Reverse engineered many of the multiplayer events

Some corrections to the way events are handled and identified.
This commit is contained in:
Phlosioneer 2019-02-10 20:42:50 -05:00
parent f2f1b1978b
commit e75f45dbcf
32 changed files with 412 additions and 350 deletions

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@ -6500,7 +6500,7 @@ _081D4F6C:
bne _081D4F88 bne _081D4F88
movs r0, 0x49 movs r0, 0x49
bl PlaySE bl PlaySE
bl sub_800A620 bl CheckShouldAdvanceLinkState
movs r0, 0 movs r0, 0
strh r0, [r5] strh r0, [r5]
b _081D4FE6 b _081D4FE6

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@ -1157,21 +1157,21 @@ EverGrandeCity_HallOfFame_EventScript_271851:: @ 8271851
setvar VAR_0x40D3, 1 setvar VAR_0x40D3, 1
return return
EventScript_WhiteOut:: @ 8271857 gEventScript_WhiteOut:: @ 8271857
call EverGrandeCity_HallOfFame_EventScript_2718CC call EverGrandeCity_HallOfFame_EventScript_2718CC
goto EventScript_271862 goto gEventScript_ResetMrBriney
end end
EventScript_271862:: @ 8271862 gEventScript_ResetMrBriney:: @ 8271862
compare VAR_0x4096, 1 compare VAR_0x4096, 1
goto_if_eq EverGrandeCity_HallOfFame_EventScript_271884 goto_if_eq EventScript_MoveMrBrineyToHouse
compare VAR_0x4096, 2 compare VAR_0x4096, 2
goto_if_eq EverGrandeCity_HallOfFame_EventScript_27189A goto_if_eq EventScript_MoveMrBrineyToDewford
compare VAR_0x4096, 3 compare VAR_0x4096, 3
goto_if_eq EverGrandeCity_HallOfFame_EventScript_2718B3 goto_if_eq EventScript_MoveMrBrineyToRoute108
end end
EverGrandeCity_HallOfFame_EventScript_271884:: @ 8271884 EventScript_MoveMrBrineyToHouse:: @ 8271884
setflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN setflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN
setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
setflag FLAG_HIDE_ROUTE_108_MR_BRINEY setflag FLAG_HIDE_ROUTE_108_MR_BRINEY
@ -1181,7 +1181,7 @@ EverGrandeCity_HallOfFame_EventScript_271884:: @ 8271884
clearflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO clearflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
end end
EverGrandeCity_HallOfFame_EventScript_27189A:: @ 827189A EventScript_MoveMrBrineyToDewford:: @ 827189A
setflag FLAG_HIDE_ROUTE_108_MR_BRINEY setflag FLAG_HIDE_ROUTE_108_MR_BRINEY
setflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT setflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT
setflag FLAG_HIDE_ROUTE_104_MR_BRINEY setflag FLAG_HIDE_ROUTE_104_MR_BRINEY
@ -1192,7 +1192,7 @@ EverGrandeCity_HallOfFame_EventScript_27189A:: @ 827189A
clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
end end
EverGrandeCity_HallOfFame_EventScript_2718B3:: @ 82718B3 EventScript_MoveMrBrineyToRoute108:: @ 82718B3
setflag FLAG_HIDE_ROUTE_104_MR_BRINEY setflag FLAG_HIDE_ROUTE_104_MR_BRINEY
setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
@ -1610,7 +1610,7 @@ EventScript_271D5E:: @ 8271D5E
goto EventScript_271D89 goto EventScript_271D89
EventScript_271D83:: @ 8271D83 EventScript_271D83:: @ 8271D83
special sub_80E6BE8 special EventScript_RecordMixingPlayerSpotTriggered
waitstate waitstate
lock lock
faceplayer faceplayer

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@ -24,11 +24,11 @@ gUnref_82EC784:: @ 82EC784
.4byte 0x02000100 .4byte 0x02000100
.4byte 0x08000400 .4byte 0x08000400
gUnknown_82EC7C4:: @ 82EC7C4 gOverworldBackgroundLayerFlags:: @ 82EC7C4
.2byte 0x0100 .2byte 0x0100 /* BLDCNT_TGT2_BG0 */
.2byte 0x0200 .2byte 0x0200 /* BLDCNT_TGT2_BG1 */
.2byte 0x0400 .2byte 0x0400 /* BLDCNT_TGT2_BG2 */
.2byte 0x0800 .2byte 0x0800 /* BLDCNT_TGT2_BG3 */
gUnknown_82EC7CC:: @ 82EC7CC gUnknown_82EC7CC:: @ 82EC7CC
.2byte 0x0001 .2byte 0x0001

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@ -52,7 +52,7 @@
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_08277388" "script": "gEventScript_DoubleBattleColosseum_PlayerSpot0"
}, },
{ {
"type": "trigger", "type": "trigger",
@ -61,7 +61,7 @@
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_082773BE" "script": "gEventScript_DoubleBattleColosseum_PlayerSpot2"
}, },
{ {
"type": "trigger", "type": "trigger",
@ -70,7 +70,7 @@
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_082773A3" "script": "gEventScript_DoubleBattleColosseum_PlayerSpot1"
}, },
{ {
"type": "trigger", "type": "trigger",
@ -79,7 +79,7 @@
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_082773D9" "script": "gEventScript_DoubleBattleColosseum_PlayerSpot3"
} }
], ],
"bg_events": [] "bg_events": []

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@ -248,7 +248,7 @@ MossdeepCity_SpaceCenter_2F_EventScript_22400C:: @ 822400C
waitmovement 0 waitmovement 0
special SavePlayerParty special SavePlayerParty
fadescreen 1 fadescreen 1
special sub_80F9438 special EventScript_ChooseHalfPartyForBattle
waitstate waitstate
compare VAR_RESULT, 0 compare VAR_RESULT, 0
goto_if_ne MossdeepCity_SpaceCenter_2F_EventScript_224032 goto_if_ne MossdeepCity_SpaceCenter_2F_EventScript_224032

View File

@ -66,7 +66,7 @@
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_0827741D" "script": "gEventScript_RecordCenter_Spot0"
}, },
{ {
"type": "trigger", "type": "trigger",
@ -75,7 +75,7 @@
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_08277447" "script": "gEventScript_RecordCenter_Spot2"
}, },
{ {
"type": "trigger", "type": "trigger",
@ -84,7 +84,7 @@
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_08277432" "script": "gEventScript_RecordCenter_Spot1"
}, },
{ {
"type": "trigger", "type": "trigger",
@ -93,7 +93,7 @@
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_0827745C" "script": "gEventScript_RecordCenter_Spot3"
} }
], ],
"bg_events": [] "bg_events": []

View File

@ -52,7 +52,7 @@
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_08277374" "script": "gEventScript_SingleBattleColosseum_PlayerSpot0"
}, },
{ {
"type": "trigger", "type": "trigger",
@ -61,7 +61,7 @@
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_0827737E" "script": "gEventScript_SingleBattleColosseum_PlayerSpot1"
} }
], ],
"bg_events": [] "bg_events": []

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@ -129,7 +129,7 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2:: @ 8227AE2
SootopolisCity_MysteryEventsHouse_1F_EventScript_227AEF:: @ 8227AEF SootopolisCity_MysteryEventsHouse_1F_EventScript_227AEF:: @ 8227AEF
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227C84, MSGBOX_DEFAULT msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227C84, MSGBOX_DEFAULT
fadescreen 1 fadescreen 1
special sub_80F9438 special EventScript_ChooseHalfPartyForBattle
waitstate waitstate
return return

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@ -46,22 +46,24 @@
], ],
"coord_events": [ "coord_events": [
{ {
"comment": "This is trade seat #1.",
"type": "trigger", "type": "trigger",
"x": 4, "x": 4,
"y": 5, "y": 5,
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_082773F5" "script": "gEventScript_TradeCenter_Chair0"
}, },
{ {
"comment": "This is trade seat #2.",
"type": "trigger", "type": "trigger",
"x": 7, "x": 7,
"y": 5, "y": 5,
"elevation": 3, "elevation": 3,
"var": "VAR_TEMP_0", "var": "VAR_TEMP_0",
"var_value": 0, "var_value": 0,
"script": "gUnknown_082773FF" "script": "gEventScript_TradeCenter_Chair1"
} }
], ],
"bg_events": [] "bg_events": []

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@ -791,116 +791,118 @@ EventScript_CableBoxResults:: @ 8277365
releaseall releaseall
end end
gUnknown_08277374:: @ 8277374 gEventScript_SingleBattleColosseum_PlayerSpot0:: @ 8277374
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_80B3968 special EventScript_ColosseumPlayerSpotTriggered
waitstate waitstate
end end
gUnknown_0827737E:: @ 827737E gEventScript_SingleBattleColosseum_PlayerSpot1:: @ 827737E
setvar VAR_0x8005, 1 setvar VAR_0x8005, 1
special sub_80B3968 special EventScript_ColosseumPlayerSpotTriggered
waitstate waitstate
end end
gUnknown_08277388:: @ 8277388 gEventScript_DoubleBattleColosseum_PlayerSpot0:: @ 8277388
fadescreen 1 fadescreen 1
special sub_80F9438 special EventScript_ChooseHalfPartyForBattle
waitstate waitstate
compare VAR_RESULT, 0 compare VAR_RESULT, 0
goto_if_eq DoubleBattleColosseum_EventScript_2773F4 goto_if_eq gEventScript_DoubleBattleColosseum_CancelSpotTrigger
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_80B3968 special EventScript_ColosseumPlayerSpotTriggered
waitstate waitstate
end end
gUnknown_082773A3:: @ 82773A3 gEventScript_DoubleBattleColosseum_PlayerSpot1:: @ 82773A3
fadescreen 1 fadescreen 1
special sub_80F9438 special EventScript_ChooseHalfPartyForBattle
waitstate waitstate
compare VAR_RESULT, 0 compare VAR_RESULT, 0
goto_if_eq DoubleBattleColosseum_EventScript_2773F4 goto_if_eq gEventScript_DoubleBattleColosseum_CancelSpotTrigger
setvar VAR_0x8005, 1 setvar VAR_0x8005, 1
special sub_80B3968 special EventScript_ColosseumPlayerSpotTriggered
waitstate waitstate
end end
gUnknown_082773BE:: @ 82773BE gEventScript_DoubleBattleColosseum_PlayerSpot2:: @ 82773BE
fadescreen 1 fadescreen 1
special sub_80F9438 special EventScript_ChooseHalfPartyForBattle
waitstate waitstate
compare VAR_RESULT, 0 compare VAR_RESULT, 0
goto_if_eq DoubleBattleColosseum_EventScript_2773F4 goto_if_eq gEventScript_DoubleBattleColosseum_CancelSpotTrigger
setvar VAR_0x8005, 2 setvar VAR_0x8005, 2
special sub_80B3968 special EventScript_ColosseumPlayerSpotTriggered
waitstate waitstate
end end
gUnknown_082773D9:: @ 82773D9 gEventScript_DoubleBattleColosseum_PlayerSpot3:: @ 82773D9
fadescreen 1 fadescreen 1
special sub_80F9438 special EventScript_ChooseHalfPartyForBattle
waitstate waitstate
compare VAR_RESULT, 0 compare VAR_RESULT, 0
goto_if_eq DoubleBattleColosseum_EventScript_2773F4 goto_if_eq gEventScript_DoubleBattleColosseum_CancelSpotTrigger
setvar VAR_0x8005, 3 setvar VAR_0x8005, 3
special sub_80B3968 special EventScript_ColosseumPlayerSpotTriggered
waitstate waitstate
end end
DoubleBattleColosseum_EventScript_2773F4:: @ 82773F4 gEventScript_DoubleBattleColosseum_CancelSpotTrigger:: @ 82773F4
end end
gUnknown_082773F5:: @ 82773F5 gEventScript_TradeCenter_Chair0:: @ 82773F5
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_80B3924 special EventScript_PlayerEnteredTradeSeat
waitstate waitstate
end end
gUnknown_082773FF:: @ 82773FF gEventScript_TradeCenter_Chair1:: @ 82773FF
setvar VAR_0x8005, 1 setvar VAR_0x8005, 1
special sub_80B3924 special EventScript_PlayerEnteredTradeSeat
waitstate waitstate
end end
gUnknown_08277409:: @ 8277409 /* Never used */
gEventScript_TradeCenter_Chair2:: @ 8277409
setvar VAR_0x8005, 2 setvar VAR_0x8005, 2
special sub_80B3924 special EventScript_PlayerEnteredTradeSeat
waitstate waitstate
end end
gUnknown_08277413:: @ 8277413 /* Never used */
gEventScript_TradeCenter_Chair3:: @ 8277413
setvar VAR_0x8005, 3 setvar VAR_0x8005, 3
special sub_80B3924 special EventScript_PlayerEnteredTradeSeat
waitstate waitstate
end end
gUnknown_0827741D:: @ 827741D gEventScript_RecordCenter_Spot0:: @ 827741D
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_80E6BE8 special EventScript_RecordMixingPlayerSpotTriggered
waitstate waitstate
compare VAR_TEMP_1, 0 compare VAR_TEMP_1, 0
goto_if_ne RecordCorner_EventScript_277471 goto_if_ne RecordCorner_EventScript_277471
end end
gUnknown_08277432:: @ 8277432 gEventScript_RecordCenter_Spot1:: @ 8277432
setvar VAR_0x8005, 1 setvar VAR_0x8005, 1
special sub_80E6BE8 special EventScript_RecordMixingPlayerSpotTriggered
waitstate waitstate
compare VAR_TEMP_1, 0 compare VAR_TEMP_1, 0
goto_if_ne RecordCorner_EventScript_277471 goto_if_ne RecordCorner_EventScript_277471
end end
gUnknown_08277447:: @ 8277447 gEventScript_RecordCenter_Spot2:: @ 8277447
setvar VAR_0x8005, 2 setvar VAR_0x8005, 2
special sub_80E6BE8 special EventScript_RecordMixingPlayerSpotTriggered
waitstate waitstate
compare VAR_TEMP_1, 0 compare VAR_TEMP_1, 0
goto_if_ne RecordCorner_EventScript_277471 goto_if_ne RecordCorner_EventScript_277471
end end
gUnknown_0827745C:: @ 827745C gEventScript_RecordCenter_Spot3:: @ 827745C
setvar VAR_0x8005, 3 setvar VAR_0x8005, 3
special sub_80E6BE8 special EventScript_RecordMixingPlayerSpotTriggered
waitstate waitstate
compare VAR_TEMP_1, 0 compare VAR_TEMP_1, 0
goto_if_ne RecordCorner_EventScript_277471 goto_if_ne RecordCorner_EventScript_277471
@ -914,21 +916,21 @@ RecordCorner_EventScript_277471:: @ 8277471
releaseall releaseall
end end
EventScript_TradeRoom_ReadTrainerCard_NoColor:: @ 827747E gEventScript_TradeRoom_ReadTrainerCard_NoColor:: @ 827747E
msgbox Text_278452, MSGBOX_DEFAULT msgbox Text_278452, MSGBOX_DEFAULT
fadescreen 1 fadescreen 1
special sp02A_crash_sound special sp02A_crash_sound
waitstate waitstate
end end
EventScript_TradeRoom_ReadTrainerCard_Normal:: @ 827748D gEventScript_TradeRoom_ReadTrainerCard_Normal:: @ 827748D
msgbox Text_27847B, MSGBOX_DEFAULT msgbox Text_27847B, MSGBOX_DEFAULT
fadescreen 1 fadescreen 1
special sp02A_crash_sound special sp02A_crash_sound
waitstate waitstate
end end
EventScript_TradeRoom_TooBusyToNotice:: @ 827749C gEventScript_TradeRoom_TooBusyToNotice:: @ 827749C
msgbox Text_27842E, MSGBOX_DEFAULT msgbox Text_27842E, MSGBOX_DEFAULT
closemessage closemessage
end end
@ -968,21 +970,21 @@ RecordCorner_EventScript_2774E0:: @ 82774E0
end end
gEventScript_ConfirmLeaveTradeRoom:: @ 82774EF gEventScript_ConfirmLeaveTradeRoom:: @ 82774EF
msgbox Text_2783A8, MSGBOX_YESNO msgbox Text_TerminateLinkConfirmation, MSGBOX_YESNO
compare VAR_RESULT, 1 compare VAR_RESULT, 1
goto_if_eq gUnknown_08277509 goto_if_eq gEventScript_TerminateLink
erasebox 0, 0, 29, 19 erasebox 0, 0, 29, 19
releaseall releaseall
end end
gUnknown_08277509:: @ 8277509 gEventScript_TerminateLink:: @ 8277509
messageautoscroll Text_2783E9 messageautoscroll Text_TerminateLinkPleaseWait
waitmessage waitmessage
special sub_80B371C special EventScript_ExitLinkRoom
end end
EventScript_277513:: @ 8277513 gEventScript_DoLinkRoomExit:: @ 8277513
special sub_80B36EC special EventScript_CleanupLinkRoomState
special sub_80AF9F8 special sub_80AF9F8
waitstate waitstate
end end
@ -1736,11 +1738,11 @@ OldaleTown_PokemonCenter_2F_Text_278372: @ 8278372
.string "Please confirm the number of\n" .string "Please confirm the number of\n"
.string "players and start again.$" .string "players and start again.$"
Text_2783A8: @ 82783A8 Text_TerminateLinkConfirmation: @ 82783A8
.string "The link will be terminated if you\n" .string "The link will be terminated if you\n"
.string "leave the room. Is that okay?$" .string "leave the room. Is that okay?$"
Text_2783E9: @ 82783E9 Text_TerminateLinkPleaseWait: @ 82783E9
.string "Terminating link…\n" .string "Terminating link…\n"
.string "You will be escorted out of\l" .string "You will be escorted out of\l"
.string "the room. Please wait.$" .string "the room. Please wait.$"

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@ -12,8 +12,8 @@ gSpecials:: @ 81DBA64
def_special SetCableClubWarp def_special SetCableClubWarp
def_special sub_80AF948 def_special sub_80AF948
def_special sub_80AF9F8 def_special sub_80AF9F8
def_special sub_80B36EC def_special EventScript_CleanupLinkRoomState
def_special sub_80B371C def_special EventScript_ExitLinkRoom
def_special sub_80E8E18 def_special sub_80E8E18
def_special sub_80E8BC8 def_special sub_80E8BC8
def_special sub_80E9068 def_special sub_80E9068
@ -35,14 +35,14 @@ gSpecials:: @ 81DBA64
def_special sub_80E91F8 def_special sub_80E91F8
def_special sub_80EA30C def_special sub_80EA30C
def_special DoSecretBasePCTurnOffEffect def_special DoSecretBasePCTurnOffEffect
def_special sub_80E6BE8 def_special EventScript_RecordMixingPlayerSpotTriggered
def_special sub_80B2DA4 def_special sub_80B2DA4
def_special sub_80B2E4C def_special sub_80B2E4C
def_special sub_80B2E74 def_special sub_80B2E74
def_special sub_80B2EA8 def_special sub_80B2EA8
def_special CloseLink def_special CloseLink
def_special sub_80B3968 def_special EventScript_ColosseumPlayerSpotTriggered
def_special sub_80B3924 def_special EventScript_PlayerEnteredTradeSeat
def_special nullsub_37 def_special nullsub_37
def_special sub_80B3254 def_special sub_80B3254
def_special sub_80B2FD8 def_special sub_80B2FD8
@ -50,7 +50,7 @@ gSpecials:: @ 81DBA64
def_special SpawnLinkPartnerEventObject def_special SpawnLinkPartnerEventObject
def_special SavePlayerParty def_special SavePlayerParty
def_special LoadPlayerParty def_special LoadPlayerParty
def_special sub_80F9438 def_special EventScript_ChooseHalfPartyForBattle
def_special sp02A_crash_sound def_special sp02A_crash_sound
def_special EventObjectInteractionGetBerryTreeData def_special EventObjectInteractionGetBerryTreeData
def_special EventObjectInteractionGetBerryName def_special EventObjectInteractionGetBerryName

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@ -10,6 +10,8 @@
#define FRONTIER_FACILITY_PIKE 5 #define FRONTIER_FACILITY_PIKE 5
#define FRONTIER_FACILITY_PYRAMID 6 #define FRONTIER_FACILITY_PYRAMID 6
#define NUM_FRONTIER_FACILITIES 7 #define NUM_FRONTIER_FACILITIES 7
// The multiplayer battle colosseum rooms re-use VAR_FRONTIER_FACILITY.
#define FRONTIER_FACILITY_DOUBLE_COLOSSEUM 9
#define TENT_VERDANTURF 2 #define TENT_VERDANTURF 2
#define TENT_FALLARBOR 3 #define TENT_FALLARBOR 3

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@ -244,7 +244,7 @@ bool8 IsLinkTaskFinished(void);
void CreateWirelessStatusIndicatorSprite(u8, u8); void CreateWirelessStatusIndicatorSprite(u8, u8);
void sub_800ADF8(void); void sub_800ADF8(void);
void sub_800B488(void); void sub_800B488(void);
void sub_800A620(void); void CheckShouldAdvanceLinkState(void);
void sub_8011BD0(void); void sub_8011BD0(void);
u8 IsLinkMaster(void); u8 IsLinkMaster(void);
void sub_800AC34(void); void sub_800AC34(void);
@ -299,8 +299,8 @@ extern struct LinkPlayer gLocalLinkPlayer;
bool32 Link_AnyPartnersPlayingRubyOrSapphire(void); bool32 Link_AnyPartnersPlayingRubyOrSapphire(void);
bool32 sub_800A03C(void); bool32 sub_800A03C(void);
void sub_8009628(u8); void SetLocalLinkPlayerId(u8);
u8 sub_800AA48(void); u8 GetSavedPlayerCount(void);
void sub_8009FAC(void); void sub_8009FAC(void);
bool8 sub_800A4D8(u8 a0); bool8 sub_800A4D8(u8 a0);
u8 sub_800A9D8(void); u8 sub_800A9D8(void);

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@ -8,11 +8,22 @@
#define LINK_KEY_CODE_DPAD_LEFT 0x14 #define LINK_KEY_CODE_DPAD_LEFT 0x14
#define LINK_KEY_CODE_DPAD_RIGHT 0x15 #define LINK_KEY_CODE_DPAD_RIGHT 0x15
#define LINK_KEY_CODE_UNK_2 0x16 #define LINK_KEY_CODE_UNK_2 0x16
#define LINK_KEY_CODE_UNK_3 0x17 #define LINK_KEY_CODE_EXIT_ROOM 0x17
#define LINK_KEY_CODE_START_BUTTON 0x18 #define LINK_KEY_CODE_START_BUTTON 0x18
#define LINK_KEY_CODE_A_BUTTON 0x19 #define LINK_KEY_CODE_A_BUTTON 0x19
#define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button? #define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button?
// These two are a hack to stop user input until link stuff can be
// resolved.
#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B
#define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C
#define LINK_KEY_CODE_UNK_7 0x1D
#define LINK_KEY_CODE_UNK_8 0x1E
#define MOVEMENT_MODE_FREE 0
#define MOVEMENT_MODE_FROZEN 1
#define MOVEMENT_MODE_SCRIPTED 2
struct InitialPlayerAvatarState struct InitialPlayerAvatarState
{ {
u8 transitionFlags; u8 transitionFlags;
@ -24,7 +35,7 @@ struct LinkPlayerEventObject
u8 active; u8 active;
u8 linkPlayerId; u8 linkPlayerId;
u8 eventObjId; u8 eventObjId;
u8 mode; u8 movementMode;
}; };
// Exported RAM declarations // Exported RAM declarations
@ -120,7 +131,7 @@ void CB1_Overworld(void);
void CB2_OverworldBasic(void); void CB2_OverworldBasic(void);
void CB2_Overworld(void); void CB2_Overworld(void);
void SetMainCallback1(void (*cb)(void)); void SetMainCallback1(void (*cb)(void));
void sub_8085E94(void *a0); void SetUnusedCallback(void *a0);
void CB2_NewGame(void); void CB2_NewGame(void);
void CB2_WhiteOut(void); void CB2_WhiteOut(void);
void CB2_LoadMap(void); void CB2_LoadMap(void);
@ -140,7 +151,7 @@ u32 sub_8087214(void);
bool32 sub_808727C(void); bool32 sub_808727C(void);
u16 sub_8087288(void); u16 sub_8087288(void);
u16 sub_808729C(void); u16 sub_808729C(void);
u16 sub_80872B0(void); u16 QueueExitLinkRoomKey(void);
u16 sub_80872C4(void); u16 sub_80872C4(void);
bool32 sub_8087598(void); bool32 sub_8087598(void);
bool32 sub_80875C8(void); bool32 sub_80875C8(void);

View File

@ -85,7 +85,7 @@ u8 GetItemEffectType(u16 item);
void CB2_PartyMenuFromStartMenu(void); void CB2_PartyMenuFromStartMenu(void);
void sub_81B7F60(void); void sub_81B7F60(void);
void sub_81B8448(void); void sub_81B8448(void);
void sub_81B8518(u8 unused); void InitChooseHalfPartyForBattle(u8 unused);
void sub_81B8558(void); void sub_81B8558(void);
void sub_81B8904(u8 initArg, MainCallback callback); void sub_81B8904(u8 initArg, MainCallback callback);
void sub_81B892C(void); void sub_81B892C(void);

View File

@ -7,7 +7,7 @@ struct PlayerHallRecords
struct RankingHall2P twoPlayers[2]; struct RankingHall2P twoPlayers[2];
}; };
void sub_80E6BE8(void); void EventScript_RecordMixingPlayerSpotTriggered(void);
void GetPlayerHallRecords(struct PlayerHallRecords *dst); void GetPlayerHallRecords(struct PlayerHallRecords *dst);
#endif //GUARD_RECORD_MIXING_H #endif //GUARD_RECORD_MIXING_H

View File

@ -83,13 +83,11 @@ bool8 sub_8153380(void);
bool8 sub_81533AC(void); bool8 sub_81533AC(void);
u8 sub_81533E0(void); u8 sub_81533E0(void);
u8 sub_8153408(void); u8 sub_8153408(void);
u8 sub_8153430(void); u8 FullSaveGame(void); //FullSaveGame
bool8 sub_8153474(void); bool8 CheckSaveFile(void); //CheckSaveFile
u8 Save_LoadGameData(u8 a1); u8 Save_LoadGameData(u8 a1);
u16 sub_815355C(void); u16 sub_815355C(void);
u8 sub_81534D0(u8); u8 sub_81534D0(u8);
u8 sub_8153430(void);
bool8 sub_8153474(void);
u32 TryCopySpecialSaveSection(u8 sector, u8* dst); u32 TryCopySpecialSaveSection(u8 sector, u8* dst);
u32 sub_8153634(u8 sector, u8* src); u32 sub_8153634(u8 sector, u8* src);
void sub_8153688(u8 taskId); void sub_8153688(u8 taskId);

View File

@ -767,7 +767,7 @@ static void Task_HandleSendLinkBuffersData(u8 taskId)
{ {
if (IsLinkMaster()) if (IsLinkMaster())
{ {
sub_800A620(); CheckShouldAdvanceLinkState();
gTasks[taskId].data[11]++; gTasks[taskId].data[11]++;
} }
else else

View File

@ -146,8 +146,8 @@ extern void sub_81AABF0(void (*callback)(void));
extern void sub_800B4C0(void); extern void sub_800B4C0(void);
extern void ClearLinkCallback(void); extern void ClearLinkCallback(void);
extern void sub_8009F8C(void); extern void sub_8009F8C(void);
extern void sub_8153430(void); extern void FullSaveGame(void);
extern bool8 sub_8153474(void); extern bool8 CheckSaveFile(void);
extern void sub_80EECEC(void); extern void sub_80EECEC(void);
// this file's functions // this file's functions
@ -2600,7 +2600,7 @@ static bool8 LinkPlayAgainHandleSaving(void)
} }
break; break;
case 2: case 2:
sub_8153430(); FullSaveGame();
sBerryBlenderData->field_1A0++; sBerryBlenderData->field_1A0++;
sBerryBlenderData->framesToWait = 0; sBerryBlenderData->framesToWait = 0;
break; break;
@ -2614,7 +2614,7 @@ static bool8 LinkPlayAgainHandleSaving(void)
case 4: case 4:
if (IsLinkTaskFinished()) if (IsLinkTaskFinished())
{ {
if (sub_8153474()) if (CheckSaveFile())
{ {
sBerryBlenderData->field_1A0 = 5; sBerryBlenderData->field_1A0 = 5;
} }

View File

@ -282,7 +282,7 @@ static void sub_80B2804(u8 taskId)
if (GetFieldMessageBoxMode() == FIELD_MESSAGE_BOX_HIDDEN) if (GetFieldMessageBoxMode() == FIELD_MESSAGE_BOX_HIDDEN)
{ {
if (sub_800AA48() != GetLinkPlayerCount_2()) if (GetSavedPlayerCount() != GetLinkPlayerCount_2())
{ {
ShowFieldAutoScrollMessage(gText_ConfirmLinkWhenPlayersReady); ShowFieldAutoScrollMessage(gText_ConfirmLinkWhenPlayersReady);
gTasks[taskId].func = sub_80B270C; gTasks[taskId].func = sub_80B270C;
@ -295,7 +295,7 @@ static void sub_80B2804(u8 taskId)
else if (gMain.heldKeys & A_BUTTON) else if (gMain.heldKeys & A_BUTTON)
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
sub_800A620(); CheckShouldAdvanceLinkState();
gTasks[taskId].func = sub_80B28A8; gTasks[taskId].func = sub_80B28A8;
} }
} }
@ -310,7 +310,7 @@ static void sub_80B28A8(u8 taskId)
|| sub_80B2D6C(taskId) == TRUE) || sub_80B2D6C(taskId) == TRUE)
return; return;
if (GetLinkPlayerCount_2() != sub_800AA48()) if (GetLinkPlayerCount_2() != GetSavedPlayerCount())
{ {
gTasks[taskId].func = sub_80B2D2C; gTasks[taskId].func = sub_80B2D2C;
} }
@ -764,9 +764,9 @@ static void sub_80B3194(u8 taskId)
static void sub_80B31E8(u8 taskId) static void sub_80B31E8(u8 taskId)
{ {
if (sub_800AA48() == GetLinkPlayerCount_2()) if (GetSavedPlayerCount() == GetLinkPlayerCount_2())
{ {
sub_800A620(); CheckShouldAdvanceLinkState();
gTasks[taskId].func = sub_80B3220; gTasks[taskId].func = sub_80B3220;
} }
} }
@ -999,7 +999,7 @@ void sub_80B360C(void)
SetMainCallback2(sub_80A0514); SetMainCallback2(sub_80A0514);
} }
void sub_80B36EC(void) void EventScript_CleanupLinkRoomState(void)
{ {
if (gSpecialVar_0x8004 == 1 || gSpecialVar_0x8004 == 2 || gSpecialVar_0x8004 == 5 || gSpecialVar_0x8004 == 9) if (gSpecialVar_0x8004 == 1 || gSpecialVar_0x8004 == 2 || gSpecialVar_0x8004 == 5 || gSpecialVar_0x8004 == 9)
{ {
@ -1009,11 +1009,13 @@ void sub_80B36EC(void)
SetWarpDestinationToDynamicWarp(0x7F); SetWarpDestinationToDynamicWarp(0x7F);
} }
void sub_80B371C(void) void EventScript_ExitLinkRoom(void)
{ {
sub_80872B0(); QueueExitLinkRoomKey();
} }
// I can't find anything that would set data[0] to a value before this
// stask starts. Is it a bug?
static void sub_80B3728(u8 taskId) static void sub_80B3728(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task* task = &gTasks[taskId];
@ -1028,7 +1030,7 @@ static void sub_80B3728(u8 taskId)
if (IsFieldMessageBoxHidden()) if (IsFieldMessageBoxHidden())
{ {
sub_8087288(); sub_8087288();
sub_8009628(gSpecialVar_0x8005); SetLocalLinkPlayerId(gSpecialVar_0x8005);
task->data[0] = 2; task->data[0] = 2;
} }
break; break;
@ -1130,7 +1132,8 @@ static void sub_80B3894(u8 taskId)
} }
} }
void sub_80B3924(void) // Note: VAR_0x8005 is set to the ID of the trade seat.
void EventScript_PlayerEnteredTradeSeat(void)
{ {
if (gWirelessCommType != 0) if (gWirelessCommType != 0)
{ {
@ -1152,7 +1155,8 @@ void nullsub_37(void)
} }
void sub_80B3968(void) // Note: VAR_0x8005 is set to the ID of the player spot.
void EventScript_ColosseumPlayerSpotTriggered(void)
{ {
gLinkType = 0x2211; gLinkType = 0x2211;
@ -1166,6 +1170,7 @@ void sub_80B3968(void)
} }
} }
// This function is never called.
static void sub_80B39A4(void) static void sub_80B39A4(void)
{ {
u8 taskId = CreateTask(sub_80B3728, 80); u8 taskId = CreateTask(sub_80B3728, 80);
@ -1265,13 +1270,13 @@ void sub_80B3AF8(u8 taskId)
} }
break; break;
case 2: case 2:
if (GetLinkPlayerCount_2() >= sub_800AA48()) if (GetLinkPlayerCount_2() >= GetSavedPlayerCount())
{ {
if (IsLinkMaster()) if (IsLinkMaster())
{ {
if (++data[1] > 30) if (++data[1] > 30)
{ {
sub_800A620(); CheckShouldAdvanceLinkState();
data[0]++; data[0]++;
} }
} }

View File

@ -621,7 +621,7 @@ void sub_80AF948(void)
CreateTask(sub_80AF8E0, 10); CreateTask(sub_80AF8E0, 10);
} }
static void sub_80AF96C(u8 taskId) static void Task_ReturnToWorldFromLinkRoom(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
@ -654,7 +654,7 @@ static void sub_80AF96C(u8 taskId)
void sub_80AF9F8(void) void sub_80AF9F8(void)
{ {
CreateTask(sub_80AF96C, 10); CreateTask(Task_ReturnToWorldFromLinkRoom, 10);
} }
static void sub_80AFA0C(u8 taskId) static void sub_80AFA0C(u8 taskId)

View File

@ -302,9 +302,9 @@ void LinkTestScreen(void)
SetMainCallback2(CB2_LinkTest); SetMainCallback2(CB2_LinkTest);
} }
void sub_8009628(u8 a0) void SetLocalLinkPlayerId(u8 playerId)
{ {
gLocalLinkPlayer.id = a0; gLocalLinkPlayer.id = playerId;
} }
static void InitLocalLinkPlayer(void) static void InitLocalLinkPlayer(void)
@ -1142,7 +1142,7 @@ void ResetBlockReceivedFlag(u8 who)
} }
} }
void sub_800A620(void) void CheckShouldAdvanceLinkState(void)
{ {
if ((gLinkStatus & LINK_STAT_MASTER) && EXTRACT_PLAYER_COUNT(gLinkStatus) > 1) if ((gLinkStatus & LINK_STAT_MASTER) && EXTRACT_PLAYER_COUNT(gLinkStatus) > 1)
{ {
@ -1327,7 +1327,9 @@ void sub_800AA04(u8 a0)
} }
} }
u8 sub_800AA48(void) // The number of players when trading began. This is frequently compared against the
// current number of connected players to check if anyone dropped out.
u8 GetSavedPlayerCount(void)
{ {
return gSavedLinkPlayerCount; return gSavedLinkPlayerCount;
} }

View File

@ -3788,10 +3788,10 @@ bool32 sub_8010454(u32 a0)
u8 sub_801048C(bool32 a0) u8 sub_801048C(bool32 a0)
{ {
if (a0 == 0) if (a0 == FALSE)
return sub_800D550(0, 0); return sub_800D550(0, 0);
sub_800D550(1, 0x258); sub_800D550(1, 0x258);
return FALSE; return 0;
} }
void sub_80104B0(void) void sub_80104B0(void)

View File

@ -179,7 +179,7 @@ static void CB2_MysteryEventMenu(void)
if (gMain.newKeys & A_BUTTON) if (gMain.newKeys & A_BUTTON)
{ {
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
sub_800A620(); CheckShouldAdvanceLinkState();
SetWindowBorderStyle(1, 1, 1, 0xD); SetWindowBorderStyle(1, 1, 1, 0xD);
PrintMysteryMenuText(1, gText_LoadingEvent, 1, 2, 0); PrintMysteryMenuText(1, gText_LoadingEvent, 1, 2, 0);
PutWindowTilemap(1); PutWindowTilemap(1);

View File

@ -66,48 +66,47 @@
#include "constants/species.h" #include "constants/species.h"
#include "constants/weather.h" #include "constants/weather.h"
// These two are a hack to stop user input until link stuff can be
// resolved.
#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B
#define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C
#define LINK_KEY_CODE_UNK_7 0x1D
#define LINK_KEY_CODE_UNK_8 0x1E
#define PLAYER_TRADING_STATE_IDLE 0x80 #define PLAYER_TRADING_STATE_IDLE 0x80
#define PLAYER_TRADING_STATE_BUSY 0x81 #define PLAYER_TRADING_STATE_BUSY 0x81
#define PLAYER_TRADING_STATE_UNK_2 0x82 #define PLAYER_TRADING_STATE_UNK_2 0x82
#define PLAYER_TRADING_STATE_UNK_3 0x83 #define PLAYER_TRADING_STATE_EXITING_ROOM 0x83
#define EVENT_SCRIPT_NONE 0 #define FACING_NONE 0
#define EVENT_SCRIPT_ID_9 9 #define FACING_UP 1
#define EVENT_SCRIPT_ID_10 10 #define FACING_DOWN 2
#define FACING_LEFT 3
#define FACING_RIGHT 4
#define FACING_FORCED_UP 7
#define FACING_FORCED_DOWN 8
#define FACING_FORCED_LEFT 9
#define FACING_FORCED_RIGHT 10
// event scripts // event scripts
extern const u8 EventScript_WhiteOut[]; extern const u8 gEventScript_WhiteOut[];
extern const u8 EventScript_271862[]; extern const u8 gEventScript_ResetMrBriney[];
extern const u8 EventScript_277513[]; extern const u8 gEventScript_DoLinkRoomExit[];
extern const u8 EventScript_TradeRoom_TooBusyToNotice[]; extern const u8 gEventScript_TradeRoom_TooBusyToNotice[];
extern const u8 EventScript_TradeRoom_ReadTrainerCard_NoColor[]; extern const u8 gEventScript_TradeRoom_ReadTrainerCard_NoColor[];
extern const u8 EventScript_TradeRoom_ReadTrainerCard_Normal[]; extern const u8 gEventScript_TradeRoom_ReadTrainerCard_Normal[];
extern const u8 gUnknown_08277388[]; extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot0[];
extern const u8 gUnknown_082773A3[]; extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot1[];
extern const u8 gUnknown_082773BE[]; extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot2[];
extern const u8 gUnknown_082773D9[]; extern const u8 gEventScript_DoubleBattleColosseum_PlayerSpot3[];
extern const u8 gUnknown_0827741D[]; extern const u8 gEventScript_RecordCenter_Spot0[];
extern const u8 gUnknown_08277432[]; extern const u8 gEventScript_RecordCenter_Spot1[];
extern const u8 gUnknown_08277447[]; extern const u8 gEventScript_RecordCenter_Spot2[];
extern const u8 gUnknown_0827745C[]; extern const u8 gEventScript_RecordCenter_Spot3[];
extern const u8 gUnknown_08277374[]; extern const u8 gEventScript_SingleBattleColosseum_PlayerSpot0[];
extern const u8 gUnknown_0827737E[]; extern const u8 gEventScript_SingleBattleColosseum_PlayerSpot1[];
extern const u8 gUnknown_082773FF[]; extern const u8 gEventScript_TradeCenter_Chair1[];
extern const u8 gUnknown_082773F5[]; extern const u8 gEventScript_TradeCenter_Chair0[];
extern const u8 gEventScript_ConfirmLeaveTradeRoom[]; extern const u8 gEventScript_ConfirmLeaveTradeRoom[];
extern const u8 gUnknown_08277509[]; extern const u8 gEventScript_TerminateLink[];
extern const struct MapLayout *const gMapLayouts[]; extern const struct MapLayout *const gMapLayouts[];
extern const struct MapHeader *const *const gMapGroups[]; extern const struct MapHeader *const *const gMapGroups[];
extern const int gMaxFlashLevel; extern const int gMaxFlashLevel;
extern const u16 gUnknown_82EC7C4[]; extern const u16 gOverworldBackgroundLayerFlags[];
static void Overworld_ResetStateAfterWhiteOut(void); static void Overworld_ResetStateAfterWhiteOut(void);
static void c2_80567AC(void); static void c2_80567AC(void);
@ -123,7 +122,7 @@ static bool32 map_loading_iteration_2_link(u8 *state);
static void mli4_mapscripts_and_other(void); static void mli4_mapscripts_and_other(void);
static void InitOverworldGraphicsRegisters(void); static void InitOverworldGraphicsRegisters(void);
static u8 GetSpriteForLinkedPlayer(u8); static u8 GetSpriteForLinkedPlayer(u8);
static u16 sub_80871C0(u32 a1); static u16 KeyInterCB_SendNothing(u32 a1);
static void sub_80867C8(void); static void sub_80867C8(void);
static void sub_80867D8(void); static void sub_80867D8(void);
static void sub_8086AE4(void); static void sub_8086AE4(void);
@ -140,7 +139,7 @@ static void ClearAllPlayerKeys(void);
static void ResetAllTradingStates(void); static void ResetAllTradingStates(void);
static void UpdateHeldKeyCode(u16); static void UpdateHeldKeyCode(u16);
static void UpdateAllLinkPlayers(u16*, s32); static void UpdateAllLinkPlayers(u16*, s32);
static u8 npc_something3(u8 a1, u8 a2); static u8 FlipVerticalAndClearForced(u8 a1, u8 a2);
static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y); static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y);
static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion); static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion);
static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y); static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y);
@ -148,7 +147,7 @@ static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId);
static u8 GetLinkPlayerElevation(u8 linkPlayerId); static u8 GetLinkPlayerElevation(u8 linkPlayerId);
static s32 sub_80878E4(u8 linkPlayerId); static s32 sub_80878E4(u8 linkPlayerId);
static u8 GetLinkPlayerIdAt(s16 x, s16 y); static u8 GetLinkPlayerIdAt(s16 x, s16 y);
static void RunPlayerEventScript(u8 linkPlayerId, u8 a2); static void SetPlayerFacingDirection(u8 linkPlayerId, u8 a2);
static void ZeroEventObject(struct EventObject *eventObj); static void ZeroEventObject(struct EventObject *eventObj);
static void SpawnLinkPlayerEventObject(u8 linkPlayerId, s16 x, s16 y, u8 a4); static void SpawnLinkPlayerEventObject(u8 linkPlayerId, s16 x, s16 y, u8 a4);
static void InitLinkPlayerEventObjectPos(struct EventObject *eventObj, s16 x, s16 y); static void InitLinkPlayerEventObjectPos(struct EventObject *eventObj, s16 x, s16 y);
@ -159,7 +158,7 @@ static void sub_8087584(void);
static u32 GetLinkSendQueueLength(void); static u32 GetLinkSendQueueLength(void);
static void ZeroLinkPlayerEventObject(struct LinkPlayerEventObject *linkPlayerEventObj); static void ZeroLinkPlayerEventObject(struct LinkPlayerEventObject *linkPlayerEventObj);
static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1); static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1);
static u16 GetTypeForTileEventScript(const u8 *script); static u16 GetDirectionForEventScript(const u8 *script);
static void sub_8087510(void); static void sub_8087510(void);
static void InitLinkRoomStartMenuScript(void); static void InitLinkRoomStartMenuScript(void);
static void sub_8087530(const u8 *script); static void sub_8087530(const u8 *script);
@ -176,7 +175,7 @@ static u16 KeyInterCB_DeferToSendQueue(u32);
static void ResetPlayerHeldKeys(u16 *a1); static void ResetPlayerHeldKeys(u16 *a1);
static u16 KeyInterCB_SelfIdle(u32 a1); static u16 KeyInterCB_SelfIdle(u32 a1);
static u16 KeyInterCB_DeferToEventScript(u32 a1); static u16 KeyInterCB_DeferToEventScript(u32 a1);
static u16 sub_8087068(u16 a1); static u16 GetDirectionForDpadKey(u16 a1);
static void CB1_UpdateLinkState(void); static void CB1_UpdateLinkState(void);
static void SetKeyInterceptCallback(u16 (*func)(u32)); static void SetKeyInterceptCallback(u16 (*func)(u32));
static void SetFieldVBlankCallback(void); static void SetFieldVBlankCallback(void);
@ -187,7 +186,7 @@ static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStr
static u16 GetCenterScreenMetatileBehavior(void); static u16 GetCenterScreenMetatileBehavior(void);
// IWRAM bss vars // IWRAM bss vars
IWRAM_DATA static void *sUnknown_03000E0C; IWRAM_DATA static void *sUnusedCallback;
IWRAM_DATA static u8 sPlayerTradingStates[4]; IWRAM_DATA static u8 sPlayerTradingStates[4];
// This callback is called with a player's key code. It then returns an // This callback is called with a player's key code. It then returns an
// adjusted key code, effectively intercepting the input before anything // adjusted key code, effectively intercepting the input before anything
@ -338,49 +337,53 @@ static const struct ScanlineEffectParams sFlashEffectParams =
0, 0,
}; };
static u8 sub_80879D8(struct LinkPlayerEventObject *, struct EventObject *, u8); static u8 MovementEventModeCB_Normal(struct LinkPlayerEventObject *, struct EventObject *, u8);
static u8 sub_80879F8(struct LinkPlayerEventObject *, struct EventObject *, u8); static u8 MovementEventModeCB_Ignored(struct LinkPlayerEventObject *, struct EventObject *, u8);
static u8 sub_80879FC(struct LinkPlayerEventObject *, struct EventObject *, u8); static u8 MovementEventModeCB_Normal_2(struct LinkPlayerEventObject *, struct EventObject *, u8);
static u8 (*const gLinkPlayerEventModes[])(struct LinkPlayerEventObject *, struct EventObject *, u8) = static u8 (*const gLinkPlayerMovementModes[])(struct LinkPlayerEventObject *, struct EventObject *, u8) =
{ {
sub_80879D8, MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE
sub_80879F8, MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN
sub_80879FC, MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED
}; };
static u8 sub_8087A1C(struct LinkPlayerEventObject *, struct EventObject *, u8); static u8 FacingHandler_DoNothing(struct LinkPlayerEventObject *, struct EventObject *, u8);
static u8 sub_8087A20(struct LinkPlayerEventObject *, struct EventObject *, u8); static u8 FacingHandler_DpadMovement(struct LinkPlayerEventObject *, struct EventObject *, u8);
static u8 sub_8087A88(struct LinkPlayerEventObject *, struct EventObject *, u8); static u8 FacingHandler_ForcedFacingChange(struct LinkPlayerEventObject *, struct EventObject *, u8);
static u8 (*const gUnknown_08339DD4[])(struct LinkPlayerEventObject *, struct EventObject *, u8) = // These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise.
static bool8 (*const gLinkPlayerFacingHandlers[])(struct LinkPlayerEventObject *, struct EventObject *, u8) =
{ {
sub_8087A1C, FacingHandler_DoNothing,
sub_8087A20, FacingHandler_DpadMovement,
sub_8087A20, FacingHandler_DpadMovement,
sub_8087A20, FacingHandler_DpadMovement,
sub_8087A20, FacingHandler_DpadMovement,
sub_8087A1C, FacingHandler_DoNothing,
sub_8087A1C, FacingHandler_DoNothing,
sub_8087A88, FacingHandler_ForcedFacingChange,
sub_8087A88, FacingHandler_ForcedFacingChange,
sub_8087A88, FacingHandler_ForcedFacingChange,
sub_8087A88, FacingHandler_ForcedFacingChange,
}; };
static void sub_8087AA0(struct LinkPlayerEventObject *, struct EventObject *); static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerEventObject *, struct EventObject *);
static void sub_8087AA8(struct LinkPlayerEventObject *, struct EventObject *); static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerEventObject *, struct EventObject *);
static void (*const gUnknown_08339E00[])(struct LinkPlayerEventObject *, struct EventObject *) = // These handlers are run after an attempted movement.
static void (*const gMovementStatusHandler[])(struct LinkPlayerEventObject *, struct EventObject *) =
{ {
sub_8087AA0, // FALSE:
sub_8087AA8, MovementStatusHandler_EnterFreeMode,
// TRUE:
MovementStatusHandler_TryAdvanceScript,
}; };
// code // code
void DoWhiteOut(void) void DoWhiteOut(void)
{ {
ScriptContext2_RunNewScript(EventScript_WhiteOut); ScriptContext2_RunNewScript(gEventScript_WhiteOut);
SetMoney(&gSaveBlock1Ptr->money, GetMoney(&gSaveBlock1Ptr->money) / 2); SetMoney(&gSaveBlock1Ptr->money, GetMoney(&gSaveBlock1Ptr->money) / 2);
HealPlayerParty(); HealPlayerParty();
Overworld_ResetStateAfterWhiteOut(); Overworld_ResetStateAfterWhiteOut();
@ -406,7 +409,7 @@ void Overworld_ResetStateAfterTeleport(void)
FlagClear(FLAG_SYS_SAFARI_MODE); FlagClear(FLAG_SYS_SAFARI_MODE);
FlagClear(FLAG_SYS_USE_STRENGTH); FlagClear(FLAG_SYS_USE_STRENGTH);
FlagClear(FLAG_SYS_USE_FLASH); FlagClear(FLAG_SYS_USE_FLASH);
ScriptContext2_RunNewScript(EventScript_271862); ScriptContext2_RunNewScript(gEventScript_ResetMrBriney);
} }
void Overworld_ResetStateAfterDigEscRope(void) void Overworld_ResetStateAfterDigEscRope(void)
@ -1495,9 +1498,10 @@ void SetMainCallback1(MainCallback cb)
gMain.callback1 = cb; gMain.callback1 = cb;
} }
void sub_8085E94(void *a0) // This function is never called.
void SetUnusedCallback(void *func)
{ {
sUnknown_03000E0C = a0; sUnusedCallback = func;
} }
static bool8 map_post_load_hook_exec(void) static bool8 map_post_load_hook_exec(void)
@ -2102,7 +2106,7 @@ static void InitOverworldGraphicsRegisters(void)
SetGpuReg(REG_OFFSET_WIN0V, 0xFF); SetGpuReg(REG_OFFSET_WIN0V, 0xFF);
SetGpuReg(REG_OFFSET_WIN1H, 0xFFFF); SetGpuReg(REG_OFFSET_WIN1H, 0xFFFF);
SetGpuReg(REG_OFFSET_WIN1V, 0xFFFF); SetGpuReg(REG_OFFSET_WIN1V, 0xFFFF);
SetGpuReg(REG_OFFSET_BLDCNT, gUnknown_82EC7C4[1] | gUnknown_82EC7C4[2] | gUnknown_82EC7C4[3] SetGpuReg(REG_OFFSET_BLDCNT, gOverworldBackgroundLayerFlags[1] | gOverworldBackgroundLayerFlags[2] | gOverworldBackgroundLayerFlags[3]
| BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND); | BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(13, 7)); SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(13, 7));
InitOverworldBgs(); InitOverworldBgs();
@ -2249,6 +2253,9 @@ static void CB1_UpdateLinkState(void)
// UpdateHeldKeyCode performs a sanity check on its input; if // UpdateHeldKeyCode performs a sanity check on its input; if
// sPlayerKeyInterceptCallback echoes back the argument, which is selfId, then // sPlayerKeyInterceptCallback echoes back the argument, which is selfId, then
// it'll use LINK_KEY_CODE_EMPTY instead. // it'll use LINK_KEY_CODE_EMPTY instead.
//
// Note 2: There are some key intercept callbacks that treat the key as a player
// ID. It's so hacky.
UpdateHeldKeyCode(sPlayerKeyInterceptCallback(selfId)); UpdateHeldKeyCode(sPlayerKeyInterceptCallback(selfId));
ClearAllPlayerKeys(); ClearAllPlayerKeys();
} }
@ -2311,7 +2318,7 @@ static bool32 AreAnyPlayersInState(u16 tradingState)
return FALSE; return FALSE;
} }
static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlayer *trainer, u16 *eventScriptType) static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlayer *trainer, u16 *forceFacing)
{ {
const u8 *script; const u8 *script;
@ -2320,7 +2327,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
script = TryGetTileEventScript(trainer); script = TryGetTileEventScript(trainer);
if (script) if (script)
{ {
*eventScriptType = GetTypeForTileEventScript(script); *forceFacing = GetDirectionForEventScript(script);
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
if (trainer->isSelf) if (trainer->isSelf)
{ {
@ -2329,7 +2336,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
} }
return; return;
} }
if (AreAnyPlayersInState(PLAYER_TRADING_STATE_UNK_3) == TRUE) if (AreAnyPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
{ {
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY; sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
if (trainer->isSelf) if (trainer->isSelf)
@ -2403,8 +2410,8 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
switch (key) switch (key)
{ {
case LINK_KEY_CODE_UNK_3: case LINK_KEY_CODE_EXIT_ROOM:
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_UNK_3; sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_EXITING_ROOM;
break; break;
case LINK_KEY_CODE_UNK_2: case LINK_KEY_CODE_UNK_2:
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_UNK_2; sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_UNK_2;
@ -2429,12 +2436,12 @@ static void UpdateAllLinkPlayers(u16 *keys, s32 selfId)
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
{ {
u8 key = keys[i]; u8 key = keys[i];
u16 eventScriptType = EVENT_SCRIPT_NONE; u16 setFacing = FACING_NONE;
LoadTradeRoomPlayer(i, selfId, &trainer); LoadTradeRoomPlayer(i, selfId, &trainer);
HandleLinkPlayerKeyInput(i, key, &trainer, &eventScriptType); HandleLinkPlayerKeyInput(i, key, &trainer, &setFacing);
if (sPlayerTradingStates[i] == PLAYER_TRADING_STATE_IDLE) if (sPlayerTradingStates[i] == PLAYER_TRADING_STATE_IDLE)
eventScriptType = sub_8087068(key); setFacing = GetDirectionForDpadKey(key);
RunPlayerEventScript(i, eventScriptType); SetPlayerFacingDirection(i, setFacing);
} }
} }
@ -2483,20 +2490,20 @@ static u16 KeyInterCB_ReadButtons(u32 key)
return LINK_KEY_CODE_EMPTY; return LINK_KEY_CODE_EMPTY;
} }
static u16 sub_8087068(u16 a1) static u16 GetDirectionForDpadKey(u16 a1)
{ {
switch (a1) switch (a1)
{ {
case LINK_KEY_CODE_DPAD_RIGHT: case LINK_KEY_CODE_DPAD_RIGHT:
return 4; return FACING_RIGHT;
case LINK_KEY_CODE_DPAD_LEFT: case LINK_KEY_CODE_DPAD_LEFT:
return 3; return FACING_LEFT;
case LINK_KEY_CODE_DPAD_UP: case LINK_KEY_CODE_DPAD_UP:
return 1; return FACING_UP;
case LINK_KEY_CODE_DPAD_DOWN: case LINK_KEY_CODE_DPAD_DOWN:
return 2; return FACING_DOWN;
default: default:
return 0; return FACING_NONE;
} }
} }
@ -2577,19 +2584,19 @@ static u16 KeyInterCB_DeferToSendQueue(u32 key)
return retVal; return retVal;
} }
static u16 sub_8087164(u32 key) static u16 KeyInterCB_DoNothingAndKeepAlive(u32 key)
{ {
CheckRfuKeepAliveTimer(); CheckRfuKeepAliveTimer();
return LINK_KEY_CODE_EMPTY; return LINK_KEY_CODE_EMPTY;
} }
static u16 sub_8087170(u32 linkPlayerId) static u16 sub_8087170(u32 keyOrPlayerId)
{ {
if (sPlayerTradingStates[linkPlayerId] == PLAYER_TRADING_STATE_UNK_2) if (sPlayerTradingStates[keyOrPlayerId] == PLAYER_TRADING_STATE_UNK_2)
{ {
if (gMain.newKeys & B_BUTTON) if (gMain.newKeys & B_BUTTON)
{ {
SetKeyInterceptCallback(sub_8087164); SetKeyInterceptCallback(KeyInterCB_DoNothingAndKeepAlive);
return LINK_KEY_CODE_UNK_7; return LINK_KEY_CODE_UNK_7;
} }
else else
@ -2610,41 +2617,45 @@ static u16 sub_80871AC(u32 a1)
return LINK_KEY_CODE_UNK_2; return LINK_KEY_CODE_UNK_2;
} }
static u16 sub_80871C0(u32 a1) static u16 KeyInterCB_SendNothing(u32 key)
{ {
return LINK_KEY_CODE_EMPTY; return LINK_KEY_CODE_EMPTY;
} }
static u16 sub_80871C4(u32 a1) static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId)
{ {
if (sPlayerTradingStates[a1] != PLAYER_TRADING_STATE_UNK_3) // keyOrPlayerId could be any keycode. This callback does no sanity checking
// on the size of the key. It's assuming that it is being called from
// CB1_UpdateLinkState.
if (sPlayerTradingStates[keyOrPlayerId] != PLAYER_TRADING_STATE_EXITING_ROOM)
CheckRfuKeepAliveTimer(); CheckRfuKeepAliveTimer();
if (AreAllPlayersInState(PLAYER_TRADING_STATE_UNK_3) == TRUE) if (AreAllPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
{ {
ScriptContext1_SetupScript(EventScript_277513); ScriptContext1_SetupScript(gEventScript_DoLinkRoomExit);
SetKeyInterceptCallback(sub_80871C0); SetKeyInterceptCallback(KeyInterCB_SendNothing);
} }
return LINK_KEY_CODE_EMPTY; return LINK_KEY_CODE_EMPTY;
} }
static u16 sub_80871FC(u32 a1) static u16 KeyInterCB_SendExitRoomKey(u32 key)
{ {
SetKeyInterceptCallback(sub_80871C4); SetKeyInterceptCallback(KeyInterCB_WaitForPlayersToExit);
return 23; return LINK_KEY_CODE_EXIT_ROOM;
} }
static u16 sub_8087210(u32 a1) // Duplicate function.
static u16 KeyInterCB_SendNothing_2(u32 key)
{ {
return LINK_KEY_CODE_EMPTY; return LINK_KEY_CODE_EMPTY;
} }
u32 sub_8087214(void) u32 sub_8087214(void)
{ {
if (AreAnyPlayersInState(PLAYER_TRADING_STATE_UNK_3) == TRUE) if (AreAnyPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
return 2; return 2;
if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[gLinkSelfPlayerId] != PLAYER_TRADING_STATE_UNK_2) if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[gLinkSelfPlayerId] != PLAYER_TRADING_STATE_UNK_2)
return 0; return 0;
if (sPlayerKeyInterceptCallback == sub_8087164 && sPlayerTradingStates[gLinkSelfPlayerId] == PLAYER_TRADING_STATE_BUSY) if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[gLinkSelfPlayerId] == PLAYER_TRADING_STATE_BUSY)
return 2; return 2;
if (AreAllPlayersInState(PLAYER_TRADING_STATE_UNK_2) != FALSE) if (AreAllPlayersInState(PLAYER_TRADING_STATE_UNK_2) != FALSE)
return 1; return 1;
@ -2653,7 +2664,7 @@ u32 sub_8087214(void)
bool32 sub_808727C(void) bool32 sub_808727C(void)
{ {
return AreAnyPlayersInState(PLAYER_TRADING_STATE_UNK_3); return AreAnyPlayersInState(PLAYER_TRADING_STATE_EXITING_ROOM);
} }
u16 sub_8087288(void) u16 sub_8087288(void)
@ -2668,15 +2679,17 @@ u16 sub_808729C(void)
return 0; return 0;
} }
u16 sub_80872B0(void) // The exit room key will be sent at the next opportunity.
// The return value is meaningless.
u16 QueueExitLinkRoomKey(void)
{ {
SetKeyInterceptCallback(sub_80871FC); SetKeyInterceptCallback(KeyInterCB_SendExitRoomKey);
return 0; return 0;
} }
u16 sub_80872C4(void) u16 sub_80872C4(void)
{ {
SetKeyInterceptCallback(sub_8087210); SetKeyInterceptCallback(KeyInterCB_SendNothing_2);
return 0; return 0;
} }
@ -2686,7 +2699,7 @@ static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRo
trainer->playerId = linkPlayerId; trainer->playerId = linkPlayerId;
trainer->isSelf = (linkPlayerId == myPlayerId) ? 1 : 0; trainer->isSelf = (linkPlayerId == myPlayerId) ? 1 : 0;
trainer->c = gLinkPlayerEventObjects[linkPlayerId].mode; trainer->c = gLinkPlayerEventObjects[linkPlayerId].movementMode;
trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId); trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId);
GetLinkPlayerCoords(linkPlayerId, &x, &y); GetLinkPlayerCoords(linkPlayerId, &x, &y);
trainer->pos.x = x; trainer->pos.x = x;
@ -2698,7 +2711,7 @@ static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRo
static bool32 sub_8087340(struct TradeRoomPlayer *player) static bool32 sub_8087340(struct TradeRoomPlayer *player)
{ {
u8 v1 = player->c; u8 v1 = player->c;
if (v1 == 2 || v1 == 0) if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
@ -2708,7 +2721,7 @@ static bool32 sub_8087340(struct TradeRoomPlayer *player)
static bool32 sub_8087340_2(struct TradeRoomPlayer *player) static bool32 sub_8087340_2(struct TradeRoomPlayer *player)
{ {
u8 v1 = player->c; u8 v1 = player->c;
if (v1 == 2 || v1 == 0) if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
@ -2716,14 +2729,14 @@ static bool32 sub_8087340_2(struct TradeRoomPlayer *player)
static u8 *TryGetTileEventScript(struct TradeRoomPlayer *player) static u8 *TryGetTileEventScript(struct TradeRoomPlayer *player)
{ {
if (player->c != 2) if (player->c != MOVEMENT_MODE_SCRIPTED)
return 0; return FACING_NONE;
return GetCoordEventScriptAtMapPosition(&player->pos); return GetCoordEventScriptAtMapPosition(&player->pos);
} }
static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player) static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player)
{ {
if (player->c != 2 && player->c != 0) if (player->c != MOVEMENT_MODE_SCRIPTED && player->c != MOVEMENT_MODE_FREE)
return FALSE; return FALSE;
else if (!MetatileBehavior_IsSouthArrowWarp(player->field_C)) else if (!MetatileBehavior_IsSouthArrowWarp(player->field_C))
return FALSE; return FALSE;
@ -2738,8 +2751,8 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player)
struct MapPosition otherPlayerPos; struct MapPosition otherPlayerPos;
u8 linkPlayerId; u8 linkPlayerId;
if (player->c && player->c != 2) if (player->c != MOVEMENT_MODE_FREE && player->c != MOVEMENT_MODE_SCRIPTED)
return 0; return FACING_NONE;
otherPlayerPos = player->pos; otherPlayerPos = player->pos;
otherPlayerPos.x += gDirectionToVectors[player->facing].x; otherPlayerPos.x += gDirectionToVectors[player->facing].x;
@ -2750,46 +2763,48 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player)
if (linkPlayerId != 4) if (linkPlayerId != 4)
{ {
if (!player->isSelf) if (!player->isSelf)
return EventScript_TradeRoom_TooBusyToNotice; return gEventScript_TradeRoom_TooBusyToNotice;
else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE) else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE)
return EventScript_TradeRoom_TooBusyToNotice; return gEventScript_TradeRoom_TooBusyToNotice;
else if (!GetLinkTrainerCardColor(linkPlayerId)) else if (!GetLinkTrainerCardColor(linkPlayerId))
return EventScript_TradeRoom_ReadTrainerCard_NoColor; return gEventScript_TradeRoom_ReadTrainerCard_NoColor;
else else
return EventScript_TradeRoom_ReadTrainerCard_Normal; return gEventScript_TradeRoom_ReadTrainerCard_Normal;
} }
return GetInteractedLinkPlayerScript(&otherPlayerPos, player->field_C, player->facing); return GetInteractedLinkPlayerScript(&otherPlayerPos, player->field_C, player->facing);
} }
static u16 GetTypeForTileEventScript(const u8 *script) // This returns which direction to force the player to look when one of
// these event scripts runs.
static u16 GetDirectionForEventScript(const u8 *script)
{ {
if (script == gUnknown_08277388) if (script == gEventScript_DoubleBattleColosseum_PlayerSpot0)
return 10; return FACING_FORCED_RIGHT;
else if (script == gUnknown_082773A3) else if (script == gEventScript_DoubleBattleColosseum_PlayerSpot1)
return 9; return FACING_FORCED_LEFT;
else if (script == gUnknown_082773BE) else if (script == gEventScript_DoubleBattleColosseum_PlayerSpot2)
return 10; return FACING_FORCED_RIGHT;
else if (script == gUnknown_082773D9) else if (script == gEventScript_DoubleBattleColosseum_PlayerSpot3)
return 9; return FACING_FORCED_LEFT;
else if (script == gUnknown_0827741D) else if (script == gEventScript_RecordCenter_Spot0)
return 10; return FACING_FORCED_RIGHT;
else if (script == gUnknown_08277432) else if (script == gEventScript_RecordCenter_Spot1)
return 9; return FACING_FORCED_LEFT;
else if (script == gUnknown_08277447) else if (script == gEventScript_RecordCenter_Spot2)
return 10; return FACING_FORCED_RIGHT;
else if (script == gUnknown_0827745C) else if (script == gEventScript_RecordCenter_Spot3)
return 9; return FACING_FORCED_LEFT;
else if (script == gUnknown_08277374) else if (script == gEventScript_SingleBattleColosseum_PlayerSpot0)
return 10; return FACING_FORCED_RIGHT;
else if (script == gUnknown_0827737E) else if (script == gEventScript_SingleBattleColosseum_PlayerSpot1)
return 9; return FACING_FORCED_LEFT;
else if (script == gUnknown_082773F5) else if (script == gEventScript_TradeCenter_Chair0)
return 10; return FACING_FORCED_RIGHT;
else if (script == gUnknown_082773FF) else if (script == gEventScript_TradeCenter_Chair1)
return 9; return FACING_FORCED_LEFT;
else else
return 0; return FACING_NONE;
} }
static void sub_8087510(void) static void sub_8087510(void)
@ -2827,7 +2842,7 @@ static void InitMenuBasedScript(const u8 *script)
static void sub_8087584(void) static void sub_8087584(void)
{ {
ScriptContext1_SetupScript(gUnknown_08277509); ScriptContext1_SetupScript(gEventScript_TerminateLink);
ScriptContext2_Enable(); ScriptContext2_Enable();
} }
@ -2927,7 +2942,7 @@ static void SpawnLinkPlayerEventObject(u8 linkPlayerId, s16 x, s16 y, u8 a4)
linkPlayerEventObj->active = 1; linkPlayerEventObj->active = 1;
linkPlayerEventObj->linkPlayerId = linkPlayerId; linkPlayerEventObj->linkPlayerId = linkPlayerId;
linkPlayerEventObj->eventObjId = eventObjId; linkPlayerEventObj->eventObjId = eventObjId;
linkPlayerEventObj->mode = 0; linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE;
eventObj->active = 1; eventObj->active = 1;
eventObj->singleMovementActive = a4; eventObj->singleMovementActive = a4;
@ -3012,7 +3027,7 @@ static u8 GetLinkPlayerIdAt(s16 x, s16 y)
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
{ {
if (gLinkPlayerEventObjects[i].active if (gLinkPlayerEventObjects[i].active
&& (gLinkPlayerEventObjects[i].mode == 0 || gLinkPlayerEventObjects[i].mode == 2)) && (gLinkPlayerEventObjects[i].movementMode == 0 || gLinkPlayerEventObjects[i].movementMode == 2))
{ {
struct EventObject *eventObj = &gEventObjects[gLinkPlayerEventObjects[i].eventObjId]; struct EventObject *eventObj = &gEventObjects[gLinkPlayerEventObjects[i].eventObjId];
if (eventObj->currentCoords.x == x && eventObj->currentCoords.y == y) if (eventObj->currentCoords.x == x && eventObj->currentCoords.y == y)
@ -3022,7 +3037,7 @@ static u8 GetLinkPlayerIdAt(s16 x, s16 y)
return 4; return 4;
} }
static void RunPlayerEventScript(u8 linkPlayerId, u8 eventScriptType) static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
{ {
struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId]; struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId];
u8 eventObjId = linkPlayerEventObj->eventObjId; u8 eventObjId = linkPlayerEventObj->eventObjId;
@ -3030,94 +3045,108 @@ static void RunPlayerEventScript(u8 linkPlayerId, u8 eventScriptType)
if (linkPlayerEventObj->active) if (linkPlayerEventObj->active)
{ {
if (eventScriptType > 10) if (facing > FACING_FORCED_RIGHT)
eventObj->triggerGroundEffectsOnMove = 1; eventObj->triggerGroundEffectsOnMove = 1;
else else {
gUnknown_08339E00[gLinkPlayerEventModes[linkPlayerEventObj->mode](linkPlayerEventObj, eventObj, eventScriptType)](linkPlayerEventObj, eventObj); // This is a hack to split this code onto two separate lines, without declaring a local variable.
// C++ style inline variables would be nice here.
#define TEMP gLinkPlayerMovementModes[linkPlayerEventObj->movementMode](linkPlayerEventObj, eventObj, facing)
gMovementStatusHandler[TEMP](linkPlayerEventObj, eventObj);
// Clean up the hack.
#undef TEMP
}
} }
} }
static u8 sub_80879D8(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3)
static u8 MovementEventModeCB_Normal(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3)
{ {
return gUnknown_08339DD4[a3](linkPlayerEventObj, eventObj, a3); return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, eventObj, a3);
} }
static u8 sub_80879F8(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) static u8 MovementEventModeCB_Ignored(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3)
{ {
return 1; return FACING_UP;
} }
static u8 sub_80879FC(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) // Duplicate Function
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3)
{ {
return gUnknown_08339DD4[a3](linkPlayerEventObj, eventObj, a3); return gLinkPlayerFacingHandlers[a3](linkPlayerEventObj, eventObj, a3);
} }
static u8 sub_8087A1C(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) static bool8 FacingHandler_DoNothing(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3)
{ {
return 0; return FALSE;
} }
static u8 sub_8087A20(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) static bool8 FacingHandler_DpadMovement(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3)
{ {
s16 x, y; s16 x, y;
eventObj->range.as_byte = npc_something3(a3, eventObj->range.as_byte); eventObj->range.as_byte = FlipVerticalAndClearForced(a3, eventObj->range.as_byte);
EventObjectMoveDestCoords(eventObj, eventObj->range.as_byte, &x, &y); EventObjectMoveDestCoords(eventObj, eventObj->range.as_byte, &x, &y);
if (LinkPlayerDetectCollision(linkPlayerEventObj->eventObjId, eventObj->range.as_byte, x, y)) if (LinkPlayerDetectCollision(linkPlayerEventObj->eventObjId, eventObj->range.as_byte, x, y))
{ {
return 0; return FALSE;
} }
else else
{ {
eventObj->directionSequenceIndex = 16; eventObj->directionSequenceIndex = 16;
ShiftEventObjectCoords(eventObj, x, y); ShiftEventObjectCoords(eventObj, x, y);
EventObjectUpdateZCoord(eventObj); EventObjectUpdateZCoord(eventObj);
return 1; return TRUE;
} }
} }
static u8 sub_8087A88(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3) static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj, u8 a3)
{ {
eventObj->range.as_byte = npc_something3(a3, eventObj->range.as_byte); eventObj->range.as_byte = FlipVerticalAndClearForced(a3, eventObj->range.as_byte);
return 0; return FALSE;
} }
static void sub_8087AA0(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj) // This is called every time a free movement happens. Most of the time it's a No-Op.
static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj)
{ {
linkPlayerEventObj->mode = 0; linkPlayerEventObj->movementMode = MOVEMENT_MODE_FREE;
} }
static void sub_8087AA8(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj) static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerEventObject *linkPlayerEventObj, struct EventObject *eventObj)
{ {
eventObj->directionSequenceIndex--; eventObj->directionSequenceIndex--;
linkPlayerEventObj->mode = 1; linkPlayerEventObj->movementMode = MOVEMENT_MODE_FROZEN;
MoveCoords(eventObj->range.as_byte, &eventObj->initialCoords.x, &eventObj->initialCoords.y); MoveCoords(eventObj->range.as_byte, &eventObj->initialCoords.x, &eventObj->initialCoords.y);
if (!eventObj->directionSequenceIndex) if (!eventObj->directionSequenceIndex)
{ {
ShiftStillEventObjectCoords(eventObj); ShiftStillEventObjectCoords(eventObj);
linkPlayerEventObj->mode = 2; linkPlayerEventObj->movementMode = MOVEMENT_MODE_SCRIPTED;
} }
} }
static u8 npc_something3(u8 a1, u8 a2) // Flip Up/Down facing codes. If newFacing doesn't specify a direction, default
// to oldFacing. Note that this clears also the "FORCED" part of the facing code,
// even for Left/Right codes.
static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing)
{ {
switch (a1 - 1) switch (newFacing - 1)
{ {
case 0: case (FACING_UP - 1):
case 6: case (FACING_FORCED_UP - 1):
return 2; return FACING_DOWN;
case 1: case (FACING_DOWN - 1):
case 7: case (FACING_FORCED_DOWN - 1):
return 1; return FACING_UP;
case 2: case (FACING_LEFT - 1):
case 8: case (FACING_FORCED_LEFT - 1):
return 3; return FACING_LEFT;
case 3: case (FACING_RIGHT - 1):
case 9: case (FACING_FORCED_RIGHT - 1):
return 4; return FACING_RIGHT;
} }
return a2; return oldFacing;
} }
static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y) static u8 LinkPlayerDetectCollision(u8 selfEventObjId, u8 a2, s16 x, s16 y)
@ -3177,7 +3206,7 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
SetObjectSubpriorityByZCoord(eventObj->previousElevation, sprite, 1); SetObjectSubpriorityByZCoord(eventObj->previousElevation, sprite, 1);
sprite->oam.priority = ZCoordToPriority(eventObj->previousElevation); sprite->oam.priority = ZCoordToPriority(eventObj->previousElevation);
if (!linkPlayerEventObj->mode) if (!linkPlayerEventObj->movementMode != MOVEMENT_MODE_FREE)
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObj->range.as_byte)); StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObj->range.as_byte));
else else
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(eventObj->range.as_byte)); StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(eventObj->range.as_byte));

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@ -6513,7 +6513,7 @@ static void sub_81B8474(u8 taskId)
gTasks[taskId].func = sub_81B8104; gTasks[taskId].func = sub_81B8104;
} }
void sub_81B8518(u8 unused) void InitChooseHalfPartyForBattle(u8 unused)
{ {
sub_81B8558(); sub_81B8558();
InitPartyMenu(4, 0, 0, 0, 0, sub_81B1370, gMain.savedCallback); InitPartyMenu(4, 0, 0, 0, 0, sub_81B1370, gMain.savedCallback);

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@ -106,7 +106,7 @@ static EWRAM_DATA union PlayerRecords *sSentRecord = NULL;
// Static ROM declarations // Static ROM declarations
static void Task_RecordMixing_Main(u8 taskId); static void Task_RecordMixing_Main(u8 taskId);
static void sub_80E7324(u8 taskId); static void Task_MixingRecordsRecv(u8 taskId);
static void Task_SendPacket(u8 taskId); static void Task_SendPacket(u8 taskId);
static void Task_CopyReceiveBuffer(u8 taskId); static void Task_CopyReceiveBuffer(u8 taskId);
static void Task_SendPacket_SwitchToReceive(u8 taskId); static void Task_SendPacket_SwitchToReceive(u8 taskId);
@ -120,7 +120,7 @@ static void ReceiveLilycoveLadyData(LilycoveLady *, size_t, u8);
static void sub_80E7B2C(const u8 *); static void sub_80E7B2C(const u8 *);
static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *, size_t, u8, TVShow *); static void ReceiveDaycareMailData(struct RecordMixingDayCareMail *, size_t, u8, TVShow *);
static void ReceiveGiftItem(u16 *item, u8 which); static void ReceiveGiftItem(u16 *item, u8 which);
static void sub_80E7FF8(u8 taskId); static void Task_DoRecordMixing(u8 taskId);
static void sub_80E8110(struct Apprentice *arg0, struct Apprentice *arg1); static void sub_80E8110(struct Apprentice *arg0, struct Apprentice *arg1);
static void ReceiveApprenticeData(struct Apprentice *arg0, size_t arg1, u32 arg2); static void ReceiveApprenticeData(struct Apprentice *arg0, size_t arg1, u32 arg2);
static void ReceiveRankingHallRecords(struct PlayerHallRecords *hallRecords, size_t arg1, u32 arg2); static void ReceiveRankingHallRecords(struct PlayerHallRecords *hallRecords, size_t arg1, u32 arg2);
@ -170,7 +170,8 @@ static const u8 gUnknown_0858CFBE[3][4] =
#define BUFFER_CHUNK_SIZE 200 #define BUFFER_CHUNK_SIZE 200
void sub_80E6BE8(void) // Note: VAR_0x8005 contains the spotId.
void EventScript_RecordMixingPlayerSpotTriggered(void)
{ {
sub_80B37D4(Task_RecordMixing_Main); sub_80B37D4(Task_RecordMixing_Main);
} }
@ -313,6 +314,7 @@ static void Task_RecordMixing_SoundEffect(u8 taskId)
#define tState data[0] #define tState data[0]
#define tSndEffTaskId data[15] #define tSndEffTaskId data[15]
// Note: Currently, special var 8005 contains the player's spot id.
static void Task_RecordMixing_Main(u8 taskId) static void Task_RecordMixing_Main(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
@ -322,16 +324,16 @@ static void Task_RecordMixing_Main(u8 taskId)
case 0: // init case 0: // init
sSentRecord = malloc(sizeof(union PlayerRecords)); sSentRecord = malloc(sizeof(union PlayerRecords));
sReceivedRecords = malloc(sizeof(union PlayerRecords) * 4); sReceivedRecords = malloc(sizeof(union PlayerRecords) * 4);
sub_8009628(gSpecialVar_0x8005); SetLocalLinkPlayerId(gSpecialVar_0x8005);
VarSet(VAR_TEMP_0, 1); VarSet(VAR_TEMP_0, 1);
gUnknown_03001130 = FALSE; gUnknown_03001130 = FALSE;
PrepareExchangePacket(); PrepareExchangePacket();
CreateRecordMixingSprite(); CreateRecordMixingSprite();
tState = 1; tState = 1;
data[10] = CreateTask(sub_80E7324, 80); data[10] = CreateTask(Task_MixingRecordsRecv, 80);
tSndEffTaskId = CreateTask(Task_RecordMixing_SoundEffect, 81); tSndEffTaskId = CreateTask(Task_RecordMixing_SoundEffect, 81);
break; break;
case 1: // wait for sub_80E7324 case 1: // wait for Task_MixingRecordsRecv
if (!gTasks[data[10]].isActive) if (!gTasks[data[10]].isActive)
{ {
tState = 2; tState = 2;
@ -341,11 +343,11 @@ static void Task_RecordMixing_Main(u8 taskId)
} }
break; break;
case 2: case 2:
data[10] = CreateTask(sub_80E7FF8, 10); data[10] = CreateTask(Task_DoRecordMixing, 10);
tState = 3; tState = 3;
PlaySE(SE_W226); PlaySE(SE_W226);
break; break;
case 3: // wait for sub_80E7FF8 case 3: // wait for Task_DoRecordMixing
if (!gTasks[data[10]].isActive) if (!gTasks[data[10]].isActive)
{ {
tState = 4; tState = 4;
@ -381,7 +383,7 @@ static void Task_RecordMixing_Main(u8 taskId)
#undef tState #undef tState
#undef tSndEffTaskId #undef tSndEffTaskId
static void sub_80E7324(u8 taskId) static void Task_MixingRecordsRecv(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
@ -405,7 +407,7 @@ static void sub_80E7324(u8 taskId)
u8 players = GetLinkPlayerCount_2(); u8 players = GetLinkPlayerCount_2();
if (IsLinkMaster() == TRUE) if (IsLinkMaster() == TRUE)
{ {
if (players == sub_800AA48()) if (players == GetSavedPlayerCount())
{ {
PlaySE(SE_PIN); PlaySE(SE_PIN);
task->data[0] = 201; task->data[0] = 201;
@ -420,14 +422,15 @@ static void sub_80E7324(u8 taskId)
} }
break; break;
case 201: case 201:
if (sub_800AA48() == GetLinkPlayerCount_2() && ++task->data[12] > (GetLinkPlayerCount_2() * 30)) // We're the link master. Delay for 30 frames per connected player.
if (GetSavedPlayerCount() == GetLinkPlayerCount_2() && ++task->data[12] > (GetLinkPlayerCount_2() * 30))
{ {
sub_800A620(); CheckShouldAdvanceLinkState();
task->data[0] = 1; task->data[0] = 1;
} }
break; break;
case 301: case 301:
if (sub_800AA48() == GetLinkPlayerCount_2()) if (GetSavedPlayerCount() == GetLinkPlayerCount_2())
task->data[0] = 1; task->data[0] = 1;
break; break;
case 400: // wait 20 frames case 400: // wait 20 frames
@ -470,6 +473,7 @@ static void sub_80E7324(u8 taskId)
StorePtrInTaskData(sReceivedRecords, (u16 *)&gTasks[subTaskId].data[5]); StorePtrInTaskData(sReceivedRecords, (u16 *)&gTasks[subTaskId].data[5]);
sRecordStructSize = sizeof(struct PlayerRecordsEmerald); sRecordStructSize = sizeof(struct PlayerRecordsEmerald);
} }
// Note: This task is destroyed by Task_CopyReceiveBuffer when it's done.
} }
break; break;
case 5: // wait 60 frames case 5: // wait 60 frames
@ -938,7 +942,7 @@ static void ReceiveGiftItem(u16 *item, u8 which)
} }
} }
static void sub_80E7FF8(u8 taskId) static void Task_DoRecordMixing(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
@ -953,20 +957,22 @@ static void sub_80E7FF8(u8 taskId)
else else
task->data[0] = 6; task->data[0] = 6;
break; break;
// Mixing Ruby/Sapphire records.
case 2: case 2:
SetContinueGameWarpStatusToDynamicWarp(); SetContinueGameWarpStatusToDynamicWarp();
sub_8153430(); FullSaveGame();
task->data[0] ++; task->data[0] ++;
break; break;
case 3: case 3:
if (sub_8153474()) if (CheckSaveFile())
{ {
ClearContinueGameWarpStatus2(); ClearContinueGameWarpStatus2();
task->data[0] = 4; task->data[0] = 4;
task->data[1] = 0; task->data[1] = 0;
} }
break; break;
case 4: case 4: // Wait 10 frames
if (++task->data[1] > 10) if (++task->data[1] > 10)
{ {
sub_800AC34(); sub_800AC34();
@ -974,22 +980,24 @@ static void sub_80E7FF8(u8 taskId)
} }
break; break;
case 5: case 5:
if (gReceivedRemoteLinkPlayers == 0) if (gReceivedRemoteLinkPlayers == FALSE)
DestroyTask(taskId); DestroyTask(taskId);
break; break;
// Mixing Emerald/FireRed/LeafGreen records.
case 6: case 6:
if (!sub_801048C(0)) if (!sub_801048C(FALSE))
{ {
CreateTask(sub_8153688, 5); CreateTask(sub_8153688, 5);
task->data[0] ++; task->data[0] ++;
} }
break; break;
case 7: case 7: // wait for sub_8153688 to finish.
if (!FuncIsActiveTask(sub_8153688)) if (!FuncIsActiveTask(sub_8153688))
{ {
if (gWirelessCommType) if (gWirelessCommType)
{ {
sub_801048C(1); sub_801048C(TRUE);
task->data[0] = 8; task->data[0] = 8;
} }
else else

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@ -1697,7 +1697,7 @@ void sub_801440C(u8 taskId)
case 81: case 81:
CleanupOverworldWindowsAndTilemaps(); CleanupOverworldWindowsAndTilemaps();
gMain.savedCallback = sub_801AC54; gMain.savedCallback = sub_801AC54;
sub_81B8518(3); InitChooseHalfPartyForBattle(3);
break; break;
case 1: case 1:
CleanupOverworldWindowsAndTilemaps(); CleanupOverworldWindowsAndTilemaps();

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@ -768,7 +768,7 @@ u8 sub_8153408(void) // trade.s save
return 0; return 0;
} }
u8 sub_8153430(void) u8 FullSaveGame(void)
{ {
if (gFlashMemoryPresent != TRUE) if (gFlashMemoryPresent != TRUE)
return 1; return 1;
@ -780,7 +780,7 @@ u8 sub_8153430(void)
return 0; return 0;
} }
bool8 sub_8153474(void) bool8 CheckSaveFile(void)
{ {
u8 retVal = FALSE; u8 retVal = FALSE;
u16 val = ++gUnknown_03006208; u16 val = ++gUnknown_03006208;

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@ -29,6 +29,7 @@
#include "constants/items.h" #include "constants/items.h"
#include "constants/species.h" #include "constants/species.h"
#include "constants/vars.h" #include "constants/vars.h"
#include "constants/battle_frontier.h"
extern const u16 gEventObjectPalette8[]; extern const u16 gEventObjectPalette8[];
extern const u16 gEventObjectPalette17[]; extern const u16 gEventObjectPalette17[];
@ -40,7 +41,7 @@ static const u8 gUnknown_0858D8EC[] = { 3, 4, 5, 14 };
static void sub_80F8EE8(u8 taskId); static void sub_80F8EE8(u8 taskId);
static void sub_80F9088(u8 taskId); static void sub_80F9088(u8 taskId);
static void sub_80F9460(void); static void CB2_ReturnFromChooseHalfParty(void);
static void sub_80F94B8(void); static void sub_80F94B8(void);
void SetContestTrainerGfxIds(void) void SetContestTrainerGfxIds(void)
@ -640,22 +641,24 @@ void ScriptSetMonMoveSlot(u8 monIndex, u16 move, u8 slot)
SetMonMoveSlot(&gPlayerParty[monIndex], move, slot); SetMonMoveSlot(&gPlayerParty[monIndex], move, slot);
} }
void sub_80F9438(void) // Note: When control returns to the event script, gSpecialVar_Result be
// TRUE if the party selection was successful.
void EventScript_ChooseHalfPartyForBattle(void)
{ {
gMain.savedCallback = sub_80F9460; gMain.savedCallback = CB2_ReturnFromChooseHalfParty;
VarSet(VAR_FRONTIER_FACILITY, 9); // this isn't a valid frontier facility id (??) VarSet(VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_DOUBLE_COLOSSEUM);
sub_81B8518(0); InitChooseHalfPartyForBattle(0);
} }
static void sub_80F9460(void) static void CB2_ReturnFromChooseHalfParty(void)
{ {
switch (gSelectedOrderFromParty[0]) switch (gSelectedOrderFromParty[0])
{ {
case 0: case 0:
gSpecialVar_Result = 0; gSpecialVar_Result = FALSE;
break; break;
default: default:
gSpecialVar_Result = 1; gSpecialVar_Result = TRUE;
break; break;
} }
@ -665,7 +668,7 @@ static void sub_80F9460(void)
void sub_80F9490(void) void sub_80F9490(void)
{ {
gMain.savedCallback = sub_80F94B8; gMain.savedCallback = sub_80F94B8;
sub_81B8518(gSpecialVar_0x8004 + 1); InitChooseHalfPartyForBattle(gSpecialVar_0x8004 + 1);
} }
static void sub_80F94B8(void) static void sub_80F94B8(void)

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@ -1265,11 +1265,11 @@ static void sub_80A0550(u8 taskId)
break; break;
case 1: case 1:
SetContinueGameWarpStatusToDynamicWarp(); SetContinueGameWarpStatusToDynamicWarp();
sub_8153430(); FullSaveGame();
*step = 2; *step = 2;
break; break;
case 2: case 2:
if (sub_8153474()) if (CheckSaveFile())
{ {
ClearContinueGameWarpStatus2(); ClearContinueGameWarpStatus2();
*step = 3; *step = 3;

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@ -1507,13 +1507,13 @@ static void sub_80773D0(void)
} }
break; break;
case 3: case 3:
if (GetLinkPlayerCount_2() >= sub_800AA48()) if (GetLinkPlayerCount_2() >= GetSavedPlayerCount())
{ {
if (IsLinkMaster()) if (IsLinkMaster())
{ {
if (++gUnknown_0203229C->unk_A8 > 30) if (++gUnknown_0203229C->unk_A8 > 30)
{ {
sub_800A620(); CheckShouldAdvanceLinkState();
gMain.state++; gMain.state++;
} }
} }
@ -4099,11 +4099,11 @@ void sub_807AE50(void)
case 3: case 3:
if (IsLinkMaster()) if (IsLinkMaster())
{ {
if (GetLinkPlayerCount_2() >= sub_800AA48()) if (GetLinkPlayerCount_2() >= GetSavedPlayerCount())
{ {
if (++gUnknown_020322A0->timer > 30) if (++gUnknown_020322A0->timer > 30)
{ {
sub_800A620(); CheckShouldAdvanceLinkState();
gMain.state++; gMain.state++;
} }
} }