to\n" "Creates illusory copies to\n"
@ -423,7 +423,7 @@ static const u8 sRecoverDescription[] = _(
static const u8 sHardenDescription[] = _( static const u8 sHardenDescription[] = _(
"Stiffens the body's \n" "Stiffens the body's \n"
"muscles to raise DEFENSE."); "muscles to raise Defense.");
static const u8 sMinimizeDescription[] = _( static const u8 sMinimizeDescription[] = _(
"Minimizes the user's size\n" "Minimizes the user's size\n"
@ -439,19 +439,19 @@ static const u8 sConfuseRayDescription[] = _(
static const u8 sWithdrawDescription[] = _( static const u8 sWithdrawDescription[] = _(
"Withdraws the body into its\n" "Withdraws the body into its\n"
"hard shell to raise DEFENSE."); "hard shell to raise Defense.");
static const u8 sDefenseCurlDescription[] = _( static const u8 sDefenseCurlDescription[] = _(
"Curls up to conceal weak\n" "Curls up to conceal weak\n"
"spots and raise DEFENSE."); "spots and raise Defense.");
static const u8 sBarrierDescription[] = _( static const u8 sBarrierDescription[] = _(
"Creates a barrier that\n" "Creates a barrier that\n"
"sharply raises DEFENSE."); "sharply raises Defense.");
static const u8 sLightScreenDescription[] = _( static const u8 sLightScreenDescription[] = _(
"Creates a wall of light that\n" "Creates a wall of light that\n"
"lowers SP. ATK damage."); "lowers Sp. Atk damage.");
static const u8 sHazeDescription[] = _( static const u8 sHazeDescription[] = _(
"Creates a black haze that\n" "Creates a black haze that\n"
@ -471,7 +471,7 @@ static const u8 sBideDescription[] = _(
static const u8 sMetronomeDescription[] = _( static const u8 sMetronomeDescription[] = _(
"Waggles a finger to use any\n" "Waggles a finger to use any\n"
"POKéMON move at random."); "Pokémon move at random.");
static const u8 sMirrorMoveDescription[] = _( static const u8 sMirrorMoveDescription[] = _(
"Counters the foe's attack\n" "Counters the foe's attack\n"
@ -527,11 +527,11 @@ static const u8 sSpikeCannonDescription[] = _(
static const u8 sConstrictDescription[] = _( static const u8 sConstrictDescription[] = _(
"Constricts to inflict pain.\n" "Constricts to inflict pain.\n"
"May lower SPEED."); "May lower Speed.");
static const u8 sAmnesiaDescription[] = _( static const u8 sAmnesiaDescription[] = _(
"Forgets about something\n" "Forgets about something\n"
"and sharply raises SP. DEF."); "and sharply raises Sp. Def.");
static const u8 sKinesisDescription[] = _( static const u8 sKinesisDescription[] = _(
"Distracts the foe.\n" "Distracts the foe.\n"
@ -579,7 +579,7 @@ static const u8 sTransformDescription[] = _(
static const u8 sBubbleDescription[] = _( static const u8 sBubbleDescription[] = _(
"An attack using bubbles.\n" "An attack using bubbles.\n"
"May lower the foe's SPEED."); "May lower the foe's Speed.");
static const u8 sDizzyPunchDescription[] = _( static const u8 sDizzyPunchDescription[] = _(
"A rhythmic punch that may\n" "A rhythmic punch that may\n"
@ -603,7 +603,7 @@ static const u8 sSplashDescription[] = _(
static const u8 sAcidArmorDescription[] = _( static const u8 sAcidArmorDescription[] = _(
"Liquifies the user's body\n" "Liquifies the user's body\n"
"to sharply raise DEFENSE."); "to sharply raise Defense.");
static const u8 sCrabhammerDescription[] = _( static const u8 sCrabhammerDescription[] = _(
"Hammers with a pincer. Has a\n" "Hammers with a pincer. Has a\n"
@ -635,7 +635,7 @@ static const u8 sHyperFangDescription[] = _(
static const u8 sSharpenDescription[] = _( static const u8 sSharpenDescription[] = _(
"Reduces the polygon count\n" "Reduces the polygon count\n"
"and raises ATTACK."); "and raises Attack.");
static const u8 sConversionDescription[] = _( static const u8 sConversionDescription[] = _(
"Changes the user's type\n" "Changes the user's type\n"
@ -711,7 +711,7 @@ static const u8 sAeroblastDescription[] = _(
static const u8 sCottonSporeDescription[] = _( static const u8 sCottonSporeDescription[] = _(
"Spores cling to the foe,\n" "Spores cling to the foe,\n"
"sharply reducing SPEED."); "sharply reducing Speed.");
static const u8 sReversalDescription[] = _( static const u8 sReversalDescription[] = _(
"Inflicts more damage when\n" "Inflicts more damage when\n"
@ -735,7 +735,7 @@ static const u8 sMachPunchDescription[] = _(
static const u8 sScaryFaceDescription[] = _( static const u8 sScaryFaceDescription[] = _(
"Frightens with a scary face\n" "Frightens with a scary face\n"
"to sharply reduce SPEED."); "to sharply reduce Speed.");
static const u8 sFeintAttackDescription[] = _( static const u8 sFeintAttackDescription[] = _(
"Draws the foe close, then\n" "Draws the foe close, then\n"
@ -746,7 +746,7 @@ static const u8 sSweetKissDescription[] = _(
"look. May cause confusion."); "look. May cause confusion.");
static const u8 sBellyDrumDescription[] = _( static const u8 sBellyDrumDescription[] = _(
"Maximizes ATTACK while\n" "Maximizes Attack while\n"
"sacrificing HP."); "sacrificing HP.");
static const u8 sSludgeBombDescription[] = _( static const u8 sSludgeBombDescription[] = _(
@ -778,12 +778,12 @@ static const u8 sDestinyBondDescription[] = _(
"is also made to faint."); "is also made to faint.");
static const u8 sPerishSongDescription[] = _( static const u8 sPerishSongDescription[] = _(
"Any POKéMON hearing this\n" "Any Pokémon hearing this\n"
"song faints in 3 turns."); "song faints in 3 turns.");
static const u8 sIcyWindDescription[] = _( static const u8 sIcyWindDescription[] = _(
"A chilling attack that\n" "A chilling attack that\n"
"lowers the foe's SPEED."); "lowers the foe's Speed.");
static const u8 sDetectDescription[] = _( static const u8 sDetectDescription[] = _(
"Evades attack, but may fail\n" "Evades attack, but may fail\n"
@ -815,7 +815,7 @@ static const u8 sEndureDescription[] = _(
static const u8 sCharmDescription[] = _( static const u8 sCharmDescription[] = _(
"Charms the foe and sharply\n" "Charms the foe and sharply\n"
"reduces its ATTACK."); "reduces its Attack.");
static const u8 sRolloutDescription[] = _( static const u8 sRolloutDescription[] = _(
"An attack lasting 5 turns\n" "An attack lasting 5 turns\n"
@ -827,7 +827,7 @@ static const u8 sFalseSwipeDescription[] = _(
static const u8 sSwaggerDescription[] = _( static const u8 sSwaggerDescription[] = _(
"Confuses the foe, but also\n" "Confuses the foe, but also\n"
"sharply raises ATTACK."); "sharply raises Attack.");
static const u8 sMilkDrinkDescription[] = _( static const u8 sMilkDrinkDescription[] = _(
"Recovers up to half the\n" "Recovers up to half the\n"
@ -871,7 +871,7 @@ static const u8 sPresentDescription[] = _(
static const u8 sFrustrationDescription[] = _( static const u8 sFrustrationDescription[] = _(
"An attack that is stronger\n" "An attack that is stronger\n"
"if the TRAINER is disliked."); "if the Trainer is disliked.");
static const u8 sSafeguardDescription[] = _( static const u8 sSafeguardDescription[] = _(
"A mystical force prevents\n" "A mystical force prevents\n"
@ -923,11 +923,11 @@ static const u8 sSweetScentDescription[] = _(
static const u8 sIronTailDescription[] = _( static const u8 sIronTailDescription[] = _(
"Attacks with a rock-hard\n" "Attacks with a rock-hard\n"
"tail. May lower DEFENSE."); "tail. May lower Defense.");
static const u8 sMetalClawDescription[] = _( static const u8 sMetalClawDescription[] = _(
"A claw attack that may\n" "A claw attack that may\n"
"raise the user's ATTACK."); "raise the user's Attack.");
static const u8 sVitalThrowDescription[] = _( static const u8 sVitalThrowDescription[] = _(
"Makes the user's move last,\n" "Makes the user's move last,\n"
@ -958,16 +958,16 @@ static const u8 sTwisterDescription[] = _(
"to tear at the foe."); "to tear at the foe.");
static const u8 sRainDanceDescription[] = _( static const u8 sRainDanceDescription[] = _(
"Boosts the power of WATER-\n" "Boosts the power of Water-\n"
"type moves for 5 turns."); "type moves for 5 turns.");
static const u8 sSunnyDayDescription[] = _( static const u8 sSunnyDayDescription[] = _(
"Boosts the power of FIRE-\n" "Boosts the power of Fire-\n"
"type moves for 5 turns."); "type moves for 5 turns.");
static const u8 sCrunchDescription[] = _( static const u8 sCrunchDescription[] = _(
"Crunches with sharp fangs.\n" "Crunches with sharp fangs.\n"
"May lower DEFENSE."); "May lower Defense.");
static const u8 sMirrorCoatDescription[] = _( static const u8 sMirrorCoatDescription[] = _(
"Counters the foe's special\n" "Counters the foe's special\n"
@ -987,7 +987,7 @@ static const u8 sAncientPowerDescription[] = _(
static const u8 sShadowBallDescription[] = _( static const u8 sShadowBallDescription[] = _(
"Hurls a black blob that may\n" "Hurls a black blob that may\n"
"lower the foe's SP. DEF."); "lower the foe's Sp. Def.");
static const u8 sFutureSightDescription[] = _( static const u8 sFutureSightDescription[] = _(
"Heightens inner power to\n" "Heightens inner power to\n"
@ -995,14 +995,14 @@ static const u8 sFutureSightDescription[] = _(
static const u8 sRockSmashDescription[] = _( static const u8 sRockSmashDescription[] = _(
"A rock-crushing attack\n" "A rock-crushing attack\n"
"that may lower DEFENSE."); "that may lower Defense.");
static const u8 sWhirlpoolDescription[] = _( static const u8 sWhirlpoolDescription[] = _(
"Traps and hurts the foe in\n" "Traps and hurts the foe in\n"
"a whirlpool for 2 to 5 turns."); "a whirlpool for 2 to 5 turns.");
static const u8 sBeatUpDescription[] = _( static const u8 sBeatUpDescription[] = _(
"Summons party POKéMON to\n" "Summons party Pokémon to\n"
"join in the attack."); "join in the attack.");
static const u8 sFakeOutDescription[] = _( static const u8 sFakeOutDescription[] = _(
@ -1039,7 +1039,7 @@ static const u8 sTormentDescription[] = _(
static const u8 sFlatterDescription[] = _( static const u8 sFlatterDescription[] = _(
"Confuses the foe, but\n" "Confuses the foe, but\n"
"raises its SP. ATK."); "raises its Sp. Atk.");
static const u8 sWillOWispDescription[] = _( static const u8 sWillOWispDescription[] = _(
"Inflicts a burn on the foe\n" "Inflicts a burn on the foe\n"
@ -1050,7 +1050,7 @@ static const u8 sMementoDescription[] = _(
"the foe's abilities."); "the foe's abilities.");
static const u8 sFacadeDescription[] = _( static const u8 sFacadeDescription[] = _(
"Boosts ATTACK when burned,\n" "Boosts Attack when burned,\n"
"paralyzed, or poisoned."); "paralyzed, or poisoned.");
static const u8 sFocusPunchDescription[] = _( static const u8 sFocusPunchDescription[] = _(
@ -1170,27 +1170,27 @@ static const u8 sArmThrustDescription[] = _(
"strike the foe 2 to 5 times."); "strike the foe 2 to 5 times.");
static const u8 sCamouflageDescription[] = _( static const u8 sCamouflageDescription[] = _(
"Alters the POKéMON's type\n" "Alters the Pokémon's type\n"
"depending on the location."); "depending on the location.");
static const u8 sTailGlowDescription[] = _( static const u8 sTailGlowDescription[] = _(
"Flashes a light that sharply\n" "Flashes a light that sharply\n"
"raises SP. ATK."); "raises Sp. Atk.");
static const u8 sLusterPurgeDescription[] = _( static const u8 sLusterPurgeDescription[] = _(
"Attacks with a burst of\n" "Attacks with a burst of\n"
"light. May lower SP. DEF."); "light. May lower Sp. Def.");
static const u8 sMistBallDescription[] = _( static const u8 sMistBallDescription[] = _(
"Attacks with a flurry of\n" "Attacks with a flurry of\n"
"down. May lower SP. ATK."); "down. May lower Sp. Atk.");
static const u8 sFeatherDanceDescription[] = _( static const u8 sFeatherDanceDescription[] = _(
"Envelops the foe with down\n" "Envelops the foe with down\n"
"to sharply reduce ATTACK."); "to sharply reduce Attack.");
static const u8 sTeeterDanceDescription[] = _( static const u8 sTeeterDanceDescription[] = _(
"Confuses all POKéMON on\n" "Confuses all Pokémon on\n"
"the scene."); "the scene.");
static const u8 sBlazeKickDescription[] = _( static const u8 sBlazeKickDescription[] = _(
@ -1223,7 +1223,7 @@ static const u8 sPoisonFangDescription[] = _(
static const u8 sCrushClawDescription[] = _( static const u8 sCrushClawDescription[] = _(
"Tears at the foe with sharp\n" "Tears at the foe with sharp\n"
"claws. May lower DEFENSE."); "claws. May lower Defense.");
static const u8 sBlastBurnDescription[] = _( static const u8 sBlastBurnDescription[] = _(
"Powerful, but leaves the\n" "Powerful, but leaves the\n"
@ -1235,7 +1235,7 @@ static const u8 sHydroCannonDescription[] = _(
static const u8 sMeteorMashDescription[] = _( static const u8 sMeteorMashDescription[] = _(
"Fires a meteor-like punch.\n" "Fires a meteor-like punch.\n"
"May raise ATTACK."); "May raise Attack.");
static const u8 sAstonishDescription[] = _( static const u8 sAstonishDescription[] = _(
"An attack that may shock\n" "An attack that may shock\n"
@ -1251,7 +1251,7 @@ static const u8 sAromatherapyDescription[] = _(
static const u8 sFakeTearsDescription[] = _( static const u8 sFakeTearsDescription[] = _(
"Feigns crying to sharply\n" "Feigns crying to sharply\n"
"lower the foe's SP. DEF."); "lower the foe's Sp. Def.");
static const u8 sAirCutterDescription[] = _( static const u8 sAirCutterDescription[] = _(
"Hacks with razorlike wind.\n" "Hacks with razorlike wind.\n"
@ -1259,7 +1259,7 @@ static const u8 sAirCutterDescription[] = _(
static const u8 sOverheatDescription[] = _( static const u8 sOverheatDescription[] = _(
"Allows a full-power attack,\n" "Allows a full-power attack,\n"
"but sharply lowers SP. ATK."); "but sharply lowers Sp. Atk.");
static const u8 sOdorSleuthDescription[] = _( static const u8 sOdorSleuthDescription[] = _(
"Negates the foe's efforts\n" "Negates the foe's efforts\n"
@ -1267,7 +1267,7 @@ static const u8 sOdorSleuthDescription[] = _(
static const u8 sRockTombDescription[] = _( static const u8 sRockTombDescription[] = _(
"Stops the foe from moving\n" "Stops the foe from moving\n"
"with rocks and cuts SPEED."); "with rocks and cuts Speed.");
static const u8 sSilverWindDescription[] = _( static const u8 sSilverWindDescription[] = _(
"A powdery attack that may\n" "A powdery attack that may\n"
@ -1275,7 +1275,7 @@ static const u8 sSilverWindDescription[] = _(
static const u8 sMetalSoundDescription[] = _( static const u8 sMetalSoundDescription[] = _(
"Emits a horrible screech\n" "Emits a horrible screech\n"
"that sharply lowers SP. DEF."); "that sharply lowers Sp. Def.");
static const u8 sGrassWhistleDescription[] = _( static const u8 sGrassWhistleDescription[] = _(
"Lulls the foe into sleep\n" "Lulls the foe into sleep\n"
@ -1283,10 +1283,10 @@ static const u8 sGrassWhistleDescription[] = _(
static const u8 sTickleDescription[] = _( static const u8 sTickleDescription[] = _(
"Makes the foe laugh to\n" "Makes the foe laugh to\n"
"lower ATTACK and DEFENSE."); "lower Attack and Defense.");
static const u8 sCosmicPowerDescription[] = _( static const u8 sCosmicPowerDescription[] = _(
"Raises DEFENSE and SP. DEF\n" "Raises Defense and Sp. Def\n"
"with a mystic power."); "with a mystic power.");
static const u8 sWaterSpoutDescription[] = _( static const u8 sWaterSpoutDescription[] = _(
@ -1335,7 +1335,7 @@ static const u8 sIcicleSpearDescription[] = _(
static const u8 sIronDefenseDescription[] = _( static const u8 sIronDefenseDescription[] = _(
"Hardens the body's surface\n" "Hardens the body's surface\n"
"to sharply raise DEFENSE."); "to sharply raise Defense.");
static const u8 sBlockDescription[] = _( static const u8 sBlockDescription[] = _(
"Blocks the foe's way to\n" "Blocks the foe's way to\n"
@ -1343,7 +1343,7 @@ static const u8 sBlockDescription[] = _(
static const u8 sHowlDescription[] = _( static const u8 sHowlDescription[] = _(
"Howls to raise the spirit\n" "Howls to raise the spirit\n"
"and boosts ATTACK."); "and boosts Attack.");
static const u8 sDragonClawDescription[] = _( static const u8 sDragonClawDescription[] = _(
"Slashes the foe with sharp\n" "Slashes the foe with sharp\n"
@ -1355,7 +1355,7 @@ static const u8 sFrenzyPlantDescription[] = _(
static const u8 sBulkUpDescription[] = _( static const u8 sBulkUpDescription[] = _(
"Bulks up the body to boost\n" "Bulks up the body to boost\n"
"both ATTACK and DEFENSE."); "both Attack and Defense.");
static const u8 sBounceDescription[] = _( static const u8 sBounceDescription[] = _(
"Bounces up, then down the\n" "Bounces up, then down the\n"
@ -1363,7 +1363,7 @@ static const u8 sBounceDescription[] = _(
static const u8 sMudShotDescription[] = _( static const u8 sMudShotDescription[] = _(
"Hurls mud at the foe and\n" "Hurls mud at the foe and\n"
"reduces SPEED."); "reduces Speed.");
static const u8 sPoisonTailDescription[] = _( static const u8 sPoisonTailDescription[] = _(
"Has a high critical-hit\n" "Has a high critical-hit\n"
@ -1386,7 +1386,7 @@ static const u8 sWaterSportDescription[] = _(
"raise resistance to fire."); "raise resistance to fire.");
static const u8 sCalmMindDescription[] = _( static const u8 sCalmMindDescription[] = _(
"Raises SP. ATK and SP. DEF\n" "Raises Sp. Atk and Sp. Def\n"
"by focusing the mind."); "by focusing the mind.");
static const u8 sLeafBladeDescription[] = _( static const u8 sLeafBladeDescription[] = _(
@ -1395,7 +1395,7 @@ static const u8 sLeafBladeDescription[] = _(
static const u8 sDragonDanceDescription[] = _( static const u8 sDragonDanceDescription[] = _(
"A mystical dance that ups\n" "A mystical dance that ups\n"
"ATTACK and SPEED."); "Attack and Speed.");
static const u8 sRockBlastDescription[] = _( static const u8 sRockBlastDescription[] = _(
"Hurls boulders at the foe\n" "Hurls boulders at the foe\n"
@ -1415,7 +1415,7 @@ static const u8 sDoomDesireDescription[] = _(
static const u8 sPsychoBoostDescription[] = _( static const u8 sPsychoBoostDescription[] = _(
"Allows a full-power attack,\n" "Allows a full-power attack,\n"
"but sharply lowers SP. ATK."); "but sharply lowers Sp. Atk.");
static const u8 sROOSTDescription[] = _( static const u8 sROOSTDescription[] = _(
"Restores the user's HP by\n" "Restores the user's HP by\n"
@ -1426,8 +1426,8 @@ static const u8 sGRAVITYDescription[] = _(
"negating levitation."); "negating levitation.");
static const u8 sMIRACLE_EYEDescription[] = _( static const u8 sMIRACLE_EYEDescription[] = _(
"Makes GHOSTS and evasive\n" "Negate evasiveness and\n"
"foes easier to hit."); "Dark-type's immunities.");
static const u8 sWAKE_UP_SLAPDescription[] = _( static const u8 sWAKE_UP_SLAPDescription[] = _(
"Powerful against sleeping\n" "Powerful against sleeping\n"
@ -1718,7 +1718,7 @@ static const u8 sDEFOGDescription[] = _(
"lowers evasion."); "lowers evasion.");
static const u8 sTRICK_ROOMDescription[] = _( static const u8 sTRICK_ROOMDescription[] = _(
"Slower POKéMON get to move\n" "Slower Pokémon get to move\n"
"first for 5 turns."); "first for 5 turns.");
static const u8 sDRACO_METEORDescription[] = _( static const u8 sDRACO_METEORDescription[] = _(
@ -2183,7 +2183,7 @@ static const u8 sBELCHDescription[] = _(
static const u8 sROTOTILLERDescription[] = _( static const u8 sROTOTILLERDescription[] = _(
"Ups the Attack and Sp. Atk\n" "Ups the Attack and Sp. Atk\n"
"of Grass-type POKéMON."); "of Grass-type Pokémon.");
static const u8 sSTICKY_WEBDescription[] = _( static const u8 sSTICKY_WEBDescription[] = _(
"Weaves a sticky net that\n" "Weaves a sticky net that\n"
@ -2243,7 +2243,7 @@ static const u8 sCRAFTY_SHIELDDescription[] = _(
static const u8 sFLOWER_SHIELDDescription[] = _( static const u8 sFLOWER_SHIELDDescription[] = _(
"Raises the Defense of\n" "Raises the Defense of\n"
"Grass-type POKéMON."); "Grass-type Pokémon.");
static const u8 sGRASSY_TERRAINDescription[] = _( static const u8 sGRASSY_TERRAINDescription[] = _(
"The ground turns to grass\n" "The ground turns to grass\n"
@ -2315,7 +2315,7 @@ static const u8 sSPIKY_SHIELDDescription[] = _(
static const u8 sAROMATIC_MISTDescription[] = _( static const u8 sAROMATIC_MISTDescription[] = _(
"Raises the Sp. Def of a\n" "Raises the Sp. Def of a\n"
"partner POKéMON."); "partner Pokémon.");
static const u8 sEERIE_IMPULSEDescription[] = _( static const u8 sEERIE_IMPULSEDescription[] = _(
"Exposes the foe to a pulse\n" "Exposes the foe to a pulse\n"
@ -2431,7 +2431,7 @@ static const u8 sSPARKLING_ARIADescription[] = _(
static const u8 sICE_HAMMERDescription[] = _( static const u8 sICE_HAMMERDescription[] = _(
"Swings the fist to strike.\n" "Swings the fist to strike.\n"
"Lowers the user's SPEED."); "Lowers the user's Speed.");
static const u8 sFLORAL_HEALINGDescription[] = _( static const u8 sFLORAL_HEALINGDescription[] = _(
"Restores an ally's HP.\n" "Restores an ally's HP.\n"
@ -2455,7 +2455,7 @@ static const u8 sLEAFAGEDescription[] = _(
static const u8 sSPOTLIGHTDescription[] = _( static const u8 sSPOTLIGHTDescription[] = _(
"Makes the foe attack the\n" "Makes the foe attack the\n"
"spotlighted POKéMON."); "spotlighted Pokémon.");
static const u8 sTOXIC_THREADDescription[] = _( static const u8 sTOXIC_THREADDescription[] = _(
"Attacks with a thread that\n" "Attacks with a thread that\n"