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Corrected Final Gambit's move data
It didn't have its own working effect assigned, and it wasn't being affected by King's Rock even though it should.
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@ -7986,7 +7986,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_FINAL_GAMBIT] =
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[MOVE_FINAL_GAMBIT] =
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{
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{
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.effect = EFFECT_HIT_SWITCH_TARGET,
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.effect = EFFECT_FINAL_GAMBIT,
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.power = 1,
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.power = 1,
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.type = TYPE_FIGHTING,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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.accuracy = 100,
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@ -7994,7 +7994,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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.split = SPLIT_SPECIAL,
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},
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},
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