mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
merge with be
This commit is contained in:
commit
e70e2bcd65
@ -1755,6 +1755,10 @@
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various \battler, VARIOUS_JUMP_IF_ABSENT
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.4byte \ptr
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.endm
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.macro destroyabilitypopup
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various BS_ABILITY_BATTLER, VARIOUS_DESTROY_ABILITY_POPUP
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.endm
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.macro setzeffect
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various BS_ATTACKER, VARIOUS_SET_Z_EFFECT
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|
@ -3,6 +3,7 @@
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/moves.h"
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#include "constants/pokemon.h"
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.include "asm/macros.inc"
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.include "asm/macros/battle_anim_script.inc"
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.include "constants/constants.inc"
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@ -852,6 +853,7 @@ gBattleAnims_General::
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.4byte General_IllusionOff
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.4byte General_FormChange
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.4byte General_SlideOffScreen
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.4byte General_RestoreBg
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.4byte General_ZMoveActivate
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.align 2
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@ -6782,10 +6784,10 @@ Move_SEARING_SHOT:
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Move_TECHNO_BLAST:
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launchtask AnimTask_TechnoBlast 0x5 0x0
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jumpargeq 0x0, 10, TechnoBlastFire
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jumpargeq 0x0, 11, TechnoBlastWater
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jumpargeq 0x0, 13, TechnoBlastElectric
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jumpargeq 0x0, 15, TechnoBlastIce
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jumpargeq 0x0, TYPE_FIRE, TechnoBlastFire
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jumpargeq 0x0, TYPE_WATER, TechnoBlastWater
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jumpargeq 0x0, TYPE_ELECTRIC, TechnoBlastElectric
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jumpargeq 0x0, TYPE_ICE, TechnoBlastIce
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TechnoBlastNormal:
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
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loadspritegfx ANIM_TAG_ORBS @circles
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@ -6921,7 +6923,7 @@ TechnoBlastElectric:
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -6930,20 +6932,20 @@ TechnoBlastElectric:
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playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
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launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1
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delay 0x2
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0
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delay 0x2
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2
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delay 0x2
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launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1, ANIM_TARGET
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0
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launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1
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waitforvisualfinish
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0
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waitforvisualfinish
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@ -7055,7 +7057,7 @@ TechnoBlastWater:
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -7108,7 +7110,7 @@ TechnoBlastFire:
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -7117,13 +7119,13 @@ TechnoBlastFire:
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playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
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launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1
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launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa SOUND_PAN_ATTACKER 0xb0 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff40 0xf0 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa SOUND_PAN_ATTACKER 0xff60 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff40 0xff90 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xa0 0x30 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0xff20 0xffe0 0x28
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launchtemplate gFireSpreadSpriteTemplate 0x81 0x5 0x0 0xa 0x70 0xff80 0x28
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
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createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
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delay 0x2
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launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0
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delay 0x2
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@ -7192,7 +7194,7 @@ TechnoBlastIce:
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e SOUND_PAN_ATTACKER 0x28 0x2
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1
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launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0
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@ -8491,6 +8493,8 @@ Move_GRASSY_TERRAIN::
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delay 4
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createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(31, 24, 31)
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waitforvisualfinish
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restorebg
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waitbgfadein
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end
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Move_MISTY_TERRAIN::
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@ -8529,6 +8533,8 @@ Move_MISTY_TERRAIN::
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delay 4
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createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 7, 0, RGB(31, 24, 31)
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waitforvisualfinish
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restorebg
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waitbgfadein
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end
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Move_ELECTRIFY::
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@ -9412,6 +9418,8 @@ Move_ELECTRIC_TERRAIN::
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delay 2
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createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(28, 28, 0)
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waitforvisualfinish
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restorebg
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waitbgfadein
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end
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Move_DAZZLING_GLEAM::
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@ -9489,6 +9497,7 @@ Move_BABY_DOLL_EYES::
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loadspritegfx ANIM_TAG_PINK_CLOUD
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loadspritegfx ANIM_TAG_OPENING_EYE @eye
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setalpha 8, 8
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monbg ANIM_DEF_PARTNER
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0xA 0x7FFF
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waitforvisualfinish
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launchtemplate gOpeningEyeSpriteTemplate 0x5 0x4 0x0 0x0 0x1 0x0
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@ -9501,6 +9510,7 @@ Move_BABY_DOLL_EYES::
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launchtask AnimTask_ShakeMon2 0x2 0x5 0x3 0x1 0x0 0x9 0x1
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0xA 0x0 0x7FFF
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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end
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@ -11065,6 +11075,8 @@ Move_PSYCHIC_TERRAIN::
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delay 4
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createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(27, 0, 13)
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waitforvisualfinish
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restorebg
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waitbgfadein
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end
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Move_LUNGE::
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@ -24358,6 +24370,11 @@ General_TerrainElectric:
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General_TerrainPsychic:
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end
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General_RestoreBg:
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restorebg
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waitbgfadein
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end
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General_ZMoveActivate:
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loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
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loadspritegfx ANIM_TAG_Z_MOVE_SYMBOL @Z-Move Symbol
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@ -30114,4 +30131,3 @@ SoulStealingSevenStarStrikeExplosion:
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launchtemplate gSoulStealExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1
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delay 0x6
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return
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||||
|
@ -5426,21 +5426,25 @@ BattleScript_MagicRoomEnds::
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BattleScript_ElectricTerrainEnds::
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printstring STRINGID_ELECTRICTERRAINENDS
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waitmessage 0x40
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||||
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG, NULL
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end2
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BattleScript_MistyTerrainEnds::
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printstring STRINGID_MISTYTERRAINENDS
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waitmessage 0x40
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG, NULL
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end2
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BattleScript_GrassyTerrainEnds::
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||||
printstring STRINGID_GRASSYTERRAINENDS
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waitmessage 0x40
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG, NULL
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end2
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||||
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||||
BattleScript_PsychicTerrainEnds::
|
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printstring STRINGID_PSYCHICTERRAINENDS
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waitmessage 0x40
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG, NULL
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||||
end2
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||||
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||||
BattleScript_MudSportEnds::
|
||||
|
@ -539,6 +539,7 @@ struct BattleStruct
|
||||
u8 savedBattlerTarget;
|
||||
bool8 ateBoost[MAX_BATTLERS_COUNT];
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||||
u8 activeAbilityPopUps; // as bits for each battler
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u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; // two per battler
|
||||
bool8 throwingPokeBall;
|
||||
struct MegaEvolutionData mega;
|
||||
struct ZMoveData zmove;
|
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@ -631,6 +632,7 @@ struct BattleScripting
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u16 moveEffect;
|
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u16 multihitMoveEffect;
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u8 illusionNickHack; // To properly display nick in STRINGID_ENEMYABOUTTOSWITCHPKMN.
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bool8 fixedPopup; // force ability popup to stick until manually called back
|
||||
};
|
||||
|
||||
// rom_80A5C6C
|
||||
|
@ -68,6 +68,7 @@ s16 KeepPanInRange(s16 a, int oldPan);
|
||||
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
|
||||
void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
|
||||
void sub_80A477C(bool8);
|
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void LoadMoveBg(u16 bgId);
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||||
|
||||
// battle_intro.c
|
||||
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
|
||||
|
@ -9,5 +9,6 @@ void LoadBattleTextboxAndBackground(void);
|
||||
void InitLinkBattleVsScreen(u8 taskId);
|
||||
void DrawBattleEntryBackground(void);
|
||||
bool8 LoadChosenBattleElement(u8 caseId);
|
||||
void DrawTerrainTypeBattleBackground(void);
|
||||
|
||||
#endif // GUARD_BATTLE_BG_H
|
||||
|
@ -94,6 +94,7 @@ s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
|
||||
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
|
||||
u8 GetHPBarLevel(s16 hp, s16 maxhp);
|
||||
void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
|
||||
void DestroyAbilityPopUp(u8 battlerId);
|
||||
void HideTriggerSprites(void);
|
||||
|
||||
#endif // GUARD_BATTLE_INTERFACE_H
|
||||
|
@ -234,6 +234,8 @@
|
||||
#define STATUS_FIELD_ION_DELUGE 0x400
|
||||
#define STATUS_FIELD_FAIRY_LOCK 0x800
|
||||
|
||||
#define STATUS_TERRAIN_ANY (STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN)
|
||||
|
||||
// Flags describing move's result
|
||||
#define MOVE_RESULT_MISSED (1 << 0)
|
||||
#define MOVE_RESULT_SUPER_EFFECTIVE (1 << 1)
|
||||
|
@ -525,7 +525,8 @@
|
||||
#define B_ANIM_ILLUSION_OFF 0x1C
|
||||
#define B_ANIM_FORM_CHANGE 0x1D
|
||||
#define B_ANIM_SLIDE_OFFSCREEN 0x1E // for Emergency Exit
|
||||
#define B_ANIM_ZMOVE_ACTIVATE 0x1F
|
||||
#define B_ANIM_RESTORE_BG 0x1F // for Terrain Endings
|
||||
#define B_ANIM_ZMOVE_ACTIVATE 0x20
|
||||
|
||||
// special animations table
|
||||
#define B_ANIM_LVL_UP 0x0
|
||||
|
@ -144,11 +144,13 @@
|
||||
#define B_DISABLE_TURNS GEN_6 // Disable's turns. See Cmd_disablelastusedattack.
|
||||
#define B_INCINERATE_GEMS GEN_6 // In Gen6+, Incinerate can destroy Gems.
|
||||
#define B_MINIMIZE_DMG_ACC GEN_6 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks.
|
||||
#define B_PP_REDUCED_BY_SPITE GEN_6 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
|
||||
#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
|
||||
|
||||
// Ability settings
|
||||
#define B_ABILITY_WEATHER GEN_6 // In Gen5+, weather caused by abilities lasts the same amount of turns as induced from a move. Before, they lasted till the battle's end or weather change by a move.
|
||||
#define B_GALE_WINGS GEN_6 // In Gen7+ requires full HP to trigger.
|
||||
#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Aegislash's form change does not happen, if the Pokémon cannot use a move, because of confusion, paralysis, etc. In gen6, the form change occurs despite not being able to move.
|
||||
#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't.
|
||||
#define B_GHOSTS_ESCAPE GEN_6 // In Gen6+, ghosts can escape even when blocked by abilities such as Shadow Tag.
|
||||
#define B_MOODY_ACC_EVASION GEN_6 // In Gen8+, Moody CANNOT raise Accuray and Evasion any more.
|
||||
#define B_FLASH_FIRE_FROZEN GEN_6 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before.
|
||||
@ -199,5 +201,6 @@
|
||||
#define B_NEW_SURF_PARTICLE_PALETTE TRUE // If set to TRUE, it updates Surf's wave palette.
|
||||
|
||||
#define HIDE_HEALTHBOXES_DURING_ANIMS TRUE //if TRUE, hides healthboxes during move animations
|
||||
#define B_TERRAIN_BG_CHANGE TRUE // If TRUE, terrain moves permanently change the default battle background until the effect fades.
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H
|
||||
|
@ -35,6 +35,7 @@
|
||||
#define sMOVE_EFFECT gBattleScripting + 0x2E
|
||||
#define sMULTIHIT_EFFECT gBattleScripting + 0x30
|
||||
#define sILLUSION_NICK_HACK gBattleScripting + 0x32
|
||||
#define sFIXED_ABILITY_POPUP gBattleScripting + 0x33
|
||||
|
||||
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
|
||||
|
||||
@ -165,7 +166,8 @@
|
||||
#define VARIOUS_SET_LAST_USED_ITEM 99
|
||||
#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
|
||||
#define VARIOUS_JUMP_IF_ABSENT 101
|
||||
#define VARIOUS_SET_Z_EFFECT 102
|
||||
#define VARIOUS_DESTROY_ABILITY_POPUP 102
|
||||
#define VARIOUS_SET_Z_EFFECT 103
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
@ -88,7 +88,6 @@ static void Task_PanFromInitialToTarget(u8 taskId);
|
||||
static void Task_LoopAndPlaySE(u8 taskId);
|
||||
static void Task_WaitAndPlaySE(u8 taskId);
|
||||
static void LoadDefaultBg(void);
|
||||
static void LoadMoveBg(u16 bgId);
|
||||
|
||||
// ewram
|
||||
EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL;
|
||||
@ -3177,7 +3176,7 @@ static void Task_FadeToBg(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void LoadMoveBg(u16 bgId)
|
||||
void LoadMoveBg(u16 bgId)
|
||||
{
|
||||
if (IsContest())
|
||||
{
|
||||
@ -3205,6 +3204,10 @@ static void LoadDefaultBg(void)
|
||||
{
|
||||
if (IsContest())
|
||||
LoadContestBgAfterMoveAnim();
|
||||
#if B_TERRAIN_BG_CHANGE == TRUE
|
||||
else if (gFieldStatuses & STATUS_TERRAIN_ANY)
|
||||
DrawTerrainTypeBattleBackground();
|
||||
#endif
|
||||
else
|
||||
DrawMainBattleBackground();
|
||||
}
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "battle_scripts.h"
|
||||
#include "battle_controllers.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/hold_effects.h"
|
||||
|
||||
//// function declarations
|
||||
static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
|
||||
@ -7791,8 +7792,10 @@ void AnimTask_PurpleFlamesOnTarget(u8 taskId)
|
||||
|
||||
void AnimTask_TechnoBlast(u8 taskId)
|
||||
{
|
||||
//gBattleAnimArgs[0] = gItems[GetBattlerPartyData(gBattleAnimAttacker).item].holdEffectParam;
|
||||
gBattleAnimArgs[0] = ItemId_GetHoldEffectParam(gBattleMons[gBattleAnimAttacker].item);
|
||||
if (ItemId_GetHoldEffect(gBattleMons[gBattleAnimAttacker].item) == HOLD_EFFECT_DRIVE)
|
||||
gBattleAnimArgs[0] = ItemId_GetSecondaryId(gBattleMons[gBattleAnimAttacker].item);
|
||||
else
|
||||
gBattleAnimArgs[0] = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "battle.h"
|
||||
#include "battle_anim.h"
|
||||
#include "battle_bg.h"
|
||||
#include "battle_main.h"
|
||||
#include "battle_message.h"
|
||||
@ -23,6 +24,7 @@
|
||||
#include "constants/map_types.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/trainers.h"
|
||||
#include "constants/battle_anim.h"
|
||||
|
||||
struct BattleBackground
|
||||
{
|
||||
@ -863,7 +865,11 @@ void LoadBattleTextboxAndBackground(void)
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
|
||||
LoadBattleMenuWindowGfx();
|
||||
DrawMainBattleBackground();
|
||||
#if B_TERRAIN_BG_CHANGE == TRUE
|
||||
DrawTerrainTypeBattleBackground();
|
||||
#else
|
||||
DrawMainBattleBackground();
|
||||
#endif
|
||||
}
|
||||
|
||||
static void DrawLinkBattleParticipantPokeballs(u8 taskId, u8 multiplayerId, u8 bgId, u8 destX, u8 destY)
|
||||
@ -1413,3 +1419,26 @@ bool8 LoadChosenBattleElement(u8 caseId)
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void DrawTerrainTypeBattleBackground(void)
|
||||
{
|
||||
switch (gFieldStatuses & STATUS_TERRAIN_ANY)
|
||||
{
|
||||
case STATUS_FIELD_GRASSY_TERRAIN:
|
||||
LoadMoveBg(BG_GRASSY_TERRAIN);
|
||||
break;
|
||||
case STATUS_FIELD_MISTY_TERRAIN:
|
||||
LoadMoveBg(BG_MISTY_TERRAIN);
|
||||
break;
|
||||
case STATUS_FIELD_ELECTRIC_TERRAIN:
|
||||
LoadMoveBg(BG_ELECTRIC_TERRAIN);
|
||||
break;
|
||||
case STATUS_FIELD_PSYCHIC_TERRAIN:
|
||||
LoadMoveBg(BG_PSYCHIC_TERRAIN);
|
||||
break;
|
||||
default:
|
||||
DrawMainBattleBackground();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3069,6 +3069,9 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
|
||||
gSprites[spriteId1].tRightToLeft = FALSE;
|
||||
gSprites[spriteId2].tRightToLeft = FALSE;
|
||||
}
|
||||
|
||||
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
|
||||
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
|
||||
|
||||
taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
|
||||
gTasks[taskId].tSpriteId1 = spriteId1;
|
||||
@ -3117,11 +3120,19 @@ static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->tFrames--;
|
||||
if (!gBattleScripting.fixedPopup)
|
||||
sprite->tFrames--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyAbilityPopUp(u8 battlerId)
|
||||
{
|
||||
gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][0]].tFrames = 0;
|
||||
gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][1]].tFrames = 0;
|
||||
gBattleScripting.fixedPopup = FALSE;
|
||||
}
|
||||
|
||||
static void Task_FreeAbilityPopUpGfx(u8 taskId)
|
||||
{
|
||||
if (!gSprites[gTasks[taskId].tSpriteId1].inUse
|
||||
|
@ -3467,7 +3467,7 @@ void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
|
||||
srcID += 2;
|
||||
break;
|
||||
case B_BUFF_ABILITY: // ability names
|
||||
StringAppend(dst, gAbilityNames[src[srcID + 1]]);
|
||||
StringAppend(dst, gAbilityNames[T1_READ_16(&src[srcID + 1])]);
|
||||
srcID += 3;
|
||||
break;
|
||||
case B_BUFF_ITEM: // item name
|
||||
|
@ -6998,7 +6998,7 @@ static void HandleTerrainMove(u16 move)
|
||||
}
|
||||
else
|
||||
{
|
||||
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN);
|
||||
gFieldStatuses &= ~STATUS_TERRAIN_ANY;
|
||||
gFieldStatuses |= statusFlag;
|
||||
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_TERRAIN_EXTENDER)
|
||||
*timer = 8;
|
||||
@ -8346,6 +8346,9 @@ static void Cmd_various(void)
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
return;
|
||||
case VARIOUS_DESTROY_ABILITY_POPUP:
|
||||
DestroyAbilityPopUp(gActiveBattler);
|
||||
break;
|
||||
case VARIOUS_SET_Z_EFFECT:
|
||||
SetZEffect(); //handles battle script jumping internally
|
||||
return;
|
||||
@ -10241,9 +10244,18 @@ static void Cmd_tryspiteppreduce(void)
|
||||
break;
|
||||
}
|
||||
|
||||
#if B_CAN_SPITE_FAIL <= GEN_3
|
||||
if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] > 1)
|
||||
#else
|
||||
if (i != MAX_MON_MOVES && gBattleMons[gBattlerTarget].pp[i] != 0)
|
||||
#endif
|
||||
{
|
||||
#if B_PP_REDUCED_BY_SPITE <= GEN_3
|
||||
s32 ppToDeduct = (Random() & 3) + 2;
|
||||
#else
|
||||
s32 ppToDeduct = 4;
|
||||
#endif
|
||||
|
||||
if (gBattleMons[gBattlerTarget].pp[i] < ppToDeduct)
|
||||
ppToDeduct = gBattleMons[gBattlerTarget].pp[i];
|
||||
|
||||
|
@ -45,7 +45,8 @@ void FreeBattleResources(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL)
|
||||
FreeTrainerHillBattleStruct();
|
||||
|
||||
|
||||
gFieldStatuses = 0;
|
||||
if (gBattleResources != NULL)
|
||||
{
|
||||
FREE_AND_SET_NULL(gBattleStruct);
|
||||
|
@ -778,7 +778,7 @@ static const u8 sText_Sinister_Arrow_Raid[] = _("Sinister Arrow Raid");
|
||||
static const u8 sText_Malicious_Moonsault[] = _("Malicious Moonsault");
|
||||
static const u8 sText_Oceanic_Operetta[] = _("Oceanic Operetta");
|
||||
static const u8 sText_Splintered_Stormshards[] = _("Splintered Stormshards");
|
||||
static const u8 sText_Lets_Snuggle_Forever[] = _("Lets Snuggle Forever");
|
||||
static const u8 sText_Lets_Snuggle_Forever[] = _("Let's Snuggle Forever");
|
||||
static const u8 sText_Clangorous_Soulblaze[] = _("Clangorous Soulblaze");
|
||||
static const u8 sText_Guardian_Of_Alola[] = _("Guardian Of Alola");
|
||||
static const u8 sText_Searing_Sunraze_Smash[] = _("Searing Sunraze Smash");
|
||||
|
Loading…
Reference in New Issue
Block a user