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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-26 21:33:53 +01:00
Define start and ends for temp vars and daily/temp/special flags
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@ -5,37 +5,39 @@
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// These temporary flags are are cleared every time a map is loaded. They are used
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// for things like shortening an NPCs introduction text if the player already spoke
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// to them once.
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#define FLAG_TEMP_1 0x1
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#define FLAG_TEMP_2 0x2
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#define FLAG_TEMP_3 0x3
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#define FLAG_TEMP_4 0x4
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#define FLAG_TEMP_5 0x5 // Unused Flag
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#define FLAG_TEMP_6 0x6 // Unused Flag
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#define FLAG_TEMP_7 0x7 // Unused Flag
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#define FLAG_TEMP_8 0x8 // Unused Flag
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#define FLAG_TEMP_9 0x9 // Unused Flag
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#define FLAG_TEMP_A 0xA // Unused Flag
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#define FLAG_TEMP_B 0xB // Unused Flag
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#define FLAG_TEMP_C 0xC // Unused Flag
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#define FLAG_TEMP_D 0xD // Unused Flag
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#define FLAG_TEMP_E 0xE // Unused Flag
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#define FLAG_TEMP_F 0xF // Unused Flag
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#define FLAG_TEMP_10 0x10 // Unused Flag
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#define FLAG_TEMP_11 0x11
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#define FLAG_TEMP_12 0x12
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#define FLAG_TEMP_13 0x13
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#define FLAG_TEMP_14 0x14
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#define FLAG_TEMP_15 0x15
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#define FLAG_TEMP_16 0x16
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#define FLAG_TEMP_17 0x17
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#define FLAG_TEMP_18 0x18
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#define FLAG_TEMP_19 0x19
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#define FLAG_TEMP_1A 0x1A
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#define FLAG_TEMP_1B 0x1B
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#define FLAG_TEMP_1C 0x1C
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#define FLAG_TEMP_1D 0x1D
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#define FLAG_TEMP_1E 0x1E
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#define FLAG_TEMP_1F 0x1F
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#define TEMP_FLAGS_START 0x0
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#define FLAG_TEMP_1 (TEMP_FLAGS_START + 0x1)
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#define FLAG_TEMP_2 (TEMP_FLAGS_START + 0x2)
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#define FLAG_TEMP_3 (TEMP_FLAGS_START + 0x3)
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#define FLAG_TEMP_4 (TEMP_FLAGS_START + 0x4)
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#define FLAG_TEMP_5 (TEMP_FLAGS_START + 0x5) // Unused Flag
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#define FLAG_TEMP_6 (TEMP_FLAGS_START + 0x6) // Unused Flag
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#define FLAG_TEMP_7 (TEMP_FLAGS_START + 0x7) // Unused Flag
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#define FLAG_TEMP_8 (TEMP_FLAGS_START + 0x8) // Unused Flag
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#define FLAG_TEMP_9 (TEMP_FLAGS_START + 0x9) // Unused Flag
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#define FLAG_TEMP_A (TEMP_FLAGS_START + 0xA) // Unused Flag
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#define FLAG_TEMP_B (TEMP_FLAGS_START + 0xB) // Unused Flag
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#define FLAG_TEMP_C (TEMP_FLAGS_START + 0xC) // Unused Flag
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#define FLAG_TEMP_D (TEMP_FLAGS_START + 0xD) // Unused Flag
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#define FLAG_TEMP_E (TEMP_FLAGS_START + 0xE) // Unused Flag
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#define FLAG_TEMP_F (TEMP_FLAGS_START + 0xF) // Unused Flag
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#define FLAG_TEMP_10 (TEMP_FLAGS_START + 0x10) // Unused Flag
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#define FLAG_TEMP_11 (TEMP_FLAGS_START + 0x11)
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#define FLAG_TEMP_12 (TEMP_FLAGS_START + 0x12)
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#define FLAG_TEMP_13 (TEMP_FLAGS_START + 0x13)
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#define FLAG_TEMP_14 (TEMP_FLAGS_START + 0x14)
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#define FLAG_TEMP_15 (TEMP_FLAGS_START + 0x15)
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#define FLAG_TEMP_16 (TEMP_FLAGS_START + 0x16)
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#define FLAG_TEMP_17 (TEMP_FLAGS_START + 0x17)
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#define FLAG_TEMP_18 (TEMP_FLAGS_START + 0x18)
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#define FLAG_TEMP_19 (TEMP_FLAGS_START + 0x19)
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#define FLAG_TEMP_1A (TEMP_FLAGS_START + 0x1A)
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#define FLAG_TEMP_1B (TEMP_FLAGS_START + 0x1B)
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#define FLAG_TEMP_1C (TEMP_FLAGS_START + 0x1C)
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#define FLAG_TEMP_1D (TEMP_FLAGS_START + 0x1D)
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#define FLAG_TEMP_1E (TEMP_FLAGS_START + 0x1E)
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#define FLAG_TEMP_1F (TEMP_FLAGS_START + 0x1F)
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#define TEMP_FLAGS_END FLAG_TEMP_1F
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#define FLAG_UNUSED_0x020 0x20 // Unused Flag
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#define FLAG_UNUSED_0x021 0x21 // Unused Flag
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@ -1566,78 +1568,82 @@
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#define FLAG_UNUSED_0x91F (SYSTEM_FLAGS + 0xBF) // Unused Flag
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// Daily Flags
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#define DAILY_FLAGS_START FLAG_DAILY_0x920
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#define FLAG_DAILY_0x920 (SYSTEM_FLAGS + 0xC0)
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#define FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY (SYSTEM_FLAGS + 0xC1)
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#define FLAG_DAILY_SECRET_BASE (SYSTEM_FLAGS + 0xC2)
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#define FLAG_DAILY_0x923 (SYSTEM_FLAGS + 0xC3)
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#define FLAG_DAILY_0x924 (SYSTEM_FLAGS + 0xC4)
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#define FLAG_DAILY_0x925 (SYSTEM_FLAGS + 0xC5)
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#define FLAG_DAILY_0x926 (SYSTEM_FLAGS + 0xC6)
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#define FLAG_DAILY_0x927 (SYSTEM_FLAGS + 0xC7)
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#define FLAG_DAILY_0x928 (SYSTEM_FLAGS + 0xC8)
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#define FLAG_DAILY_0x929 (SYSTEM_FLAGS + 0xC9)
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#define FLAG_DAILY_PICKED_LOTO_TICKET (SYSTEM_FLAGS + 0xCA)
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#define FLAG_DAILY_ROUTE_114_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCB)
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#define FLAG_DAILY_ROUTE_111_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCC)
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#define FLAG_DAILY_BERRY_MASTER_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCD)
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#define FLAG_DAILY_ROUTE_120_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCE)
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#define FLAG_DAILY_LILYCOVE_RECEIVED_BERRY (SYSTEM_FLAGS + 0xCF)
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#define FLAG_DAILY_FLOWER_SHOP_RECEIVED_BERRY (SYSTEM_FLAGS + 0xD0)
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#define FLAG_DAILY_BERRY_MASTERS_WIFE (SYSTEM_FLAGS + 0xD1)
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#define FLAG_DAILY_SOOTOPOLIS_RECEIVED_BERRY (SYSTEM_FLAGS + 0xD2)
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#define FLAG_DAILY_0x933 (SYSTEM_FLAGS + 0xD3)
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#define FLAG_DAILY_APPRENTICE_LEAVES (SYSTEM_FLAGS + 0xD4)
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#define FLAG_0x935 (SYSTEM_FLAGS + 0xD5)
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#define FLAG_0x936 (SYSTEM_FLAGS + 0xD6)
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#define FLAG_0x937 (SYSTEM_FLAGS + 0xD7)
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#define FLAG_0x938 (SYSTEM_FLAGS + 0xD8)
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#define FLAG_0x939 (SYSTEM_FLAGS + 0xD9)
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#define FLAG_0x93A (SYSTEM_FLAGS + 0xDA)
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#define FLAG_0x93B (SYSTEM_FLAGS + 0xDB)
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#define FLAG_0x93C (SYSTEM_FLAGS + 0xDC)
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#define FLAG_0x93D (SYSTEM_FLAGS + 0xDD)
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#define FLAG_0x93E (SYSTEM_FLAGS + 0xDE)
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#define FLAG_0x93F (SYSTEM_FLAGS + 0xDF)
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#define FLAG_0x940 (SYSTEM_FLAGS + 0xE0)
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#define FLAG_0x941 (SYSTEM_FLAGS + 0xE1)
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#define FLAG_0x942 (SYSTEM_FLAGS + 0xE2)
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#define FLAG_0x943 (SYSTEM_FLAGS + 0xE3)
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#define FLAG_0x944 (SYSTEM_FLAGS + 0xE4)
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#define FLAG_0x945 (SYSTEM_FLAGS + 0xE5)
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#define FLAG_0x946 (SYSTEM_FLAGS + 0xE6)
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#define FLAG_0x947 (SYSTEM_FLAGS + 0xE7)
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#define FLAG_0x948 (SYSTEM_FLAGS + 0xE8)
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#define FLAG_0x949 (SYSTEM_FLAGS + 0xE9)
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#define FLAG_0x94A (SYSTEM_FLAGS + 0xEA)
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#define FLAG_0x94B (SYSTEM_FLAGS + 0xEB)
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#define FLAG_0x94C (SYSTEM_FLAGS + 0xEC)
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#define FLAG_0x94D (SYSTEM_FLAGS + 0xED)
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#define FLAG_0x94E (SYSTEM_FLAGS + 0xEE)
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#define FLAG_0x94F (SYSTEM_FLAGS + 0xEF)
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#define FLAG_0x950 (SYSTEM_FLAGS + 0xF0)
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#define FLAG_0x951 (SYSTEM_FLAGS + 0xF1)
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#define FLAG_0x952 (SYSTEM_FLAGS + 0xF2)
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#define FLAG_0x953 (SYSTEM_FLAGS + 0xF3)
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#define FLAG_0x954 (SYSTEM_FLAGS + 0xF4)
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#define FLAG_0x955 (SYSTEM_FLAGS + 0xF5)
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#define FLAG_0x956 (SYSTEM_FLAGS + 0xF6)
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#define FLAG_0x957 (SYSTEM_FLAGS + 0xF7)
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#define FLAG_0x958 (SYSTEM_FLAGS + 0xF8)
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#define FLAG_0x959 (SYSTEM_FLAGS + 0xF9)
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#define FLAG_0x95A (SYSTEM_FLAGS + 0xFA)
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#define FLAG_0x95B (SYSTEM_FLAGS + 0xFB)
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#define FLAG_0x95C (SYSTEM_FLAGS + 0xFC)
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#define FLAG_0x95D (SYSTEM_FLAGS + 0xFD)
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#define FLAG_0x95E (SYSTEM_FLAGS + 0xFE)
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#define FLAG_0x95F (SYSTEM_FLAGS + 0xFF)
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#define DAILY_FLAGS_START 0x920
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#define FLAG_UNUSED_0x920 (DAILY_FLAGS_START + 0x0) // Unused Flag
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#define FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY (DAILY_FLAGS_START + 0x1)
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#define FLAG_DAILY_SECRET_BASE (DAILY_FLAGS_START + 0x2)
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#define FLAG_UNUSED_0x923 (DAILY_FLAGS_START + 0x3) // Unused Flag
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#define FLAG_UNUSED_0x924 (DAILY_FLAGS_START + 0x4) // Unused Flag
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#define FLAG_UNUSED_0x925 (DAILY_FLAGS_START + 0x5) // Unused Flag
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#define FLAG_UNUSED_0x926 (DAILY_FLAGS_START + 0x6) // Unused Flag
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#define FLAG_UNUSED_0x927 (DAILY_FLAGS_START + 0x7) // Unused Flag
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#define FLAG_UNUSED_0x928 (DAILY_FLAGS_START + 0x8) // Unused Flag
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#define FLAG_UNUSED_0x929 (DAILY_FLAGS_START + 0x9) // Unused Flag
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#define FLAG_DAILY_PICKED_LOTO_TICKET (DAILY_FLAGS_START + 0xA)
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#define FLAG_DAILY_ROUTE_114_RECEIVED_BERRY (DAILY_FLAGS_START + 0xB)
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#define FLAG_DAILY_ROUTE_111_RECEIVED_BERRY (DAILY_FLAGS_START + 0xC)
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#define FLAG_DAILY_BERRY_MASTER_RECEIVED_BERRY (DAILY_FLAGS_START + 0xD)
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#define FLAG_DAILY_ROUTE_120_RECEIVED_BERRY (DAILY_FLAGS_START + 0xE)
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#define FLAG_DAILY_LILYCOVE_RECEIVED_BERRY (DAILY_FLAGS_START + 0xF)
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#define FLAG_DAILY_FLOWER_SHOP_RECEIVED_BERRY (DAILY_FLAGS_START + 0x10)
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#define FLAG_DAILY_BERRY_MASTERS_WIFE (DAILY_FLAGS_START + 0x11)
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#define FLAG_DAILY_SOOTOPOLIS_RECEIVED_BERRY (DAILY_FLAGS_START + 0x12)
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#define FLAG_UNUSED_0x933 (DAILY_FLAGS_START + 0x13) // Unused Flag
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#define FLAG_DAILY_APPRENTICE_LEAVES (DAILY_FLAGS_START + 0x14)
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// Special Flags (Unknown)
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#define FLAG_UNUSED_0x935 (DAILY_FLAGS_START + 0x15) // Unused Flag
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#define FLAG_UNUSED_0x936 (DAILY_FLAGS_START + 0x16) // Unused Flag
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#define FLAG_UNUSED_0x937 (DAILY_FLAGS_START + 0x17) // Unused Flag
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#define FLAG_UNUSED_0x938 (DAILY_FLAGS_START + 0x18) // Unused Flag
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#define FLAG_UNUSED_0x939 (DAILY_FLAGS_START + 0x19) // Unused Flag
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#define FLAG_UNUSED_0x93A (DAILY_FLAGS_START + 0x1A) // Unused Flag
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#define FLAG_UNUSED_0x93B (DAILY_FLAGS_START + 0x1B) // Unused Flag
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#define FLAG_UNUSED_0x93C (DAILY_FLAGS_START + 0x1C) // Unused Flag
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#define FLAG_UNUSED_0x93D (DAILY_FLAGS_START + 0x1D) // Unused Flag
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#define FLAG_UNUSED_0x93E (DAILY_FLAGS_START + 0x1E) // Unused Flag
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#define FLAG_UNUSED_0x93F (DAILY_FLAGS_START + 0x1F) // Unused Flag
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#define FLAG_UNUSED_0x940 (DAILY_FLAGS_START + 0x20) // Unused Flag
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#define FLAG_UNUSED_0x941 (DAILY_FLAGS_START + 0x21) // Unused Flag
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#define FLAG_UNUSED_0x942 (DAILY_FLAGS_START + 0x22) // Unused Flag
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#define FLAG_UNUSED_0x943 (DAILY_FLAGS_START + 0x23) // Unused Flag
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#define FLAG_UNUSED_0x944 (DAILY_FLAGS_START + 0x24) // Unused Flag
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#define FLAG_UNUSED_0x945 (DAILY_FLAGS_START + 0x25) // Unused Flag
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#define FLAG_UNUSED_0x946 (DAILY_FLAGS_START + 0x26) // Unused Flag
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#define FLAG_UNUSED_0x947 (DAILY_FLAGS_START + 0x27) // Unused Flag
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#define FLAG_UNUSED_0x948 (DAILY_FLAGS_START + 0x28) // Unused Flag
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#define FLAG_UNUSED_0x949 (DAILY_FLAGS_START + 0x29) // Unused Flag
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#define FLAG_UNUSED_0x94A (DAILY_FLAGS_START + 0x2A) // Unused Flag
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#define FLAG_UNUSED_0x94B (DAILY_FLAGS_START + 0x2B) // Unused Flag
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#define FLAG_UNUSED_0x94C (DAILY_FLAGS_START + 0x2C) // Unused Flag
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#define FLAG_UNUSED_0x94D (DAILY_FLAGS_START + 0x2D) // Unused Flag
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#define FLAG_UNUSED_0x94E (DAILY_FLAGS_START + 0x2E) // Unused Flag
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#define FLAG_UNUSED_0x94F (DAILY_FLAGS_START + 0x2F) // Unused Flag
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#define FLAG_UNUSED_0x950 (DAILY_FLAGS_START + 0x30) // Unused Flag
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#define FLAG_UNUSED_0x951 (DAILY_FLAGS_START + 0x31) // Unused Flag
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#define FLAG_UNUSED_0x952 (DAILY_FLAGS_START + 0x32) // Unused Flag
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#define FLAG_UNUSED_0x953 (DAILY_FLAGS_START + 0x33) // Unused Flag
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#define FLAG_UNUSED_0x954 (DAILY_FLAGS_START + 0x34) // Unused Flag
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#define FLAG_UNUSED_0x955 (DAILY_FLAGS_START + 0x35) // Unused Flag
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#define FLAG_UNUSED_0x956 (DAILY_FLAGS_START + 0x36) // Unused Flag
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#define FLAG_UNUSED_0x957 (DAILY_FLAGS_START + 0x37) // Unused Flag
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#define FLAG_UNUSED_0x958 (DAILY_FLAGS_START + 0x38) // Unused Flag
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#define FLAG_UNUSED_0x959 (DAILY_FLAGS_START + 0x39) // Unused Flag
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#define FLAG_UNUSED_0x95A (DAILY_FLAGS_START + 0x3A) // Unused Flag
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#define FLAG_UNUSED_0x95B (DAILY_FLAGS_START + 0x3B) // Unused Flag
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#define FLAG_UNUSED_0x95C (DAILY_FLAGS_START + 0x3C) // Unused Flag
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#define FLAG_UNUSED_0x95D (DAILY_FLAGS_START + 0x3D) // Unused Flag
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#define FLAG_UNUSED_0x95E (DAILY_FLAGS_START + 0x3E) // Unused Flag
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#define FLAG_UNUSED_0x95F (DAILY_FLAGS_START + 0x3F) // Unused Flag
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#define DAILY_FLAGS_END FLAG_UNUSED_0x95F
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// Special Flags (Stored in EWRAM (gSpecialFlags), not in the SaveBlock)
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#define SPECIAL_FLAGS_START 0x4000
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#define FLAG_HIDE_MAP_NAME_POPUP 0x4000
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#define FLAG_DONT_TRANSITION_MUSIC 0x4001
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#define FLAG_SPECIAL_FLAG_0x4002 0x4002
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#define FLAG_SPECIAL_FLAG_0x4003 0x4003
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#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG 0x4004
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#define FLAG_HIDE_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0)
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#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1)
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#define FLAG_SPECIAL_FLAG_0x4002 (SPECIAL_FLAGS_START + 0x2)
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#define FLAG_SPECIAL_FLAG_UNUSED_0x4003 (SPECIAL_FLAGS_START + 0x3) // Unused Flag
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#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG (SPECIAL_FLAGS_START + 0x4)
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// FLAG_SPECIAL_FLAG_0x4005 - 0x407F also exist and are unused
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#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F)
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#endif // GUARD_CONSTANTS_FLAGS_H
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// temporary vars
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// The first 0x10 vars are are temporary--they are cleared every time a map is loaded.
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#define VAR_TEMP_0 0x4000
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#define VAR_TEMP_1 0x4001
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#define VAR_TEMP_2 0x4002
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#define VAR_TEMP_3 0x4003
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#define VAR_TEMP_4 0x4004
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#define VAR_TEMP_5 0x4005
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#define VAR_TEMP_6 0x4006
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#define VAR_TEMP_7 0x4007
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#define VAR_TEMP_8 0x4008
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#define VAR_TEMP_9 0x4009
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#define VAR_TEMP_A 0x400A
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#define VAR_TEMP_B 0x400B
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#define VAR_TEMP_C 0x400C
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#define VAR_TEMP_D 0x400D
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#define VAR_TEMP_E 0x400E
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#define VAR_TEMP_F 0x400F
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#define TEMP_VARS_START 0x4000
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#define VAR_TEMP_0 (TEMP_VARS_START + 0x0)
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#define VAR_TEMP_1 (TEMP_VARS_START + 0x1)
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#define VAR_TEMP_2 (TEMP_VARS_START + 0x2)
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#define VAR_TEMP_3 (TEMP_VARS_START + 0x3)
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#define VAR_TEMP_4 (TEMP_VARS_START + 0x4)
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#define VAR_TEMP_5 (TEMP_VARS_START + 0x5)
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#define VAR_TEMP_6 (TEMP_VARS_START + 0x6)
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#define VAR_TEMP_7 (TEMP_VARS_START + 0x7)
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#define VAR_TEMP_8 (TEMP_VARS_START + 0x8)
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#define VAR_TEMP_9 (TEMP_VARS_START + 0x9)
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#define VAR_TEMP_A (TEMP_VARS_START + 0xA)
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#define VAR_TEMP_B (TEMP_VARS_START + 0xB)
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#define VAR_TEMP_C (TEMP_VARS_START + 0xC)
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#define VAR_TEMP_D (TEMP_VARS_START + 0xD)
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#define VAR_TEMP_E (TEMP_VARS_START + 0xE)
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#define VAR_TEMP_F (TEMP_VARS_START + 0xF)
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#define TEMP_VARS_END VAR_TEMP_F
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// object gfx id vars
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// These 0x10 vars are used to dynamically control a map object's sprite.
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#include "event_data.h"
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#include "pokedex.h"
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#define TEMP_FLAGS_SIZE 0x4
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#define DAILY_FLAGS_SIZE 0x8
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#define TEMP_VARS_SIZE 0x20
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#define NUM_SPECIAL_FLAGS (SPECIAL_FLAGS_END - SPECIAL_FLAGS_START + 1)
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#define NUM_TEMP_FLAGS (TEMP_FLAGS_END - TEMP_FLAGS_START + 1)
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#define NUM_DAILY_FLAGS (DAILY_FLAGS_END - DAILY_FLAGS_START + 1)
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#define NUM_TEMP_VARS (TEMP_VARS_END - TEMP_VARS_START + 1)
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#define SPECIAL_FLAGS_SIZE (NUM_SPECIAL_FLAGS / 8) // 8 flags per byte
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#define TEMP_FLAGS_SIZE (NUM_TEMP_FLAGS / 8)
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#define DAILY_FLAGS_SIZE (NUM_DAILY_FLAGS / 8)
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#define TEMP_VARS_SIZE (NUM_TEMP_VARS * 2) // 1/2 var per byte
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EWRAM_DATA u16 gSpecialVar_0x8000 = 0;
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EWRAM_DATA u16 gSpecialVar_0x8001 = 0;
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@ -24,7 +30,7 @@ EWRAM_DATA u16 gSpecialVar_Facing = 0;
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EWRAM_DATA u16 gSpecialVar_MonBoxId = 0;
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EWRAM_DATA u16 gSpecialVar_MonBoxPos = 0;
|
||||
EWRAM_DATA u16 gSpecialVar_Unused_0x8014 = 0;
|
||||
EWRAM_DATA static u8 gSpecialFlags[16] = {0};
|
||||
EWRAM_DATA static u8 gSpecialFlags[SPECIAL_FLAGS_SIZE] = {0};
|
||||
|
||||
extern u16 *const gSpecialVars[];
|
||||
|
||||
@ -37,8 +43,8 @@ void InitEventData(void)
|
||||
|
||||
void ClearTempFieldEventData(void)
|
||||
{
|
||||
memset(gSaveBlock1Ptr->flags, 0, TEMP_FLAGS_SIZE);
|
||||
memset(gSaveBlock1Ptr->vars, 0, TEMP_VARS_SIZE);
|
||||
memset(gSaveBlock1Ptr->flags + (TEMP_FLAGS_START / 8), 0, TEMP_FLAGS_SIZE);
|
||||
memset(gSaveBlock1Ptr->vars + ((TEMP_VARS_START - VARS_START) * 2), 0, TEMP_VARS_SIZE);
|
||||
FlagClear(FLAG_SYS_ENC_UP_ITEM);
|
||||
FlagClear(FLAG_SYS_ENC_DOWN_ITEM);
|
||||
FlagClear(FLAG_SYS_USE_STRENGTH);
|
||||
|
Loading…
x
Reference in New Issue
Block a user