Document remaining status/general/special anims

This commit is contained in:
GriffinR 2020-02-19 23:13:54 -05:00 committed by huderlem
parent 208057d7ae
commit e633b57593
12 changed files with 120 additions and 114 deletions

View File

@ -395,9 +395,9 @@ gBattleAnims_General::
.4byte General_PokeblockThrow
.4byte General_ItemKnockoff
.4byte General_TurnTrap
.4byte General_ItemEffect
.4byte General_HeldItemEffect
.4byte General_SmokeballEscape
.4byte General_HangedOn
.4byte General_FocusBand
.4byte General_Rain
.4byte General_Sun
.4byte General_Sandstorm
@ -414,13 +414,13 @@ gBattleAnims_General::
.align 2
gBattleAnims_Special::
.4byte Special_LevelUp
.4byte Special_SwitchOutPlayerMon
.4byte Special_SwitchOutOpponentMon
.4byte Special_BallThrow
.4byte Special_SafariBallThrow
.4byte Special_SubstituteToMon
.4byte Special_MonToSubstitute
.4byte Special_LevelUp @ B_ANIM_LVL_UP
.4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON
.4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON
.4byte Special_BallThrow @ B_ANIM_BALL_THROW
.4byte Special_SafariBallThrow @ B_ANIM_SAFARI_BALL_THROW
.4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON
.4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE
Move_NONE:
Move_MIRROR_MOVE:
@ -3481,12 +3481,13 @@ Move_HEAT_WAVE:
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1
end
@ Also used by Hail weather
Move_HAIL:
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 0, 6, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_HailStart, 5
createvisualtask AnimTask_Hail, 5
loopsewithpan SE_W258, 0, 8, 10
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 6, 0, RGB_BLACK
@ -6188,7 +6189,7 @@ Move_WING_ATTACK:
Move_PECK:
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_W030, SOUND_PAN_TARGET
createvisualtask sub_80D622C, 2, 3, -768, 1, 2
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, ANIM_TARGET, 2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, ANIM_TARGET, 3
waitforvisualfinish
end
@ -6335,6 +6336,7 @@ FlamethrowerCreateFlames:
delay 2
return
@ Also used by Sandstorm weather
Move_SANDSTORM:
loadspritegfx ANIM_TAG_FLYING_DIRT
playsewithpan SE_W201, 0
@ -6715,6 +6717,7 @@ SubmissionHit:
delay 8
return
@ Also used by Sunny weather
Move_SUNNY_DAY:
loadspritegfx ANIM_TAG_SUNLIGHT
monbg ANIM_ATK_PARTNER
@ -6734,7 +6737,7 @@ Move_SUNNY_DAY:
end
SunnyDayLightRay:
createsprite gSunnyDayLightRaySpriteTemplate, ANIM_ATTACKER, 40
createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40
delay 6
return
@ -10226,13 +10229,13 @@ Status_Confusion:
Status_Burn:
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W172, SOUND_PAN_TARGET
call Burn1
call Burn1
call Burn1
call BurnFlame
call BurnFlame
call BurnFlame
waitforvisualfinish
end
Burn1:
createsprite gUnknown_08595504, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
BurnFlame:
createsprite gBurnFlameSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
@ -10295,9 +10298,9 @@ Status_Nightmare:
General_CastformChange:
createvisualtask AnimTask_IsMonInvisible, 2
jumpreteq 1, AnimScript_82D7ECA
goto AnimScript_82D7EB2
AnimScript_82D7EB2:
jumpreteq 1, CastformChangeSkipAnim
goto CastformChangeContinue
CastformChangeContinue:
monbg ANIM_ATTACKER
playsewithpan SE_W100, SOUND_PAN_ATTACKER
waitplaysewithpan SE_W107, SOUND_PAN_ATTACKER, 48
@ -10305,8 +10308,8 @@ AnimScript_82D7EB2:
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
AnimScript_82D7ECA:
createvisualtask AnimTask_CastformGfxChange, 2, 1
CastformChangeSkipAnim:
createvisualtask AnimTask_CastformGfxDataChange, 2, 1
end
General_StatsChange:
@ -10316,7 +10319,7 @@ General_StatsChange:
General_SubstituteFade:
monbg ANIM_ATTACKER
createvisualtask sub_8172D98, 5
createvisualtask AnimTask_SubstituteFadeToInvisible, 5
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE
waitforvisualfinish
delay 1
@ -10324,7 +10327,7 @@ General_SubstituteFade:
delay 2
blendoff
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 0, RGB_WHITE
createvisualtask sub_8172BF0, 2, 1
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
end
General_SubstituteAppear:
@ -10332,7 +10335,7 @@ General_SubstituteAppear:
end
General_PokeblockThrow:
createvisualtask sub_817345C, 2, 0
createvisualtask AnimTask_SetAttackerTargetLeftPos, 2, 0
createvisualtask AnimTask_LoadPokeblockGfx, 2
delay 0
waitplaysewithpan SE_W026, SOUND_PAN_ATTACKER, 22
@ -10352,7 +10355,7 @@ General_ItemKnockoff:
General_TurnTrap:
createvisualtask AnimTask_GetTrappedMoveAnimId, 5
jumpargeq 0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin
jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whrilpool
jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
goto Status_BindWrap
@ -10380,7 +10383,7 @@ Status_FireSpin:
stopsound
end
Status_Whrilpool:
Status_Whirlpool:
loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
@ -10428,18 +10431,18 @@ Status_SandTomb:
stopsound
end
General_ItemEffect:
General_HeldItemEffect:
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
delay 0
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80D622C, 2, 16, 128, 0, 2
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80D622C, 2, 16, 128, 0, 2
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_W036, SOUND_PAN_ATTACKER
createvisualtask sub_80D622C, 2, 16, 128, 0, 2
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_W234, SOUND_PAN_ATTACKER
call GrantingStarsEffect
@ -10488,10 +10491,10 @@ General_SmokeballEscape:
blendoff
end
General_HangedOn:
General_FocusBand:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, RGB_RED
playsewithpan SE_W082, SOUND_PAN_ATTACKER
createvisualtask sub_815DB90, 5, 30, 128, 0, 1, 2, 0, 1
createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, RGB_RED
waitforvisualfinish
@ -10549,7 +10552,7 @@ General_ItemSteal:
General_SnatchMove:
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask sub_8117E94, 2
call AnimScript_82D85A3
call SnatchMoveTrySwapFromSubstitute
delay 1
createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET
waitforvisualfinish
@ -10558,7 +10561,7 @@ General_SnatchMove:
goto SnatchPartnerMonMove
SnatchMoveContinue:
waitforvisualfinish
call AnimScript_82D85C3
call SnatchMoveTrySwapToSubstitute
end
SnatchOpposingMonMove:
playsewithpan SE_W104, SOUND_PAN_ATTACKER
@ -10669,59 +10672,60 @@ General_WishHeal:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK
end
AnimScript_82D85A3:
SnatchMoveTrySwapFromSubstitute:
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
jumprettrue AnimScript_82D85B4
AnimScript_82D85B2:
jumprettrue SnatchMoveSwapSubstituteForMon
SnatchMoveTrySwapFromSubstituteEnd:
waitforvisualfinish
return
AnimScript_82D85B4:
createvisualtask sub_8172BF0, 2, 1
SnatchMoveSwapSubstituteForMon:
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
waitforvisualfinish
goto AnimScript_82D85B2
goto SnatchMoveTrySwapFromSubstituteEnd
AnimScript_82D85C3:
SnatchMoveTrySwapToSubstitute:
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
jumprettrue AnimScript_82D85D4
AnimScript_82D85D2:
jumprettrue SnatchMoveSwapMonForSubstitute
SnatchMoveTrySwapToSubstituteEnd:
waitforvisualfinish
return
AnimScript_82D85D4:
createvisualtask sub_8172BF0, 2, 0
SnatchMoveSwapMonForSubstitute:
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE
waitforvisualfinish
goto AnimScript_82D85D2
goto SnatchMoveTrySwapToSubstituteEnd
@ Healthbox blue flash effect on level up
Special_LevelUp:
playsewithpan SE_EXPMAX, 0
createvisualtask sub_8170920, 2
createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2
delay 0
createvisualtask sub_8170A0C, 5, 0, 0
createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0
waitforvisualfinish
createvisualtask sub_81709EC, 2
createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2
end
Special_SwitchOutPlayerMon:
createvisualtask sub_8170BB0, 2
createvisualtask AnimTask_SwitchOutBallEffect, 2
delay 10
createvisualtask sub_8170B04, 2
createvisualtask AnimTask_SwitchOutShrinkMon, 2
end
Special_SwitchOutOpponentMon:
createvisualtask sub_8170BB0, 2
createvisualtask AnimTask_SwitchOutBallEffect, 2
delay 10
createvisualtask sub_8170B04, 2
createvisualtask AnimTask_SwitchOutShrinkMon, 2
end
Special_BallThrow:
createvisualtask sub_8170CFC, 2
createvisualtask AnimTask_LoadBallGfx, 2
delay 0
playsewithpan SE_NAGERU, 0
createvisualtask sub_8170E04, 2
createvisualtask AnimTask_ThrowBall, 2
createvisualtask AnimTask_IsBallBlockedByTrainer, 2
jumpreteq -1, BallThrowTrainerBlock
BallThrowEnd:
waitforvisualfinish
createvisualtask sub_8170D24, 2
createvisualtask AnimTask_FreeBallGfx, 2
end
BallThrowTrainerBlock:
loadspritegfx ANIM_TAG_IMPACT
@ -10737,17 +10741,17 @@ BallThrowTrainerBlock:
goto BallThrowEnd
Special_SafariBallThrow:
createvisualtask sub_8170CFC, 2
createvisualtask AnimTask_LoadBallGfx, 2
delay 0
createvisualtask sub_8170F2C, 2
createvisualtask AnimTask_ThrowBallSpecial, 2
waitforvisualfinish
createvisualtask sub_8170D24, 2
createvisualtask AnimTask_FreeBallGfx, 2
end
Special_SubstituteToMon:
createvisualtask sub_8172BF0, 2, 1
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
end
Special_MonToSubstitute:
createvisualtask sub_8172BF0, 2, 0
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE
end

View File

@ -4275,7 +4275,7 @@ BattleScript_BerryCurePrlzEnd2::
end2
BattleScript_BerryCureParRet::
playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMCUREDPARALYSIS
waitmessage 0x40
updatestatusicon BS_SCRIPTING
@ -4287,7 +4287,7 @@ BattleScript_BerryCurePsnEnd2::
end2
BattleScript_BerryCurePsnRet::
playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMCUREDPOISON
waitmessage 0x40
updatestatusicon BS_SCRIPTING
@ -4299,7 +4299,7 @@ BattleScript_BerryCureBrnEnd2::
end2
BattleScript_BerryCureBrnRet::
playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMHEALEDBURN
waitmessage 0x40
updatestatusicon BS_SCRIPTING
@ -4311,7 +4311,7 @@ BattleScript_BerryCureFrzEnd2::
end2
BattleScript_BerryCureFrzRet::
playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMDEFROSTEDIT
waitmessage 0x40
updatestatusicon BS_SCRIPTING
@ -4323,7 +4323,7 @@ BattleScript_BerryCureSlpEnd2::
end2
BattleScript_BerryCureSlpRet::
playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMWOKEIT
waitmessage 0x40
updatestatusicon BS_SCRIPTING
@ -4335,7 +4335,7 @@ BattleScript_BerryCureConfusionEnd2::
end2
BattleScript_BerryCureConfusionRet::
playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMSNAPPEDOUT
waitmessage 0x40
removeitem BS_SCRIPTING
@ -4346,7 +4346,7 @@ BattleScript_BerryCureChosenStatusEnd2::
end2
BattleScript_BerryCureChosenStatusRet::
playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printfromtable gBerryEffectStringIds
waitmessage 0x40
updatestatusicon BS_SCRIPTING
@ -4358,14 +4358,14 @@ BattleScript_WhiteHerbEnd2::
end2
BattleScript_WhiteHerbRet::
playanimation BS_SCRIPTING, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDSTATUS
waitmessage 0x40
removeitem BS_SCRIPTING
return
BattleScript_ItemHealHP_RemoveItem::
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage 0x40
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
@ -4375,7 +4375,7 @@ BattleScript_ItemHealHP_RemoveItem::
end2
BattleScript_BerryPPHealEnd2::
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDPP
waitmessage 0x40
removeitem BS_ATTACKER
@ -4386,7 +4386,7 @@ BattleScript_ItemHealHP_End2::
end2
BattleScript_ItemHealHP_Ret::
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE
waitmessage 0x40
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
@ -4398,14 +4398,14 @@ BattleScript_SelectingNotAllowedMoveChoiceItem::
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
endselectionscript
BattleScript_HangedOnMsg::
playanimation BS_TARGET, B_ANIM_HANGED_ON, NULL
BattleScript_FocusBandActivates::
playanimation BS_TARGET, B_ANIM_FOCUS_BAND, NULL
printstring STRINGID_PKMNHUNGONWITHX
waitmessage 0x40
return
BattleScript_BerryConfuseHealEnd2::
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage 0x40
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
@ -4419,7 +4419,7 @@ BattleScript_BerryConfuseHealEnd2::
end2
BattleScript_BerryStatRaiseEnd2::
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_82DB85B
BattleScript_82DB85B::
setbyte cMULTISTRING_CHOOSER, 0x4
@ -4428,7 +4428,7 @@ BattleScript_82DB85B::
end2
BattleScript_BerryFocusEnergyEnd2::
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNUSEDXTOGETPUMPED
waitmessage 0x40
removeitem BS_ATTACKER

View File

@ -199,7 +199,7 @@ extern const u8 BattleScript_BerryPPHealEnd2[];
extern const u8 BattleScript_ItemHealHP_End2[];
extern const u8 BattleScript_ItemHealHP_Ret[];
extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
extern const u8 BattleScript_HangedOnMsg[];
extern const u8 BattleScript_FocusBandActivates[];
extern const u8 BattleScript_BerryConfuseHealEnd2[];
extern const u8 BattleScript_BerryStatRaiseEnd2[];
extern const u8 BattleScript_BerryFocusEnergyEnd2[];

View File

@ -354,9 +354,9 @@
#define B_ANIM_POKEBLOCK_THROW 0x4
#define B_ANIM_ITEM_KNOCKOFF 0x5
#define B_ANIM_TURN_TRAP 0x6
#define B_ANIM_ITEM_EFFECT 0x7
#define B_ANIM_HELD_ITEM_EFFECT 0x7
#define B_ANIM_SMOKEBALL_ESCAPE 0x8
#define B_ANIM_HANGED_ON 0x9
#define B_ANIM_FOCUS_BAND 0x9
#define B_ANIM_RAIN_CONTINUES 0xA
#define B_ANIM_SUN_CONTINUES 0xB
#define B_ANIM_SANDSTORM_CONTINUES 0xC

View File

@ -2367,7 +2367,7 @@ void AnimTask_IsMonInvisible(u8 taskId)
DestroyAnimVisualTask(taskId);
}
void AnimTask_CastformGfxChange(u8 taskId)
void AnimTask_CastformGfxDataChange(u8 taskId)
{
HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, TRUE);
DestroyAnimVisualTask(taskId);
@ -3683,7 +3683,7 @@ static void sub_815DA20(u8 taskId)
}
}
void sub_815DB90(u8 taskId)
void AnimTask_SlideMonForFocusBand(u8 taskId)
{
gTasks[taskId].data[15] = gBattlerSpriteIds[gBattleAnimAttacker];
gTasks[taskId].data[14] = gBattleAnimArgs[0];

View File

@ -915,14 +915,15 @@ void AminTask_DipMonSpriteToSide(u8 taskId)
gTasks[taskId].func = sub_80D6308;
}
void sub_80D622C(u8 taskId)
// Rotates mon to side and back to original position. For Peck and when a held item activates
void AnimTask_RotateMonToSideAndRestore(u8 taskId)
{
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[2] == 0)
if (gBattleAnimArgs[2] == ANIM_ATTACKER)
{
if (GetBattlerSide(gBattleAnimAttacker))
{

View File

@ -514,7 +514,7 @@ static void sub_8170660(u8 taskId)
}
}
static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler)
static void LoadHealthboxPalsForLevelUp(u8 *paletteId1, u8 *paletteId2, u8 battler)
{
u8 healthBoxSpriteId;
u8 spriteId1, spriteId2;
@ -536,14 +536,14 @@ static void sub_8170834(u8 *paletteId1, u8 *paletteId2, u8 battler)
gSprites[spriteId2].oam.paletteNum = *paletteId2;
}
void sub_8170920(u8 taskId)
void AnimTask_LoadHealthboxPalsForLevelUp(u8 taskId)
{
u8 paletteId1, paletteId2;
sub_8170834(&paletteId1, &paletteId2, gBattleAnimAttacker);
LoadHealthboxPalsForLevelUp(&paletteId1, &paletteId2, gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
static void sub_817094C(u8 battler)
static void FreeHealthboxPalsForLevelUp(u8 battler)
{
u8 healthBoxSpriteId;
u8 spriteId1, spriteId2;
@ -562,13 +562,13 @@ static void sub_817094C(u8 battler)
gSprites[spriteId2].oam.paletteNum = paletteId2;
}
void sub_81709EC(u8 taskId)
void AnimTask_FreeHealthboxPalsForLevelUp(u8 taskId)
{
sub_817094C(gBattleAnimAttacker);
FreeHealthboxPalsForLevelUp(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
void sub_8170A0C(u8 taskId)
void AnimTask_FlashHealthboxOnLevelUp(u8 taskId)
{
gTasks[taskId].data[10] = gBattleAnimArgs[0];
gTasks[taskId].data[11] = gBattleAnimArgs[1];
@ -612,7 +612,7 @@ static void sub_8170A38(u8 taskId)
}
}
void sub_8170B04(u8 taskId)
void AnimTask_SwitchOutShrinkMon(u8 taskId)
{
u8 spriteId;
@ -639,7 +639,7 @@ void sub_8170B04(u8 taskId)
}
}
void sub_8170BB0(u8 taskId)
void AnimTask_SwitchOutBallEffect(u8 taskId)
{
u8 spriteId;
u16 ball;
@ -674,14 +674,14 @@ void sub_8170BB0(u8 taskId)
}
}
void sub_8170CFC(u8 taskId)
void AnimTask_LoadBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
LoadBallGfx(ballId);
DestroyAnimVisualTask(taskId);
}
void sub_8170D24(u8 taskId)
void AnimTask_FreeBallGfx(u8 taskId)
{
u8 ballId = ItemIdToBallId(gLastUsedItem);
FreeBallGfx(ballId);
@ -730,7 +730,7 @@ u8 ItemIdToBallId(u16 ballItem)
}
}
void sub_8170E04(u8 taskId)
void AnimTask_ThrowBall(u8 taskId)
{
u8 ballId;
u8 spriteId;
@ -753,7 +753,8 @@ static void sub_8170EF0(u8 taskId)
DestroyAnimVisualTask(taskId);
}
void sub_8170F2C(u8 taskId)
// Safari Ball / Wally's ball throw
void AnimTask_ThrowBallSpecial(u8 taskId)
{
int x, y;
u8 ballId;
@ -1910,7 +1911,8 @@ static void sub_8172B90(u8 taskId)
}
}
void sub_8172BF0(u8 taskId)
// arg0: TRUE to swap to mon, FALSE to swap to substitute
void AnimTask_SwapMonSpriteToFromSubstitute(u8 taskId)
{
u8 spriteId;
u32 x;
@ -1968,7 +1970,7 @@ void sub_8172BF0(u8 taskId)
}
}
void sub_8172D98(u8 taskId)
void AnimTask_SubstituteFadeToInvisible(u8 taskId)
{
u8 spriteId;
@ -2230,7 +2232,7 @@ static void sub_8173400(struct Sprite *sprite)
}
}
void sub_817345C(u8 taskId)
void AnimTask_SetAttackerTargetLeftPos(u8 taskId)
{
switch (gBattleAnimArgs[0])
{

View File

@ -2064,7 +2064,7 @@ static void Cmd_resultmessage(void)
gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
gBattlescriptCurrInstr = BattleScript_FocusBandActivates;
return;
default:
if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
@ -2093,7 +2093,7 @@ static void Cmd_resultmessage(void)
gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
gBattlescriptCurrInstr = BattleScript_FocusBandActivates;
return;
}
else if (gMoveResultFlags & MOVE_RESULT_FAILED)

View File

@ -922,7 +922,7 @@ static void AnimElectricPuff(struct Sprite *sprite)
sprite->callback = RunStoredCallbackWhenAnimEnds;
}
// Creates an orb of electricity that grwos then slides off-screen. The attacker slides with it
// Creates an orb of electricity that grows then slides off-screen. The attacker slides with it
static void AnimVoltTackleOrbSlide(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, 1);

View File

@ -16,7 +16,7 @@ static void sub_8109064(struct Sprite *);
static void sub_81090D8(struct Sprite *);
static void AnimSunlight(struct Sprite *);
static void AnimEmberFlare(struct Sprite *);
static void sub_8109200(struct Sprite *);
static void AnimBurnFlame(struct Sprite *);
static void AnimFireRing(struct Sprite *);
static void AnimFireRingStep1(struct Sprite *);
static void AnimFireRingStep2(struct Sprite *);
@ -208,7 +208,7 @@ const union AffineAnimCmd *const gUnknown_0859549C[] =
gUnknown_08595484,
};
const struct SpriteTemplate gSunnyDayLightRaySpriteTemplate =
const struct SpriteTemplate gSunlightRaySpriteTemplate =
{
.tileTag = ANIM_TAG_SUNLIGHT,
.paletteTag = ANIM_TAG_SUNLIGHT,
@ -256,7 +256,7 @@ const struct SpriteTemplate gEmberFlareSpriteTemplate =
.callback = AnimEmberFlare,
};
const struct SpriteTemplate gUnknown_08595504 =
const struct SpriteTemplate gBurnFlameSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
@ -264,7 +264,7 @@ const struct SpriteTemplate gUnknown_08595504 =
.anims = gUnknown_085954D0,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8109200,
.callback = AnimBurnFlame,
};
const struct SpriteTemplate gFireBlastRingSpriteTemplate =
@ -594,7 +594,7 @@ static void sub_81090D8(struct Sprite *sprite)
}
}
// Sunlight from Sunny Day
// Sunlight from Sunny Day / sunny weather
static void AnimSunlight(struct Sprite *sprite)
{
sprite->pos1.x = 0;
@ -628,7 +628,7 @@ static void AnimEmberFlare(struct Sprite *sprite)
sprite->callback(sprite);
}
static void sub_8109200(struct Sprite *sprite)
static void AnimBurnFlame(struct Sprite *sprite)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];

View File

@ -1329,8 +1329,7 @@ void MovePoisonGasCloud(struct Sprite *sprite)
}
}
// Creates Hail.
void AnimTask_HailStart(u8 taskId)
void AnimTask_Hail(u8 taskId)
{
struct Task *task = &gTasks[taskId];

View File

@ -626,7 +626,7 @@ static void sub_8115D2C(u8 taskId)
}
}
// Flashes the specified anim tag with given color. Used e.g. to flash the particles in Hyper Beam red
// Flashes the specified anim tag with given color. Used e.g. to flash the particles red in Hyper Beam
void AnimTask_FlashAnimTagWithColor(u8 taskId)
{
u8 paletteIndex;