Begin disassembling bg.s

This commit is contained in:
Diegoisawesome 2017-09-04 21:18:52 -05:00
parent 7ea0d462c4
commit ea33650dc1
3 changed files with 552 additions and 1081 deletions

1099
asm/bg.s

File diff suppressed because it is too large Load Diff

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@ -42,6 +42,7 @@ SECTIONS {
src/malloc.o(.text); src/malloc.o(.text);
src/dma3_manager.o(.text); src/dma3_manager.o(.text);
src/gpu_regs.o(.text); src/gpu_regs.o(.text);
src/bg.o(.text);
asm/bg.o(.text); asm/bg.o(.text);
asm/blit.o(.text); asm/blit.o(.text);
src/window.o(.text); src/window.o(.text);

533
src/bg.c Normal file
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#include "global.h"
#include "dma3.h"
#define DISPCNT_ALL_BG_AND_MODE_BITS 0x0F07
#define SECONDARY_TILESET_BASE_TILE 0x4000
#define SECONDARY_TILESET_BASE_BLOCK 0x800
struct BgControl {
struct BgConfig {
u16 visible:1;
u16 unknown_1:1;
u16 screenSize:2;
u16 priority:2;
u16 mosaic:1;
u16 wraparound:1;
u16 tilesBaseBlock:2;
u16 tileMapBaseBlock:5;
u16 paletteMode:1;
u8 unknown_2;
u8 unknown_3;
} configs[4];
u16 bgVisibilityAndMode;
};
struct BgTemplate {
u32 bg:2;
u32 tilesBaseBlock:2;
u32 tileMapBaseBlock:5;
u32 screenSize:2;
u32 paletteMode:1;
u32 priority:2;
u32 unk_1:10;
};
struct BgConfig2 {
u32 unk_1:10;
u32 unk_2:4;
u32 unk_3:18;
u32 unk_4;
u32 unk_5;
u32 unk_6;
};
extern struct BgControl gUnknown_030008E0; // gGpuBgConfigs
extern struct BgConfig2 gUnknown_030008F8[4]; // gGpuBgConfigs2
extern u32 gUnknown_03000938[4];
extern u32 gUnneededFireRedVariable;
extern struct BgConfig gZeroedBgControlStruct;
extern bool32 IsInvalidBgDuplicate(u8 bg);
void ResetBgControlStructs();
extern void SetTextModeAndHideBgs();
extern bool8 IsInvalidBg(u8 bg);
extern void SetGpuReg(u8 regOffset, u16 value);
extern u16 GetGpuReg(u8 regOffset);
void ResetBgs(void)
{
ResetBgControlStructs();
gUnknown_030008E0.bgVisibilityAndMode = 0;
SetTextModeAndHideBgs();
}
void SetBgModeInternal(u8 bgMode)
{
gUnknown_030008E0.bgVisibilityAndMode &= 0xFFF8;
gUnknown_030008E0.bgVisibilityAndMode |= bgMode;
}
u8 GetBgMode(void)
{
return gUnknown_030008E0.bgVisibilityAndMode & 0x7;
}
void ResetBgControlStructs(void)
{
struct BgConfig* bgConfigs = &gUnknown_030008E0.configs[0];
struct BgConfig zeroedConfig = gZeroedBgControlStruct;
int i;
for (i = 0; i < 4; i++)
{
bgConfigs[i] = zeroedConfig;
}
}
void Unused_ResetBgControlStruct(u8 bg)
{
if (IsInvalidBg(bg) == FALSE)
{
gUnknown_030008E0.configs[bg] = gZeroedBgControlStruct;
}
}
void SetBgControlAttributes(u8 bg, u8 tilesBaseBlock, u8 tileMapBaseBlock, u8 screenSize, u8 paletteMode, u8 priority, u8 mosaic, u8 wraparound)
{
if (IsInvalidBg(bg) == FALSE)
{
if (tilesBaseBlock != 0xFF)
{
gUnknown_030008E0.configs[bg].tilesBaseBlock = tilesBaseBlock & 0x3;
}
if (tileMapBaseBlock != 0xFF)
{
gUnknown_030008E0.configs[bg].tileMapBaseBlock = tileMapBaseBlock & 0x1F;
}
if (screenSize != 0xFF)
{
gUnknown_030008E0.configs[bg].screenSize = screenSize & 0x3;
}
if (paletteMode != 0xFF)
{
gUnknown_030008E0.configs[bg].paletteMode = paletteMode;
}
if (priority != 0xFF)
{
gUnknown_030008E0.configs[bg].priority = priority & 0x3;
}
if (mosaic != 0xFF)
{
gUnknown_030008E0.configs[bg].mosaic = mosaic & 0x1;
}
if (wraparound != 0xFF)
{
gUnknown_030008E0.configs[bg].wraparound = wraparound;
}
gUnknown_030008E0.configs[bg].unknown_2 = 0;
gUnknown_030008E0.configs[bg].unknown_3 = 0;
gUnknown_030008E0.configs[bg].visible = 1;
}
}
u16 GetBgControlAttribute(u8 bg, u8 attributeId)
{
if (IsInvalidBg(bg) == FALSE && gUnknown_030008E0.configs[bg].visible != FALSE)
{
switch (attributeId)
{
case 1:
return gUnknown_030008E0.configs[bg].visible;
case 2:
return gUnknown_030008E0.configs[bg].tilesBaseBlock;
case 3:
return gUnknown_030008E0.configs[bg].tileMapBaseBlock;
case 4:
return gUnknown_030008E0.configs[bg].screenSize;
case 5:
return gUnknown_030008E0.configs[bg].paletteMode;
case 6:
return gUnknown_030008E0.configs[bg].priority;
case 7:
return gUnknown_030008E0.configs[bg].mosaic;
case 8:
return gUnknown_030008E0.configs[bg].wraparound;
}
}
return 0xFF;
}
u8 LoadBgVram(u8 bg, void *src, u16 size, u16 destOffset, u8 mode)
{
u16 offset;
s8 cursor;
if (IsInvalidBg(bg) == FALSE && gUnknown_030008E0.configs[bg].visible != FALSE)
{
switch (mode)
{
case 0x1:
offset = gUnknown_030008E0.configs[bg].tilesBaseBlock * SECONDARY_TILESET_BASE_TILE;
break;
case 0x2:
offset = gUnknown_030008E0.configs[bg].tileMapBaseBlock * SECONDARY_TILESET_BASE_BLOCK;
break;
default:
cursor = -1;
goto end;
}
offset = destOffset + offset;
cursor = RequestDma3Copy(src, (void*)(offset + BG_VRAM), size, 0);
if (cursor == -1)
{
return -1;
}
}
else
{
return -1;
}
end:
return cursor;
}
void ShowBgInternal(u8 bg)
{
u16 value;
if (IsInvalidBg(bg) == FALSE && gUnknown_030008E0.configs[bg].visible != FALSE)
{
value = gUnknown_030008E0.configs[bg].priority |
(gUnknown_030008E0.configs[bg].tilesBaseBlock << 2) |
(gUnknown_030008E0.configs[bg].mosaic << 6) |
(gUnknown_030008E0.configs[bg].paletteMode << 7) |
(gUnknown_030008E0.configs[bg].tileMapBaseBlock << 8) |
(gUnknown_030008E0.configs[bg].wraparound << 13) |
(gUnknown_030008E0.configs[bg].screenSize << 14);
SetGpuReg((bg << 1) + 0x8, value);
gUnknown_030008E0.bgVisibilityAndMode |= 1 << (bg + 8);
gUnknown_030008E0.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
}
}
void HideBgInternal(u8 bg)
{
if (IsInvalidBg(bg) == FALSE)
{
gUnknown_030008E0.bgVisibilityAndMode &= ~(1 << (bg + 8));
gUnknown_030008E0.bgVisibilityAndMode &= DISPCNT_ALL_BG_AND_MODE_BITS;
}
}
void SyncBgVisibilityAndMode()
{
SetGpuReg(0, (GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS) | gUnknown_030008E0.bgVisibilityAndMode);
}
void SetTextModeAndHideBgs()
{
SetGpuReg(0, GetGpuReg(0) & ~DISPCNT_ALL_BG_AND_MODE_BITS);
}
void SetBgAffineInternal(u8 bg, u32 srcCenterX, u32 srcCenterY, u16 dispCenterX, u16 dispCenterY, u16 scaleX, u16 scaleY, u16 rotationAngle)
{
struct BgAffineSrcData src;
struct BgAffineDstData dest;
switch (gUnknown_030008E0.bgVisibilityAndMode & 0x7)
{
case 1:
if (bg != 2)
return;
break;
case 2:
if (bg < 2 || bg > 3)
return;
break;
case 0:
default:
return;
}
src.texX = srcCenterX;
src.texY = srcCenterY;
src.scrX = dispCenterX;
src.scrY = dispCenterY;
src.sx = scaleX;
src.sy = scaleY;
src.alpha = rotationAngle;
BgAffineSet(&src, &dest, 1);
SetGpuReg(REG_OFFSET_BG2PA, dest.pa);
SetGpuReg(REG_OFFSET_BG2PB, dest.pb);
SetGpuReg(REG_OFFSET_BG2PC, dest.pc);
SetGpuReg(REG_OFFSET_BG2PD, dest.pd);
SetGpuReg(REG_OFFSET_BG2PA, dest.pa);
SetGpuReg(REG_OFFSET_BG2X_L, (s16)(dest.dx));
SetGpuReg(REG_OFFSET_BG2X_H, (s16)(dest.dx >> 16));
SetGpuReg(REG_OFFSET_BG2Y_L, (s16)(dest.dy));
SetGpuReg(REG_OFFSET_BG2Y_H, (s16)(dest.dy >> 16));
}
bool8 IsInvalidBg(u8 bg)
{
if (bg > 3)
return TRUE;
return FALSE;
}
int DummiedOutFireRedLeafGreenTileAllocFunc(int a1, int a2, int a3, int a4)
{
return 0;
}
void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable)
{
int i;
ResetBgs();
for (i = 0; i < 4; i++)
{
gUnknown_03000938[i] = 0;
}
gUnneededFireRedVariable = leftoverFireRedLeafGreenVariable;
}
void InitBgsFromTemplates(u8 bgMode, struct BgTemplate *templates, u8 numTemplates)
{
int i;
u8 bg;
SetBgModeInternal(bgMode);
ResetBgControlStructs();
for (i = 0; i < numTemplates; i++)
{
bg = templates[i].bg;
if (bg < 4) {
SetBgControlAttributes(bg,
templates[i].tilesBaseBlock,
templates[i].tileMapBaseBlock,
templates[i].screenSize,
templates[i].paletteMode,
templates[i].priority,
0,
0);
gUnknown_030008F8[bg].unk_1 = templates[i].unk_1;
gUnknown_030008F8[bg].unk_2 = 0;
gUnknown_030008F8[bg].unk_3 = 0;
gUnknown_030008F8[bg].unk_4 = 0;
gUnknown_030008F8[bg].unk_5 = 0;
gUnknown_030008F8[bg].unk_6 = 0;
}
}
}
void InitBgFromTemplate(struct BgTemplate *template)
{
u8 bg = template->bg;
if (bg < 4)
{
SetBgControlAttributes(bg,
template->tilesBaseBlock,
template->tileMapBaseBlock,
template->screenSize,
template->paletteMode,
template->priority,
0,
0);
gUnknown_030008F8[bg].unk_1 = template->unk_1;
gUnknown_030008F8[bg].unk_2 = 0;
gUnknown_030008F8[bg].unk_3 = 0;
gUnknown_030008F8[bg].unk_4 = 0;
gUnknown_030008F8[bg].unk_5 = 0;
gUnknown_030008F8[bg].unk_6 = 0;
}
}
void SetBgMode(u8 bgMode)
{
SetBgModeInternal(bgMode);
}
u16 LoadBgTiles(u8 bg, void *src, u16 size, u16 destOffset)
{
u16 unk;
u8 cursor;
if (GetBgControlAttribute(bg, 5) == 0)
{
unk = (gUnknown_030008F8[bg].unk_1 + destOffset) * 0x20;
}
else
{
unk = (gUnknown_030008F8[bg].unk_1 + destOffset) * 0x40;
}
cursor = LoadBgVram(bg, src, size, unk, DISPCNT_MODE_1);
if (cursor == 0xFF)
{
return -1;
}
gUnknown_03000938[cursor >> 5] |= (1 << (cursor & 0x1F));
if (gUnneededFireRedVariable == 1)
{
DummiedOutFireRedLeafGreenTileAllocFunc(bg, unk >> 5, size >> 5, 1);
}
return cursor;
}
u16 LoadBgTilemap(u8 bg, void *src, u16 size, u16 destOffset)
{
u8 cursor;
cursor = LoadBgVram(bg, src, size, destOffset * 2, DISPCNT_MODE_2);
if (cursor == 0xFF)
{
return -1;
}
gUnknown_03000938[cursor >> 5] |= (1 << (cursor & 0x1F));
return cursor;
}
#ifdef NONMATCHING
u16 Unused_LoadBgPalette(u8 bg, void *src, u16 size, u16 destOffset)
{
u16 unk_1;
s8 cursor;
int cursor2;
u32* ptr;
if (IsInvalidBgDuplicate(bg) == FALSE)
{
unk_1 = (gUnknown_030008F8[bg].unk_2 * 0x20) + (destOffset * 2);
cursor = RequestDma3Copy(src, (void*)(unk_1 + BG_PLTT), size, 0);
cursor2 = cursor;
}
else
{
return -1;
}
if (cursor == -1)
{
return -1;
}
ptr = gUnknown_03000938;
if (cursor < 0)
{
cursor2 += 0x1F;
}
cursor2 >>= 5;
ptr[cursor2] |= (1 << (s8)(cursor - (cursor2 << 5)));
return (u8)cursor;
}
#else
__attribute__((naked))
u8 Unused_LoadBgPalette(u8 bg, void *src, u16 size, u16 destOffset)
{
asm("push {r4-r7,lr}\n\
add r7, r1, #0\n\
lsl r0, #24\n\
lsr r4, r0, #24\n\
lsl r2, #16\n\
lsr r6, r2, #16\n\
lsl r3, #16\n\
lsr r5, r3, #16\n\
add r0, r4, #0\n\
bl IsInvalidBgDuplicate\n\
cmp r0, #0\n\
bne _08001A98\n\
ldr r1, =gUnknown_030008F8\n\
lsl r0, r4, #4\n\
add r0, r1\n\
ldrb r1, [r0, #0x1]\n\
lsl r1, #26\n\
lsr r1, #28\n\
lsl r1, #5\n\
lsl r0, r5, #1\n\
add r1, r0\n\
lsl r1, #16\n\
lsr r1, #16\n\
mov r0, #0xA0\n\
lsl r0, #19\n\
add r1, r0\n\
add r0, r7, #0\n\
add r2, r6, #0\n\
mov r3, #0\n\
bl RequestDma3Copy\n\
lsl r3, r0, #24\n\
asr r1, r3, #24\n\
mov r0, #0x1\n\
neg r0, r0\n\
cmp r1, r0\n\
bne _08001AA4\n\
_08001A98:\n\
ldr r0, =0x0000ffff\n\
b _08001AC8\n\
.pool\n\
_08001AA4:\n\
ldr r4, =gUnknown_03000938\n\
add r0, r1, #0\n\
cmp r1, #0\n\
bge _08001AAE\n\
add r0, #0x1F\n\
_08001AAE:\n\
asr r0, #5\n\
lsl r2, r0, #2\n\
add r2, r4\n\
lsl r0, #5\n\
sub r0, r1, r0\n\
lsl r0, #24\n\
asr r0, #24\n\
mov r1, #0x1\n\
lsl r1, r0\n\
ldr r0, [r2]\n\
orr r0, r1\n\
str r0, [r2]\n\
lsr r0, r3, #24\n\
_08001AC8:\n\
pop {r4-r7}\n\
pop {r1}\n\
bx r1\n\
.pool");
}
#endif // NONMATCHING