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Moxie spread move fix
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@ -5245,7 +5245,7 @@ static void Cmd_moveend(void)
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if (IsBattlerAlive(battlerId))
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{
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gBattlerTarget = battlerId;
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gBattleStruct->moveTarget[gBattlerAttacker] = gBattlerTarget = battlerId; // Fix for moxie spread moves
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gBattleScripting.moveendState = 0;
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MoveValuesCleanUp();
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gBattleScripting.moveEffect = gBattleScripting.savedMoveEffect;
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