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Update src/pokemon.c
Co-authored-by: sneed <56992013+Sneed69@users.noreply.github.com>
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@ -4892,6 +4892,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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{
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u32 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
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gBattleScripting.levelUpHP = 0; // Prevents reviving mons that don't level up.
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temp1 = ItemId_GetHoldEffectParam(item) & 0x0F;
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if (ItemId_GetHoldEffectParam(item) & ONE_HUNDRED)
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temp1 *= 100;
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