mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-04 10:20:01 +01:00
Document remaining status/general/special anims
This commit is contained in:
parent
208057d7ae
commit
e633b57593
@ -395,9 +395,9 @@ gBattleAnims_General::
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.4byte General_PokeblockThrow
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.4byte General_ItemKnockoff
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.4byte General_TurnTrap
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.4byte General_ItemEffect
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.4byte General_HeldItemEffect
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.4byte General_SmokeballEscape
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.4byte General_HangedOn
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.4byte General_FocusBand
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.4byte General_Rain
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.4byte General_Sun
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.4byte General_Sandstorm
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@ -414,13 +414,13 @@ gBattleAnims_General::
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.align 2
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gBattleAnims_Special::
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.4byte Special_LevelUp
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.4byte Special_SwitchOutPlayerMon
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.4byte Special_SwitchOutOpponentMon
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.4byte Special_BallThrow
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.4byte Special_SafariBallThrow
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.4byte Special_SubstituteToMon
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.4byte Special_MonToSubstitute
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.4byte Special_LevelUp @ B_ANIM_LVL_UP
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.4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON
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.4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON
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.4byte Special_BallThrow @ B_ANIM_BALL_THROW
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.4byte Special_SafariBallThrow @ B_ANIM_SAFARI_BALL_THROW
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.4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON
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.4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE
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Move_NONE:
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Move_MIRROR_MOVE:
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@ -3481,12 +3481,13 @@ Move_HEAT_WAVE:
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createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1
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end
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@ Also used by Hail weather
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Move_HAIL:
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loadspritegfx ANIM_TAG_HAIL
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loadspritegfx ANIM_TAG_ICE_CRYSTALS
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 0, 6, RGB_BLACK
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waitforvisualfinish
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createvisualtask AnimTask_HailStart, 5
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createvisualtask AnimTask_Hail, 5
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loopsewithpan SE_W258, 0, 8, 10
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 6, 0, RGB_BLACK
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@ -6188,7 +6189,7 @@ Move_WING_ATTACK:
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Move_PECK:
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loadspritegfx ANIM_TAG_IMPACT
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playsewithpan SE_W030, SOUND_PAN_TARGET
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createvisualtask sub_80D622C, 2, 3, -768, 1, 2
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createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, ANIM_TARGET, 2
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createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, ANIM_TARGET, 3
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waitforvisualfinish
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end
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@ -6335,6 +6336,7 @@ FlamethrowerCreateFlames:
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delay 2
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return
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@ Also used by Sandstorm weather
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Move_SANDSTORM:
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loadspritegfx ANIM_TAG_FLYING_DIRT
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playsewithpan SE_W201, 0
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@ -6715,6 +6717,7 @@ SubmissionHit:
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delay 8
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return
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@ Also used by Sunny weather
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Move_SUNNY_DAY:
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loadspritegfx ANIM_TAG_SUNLIGHT
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monbg ANIM_ATK_PARTNER
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@ -6734,7 +6737,7 @@ Move_SUNNY_DAY:
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end
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SunnyDayLightRay:
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createsprite gSunnyDayLightRaySpriteTemplate, ANIM_ATTACKER, 40
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createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40
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delay 6
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return
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@ -10226,13 +10229,13 @@ Status_Confusion:
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Status_Burn:
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loadspritegfx ANIM_TAG_SMALL_EMBER
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playsewithpan SE_W172, SOUND_PAN_TARGET
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call Burn1
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call Burn1
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call Burn1
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call BurnFlame
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call BurnFlame
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call BurnFlame
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waitforvisualfinish
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end
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Burn1:
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createsprite gUnknown_08595504, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
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BurnFlame:
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createsprite gBurnFlameSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
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delay 4
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return
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@ -10295,9 +10298,9 @@ Status_Nightmare:
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General_CastformChange:
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createvisualtask AnimTask_IsMonInvisible, 2
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jumpreteq 1, AnimScript_82D7ECA
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goto AnimScript_82D7EB2
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AnimScript_82D7EB2:
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jumpreteq 1, CastformChangeSkipAnim
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goto CastformChangeContinue
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CastformChangeContinue:
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monbg ANIM_ATTACKER
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playsewithpan SE_W100, SOUND_PAN_ATTACKER
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waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
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@ -10305,8 +10308,8 @@ AnimScript_82D7EB2:
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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end
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AnimScript_82D7ECA:
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createvisualtask AnimTask_CastformGfxChange, 2, 1
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CastformChangeSkipAnim:
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createvisualtask AnimTask_CastformGfxDataChange, 2, 1
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end
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General_StatsChange:
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@ -10316,7 +10319,7 @@ General_StatsChange:
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General_SubstituteFade:
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monbg ANIM_ATTACKER
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createvisualtask sub_8172D98, 5
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createvisualtask AnimTask_SubstituteFadeToInvisible, 5
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE
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waitforvisualfinish
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delay 1
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@ -10324,7 +10327,7 @@ General_SubstituteFade:
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delay 2
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blendoff
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 0, RGB_WHITE
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createvisualtask sub_8172BF0, 2, 1
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createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
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end
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General_SubstituteAppear:
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@ -10332,7 +10335,7 @@ General_SubstituteAppear:
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end
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General_PokeblockThrow:
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createvisualtask sub_817345C, 2, 0
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createvisualtask AnimTask_SetAttackerTargetLeftPos, 2, 0
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createvisualtask AnimTask_LoadPokeblockGfx, 2
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delay 0
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waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22
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@ -10352,7 +10355,7 @@ General_ItemKnockoff:
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General_TurnTrap:
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createvisualtask AnimTask_GetTrappedMoveAnimId, 5
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jumpargeq 0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin
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jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whrilpool
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jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
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jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
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jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
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goto Status_BindWrap
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@ -10380,7 +10383,7 @@ Status_FireSpin:
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stopsound
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end
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Status_Whrilpool:
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Status_Whirlpool:
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loadspritegfx ANIM_TAG_WATER_ORB
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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@ -10428,18 +10431,18 @@ Status_SandTomb:
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stopsound
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end
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General_ItemEffect:
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General_HeldItemEffect:
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loadspritegfx ANIM_TAG_THIN_RING
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loadspritegfx ANIM_TAG_SPARKLE_2
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delay 0
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playsewithpan SE_W036, SOUND_PAN_ATTACKER
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createvisualtask sub_80D622C, 2, 16, 128, 0, 2
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createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
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waitforvisualfinish
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playsewithpan SE_W036, SOUND_PAN_ATTACKER
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createvisualtask sub_80D622C, 2, 16, 128, 0, 2
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createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
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waitforvisualfinish
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playsewithpan SE_W036, SOUND_PAN_ATTACKER
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createvisualtask sub_80D622C, 2, 16, 128, 0, 2
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createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
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waitforvisualfinish
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playsewithpan SE_W234, SOUND_PAN_ATTACKER
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call GrantingStarsEffect
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@ -10488,10 +10491,10 @@ General_SmokeballEscape:
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blendoff
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end
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General_HangedOn:
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General_FocusBand:
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, RGB_RED
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playsewithpan SE_W082, SOUND_PAN_ATTACKER
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createvisualtask sub_815DB90, 5, 30, 128, 0, 1, 2, 0, 1
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createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1
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waitforvisualfinish
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, RGB_RED
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waitforvisualfinish
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@ -10549,7 +10552,7 @@ General_ItemSteal:
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General_SnatchMove:
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loadspritegfx ANIM_TAG_ITEM_BAG
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createvisualtask sub_8117E94, 2
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call AnimScript_82D85A3
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call SnatchMoveTrySwapFromSubstitute
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delay 1
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createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET
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waitforvisualfinish
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@ -10558,7 +10561,7 @@ General_SnatchMove:
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goto SnatchPartnerMonMove
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SnatchMoveContinue:
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waitforvisualfinish
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call AnimScript_82D85C3
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call SnatchMoveTrySwapToSubstitute
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end
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SnatchOpposingMonMove:
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playsewithpan SE_W104, SOUND_PAN_ATTACKER
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@ -10669,59 +10672,60 @@ General_WishHeal:
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK
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end
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AnimScript_82D85A3:
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SnatchMoveTrySwapFromSubstitute:
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createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
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jumprettrue AnimScript_82D85B4
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AnimScript_82D85B2:
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jumprettrue SnatchMoveSwapSubstituteForMon
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SnatchMoveTrySwapFromSubstituteEnd:
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waitforvisualfinish
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return
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AnimScript_82D85B4:
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createvisualtask sub_8172BF0, 2, 1
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SnatchMoveSwapSubstituteForMon:
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createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
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waitforvisualfinish
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goto AnimScript_82D85B2
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goto SnatchMoveTrySwapFromSubstituteEnd
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AnimScript_82D85C3:
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SnatchMoveTrySwapToSubstitute:
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createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
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jumprettrue AnimScript_82D85D4
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AnimScript_82D85D2:
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jumprettrue SnatchMoveSwapMonForSubstitute
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SnatchMoveTrySwapToSubstituteEnd:
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waitforvisualfinish
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return
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AnimScript_82D85D4:
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createvisualtask sub_8172BF0, 2, 0
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SnatchMoveSwapMonForSubstitute:
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createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE
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waitforvisualfinish
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goto AnimScript_82D85D2
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goto SnatchMoveTrySwapToSubstituteEnd
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@ Healthbox blue flash effect on level up
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Special_LevelUp:
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playsewithpan SE_EXPMAX, 0
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createvisualtask sub_8170920, 2
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createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2
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delay 0
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createvisualtask sub_8170A0C, 5, 0, 0
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createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0
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waitforvisualfinish
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createvisualtask sub_81709EC, 2
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createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2
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end
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Special_SwitchOutPlayerMon:
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createvisualtask sub_8170BB0, 2
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createvisualtask AnimTask_SwitchOutBallEffect, 2
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delay 10
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createvisualtask sub_8170B04, 2
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createvisualtask AnimTask_SwitchOutShrinkMon, 2
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end
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Special_SwitchOutOpponentMon:
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createvisualtask sub_8170BB0, 2
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createvisualtask AnimTask_SwitchOutBallEffect, 2
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delay 10
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createvisualtask sub_8170B04, 2
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createvisualtask AnimTask_SwitchOutShrinkMon, 2
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end
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Special_BallThrow:
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createvisualtask sub_8170CFC, 2
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createvisualtask AnimTask_LoadBallGfx, 2
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delay 0
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playsewithpan SE_NAGERU, 0
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createvisualtask sub_8170E04, 2
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createvisualtask AnimTask_ThrowBall, 2
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createvisualtask AnimTask_IsBallBlockedByTrainer, 2
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jumpreteq -1, BallThrowTrainerBlock
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BallThrowEnd:
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waitforvisualfinish
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createvisualtask sub_8170D24, 2
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createvisualtask AnimTask_FreeBallGfx, 2
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end
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BallThrowTrainerBlock:
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loadspritegfx ANIM_TAG_IMPACT
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@ -10737,17 +10741,17 @@ BallThrowTrainerBlock:
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goto BallThrowEnd
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Special_SafariBallThrow:
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createvisualtask sub_8170CFC, 2
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createvisualtask AnimTask_LoadBallGfx, 2
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delay 0
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createvisualtask sub_8170F2C, 2
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createvisualtask AnimTask_ThrowBallSpecial, 2
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waitforvisualfinish
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createvisualtask sub_8170D24, 2
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createvisualtask AnimTask_FreeBallGfx, 2
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end
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Special_SubstituteToMon:
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createvisualtask sub_8172BF0, 2, 1
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createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
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end
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Special_MonToSubstitute:
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createvisualtask sub_8172BF0, 2, 0
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createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE
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end
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@ -4275,7 +4275,7 @@ BattleScript_BerryCurePrlzEnd2::
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end2
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BattleScript_BerryCureParRet::
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playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
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printstring STRINGID_PKMNSITEMCUREDPARALYSIS
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waitmessage 0x40
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updatestatusicon BS_SCRIPTING
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@ -4287,7 +4287,7 @@ BattleScript_BerryCurePsnEnd2::
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end2
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BattleScript_BerryCurePsnRet::
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playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
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printstring STRINGID_PKMNSITEMCUREDPOISON
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waitmessage 0x40
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updatestatusicon BS_SCRIPTING
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@ -4299,7 +4299,7 @@ BattleScript_BerryCureBrnEnd2::
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end2
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BattleScript_BerryCureBrnRet::
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playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
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printstring STRINGID_PKMNSITEMHEALEDBURN
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waitmessage 0x40
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updatestatusicon BS_SCRIPTING
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@ -4311,7 +4311,7 @@ BattleScript_BerryCureFrzEnd2::
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end2
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BattleScript_BerryCureFrzRet::
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playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
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printstring STRINGID_PKMNSITEMDEFROSTEDIT
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waitmessage 0x40
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updatestatusicon BS_SCRIPTING
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@ -4323,7 +4323,7 @@ BattleScript_BerryCureSlpEnd2::
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end2
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BattleScript_BerryCureSlpRet::
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playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
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printstring STRINGID_PKMNSITEMWOKEIT
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waitmessage 0x40
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updatestatusicon BS_SCRIPTING
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@ -4335,7 +4335,7 @@ BattleScript_BerryCureConfusionEnd2::
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end2
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BattleScript_BerryCureConfusionRet::
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playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
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printstring STRINGID_PKMNSITEMSNAPPEDOUT
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waitmessage 0x40
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removeitem BS_SCRIPTING
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@ -4346,7 +4346,7 @@ BattleScript_BerryCureChosenStatusEnd2::
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end2
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BattleScript_BerryCureChosenStatusRet::
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playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
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printfromtable gBerryEffectStringIds
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waitmessage 0x40
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updatestatusicon BS_SCRIPTING
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@ -4358,14 +4358,14 @@ BattleScript_WhiteHerbEnd2::
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end2
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BattleScript_WhiteHerbRet::
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playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
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printstring STRINGID_PKMNSITEMRESTOREDSTATUS
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waitmessage 0x40
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removeitem BS_SCRIPTING
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return
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BattleScript_ItemHealHP_RemoveItem::
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playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
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printstring STRINGID_PKMNSITEMRESTOREDHEALTH
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waitmessage 0x40
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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@ -4375,7 +4375,7 @@ BattleScript_ItemHealHP_RemoveItem::
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end2
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BattleScript_BerryPPHealEnd2::
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playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_PKMNSITEMRESTOREDPP
|
||||
waitmessage 0x40
|
||||
removeitem BS_ATTACKER
|
||||
@ -4386,7 +4386,7 @@ BattleScript_ItemHealHP_End2::
|
||||
end2
|
||||
|
||||
BattleScript_ItemHealHP_Ret::
|
||||
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
|
||||
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE
|
||||
waitmessage 0x40
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
@ -4398,14 +4398,14 @@ BattleScript_SelectingNotAllowedMoveChoiceItem::
|
||||
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
|
||||
endselectionscript
|
||||
|
||||
BattleScript_HangedOnMsg::
|
||||
playanimation BS_TARGET, B_ANIM_HANGED_ON, NULL
|
||||
BattleScript_FocusBandActivates::
|
||||
playanimation BS_TARGET, B_ANIM_FOCUS_BAND, NULL
|
||||
printstring STRINGID_PKMNHUNGONWITHX
|
||||
waitmessage 0x40
|
||||
return
|
||||
|
||||
BattleScript_BerryConfuseHealEnd2::
|
||||
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
|
||||
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
|
||||
waitmessage 0x40
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
@ -4419,7 +4419,7 @@ BattleScript_BerryConfuseHealEnd2::
|
||||
end2
|
||||
|
||||
BattleScript_BerryStatRaiseEnd2::
|
||||
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
|
||||
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_82DB85B
|
||||
BattleScript_82DB85B::
|
||||
setbyte cMULTISTRING_CHOOSER, 0x4
|
||||
@ -4428,7 +4428,7 @@ BattleScript_82DB85B::
|
||||
end2
|
||||
|
||||
BattleScript_BerryFocusEnergyEnd2::
|
||||
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
|
||||
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_PKMNUSEDXTOGETPUMPED
|
||||
waitmessage 0x40
|
||||
removeitem BS_ATTACKER
|
||||
|
@ -199,7 +199,7 @@ extern const u8 BattleScript_BerryPPHealEnd2[];
|
||||
extern const u8 BattleScript_ItemHealHP_End2[];
|
||||
extern const u8 BattleScript_ItemHealHP_Ret[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
|
||||
extern const u8 BattleScript_HangedOnMsg[];
|
||||
extern const u8 BattleScript_FocusBandActivates[];
|
||||
extern const u8 BattleScript_BerryConfuseHealEnd2[];
|
||||
extern const u8 BattleScript_BerryStatRaiseEnd2[];
|
||||
extern const u8 BattleScript_BerryFocusEnergyEnd2[];
|
||||
|
@ -354,9 +354,9 @@
|
||||
#define B_ANIM_POKEBLOCK_THROW 0x4
|
||||
#define B_ANIM_ITEM_KNOCKOFF 0x5
|
||||
#define B_ANIM_TURN_TRAP 0x6
|
||||
#define B_ANIM_ITEM_EFFECT 0x7
|
||||
#define B_ANIM_HELD_ITEM_EFFECT 0x7
|
||||
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
|
||||
#define B_ANIM_HANGED_ON 0x9
|
||||
#define B_ANIM_FOCUS_BAND 0x9
|
||||
#define B_ANIM_RAIN_CONTINUES 0xA
|
||||
#define B_ANIM_SUN_CONTINUES 0xB
|
||||
#define B_ANIM_SANDSTORM_CONTINUES 0xC
|
||||
|
@ -2367,7 +2367,7 @@ void AnimTask_IsMonInvisible(u8 taskId)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_CastformGfxChange(u8 taskId)
|
||||
void AnimTask_CastformGfxDataChange(u8 taskId)
|
||||
{
|
||||
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, TRUE);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
@ -3683,7 +3683,7 @@ static void sub_815DA20(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_815DB90(u8 taskId)
|
||||
void AnimTask_SlideMonForFocusBand(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[15] = gBattlerSpriteIds[gBattleAnimAttacker];
|
||||
gTasks[taskId].data[14] = gBattleAnimArgs[0];
|
||||
|
@ -915,14 +915,15 @@ void AminTask_DipMonSpriteToSide(u8 taskId)
|
||||
gTasks[taskId].func = sub_80D6308;
|
||||
}
|
||||
|
||||
void sub_80D622C(u8 taskId)
|
||||
// Rotates mon to side and back to original position. For Peck and when a held item activates
|
||||
void AnimTask_RotateMonToSideAndRestore(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
|
||||
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
|
||||
gTasks[taskId].data[1] = 0;
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[0];
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
|
@ -514,7 +514,7 @@ static void sub_8170660(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler)
|
||||
static void LoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battler)
|
||||
{
|
||||
u8 healthBoxSpriteId;
|
||||
u8 spriteId1, spriteId2;
|
||||
@ -536,14 +536,14 @@ static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler)
|
||||
gSprites[spriteId2].oam.paletteNum = *paletteId2;
|
||||
}
|
||||
|
||||
void sub_8170920(u8 taskId)
|
||||
void AnimTask_LoadHealthboxPalsForLevelUp(u8 taskId)
|
||||
{
|
||||
u8 paletteId1, paletteId2;
|
||||
sub_8170834(&paletteId1, &paletteId2, gBattleAnimAttacker);
|
||||
LoadHealthboxPalsForLevelUp(&paletteId1, &paletteId2, gBattleAnimAttacker);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
static void sub_817094C(u8 battler)
|
||||
static void FreeHealthboxPalsForLevelUp(u8 battler)
|
||||
{
|
||||
u8 healthBoxSpriteId;
|
||||
u8 spriteId1, spriteId2;
|
||||
@ -562,13 +562,13 @@ static void sub_817094C(u8 battler)
|
||||
gSprites[spriteId2].oam.paletteNum = paletteId2;
|
||||
}
|
||||
|
||||
void sub_81709EC(u8 taskId)
|
||||
void AnimTask_FreeHealthboxPalsForLevelUp(u8 taskId)
|
||||
{
|
||||
sub_817094C(gBattleAnimAttacker);
|
||||
FreeHealthboxPalsForLevelUp(gBattleAnimAttacker);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8170A0C(u8 taskId)
|
||||
void AnimTask_FlashHealthboxOnLevelUp(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[10] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[11] = gBattleAnimArgs[1];
|
||||
@ -612,7 +612,7 @@ static void sub_8170A38(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8170B04(u8 taskId)
|
||||
void AnimTask_SwitchOutShrinkMon(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
@ -639,7 +639,7 @@ void sub_8170B04(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8170BB0(u8 taskId)
|
||||
void AnimTask_SwitchOutBallEffect(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
u16 ball;
|
||||
@ -674,14 +674,14 @@ void sub_8170BB0(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8170CFC(u8 taskId)
|
||||
void AnimTask_LoadBallGfx(u8 taskId)
|
||||
{
|
||||
u8 ballId = ItemIdToBallId(gLastUsedItem);
|
||||
LoadBallGfx(ballId);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8170D24(u8 taskId)
|
||||
void AnimTask_FreeBallGfx(u8 taskId)
|
||||
{
|
||||
u8 ballId = ItemIdToBallId(gLastUsedItem);
|
||||
FreeBallGfx(ballId);
|
||||
@ -730,7 +730,7 @@ u8 ItemIdToBallId(u16 ballItem)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8170E04(u8 taskId)
|
||||
void AnimTask_ThrowBall(u8 taskId)
|
||||
{
|
||||
u8 ballId;
|
||||
u8 spriteId;
|
||||
@ -753,7 +753,8 @@ static void sub_8170EF0(u8 taskId)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8170F2C(u8 taskId)
|
||||
// Safari Ball / Wally's ball throw
|
||||
void AnimTask_ThrowBallSpecial(u8 taskId)
|
||||
{
|
||||
int x, y;
|
||||
u8 ballId;
|
||||
@ -1910,7 +1911,8 @@ static void sub_8172B90(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8172BF0(u8 taskId)
|
||||
// arg0: TRUE to swap to mon, FALSE to swap to substitute
|
||||
void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
u32 x;
|
||||
@ -1968,7 +1970,7 @@ void sub_8172BF0(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8172D98(u8 taskId)
|
||||
void AnimTask_SubstituteFadeToInvisible(u8 taskId)
|
||||
{
|
||||
u8 spriteId;
|
||||
|
||||
@ -2230,7 +2232,7 @@ static void sub_8173400(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_817345C(u8 taskId)
|
||||
void AnimTask_SetAttackerTargetLeftPos(u8 taskId)
|
||||
{
|
||||
switch (gBattleAnimArgs[0])
|
||||
{
|
||||
|
@ -2064,7 +2064,7 @@ static void Cmd_resultmessage(void)
|
||||
gPotentialItemEffectBattler = gBattlerTarget;
|
||||
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
|
||||
gBattlescriptCurrInstr = BattleScript_FocusBandActivates;
|
||||
return;
|
||||
default:
|
||||
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
|
||||
@ -2093,7 +2093,7 @@ static void Cmd_resultmessage(void)
|
||||
gPotentialItemEffectBattler = gBattlerTarget;
|
||||
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
|
||||
gBattlescriptCurrInstr = BattleScript_FocusBandActivates;
|
||||
return;
|
||||
}
|
||||
else if (gMoveResultFlags & MOVE_RESULT_FAILED)
|
||||
|
@ -922,7 +922,7 @@ static void AnimElectricPuff(struct Sprite *sprite)
|
||||
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
||||
}
|
||||
|
||||
// Creates an orb of electricity that grwos then slides off-screen. The attacker slides with it
|
||||
// Creates an orb of electricity that grows then slides off-screen. The attacker slides with it
|
||||
static void AnimVoltTackleOrbSlide(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
|
12
src/fire.c
12
src/fire.c
@ -16,7 +16,7 @@ static void sub_8109064(struct Sprite *);
|
||||
static void sub_81090D8(struct Sprite *);
|
||||
static void AnimSunlight(struct Sprite *);
|
||||
static void AnimEmberFlare(struct Sprite *);
|
||||
static void sub_8109200(struct Sprite *);
|
||||
static void AnimBurnFlame(struct Sprite *);
|
||||
static void AnimFireRing(struct Sprite *);
|
||||
static void AnimFireRingStep1(struct Sprite *);
|
||||
static void AnimFireRingStep2(struct Sprite *);
|
||||
@ -208,7 +208,7 @@ const union AffineAnimCmd *const gUnknown_0859549C[] =
|
||||
gUnknown_08595484,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gSunnyDayLightRaySpriteTemplate =
|
||||
const struct SpriteTemplate gSunlightRaySpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SUNLIGHT,
|
||||
.paletteTag = ANIM_TAG_SUNLIGHT,
|
||||
@ -256,7 +256,7 @@ const struct SpriteTemplate gEmberFlareSpriteTemplate =
|
||||
.callback = AnimEmberFlare,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_08595504 =
|
||||
const struct SpriteTemplate gBurnFlameSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SMALL_EMBER,
|
||||
.paletteTag = ANIM_TAG_SMALL_EMBER,
|
||||
@ -264,7 +264,7 @@ const struct SpriteTemplate gUnknown_08595504 =
|
||||
.anims = gUnknown_085954D0,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_8109200,
|
||||
.callback = AnimBurnFlame,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gFireBlastRingSpriteTemplate =
|
||||
@ -594,7 +594,7 @@ static void sub_81090D8(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
// Sunlight from Sunny Day
|
||||
// Sunlight from Sunny Day / sunny weather
|
||||
static void AnimSunlight(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = 0;
|
||||
@ -628,7 +628,7 @@ static void AnimEmberFlare(struct Sprite *sprite)
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_8109200(struct Sprite *sprite)
|
||||
static void AnimBurnFlame(struct Sprite *sprite)
|
||||
{
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
|
@ -1329,8 +1329,7 @@ void MovePoisonGasCloud(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
// Creates Hail.
|
||||
void AnimTask_HailStart(u8 taskId)
|
||||
void AnimTask_Hail(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
|
@ -626,7 +626,7 @@ static void sub_8115D2C(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
// Flashes the specified anim tag with given color. Used e.g. to flash the particles in Hyper Beam red
|
||||
// Flashes the specified anim tag with given color. Used e.g. to flash the particles red in Hyper Beam
|
||||
void AnimTask_FlashAnimTagWithColor(u8 taskId)
|
||||
{
|
||||
u8 paletteIndex;
|
||||
|
Loading…
x
Reference in New Issue
Block a user