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Merge pull request #1383 from Kurausukun/fr_doc
Port Some Documentation from FR
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commit
e8b6b4b65e
@ -1398,8 +1398,7 @@ s32 GetStringWidth(u8 fontId, const u8 *str, s16 letterSpacing)
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if (lineWidth > width)
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return lineWidth;
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else
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return width;
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return width;
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}
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u8 RenderTextFont9(u8 *pixels, u8 fontId, u8 *str)
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@ -152,10 +152,10 @@ u16 sub_8087288(void);
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u16 sub_808729C(void);
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u16 QueueExitLinkRoomKey(void);
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u16 sub_80872C4(void);
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bool32 sub_8087598(void);
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bool32 sub_80875C8(void);
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bool32 sub_8087634(void);
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bool32 sub_808766C(void);
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bool32 Overworld_LinkRecvQueueLengthMoreThan2(void);
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bool32 Overworld_RecvKeysFromLinkIsRunning(void);
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bool32 Overworld_SendKeysToLinkIsRunning(void);
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bool32 IsSendingKeysOverCable(void);
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void ClearLinkPlayerObjectEvents(void);
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#endif // GUARD_OVERWORLD_H
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@ -1791,15 +1791,14 @@ bool8 HandleLinkConnection(void)
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{
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gLinkStatus = LinkMain1(&gShouldAdvanceLinkState, gSendCmd, gRecvCmds);
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LinkMain2(&gMain.heldKeys);
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if ((gLinkStatus & LINK_STAT_RECEIVED_NOTHING) && sub_808766C() == TRUE)
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if ((gLinkStatus & LINK_STAT_RECEIVED_NOTHING) && IsSendingKeysOverCable() == TRUE)
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return TRUE;
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}
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else
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{
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r4 = sub_8010EC0();
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r5 = sub_8010F1C();
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if (sub_808766C() == TRUE)
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if (IsSendingKeysOverCable() == TRUE)
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{
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if (r4 == TRUE || IsRfuRecvQueueEmpty() || r5)
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return TRUE;
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@ -593,7 +593,7 @@ static bool8 MailReadBuildGraphics(void)
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}
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break;
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case 15:
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if (sub_8087598() == TRUE)
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if (Overworld_LinkRecvQueueLengthMoreThan2() == TRUE)
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{
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return FALSE;
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}
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@ -132,7 +132,7 @@ void AgbMain()
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DoSoftReset();
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}
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if (sub_8087634() == 1)
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if (Overworld_SendKeysToLinkIsRunning() == TRUE)
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{
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gLinkTransferringData = TRUE;
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UpdateLinkAndCallCallbacks();
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@ -143,7 +143,7 @@ void AgbMain()
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gLinkTransferringData = FALSE;
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UpdateLinkAndCallCallbacks();
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if (sub_80875C8() == 1)
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if (Overworld_RecvKeysFromLinkIsRunning() == TRUE)
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{
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gMain.newKeys = 0;
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ClearSpriteCopyRequests();
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@ -312,7 +312,7 @@ static bool8 sub_81221D0(void)
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if (!MenuHelpers_LinkSomething())
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return FALSE;
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else
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return sub_8087598();
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return Overworld_LinkRecvQueueLengthMoreThan2();
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}
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bool8 MenuHelpers_CallLinkSomething(void)
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@ -125,14 +125,14 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion);
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static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y);
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static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId);
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static u8 GetLinkPlayerElevation(u8 linkPlayerId);
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static s32 sub_80878E4(u8 linkPlayerId);
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static s32 GetLinkPlayerObjectStepTimer(u8 linkPlayerId);
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static u8 GetLinkPlayerIdAt(s16 x, s16 y);
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static void SetPlayerFacingDirection(u8 linkPlayerId, u8 a2);
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static void ZeroObjectEvent(struct ObjectEvent *objEvent);
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static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4);
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static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y);
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static void sub_80877DC(u8 linkPlayerId, u8 a2);
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static void sub_808780C(u8 linkPlayerId);
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static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 a2);
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static void DestroyLinkPlayerObject(u8 linkPlayerId);
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static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId);
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static void RunTerminateLinkScript(void);
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static u32 GetLinkSendQueueLength(void);
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@ -172,7 +172,7 @@ static u8 sPlayerTradingStates[MAX_LINK_PLAYERS];
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// adjusted key code, effectively intercepting the input before anything
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// can process it.
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static u16 (*sPlayerKeyInterceptCallback)(u32);
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static bool8 sUnknown_03000E18;
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static bool8 sReceivingFromLink;
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static u8 sRfuKeepAliveTimer;
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// IWRAM common
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@ -1626,7 +1626,7 @@ static void CB2_ReturnToFieldLocal(void)
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static void CB2_ReturnToFieldLink(void)
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{
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if (!sub_8087598() && ReturnToFieldLink(&gMain.state))
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if (!Overworld_LinkRecvQueueLengthMoreThan2() && ReturnToFieldLink(&gMain.state))
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SetMainCallback2(CB2_Overworld);
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}
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@ -2823,18 +2823,18 @@ static void RunTerminateLinkScript(void)
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ScriptContext2_Enable();
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}
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bool32 sub_8087598(void)
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bool32 Overworld_LinkRecvQueueLengthMoreThan2(void)
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{
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if (!IsUpdateLinkStateCBActive())
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return FALSE;
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if (GetLinkRecvQueueLength() >= 3)
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sUnknown_03000E18 = TRUE;
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sReceivingFromLink = TRUE;
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else
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sUnknown_03000E18 = FALSE;
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return sUnknown_03000E18;
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sReceivingFromLink = FALSE;
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return sReceivingFromLink;
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}
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bool32 sub_80875C8(void)
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bool32 Overworld_RecvKeysFromLinkIsRunning(void)
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{
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u8 temp;
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@ -2849,8 +2849,8 @@ bool32 sub_80875C8(void)
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else if (sPlayerKeyInterceptCallback != KeyInterCB_DeferToEventScript)
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return FALSE;
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temp = sUnknown_03000E18;
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sUnknown_03000E18 = FALSE;
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temp = sReceivingFromLink;
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sReceivingFromLink = FALSE;
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if (temp == TRUE)
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return TRUE;
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@ -2860,7 +2860,7 @@ bool32 sub_80875C8(void)
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return FALSE;
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}
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bool32 sub_8087634(void)
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bool32 Overworld_SendKeysToLinkIsRunning(void)
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{
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if (GetLinkSendQueueLength() < 2)
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return FALSE;
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@ -2874,7 +2874,7 @@ bool32 sub_8087634(void)
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return FALSE;
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}
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bool32 sub_808766C(void)
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bool32 IsSendingKeysOverCable(void)
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{
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if (gWirelessCommType != 0)
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return FALSE;
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@ -2923,15 +2923,15 @@ static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender)
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ZeroLinkPlayerObjectEvent(linkPlayerObjEvent);
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ZeroObjectEvent(objEvent);
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linkPlayerObjEvent->active = 1;
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linkPlayerObjEvent->active = TRUE;
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linkPlayerObjEvent->linkPlayerId = linkPlayerId;
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linkPlayerObjEvent->objEventId = objEventId;
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linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
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objEvent->active = 1;
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objEvent->active = TRUE;
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linkGender(objEvent) = gender;
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linkDirection(objEvent) = DIR_NORTH;
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objEvent->spriteId = 64;
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objEvent->spriteId = MAX_SPRITES;
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InitLinkPlayerObjectEventPos(objEvent, x, y);
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}
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@ -2947,7 +2947,7 @@ static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s1
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ObjectEventUpdateZCoord(objEvent);
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}
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static void sub_80877DC(u8 linkPlayerId, u8 dir)
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static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 dir)
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{
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if (gLinkPlayerObjectEvents[linkPlayerId].active)
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{
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@ -2957,7 +2957,7 @@ static void sub_80877DC(u8 linkPlayerId, u8 dir)
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}
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}
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static void sub_808780C(u8 linkPlayerId)
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static void DestroyLinkPlayerObject(u8 linkPlayerId)
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{
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struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
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u8 objEventId = linkPlayerObjEvent->objEventId;
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@ -2998,7 +2998,7 @@ static u8 GetLinkPlayerElevation(u8 linkPlayerId)
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return objEvent->currentElevation;
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}
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static s32 sub_80878E4(u8 linkPlayerId)
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static s32 GetLinkPlayerObjectStepTimer(u8 linkPlayerId)
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{
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u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
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struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
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@ -3048,32 +3048,32 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
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}
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static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
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{
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return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
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return gLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
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}
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static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
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{
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return FACING_UP;
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}
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// Duplicate Function
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static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
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{
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return gLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
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return gLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
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}
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static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
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{
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return FALSE;
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}
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static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
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{
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s16 x, y;
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linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
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linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
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ObjectEventMoveDestCoords(objEvent, linkDirection(objEvent), &x, &y);
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if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, linkDirection(objEvent), x, y))
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@ -3089,9 +3089,9 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
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}
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}
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static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
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{
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linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
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linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
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return FALSE;
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}
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@ -288,7 +288,7 @@ static void Task_RunLoopedTask_LinkMode(u8 taskId)
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s16 *state;
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u32 action;
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if (sub_8087598())
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if (Overworld_LinkRecvQueueLengthMoreThan2())
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return;
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task = (LoopedTask)GetWordTaskArg(taskId, 1);
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@ -456,7 +456,7 @@ static void Task_TrainerCard(u8 taskId)
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}
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break;
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case STATE_WAIT_FLIP_TO_BACK:
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if (IsCardFlipTaskActive() && sub_8087598() != TRUE)
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if (IsCardFlipTaskActive() && Overworld_LinkRecvQueueLengthMoreThan2() != TRUE)
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{
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PlaySE(SE_RG_CARD_OPEN);
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sData->mainState = STATE_HANDLE_INPUT_BACK;
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@ -513,7 +513,7 @@ static void Task_TrainerCard(u8 taskId)
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CloseTrainerCard(taskId);
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break;
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case STATE_WAIT_FLIP_TO_FRONT:
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if (IsCardFlipTaskActive() && sub_8087598() != TRUE)
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if (IsCardFlipTaskActive() && Overworld_LinkRecvQueueLengthMoreThan2() != TRUE)
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{
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sData->mainState = STATE_HANDLE_INPUT_FRONT;
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PlaySE(SE_RG_CARD_OPEN);
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@ -1663,7 +1663,7 @@ static bool8 Task_AnimateCardFlipDown(struct Task* task)
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static bool8 Task_DrawFlippedCardSide(struct Task* task)
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{
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sData->allowDMACopy = FALSE;
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if (sub_8087598() == TRUE)
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if (Overworld_LinkRecvQueueLengthMoreThan2() == TRUE)
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return FALSE;
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do
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