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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-13 15:13:42 +01:00
Fixes
-Used Buffel Saft's sprite for the Ability Patch. -Fixed the Mints' descriptions. -Fixed the Damp Mulch's palette. -Decapped the Pokémon Box Link's name. -Fixed the target pocket of the Key Stone and the Dynamax Band.
This commit is contained in:
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c70e73713f
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@ -1,19 +1,19 @@
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JASC-PAL
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JASC-PAL
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0 0 0
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0 0 0
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@ -2,9 +2,9 @@ JASC-PAL
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0100
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216 184 104
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180 136 72
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180 136 72
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Binary file not shown.
Before Width: | Height: | Size: 206 B After Width: | Height: | Size: 312 B |
@ -8739,7 +8739,7 @@ const struct Item gItems[] =
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.itemId = ITEM_KEY_STONE,
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.itemId = ITEM_KEY_STONE,
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.price = 0,
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.price = 0,
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.description = sKeyStoneDesc,
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.description = sKeyStoneDesc,
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.pocket = POCKET_ITEMS,
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.pocket = POCKET_KEY_ITEMS,
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.type = ITEM_USE_BAG_MENU,
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.type = ITEM_USE_BAG_MENU,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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},
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},
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@ -8774,7 +8774,7 @@ const struct Item gItems[] =
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.itemId = ITEM_DYNAMAX_BAND,
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.itemId = ITEM_DYNAMAX_BAND,
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.price = 0,
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.price = 0,
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.description = sDynamaxBandDesc,
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.description = sDynamaxBandDesc,
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.pocket = POCKET_ITEMS,
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.pocket = POCKET_KEY_ITEMS,
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.type = ITEM_USE_BAG_MENU,
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.type = ITEM_USE_BAG_MENU,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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.fieldUseFunc = ItemUseOutOfBattle_CannotUse,
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},
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},
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@ -8931,7 +8931,7 @@ const struct Item gItems[] =
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[ITEM_POKEMON_BOX_LINK] =
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[ITEM_POKEMON_BOX_LINK] =
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{
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{
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.name = _("{PKMN} BOX LINK"),
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.name = _("{PKMN} Box Link"),
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.itemId = ITEM_POKEMON_BOX_LINK,
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.itemId = ITEM_POKEMON_BOX_LINK,
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.price = 0,
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.price = 0,
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.description = sPokemonBoxLinkDesc,
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.description = sPokemonBoxLinkDesc,
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@ -430,108 +430,108 @@ static const u8 sAbilityPatchDesc[] = _(
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// Mints
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// Mints
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static const u8 sLonelyMintDesc[] = _(
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static const u8 sLonelyMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Attack, but"
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"ups Attack, but\n"
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"reduces Defense.");
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"reduces Defense.");
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static const u8 sAdamantMintDesc[] = _(
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static const u8 sAdamantMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Attack, but"
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"ups Attack, but\n"
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"reduces Sp. Atk.");
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"reduces Sp. Atk.");
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static const u8 sNaughtyMintDesc[] = _(
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static const u8 sNaughtyMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Attack, but"
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"ups Attack, but\n"
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"reduces Sp. Def.");
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"reduces Sp. Def.");
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static const u8 sBraveMintDesc[] = _(
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static const u8 sBraveMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Attack, but"
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"ups Attack, but\n"
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"reduces Speed.");
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"reduces Speed.");
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static const u8 sBoldMintDesc[] = _(
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static const u8 sBoldMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Defense, but"
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"ups Defense, but\n"
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"reduces Attack.");
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"reduces Attack.");
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static const u8 sImpishMintDesc[] = _(
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static const u8 sImpishMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Defense, but"
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"ups Defense, but\n"
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"reduces Sp. Atk.");
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"reduces Sp. Atk.");
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static const u8 sLaxMintDesc[] = _(
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static const u8 sLaxMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Defense, but"
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"ups Defense, but\n"
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"reduces Sp. Def.");
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"reduces Sp. Def.");
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static const u8 sRelaxedMintDesc[] = _(
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static const u8 sRelaxedMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Defense, but"
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"ups Defense, but\n"
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"reduces Speed.");
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"reduces Speed.");
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static const u8 sModestMintDesc[] = _(
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static const u8 sModestMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Sp. Atk, but"
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"ups Sp. Atk, but\n"
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"reduces Attack.");
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"reduces Attack.");
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static const u8 sMildMintDesc[] = _(
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static const u8 sMildMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Sp. Atk, but"
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"ups Sp. Atk, but\n"
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"reduces Defense.");
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"reduces Defense.");
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static const u8 sRashMintDesc[] = _(
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static const u8 sRashMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Sp. Atk, but"
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"ups Sp. Atk, but\n"
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"reduces Sp. Def.");
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"reduces Sp. Def.");
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static const u8 sQuietMintDesc[] = _(
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static const u8 sQuietMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Sp. Atk, but"
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"ups Sp. Atk, but\n"
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"reduces Speed.");
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"reduces Speed.");
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static const u8 sCalmMintDesc[] = _(
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static const u8 sCalmMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Sp. Def, but"
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"ups Sp. Def, but\n"
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"reduces Attack.");
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"reduces Attack.");
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static const u8 sGentleMintDesc[] = _(
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static const u8 sGentleMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Sp. Def, but"
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"ups Sp. Def, but\n"
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"reduces Defense.");
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"reduces Defense.");
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static const u8 sCarefulMintDesc[] = _(
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static const u8 sCarefulMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Sp. Def, but"
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"ups Sp. Def, but\n"
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"reduces Sp. Atk.");
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"reduces Sp. Atk.");
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static const u8 sSassyMintDesc[] = _(
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static const u8 sSassyMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Sp. Def, but"
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"ups Sp. Def, but\n"
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"reduces Speed.");
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"reduces Speed.");
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static const u8 sTimidMintDesc[] = _(
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static const u8 sTimidMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Speed, but"
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"ups Speed, but\n"
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"reduces Attack.");
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"reduces Attack.");
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static const u8 sHastyMintDesc[] = _(
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static const u8 sHastyMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Speed, but"
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"ups Speed, but\n"
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"reduces Defense.");
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"reduces Defense.");
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static const u8 sJollyMintDesc[] = _(
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static const u8 sJollyMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Speed, but"
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"ups Speed, but\n"
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"reduces Sp. Atk.");
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"reduces Sp. Atk.");
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static const u8 sNaiveMintDesc[] = _(
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static const u8 sNaiveMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Speed, but"
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"ups Speed, but\n"
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"reduces Sp. Def.");
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"reduces Sp. Def.");
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static const u8 sSeriousMintDesc[] = _(
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static const u8 sSeriousMintDesc[] = _(
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"Can be smelled. It"
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"Can be smelled. It\n"
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"ups Speed, but"
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"ups Speed, but\n"
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"reduces Attack.");
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"reduces Attack.");
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// Candy
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// Candy
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