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fix syntax
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@ -16314,7 +16314,6 @@ static bool8 IsFinalStrikeEffect(u16 move)
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return FALSE;
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}
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// 10 bytes long (callnative(5) + counter(1) + ptr(4))
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void BS_CheckParentalBondCounter(void)
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{
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NATIVE_ARGS(u8 counter, const u8 *jumpInstr);
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@ -16326,7 +16325,6 @@ void BS_CheckParentalBondCounter(void)
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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// 6 bytes long (callnative(5) + battler(1))
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void BS_GetBattlerSide(void)
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{
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NATIVE_ARGS(u8 battler);
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