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Updated the effects of the Sea and Lax Incenses, and added the item data of the Gen. 4 incenses.
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parent
cda17700c3
commit
e77960d2f3
105
src/data/items.h
105
src/data/items.h
@ -3365,9 +3365,9 @@ const struct Item gItems[] =
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{
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.name = _("Sea Incense"),
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.itemId = ITEM_SEA_INCENSE,
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.price = 9600,
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.price = 2000,
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.holdEffect = HOLD_EFFECT_WATER_POWER,
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.holdEffectParam = 5,
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.holdEffectParam = 20,
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.description = sSeaIncenseDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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@ -3379,9 +3379,9 @@ const struct Item gItems[] =
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{
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.name = _("Lax Incense"),
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.itemId = ITEM_LAX_INCENSE,
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.price = 9600,
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.price = 5000,
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.holdEffect = HOLD_EFFECT_EVASION_UP,
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.holdEffectParam = 5,
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.holdEffectParam = 10,
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.description = sLaxIncenseDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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@ -3389,6 +3389,103 @@ const struct Item gItems[] =
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.secondaryId = 0,
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},
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[ITEM_ODD_INCENSE] =
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{
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.name = _("Odd Incense"),
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.itemId = ITEM_ODD_INCENSE,
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.price = 2000,
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.holdEffect = HOLD_EFFECT_PSYCHIC_POWER,
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.holdEffectParam = 20,
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.description = sOddIncenseDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_ROCK_INCENSE] =
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{
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.name = _("Rock Incense"),
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.itemId = ITEM_ROCK_INCENSE,
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.price = 2000,
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.holdEffect = HOLD_EFFECT_ROCK_POWER,
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.holdEffectParam = 20,
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.description = sRockIncenseDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_FULL_INCENSE] =
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{
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.name = _("Full Incense"),
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.itemId = ITEM_FULL_INCENSE,
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.price = 5000,
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.holdEffect = HOLD_EFFECT_LAGGING_TAIL,
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.holdEffectParam = 5,
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.description = sFullIncenseDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_WAVE_INCENSE] =
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{
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.name = _("Wave Incense"),
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.itemId = ITEM_WAVE_INCENSE,
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.price = 2000,
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.holdEffect = HOLD_EFFECT_WATER_POWER,
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.holdEffectParam = 20,
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.description = sWaveIncenseDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_ROSE_INCENSE] =
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{
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.name = _("Rose Incense"),
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.itemId = ITEM_ROSE_INCENSE,
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.price = 2000,
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.holdEffect = HOLD_EFFECT_GRASS_POWER,
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.holdEffectParam = 20,
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.description = sRoseIncenseDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_LUCK_INCENSE] =
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{
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.name = _("Luck Incense"),
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.itemId = ITEM_LUCK_INCENSE,
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.price = 11000,
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.holdEffect = HOLD_EFFECT_DOUBLE_PRIZE,
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.holdEffectParam = 10,
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.description = sLuckIncenseDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_PURE_INCENSE] =
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{
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.name = _("Pure Incense"),
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.itemId = ITEM_PURE_INCENSE,
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.price = 6000,
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.holdEffect = HOLD_EFFECT_REPEL,
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.description = sPureIncenseDesc,
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.pocket = POCKET_ITEMS,
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.type = 4,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.secondaryId = 0,
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},
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[ITEM_LUCKY_PUNCH] =
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{
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.name = _("Lucky Punch"),
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@ -1262,6 +1262,41 @@ static const u8 sLaxIncenseDesc[] = _(
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"slightly lowers the\n"
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"foe's accuracy.");
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static const u8 sOddIncenseDesc[] = _(
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"A hold item that\n"
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"boosts PSYCHIC-\n"
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"type moves.");
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static const u8 sRockIncenseDesc[] = _(
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"A hold item that\n"
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"raises the power of\n"
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"ROCK-type moves.");
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static const u8 sFullIncenseDesc[] = _(
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"A held item that\n"
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"makes the holder\n"
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"move slower.");
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static const u8 sWaveIncenseDesc[] = _(
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"A hold item that\n"
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"slightly boosts\n"
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"WATER-type moves.");
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static const u8 sRoseIncenseDesc[] = _(
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"A hold item that\n"
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"raises the power of\n"
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"GRASS-type moves.");
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static const u8 sLuckIncenseDesc[] = _(
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"Doubles money in\n"
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"battle if the\n"
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"holder takes part.");
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static const u8 sPureIncenseDesc[] = _(
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"A hold item that\n"
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"helps repel wild\n"
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"POKéMON.");
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static const u8 sLuckyPunchDesc[] = _(
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"A hold item that\n"
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"raises CHANSEY's\n"
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