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Beast Boost and Receiver
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@ -1439,6 +1439,14 @@
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various \battler, VARIOUS_TRY_ACTIVATE_MOXIE
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.endm
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.macro tryactivatebeastboost battler:req
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various \battler, VARIOUS_TRY_ACTIVATE_BEAST_BOOST
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.endm
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.macro tryactivatereceiver battler:req
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various \battler, VARIOUS_TRY_ACTIVATE_RECEIVER
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.endm
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.macro tryactivatesoulheart
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various BS_ATTACKER, VARIOUS_TRY_ACTIVATE_SOULHEART
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.endm
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@ -4784,6 +4784,7 @@ BattleScript_FaintAttacker::
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printstring STRINGID_ATTACKERFAINTED
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cleareffectsonfaint BS_ATTACKER
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tryactivatesoulheart
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tryactivatereceiver BS_ATTACKER
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trytrainerslidefirstdownmsg BS_ATTACKER
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return
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@ -4794,9 +4795,11 @@ BattleScript_FaintTarget::
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dofaintanimation BS_TARGET
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printstring STRINGID_TARGETFAINTED
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cleareffectsonfaint BS_TARGET
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tryactivatesoulheart
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tryactivatemoxie BS_ATTACKER
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tryactivatefellstinger BS_ATTACKER
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tryactivatesoulheart
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tryactivatereceiver BS_TARGET
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tryactivatemoxie BS_ATTACKER
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tryactivatebeastboost BS_ATTACKER
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trytrainerslidefirstdownmsg BS_TARGET
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return
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@ -6405,6 +6408,13 @@ BattleScript_TraceActivatesEnd3::
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call BattleScript_TraceActivates
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end3
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BattleScript_ReceiverActivates::
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call BattleScript_AbilityPopUp
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printstring STRINGID_RECEIVERABILITYTAKEOVER
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waitmessage 0x40
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settracedability BS_ABILITY_BATTLER
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return
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BattleScript_RainDishActivates::
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call BattleScript_AbilityPopUp
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printstring STRINGID_PKMNSXRESTOREDHPALITTLE2
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@ -335,5 +335,6 @@ extern const u8 BattleScript_AnticipationActivates[];
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extern const u8 BattleScript_SlowStartEnds[];
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extern const u8 BattleScript_HealerActivates[];
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extern const u8 BattleScript_ScriptingAbilityStatRaise[];
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extern const u8 BattleScript_ReceiverActivates[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -150,6 +150,8 @@
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#define VARIOUS_JUMP_IF_FULL_HP 87
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#define VARIOUS_LOSE_TYPE 88
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 89
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 90
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -544,7 +544,8 @@
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#define STRINGID_ATTACKERLOSTFIRETYPE 540
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#define STRINGID_HEALERCURE 541
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#define STRINGID_SCRIPTINGABILITYSTATRAISE 542
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#define STRINGID_RECEIVERABILITYTAKEOVER 543
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#define BATTLESTRINGS_COUNT 543
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#define BATTLESTRINGS_COUNT 544
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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@ -665,9 +665,11 @@ static const u8 sText_IllusionWoreOff[] = _("{B_DEF_NAME_WITH_PREFIX}'s Illusion
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static const u8 sText_AttackerCuredTargetStatus[] = _("{B_ATK_NAME_WITH_PREFIX} cured\n{B_DEF_NAME_WITH_PREFIX}'s problem!");
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static const u8 sText_AttackerLostFireType[] = _("{B_ATK_NAME_WITH_PREFIX} burned itself out!");
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static const u8 sText_HealerCure[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_LAST_ABILITY}\ncured {B_SCR_ACTIVE_NAME_WITH_PREFIX}'s problem!");
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static const u8 sText_ReceiverAbilityTakeOver[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nwas taken over!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_RECEIVERABILITYTAKEOVER - 12] = sText_ReceiverAbilityTakeOver,
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[STRINGID_SCRIPTINGABILITYSTATRAISE - 12] = sText_ScriptingAbilityRaisedStat,
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[STRINGID_HEALERCURE - 12] = sText_HealerCure,
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[STRINGID_ATTACKERLOSTFIRETYPE - 12] = sText_AttackerLostFireType,
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@ -6759,6 +6759,22 @@ static void RecalcBattlerStats(u32 battler, struct Pokemon *mon)
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gBattleMons[battler].type2 = gBaseStats[gBattleMons[battler].species].type2;
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}
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static u32 GetHighestStatId(u32 battlerId)
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{
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u32 i, highestId = STAT_ATK, highestStat = gBattleMons[battlerId].attack;
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for (i = STAT_DEF; i < NUM_STATS; i++)
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{
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u16 *statVal = &gBattleMons[battlerId].attack + (i - 1);
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if (*statVal > highestStat)
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{
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highestStat = *statVal;
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highestId = i;
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}
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}
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return highestId;
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}
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static void Cmd_various(void)
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{
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struct Pokemon *mon;
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@ -6803,6 +6819,7 @@ static void Cmd_various(void)
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return;
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case VARIOUS_TRACE_ABILITY:
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gBattleMons[gActiveBattler].ability = gBattleStruct->tracedAbility[gActiveBattler];
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RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
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break;
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case VARIOUS_TRY_ILLUSION_OFF:
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if (GetIllusionMonPtr(gActiveBattler) != NULL)
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@ -7124,6 +7141,48 @@ static void Cmd_various(void)
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return;
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}
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break;
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case VARIOUS_TRY_ACTIVATE_RECEIVER: // Partner gets fainted's ally ability
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gBattlerAbility = BATTLE_PARTNER(gActiveBattler);
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i = GetBattlerAbility(gBattlerAbility);
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if (IsBattlerAlive(gBattlerAbility)
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&& (i == ABILITY_RECEIVER || i == ABILITY_POWER_OF_ALCHEMY))
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{
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switch (gBattleMons[gActiveBattler].ability)
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{ // Can't copy these abilities.
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case ABILITY_POWER_OF_ALCHEMY: case ABILITY_RECEIVER:
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case ABILITY_FORECAST: case ABILITY_MULTITYPE:
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case ABILITY_FLOWER_GIFT: case ABILITY_ILLUSION:
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case ABILITY_WONDER_GUARD: case ABILITY_ZEN_MODE:
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case ABILITY_STANCE_CHANGE: case ABILITY_IMPOSTER:
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case ABILITY_POWER_CONSTRUCT: case ABILITY_BATTLE_BOND:
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case ABILITY_SCHOOLING: case ABILITY_COMATOSE:
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case ABILITY_SHIELDS_DOWN: case ABILITY_DISGUISE:
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case ABILITY_RKS_SYSTEM: case ABILITY_TRACE:
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break;
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default:
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gBattleStruct->tracedAbility[gBattlerAbility] = gBattleMons[gActiveBattler].ability; // re-using the variable for trace
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gBattleScripting.battler = gActiveBattler;
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BattleScriptPush(gBattlescriptCurrInstr + 3);
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gBattlescriptCurrInstr = BattleScript_ReceiverActivates;
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return;
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}
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}
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break;
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case VARIOUS_TRY_ACTIVATE_BEAST_BOOST:
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i = GetHighestStatId(gActiveBattler);
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if (GetBattlerAbility(gActiveBattler) == ABILITY_BEAST_BOOST
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&& HasAttackerFaintedTarget()
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&& !NoAliveMonsForEitherParty()
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&& gBattleMons[gBattlerAttacker].statStages[i] != 12)
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{
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gBattleMons[gBattlerAttacker].statStages[i]++;
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SET_STATCHANGER(i, 1, FALSE);
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PREPARE_STAT_BUFFER(gBattleTextBuff1, i);
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BattleScriptPush(gBattlescriptCurrInstr + 3);
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gBattlescriptCurrInstr = BattleScript_AttackerAbilityStatRaise;
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return;
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}
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break;
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case VARIOUS_TRY_ACTIVATE_SOULHEART:
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while (gBattleStruct->soulheartBattlerId < gBattlersCount)
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{
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