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Rename PKMN TRAINER CALSS 4
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@ -202,8 +202,8 @@
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#define FACILITY_CLASSES_COUNT 0x52
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#define TRAINER_CLASS_PKMN_TRAINER_1 0x0
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#define TRAINER_CLASS_PKMN_TRAINER_2 0x1
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#define TRAINER_CLASS_PKMN_TRAINER_1 0x0 // Unused
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#define TRAINER_CLASS_PKMN_TRAINER_2 0x1 // Unused
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#define TRAINER_CLASS_HIKER 0x2
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#define TRAINER_CLASS_TEAM_AQUA 0x3
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#define TRAINER_CLASS_PKMN_BREEDER 0x4
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@ -250,7 +250,7 @@
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#define TRAINER_CLASS_SWIMMER_F 0x2d
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#define TRAINER_CLASS_TWINS 0x2e
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#define TRAINER_CLASS_SAILOR 0x2f
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#define TRAINER_CLASS_COOLTRAINER_UNUSED 0x30
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#define TRAINER_CLASS_COOLTRAINER_2 0x30 // Unused
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#define TRAINER_CLASS_MAGMA_ADMIN 0x31
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#define TRAINER_CLASS_PKMN_TRAINER_3 0x32
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#define TRAINER_CLASS_BUG_CATCHER 0x33
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@ -267,7 +267,7 @@
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#define TRAINER_CLASS_FACTORY_HEAD 0x3e
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#define TRAINER_CLASS_PIKE_QUEEN 0x3f
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#define TRAINER_CLASS_PYRAMID_KING 0x40
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#define TRAINER_CLASS_PKMN_TRAINER_4 0x41
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#define TRAINER_CLASS_RS_PLAYER 0x41
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#define TRAINER_ENCOUNTER_MUSIC_MALE 0 // standard male encounter music
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#define TRAINER_ENCOUNTER_MUSIC_FEMALE 1 // standard female encounter music
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@ -166,7 +166,7 @@ const u8 gFacilityClassToTrainerClass[] =
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[FACILITY_CLASS_DOME_ACE_TUCKER] = TRAINER_CLASS_DOME_ACE,
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[FACILITY_CLASS_RED] = TRAINER_CLASS_PKMN_TRAINER_3,
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[FACILITY_CLASS_LEAF] = TRAINER_CLASS_PKMN_TRAINER_3,
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[FACILITY_CLASS_RS_BRENDAN] = TRAINER_CLASS_PKMN_TRAINER_4,
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[FACILITY_CLASS_RS_MAY] = TRAINER_CLASS_PKMN_TRAINER_4,
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[FACILITY_CLASS_RS_BRENDAN] = TRAINER_CLASS_RS_PLAYER,
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[FACILITY_CLASS_RS_MAY] = TRAINER_CLASS_RS_PLAYER,
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};
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@ -47,7 +47,7 @@ const u8 gTrainerClassNames[][13] = {
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[TRAINER_CLASS_SWIMMER_F] = _("SWIMMER♀"),
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[TRAINER_CLASS_TWINS] = _("TWINS"),
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[TRAINER_CLASS_SAILOR] = _("SAILOR"),
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[TRAINER_CLASS_COOLTRAINER_UNUSED] = _("COOLTRAINER"),
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[TRAINER_CLASS_COOLTRAINER_2] = _("COOLTRAINER"),
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[TRAINER_CLASS_MAGMA_ADMIN] = _("MAGMA ADMIN"),
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[TRAINER_CLASS_PKMN_TRAINER_3] = _("{PKMN} TRAINER"),
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[TRAINER_CLASS_BUG_CATCHER] = _("BUG CATCHER"),
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@ -64,5 +64,5 @@ const u8 gTrainerClassNames[][13] = {
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[TRAINER_CLASS_FACTORY_HEAD] = _("FACTORY HEAD"),
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[TRAINER_CLASS_PIKE_QUEEN] = _("PIKE QUEEN"),
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[TRAINER_CLASS_PYRAMID_KING] = _("PYRAMID KING"),
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[TRAINER_CLASS_PKMN_TRAINER_4] = _("{PKMN} TRAINER"),
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[TRAINER_CLASS_RS_PLAYER] = _("{PKMN} TRAINER"),
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};
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@ -11944,7 +11944,7 @@ const struct Trainer gTrainers[] = {
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[TRAINER_BRENDAN_16] =
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{
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.partyFlags = 0,
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.trainerClass = TRAINER_CLASS_PKMN_TRAINER_4,
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.trainerClass = TRAINER_CLASS_RS_PLAYER,
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.encounterMusic_gender = TRAINER_ENCOUNTER_MUSIC_MALE,
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.trainerPic = TRAINER_PIC_RS_BRENDAN,
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.trainerName = _("BRENDAN"),
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@ -11958,7 +11958,7 @@ const struct Trainer gTrainers[] = {
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[TRAINER_MAY_16] =
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{
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.partyFlags = 0,
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.trainerClass = TRAINER_CLASS_PKMN_TRAINER_4,
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.trainerClass = TRAINER_CLASS_RS_PLAYER,
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.encounterMusic_gender = F_TRAINER_FEMALE | TRAINER_ENCOUNTER_MUSIC_MALE,
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.trainerPic = TRAINER_PIC_RS_MAY,
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.trainerName = _("MAY"),
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