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Updated Glare
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@ -3229,7 +3229,11 @@ BattleScript_EffectParalyze:
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jumpifleafguard BattleScript_LeafGuardProtects
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jumpifleafguard BattleScript_LeafGuardProtects
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jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
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jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
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jumpifsubstituteblocks BattleScript_ButItFailed
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jumpifsubstituteblocks BattleScript_ButItFailed
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.if B_GLARE_GHOST >= GEN_4
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jumpifmove MOVE_GLARE, BattleScript_BattleScript_EffectParalyzeNoTypeCalc
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.endif
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typecalc
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typecalc
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BattleScript_BattleScript_EffectParalyzeNoTypeCalc:
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jumpifmovehadnoeffect BattleScript_ButItFailed
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jumpifmovehadnoeffect BattleScript_ButItFailed
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jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed
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jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed
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tryparalyzetype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected
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tryparalyzetype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected
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@ -124,6 +124,7 @@
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#define B_TAILWIND_TIMER GEN_7 // In Gen5+, Tailwind lasts 4 turns instead of 3.
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#define B_TAILWIND_TIMER GEN_7 // In Gen5+, Tailwind lasts 4 turns instead of 3.
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#define B_MEMENTO_FAIL GEN_7 // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6.
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#define B_MEMENTO_FAIL GEN_7 // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6.
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#define B_HIDDEN_POWER_DMG GEN_7 // In Gen6+, Hidden Power's base power was set to always be 60. Before, it was determined by the mon's IVs.
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#define B_HIDDEN_POWER_DMG GEN_7 // In Gen6+, Hidden Power's base power was set to always be 60. Before, it was determined by the mon's IVs.
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#define B_GLARE_GHOST GEN_7 // In Gen4+, Glare can hit Ghost-type Pokémon normally.
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// Ability settings
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// Ability settings
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#define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability.
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#define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability.
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