-Used Buffel Saft's sprite for the Ability Patch.
-Fixed the Mints' descriptions.
-Fixed the Damp Mulch's palette.
-Decapped the Pokémon Box Link's name.
-Fixed the target pocket of the Key Stone and the Dynamax Band.
This commit is contained in:
LOuroboros 2021-12-31 16:39:55 -03:00
parent c70e73713f
commit e961bdee14
5 changed files with 64 additions and 64 deletions

View File

@ -1,19 +1,19 @@
JASC-PAL
0100
16
248 248 0
248 248 224
224 224 200
192 192 168
160 160 128
96 104 96
80 80 80
172 224 248
120 168 240
48 96 176
32 64 120
248 96 96
192 40 40
48 48 48
0 0 0
0 0 0
144 0 152
49 49 49
88 68 16
100 112 104
80 160 176
131 183 183
184 186 180
192 192 120
115 211 211
139 226 255
240 218 64
222 224 217
168 242 248
246 242 246
240 252 176
255 255 255

View File

@ -2,9 +2,9 @@ JASC-PAL
0100
16
120 192 168
176 80 184
200 152 200
240 216 216
200 224 224
144 184 192
64 152 200
232 200 152
216 184 104
180 136 72

Binary file not shown.

Before

Width:  |  Height:  |  Size: 206 B

After

Width:  |  Height:  |  Size: 312 B

View File

@ -8739,7 +8739,7 @@ const struct Item gItems[] =
.itemId = ITEM_KEY_STONE,
.price = 0,
.description = sKeyStoneDesc,
.pocket = POCKET_ITEMS,
.pocket = POCKET_KEY_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
@ -8774,7 +8774,7 @@ const struct Item gItems[] =
.itemId = ITEM_DYNAMAX_BAND,
.price = 0,
.description = sDynamaxBandDesc,
.pocket = POCKET_ITEMS,
.pocket = POCKET_KEY_ITEMS,
.type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
},
@ -8931,7 +8931,7 @@ const struct Item gItems[] =
[ITEM_POKEMON_BOX_LINK] =
{
.name = _("{PKMN} BOX LINK"),
.name = _("{PKMN} Box Link"),
.itemId = ITEM_POKEMON_BOX_LINK,
.price = 0,
.description = sPokemonBoxLinkDesc,

View File

@ -430,108 +430,108 @@ static const u8 sAbilityPatchDesc[] = _(
// Mints
static const u8 sLonelyMintDesc[] = _(
"Can be smelled. It"
"ups Attack, but"
"Can be smelled. It\n"
"ups Attack, but\n"
"reduces Defense.");
static const u8 sAdamantMintDesc[] = _(
"Can be smelled. It"
"ups Attack, but"
"Can be smelled. It\n"
"ups Attack, but\n"
"reduces Sp. Atk.");
static const u8 sNaughtyMintDesc[] = _(
"Can be smelled. It"
"ups Attack, but"
"Can be smelled. It\n"
"ups Attack, but\n"
"reduces Sp. Def.");
static const u8 sBraveMintDesc[] = _(
"Can be smelled. It"
"ups Attack, but"
"Can be smelled. It\n"
"ups Attack, but\n"
"reduces Speed.");
static const u8 sBoldMintDesc[] = _(
"Can be smelled. It"
"ups Defense, but"
"Can be smelled. It\n"
"ups Defense, but\n"
"reduces Attack.");
static const u8 sImpishMintDesc[] = _(
"Can be smelled. It"
"ups Defense, but"
"Can be smelled. It\n"
"ups Defense, but\n"
"reduces Sp. Atk.");
static const u8 sLaxMintDesc[] = _(
"Can be smelled. It"
"ups Defense, but"
"Can be smelled. It\n"
"ups Defense, but\n"
"reduces Sp. Def.");
static const u8 sRelaxedMintDesc[] = _(
"Can be smelled. It"
"ups Defense, but"
"Can be smelled. It\n"
"ups Defense, but\n"
"reduces Speed.");
static const u8 sModestMintDesc[] = _(
"Can be smelled. It"
"ups Sp. Atk, but"
"Can be smelled. It\n"
"ups Sp. Atk, but\n"
"reduces Attack.");
static const u8 sMildMintDesc[] = _(
"Can be smelled. It"
"ups Sp. Atk, but"
"Can be smelled. It\n"
"ups Sp. Atk, but\n"
"reduces Defense.");
static const u8 sRashMintDesc[] = _(
"Can be smelled. It"
"ups Sp. Atk, but"
"Can be smelled. It\n"
"ups Sp. Atk, but\n"
"reduces Sp. Def.");
static const u8 sQuietMintDesc[] = _(
"Can be smelled. It"
"ups Sp. Atk, but"
"Can be smelled. It\n"
"ups Sp. Atk, but\n"
"reduces Speed.");
static const u8 sCalmMintDesc[] = _(
"Can be smelled. It"
"ups Sp. Def, but"
"Can be smelled. It\n"
"ups Sp. Def, but\n"
"reduces Attack.");
static const u8 sGentleMintDesc[] = _(
"Can be smelled. It"
"ups Sp. Def, but"
"Can be smelled. It\n"
"ups Sp. Def, but\n"
"reduces Defense.");
static const u8 sCarefulMintDesc[] = _(
"Can be smelled. It"
"ups Sp. Def, but"
"Can be smelled. It\n"
"ups Sp. Def, but\n"
"reduces Sp. Atk.");
static const u8 sSassyMintDesc[] = _(
"Can be smelled. It"
"ups Sp. Def, but"
"Can be smelled. It\n"
"ups Sp. Def, but\n"
"reduces Speed.");
static const u8 sTimidMintDesc[] = _(
"Can be smelled. It"
"ups Speed, but"
"Can be smelled. It\n"
"ups Speed, but\n"
"reduces Attack.");
static const u8 sHastyMintDesc[] = _(
"Can be smelled. It"
"ups Speed, but"
"Can be smelled. It\n"
"ups Speed, but\n"
"reduces Defense.");
static const u8 sJollyMintDesc[] = _(
"Can be smelled. It"
"ups Speed, but"
"Can be smelled. It\n"
"ups Speed, but\n"
"reduces Sp. Atk.");
static const u8 sNaiveMintDesc[] = _(
"Can be smelled. It"
"ups Speed, but"
"Can be smelled. It\n"
"ups Speed, but\n"
"reduces Sp. Def.");
static const u8 sSeriousMintDesc[] = _(
"Can be smelled. It"
"ups Speed, but"
"Can be smelled. It\n"
"ups Speed, but\n"
"reduces Attack.");
// Candy