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Use designated initializers for gTypeNames
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@ -434,24 +434,24 @@ const u8 gTypeEffectiveness[336] =
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const u8 gTypeNames[NUMBER_OF_MON_TYPES][TYPE_NAME_LENGTH + 1] =
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{
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_("NORMAL"),
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_("FIGHT"),
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_("FLYING"),
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_("POISON"),
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_("GROUND"),
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_("ROCK"),
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_("BUG"),
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_("GHOST"),
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_("STEEL"),
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_("???"),
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_("FIRE"),
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_("WATER"),
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_("GRASS"),
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_("ELECTR"),
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_("PSYCHC"),
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_("ICE"),
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_("DRAGON"),
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_("DARK"),
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[TYPE_NORMAL] = _("NORMAL"),
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[TYPE_FIGHTING] = _("FIGHT"),
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[TYPE_FLYING] = _("FLYING"),
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[TYPE_POISON] = _("POISON"),
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[TYPE_GROUND] = _("GROUND"),
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[TYPE_ROCK] = _("ROCK"),
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[TYPE_BUG] = _("BUG"),
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[TYPE_GHOST] = _("GHOST"),
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[TYPE_STEEL] = _("STEEL"),
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[TYPE_MYSTERY] = _("???"),
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[TYPE_FIRE] = _("FIRE"),
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[TYPE_WATER] = _("WATER"),
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[TYPE_GRASS] = _("GRASS"),
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[TYPE_ELECTRIC] = _("ELECTR"),
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[TYPE_PSYCHIC] = _("PSYCHC"),
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[TYPE_ICE] = _("ICE"),
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[TYPE_DRAGON] = _("DRAGON"),
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[TYPE_DARK] = _("DARK"),
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};
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// This is a factor in how much money you get for beating a trainer.
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