-Used Buffel Saft's sprite for the Ability Patch.
-Fixed the Mints' descriptions.
-Fixed the Damp Mulch's palette.
-Decapped the Pokémon Box Link's name.
-Fixed the target pocket of the Key Stone and the Dynamax Band.
This commit is contained in:
LOuroboros 2021-12-31 16:39:55 -03:00
parent c70e73713f
commit e961bdee14
5 changed files with 64 additions and 64 deletions

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@ -2,9 +2,9 @@ JASC-PAL
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@ -8739,7 +8739,7 @@ const struct Item gItems[] =
.itemId = ITEM_KEY_STONE, .itemId = ITEM_KEY_STONE,
.price = 0, .price = 0,
.description = sKeyStoneDesc, .description = sKeyStoneDesc,
.pocket = POCKET_ITEMS, .pocket = POCKET_KEY_ITEMS,
.type = ITEM_USE_BAG_MENU, .type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse, .fieldUseFunc = ItemUseOutOfBattle_CannotUse,
}, },
@ -8774,7 +8774,7 @@ const struct Item gItems[] =
.itemId = ITEM_DYNAMAX_BAND, .itemId = ITEM_DYNAMAX_BAND,
.price = 0, .price = 0,
.description = sDynamaxBandDesc, .description = sDynamaxBandDesc,
.pocket = POCKET_ITEMS, .pocket = POCKET_KEY_ITEMS,
.type = ITEM_USE_BAG_MENU, .type = ITEM_USE_BAG_MENU,
.fieldUseFunc = ItemUseOutOfBattle_CannotUse, .fieldUseFunc = ItemUseOutOfBattle_CannotUse,
}, },
@ -8931,7 +8931,7 @@ const struct Item gItems[] =
[ITEM_POKEMON_BOX_LINK] = [ITEM_POKEMON_BOX_LINK] =
{ {
.name = _("{PKMN} BOX LINK"), .name = _("{PKMN} Box Link"),
.itemId = ITEM_POKEMON_BOX_LINK, .itemId = ITEM_POKEMON_BOX_LINK,
.price = 0, .price = 0,
.description = sPokemonBoxLinkDesc, .description = sPokemonBoxLinkDesc,

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@ -430,108 +430,108 @@ static const u8 sAbilityPatchDesc[] = _(
// Mints // Mints
static const u8 sLonelyMintDesc[] = _( static const u8 sLonelyMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Attack, but" "ups Attack, but\n"
"reduces Defense."); "reduces Defense.");
static const u8 sAdamantMintDesc[] = _( static const u8 sAdamantMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Attack, but" "ups Attack, but\n"
"reduces Sp. Atk."); "reduces Sp. Atk.");
static const u8 sNaughtyMintDesc[] = _( static const u8 sNaughtyMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Attack, but" "ups Attack, but\n"
"reduces Sp. Def."); "reduces Sp. Def.");
static const u8 sBraveMintDesc[] = _( static const u8 sBraveMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Attack, but" "ups Attack, but\n"
"reduces Speed."); "reduces Speed.");
static const u8 sBoldMintDesc[] = _( static const u8 sBoldMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Defense, but" "ups Defense, but\n"
"reduces Attack."); "reduces Attack.");
static const u8 sImpishMintDesc[] = _( static const u8 sImpishMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Defense, but" "ups Defense, but\n"
"reduces Sp. Atk."); "reduces Sp. Atk.");
static const u8 sLaxMintDesc[] = _( static const u8 sLaxMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Defense, but" "ups Defense, but\n"
"reduces Sp. Def."); "reduces Sp. Def.");
static const u8 sRelaxedMintDesc[] = _( static const u8 sRelaxedMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Defense, but" "ups Defense, but\n"
"reduces Speed."); "reduces Speed.");
static const u8 sModestMintDesc[] = _( static const u8 sModestMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Sp. Atk, but" "ups Sp. Atk, but\n"
"reduces Attack."); "reduces Attack.");
static const u8 sMildMintDesc[] = _( static const u8 sMildMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Sp. Atk, but" "ups Sp. Atk, but\n"
"reduces Defense."); "reduces Defense.");
static const u8 sRashMintDesc[] = _( static const u8 sRashMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Sp. Atk, but" "ups Sp. Atk, but\n"
"reduces Sp. Def."); "reduces Sp. Def.");
static const u8 sQuietMintDesc[] = _( static const u8 sQuietMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Sp. Atk, but" "ups Sp. Atk, but\n"
"reduces Speed."); "reduces Speed.");
static const u8 sCalmMintDesc[] = _( static const u8 sCalmMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Sp. Def, but" "ups Sp. Def, but\n"
"reduces Attack."); "reduces Attack.");
static const u8 sGentleMintDesc[] = _( static const u8 sGentleMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Sp. Def, but" "ups Sp. Def, but\n"
"reduces Defense."); "reduces Defense.");
static const u8 sCarefulMintDesc[] = _( static const u8 sCarefulMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Sp. Def, but" "ups Sp. Def, but\n"
"reduces Sp. Atk."); "reduces Sp. Atk.");
static const u8 sSassyMintDesc[] = _( static const u8 sSassyMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Sp. Def, but" "ups Sp. Def, but\n"
"reduces Speed."); "reduces Speed.");
static const u8 sTimidMintDesc[] = _( static const u8 sTimidMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Speed, but" "ups Speed, but\n"
"reduces Attack."); "reduces Attack.");
static const u8 sHastyMintDesc[] = _( static const u8 sHastyMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Speed, but" "ups Speed, but\n"
"reduces Defense."); "reduces Defense.");
static const u8 sJollyMintDesc[] = _( static const u8 sJollyMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Speed, but" "ups Speed, but\n"
"reduces Sp. Atk."); "reduces Sp. Atk.");
static const u8 sNaiveMintDesc[] = _( static const u8 sNaiveMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Speed, but" "ups Speed, but\n"
"reduces Sp. Def."); "reduces Sp. Def.");
static const u8 sSeriousMintDesc[] = _( static const u8 sSeriousMintDesc[] = _(
"Can be smelled. It" "Can be smelled. It\n"
"ups Speed, but" "ups Speed, but\n"
"reduces Attack."); "reduces Attack.");
// Candy // Candy