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add function to header
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@ -146,6 +146,7 @@ u8 GetJumpInPlaceMovementAction(u32);
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bool8 EventObjectSetHeldMovement(struct EventObject *eventObject, u8 specialAnimId);
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bool8 EventObjectIsMovementOverridden(struct EventObject *eventObject);
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u8 EventObjectCheckHeldMovementStatus(struct EventObject *eventObject);
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u8 EventObjectGetHeldMovementActionId(struct EventObject *eventObject);
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void TryOverrideTemplateCoordsForEventObject(const struct EventObject *eventObject, u8 movementType);
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void OverrideTemplateCoordsForEventObject(const struct EventObject *eventObject);
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void ShiftStillEventObjectCoords(struct EventObject *pObject);
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@ -185,6 +186,7 @@ bool8 FreezeEventObject(struct EventObject *eventObject);
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u8 GetMoveDirectionFastAnimNum(u8);
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u8 GetMoveDirectionFasterAnimNum(u8);
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u8 GetMoveDirectionFastestAnimNum(u8);
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u8 GetLedgeJumpDirection(s16, s16, u8);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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