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Added functionality to the B_NEW_SURF_PARTICLE_PALETTE anim. config label
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@ -1010,7 +1010,10 @@ void AnimTask_CreateSurfWave(u8 taskId)
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{
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case ANIM_SURF_PAL_SURF:
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default:
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LoadCompressedPalette(gBattleAnimBgPalette_Surf, animBg.paletteId * 16, 32);
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if (B_NEW_SURF_PARTICLE_PALETTE == TRUE)
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LoadCompressedPalette(gBattleAnimSpritePal_NewSurf, animBg.paletteId * 16, 32);
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else
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LoadCompressedPalette(gBattleAnimBgPalette_Surf, animBg.paletteId * 16, 32);
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break;
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case ANIM_SURF_PAL_MUDDY_WATER:
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LoadCompressedPalette(gBattleAnimBackgroundImageMuddyWater_Pal, animBg.paletteId * 16, 32);
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