Label all battle ai scripts

This commit is contained in:
DizzyEggg 2018-09-01 19:05:06 +02:00
parent 38c89b9d0f
commit ead21250a6
2 changed files with 90 additions and 90 deletions

View File

@ -13,8 +13,8 @@
.align 2 .align 2
gBattleAI_ScriptsTable:: @ 82DBEF8 gBattleAI_ScriptsTable:: @ 82DBEF8
.4byte AI_CheckBadMove .4byte AI_CheckBadMove
.4byte AI_CheckViability
.4byte AI_TryToFaint .4byte AI_TryToFaint
.4byte AI_CheckViability
.4byte AI_SetupFirstTurn .4byte AI_SetupFirstTurn
.4byte AI_Risky .4byte AI_Risky
.4byte AI_PreferStrongestMove .4byte AI_PreferStrongestMove
@ -47,12 +47,12 @@ gBattleAI_ScriptsTable:: @ 82DBEF8
AI_CheckBadMove: AI_CheckBadMove:
if_target_is_ally AI_Ret if_target_is_ally AI_Ret
if_move MOVE_FISSURE, BattleAIScript_82DBF92 if_move MOVE_FISSURE, AI_CBM_CheckIfNegatesType
if_move MOVE_HORN_DRILL, BattleAIScript_82DBF92 if_move MOVE_HORN_DRILL, AI_CBM_CheckIfNegatesType
get_how_powerful_move_is get_how_powerful_move_is
if_equal 0, AI_CheckBadMove_CheckSoundproof if_equal 0, AI_CheckBadMove_CheckSoundproof
BattleAIScript_82DBF92: @ 82DBF92 AI_CBM_CheckIfNegatesType: @ 82DBF92
if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10 if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
get_ability AI_TARGET get_ability AI_TARGET
if_equal ABILITY_VOLT_ABSORB, CheckIfVoltAbsorbCancelsElectric if_equal ABILITY_VOLT_ABSORB, CheckIfVoltAbsorbCancelsElectric
@ -60,32 +60,32 @@ BattleAIScript_82DBF92: @ 82DBF92
if_equal ABILITY_FLASH_FIRE, CheckIfFlashFireCancelsFire if_equal ABILITY_FLASH_FIRE, CheckIfFlashFireCancelsFire
if_equal ABILITY_WONDER_GUARD, CheckIfWonderGuardCancelsMove if_equal ABILITY_WONDER_GUARD, CheckIfWonderGuardCancelsMove
if_equal ABILITY_LEVITATE, CheckIfLevitateCancelsGroundMove if_equal ABILITY_LEVITATE, CheckIfLevitateCancelsGroundMove
goto BattleAIScript_82DBFF7 goto AI_CheckBadMove_CheckSoundproof_
CheckIfVoltAbsorbCancelsElectric: @ 82DBFBD CheckIfVoltAbsorbCancelsElectric: @ 82DBFBD
get_curr_move_type get_curr_move_type
if_equal_ TYPE_ELECTRIC, Score_Minus12 if_equal_ TYPE_ELECTRIC, Score_Minus12
goto BattleAIScript_82DBFF7 goto AI_CheckBadMove_CheckSoundproof_
CheckIfWaterAbsorbCancelsWater: @ 82DBFCA CheckIfWaterAbsorbCancelsWater: @ 82DBFCA
get_curr_move_type get_curr_move_type
if_equal_ TYPE_WATER, Score_Minus12 if_equal_ TYPE_WATER, Score_Minus12
goto BattleAIScript_82DBFF7 goto AI_CheckBadMove_CheckSoundproof_
CheckIfFlashFireCancelsFire: @ 82DBFD7 CheckIfFlashFireCancelsFire: @ 82DBFD7
get_curr_move_type get_curr_move_type
if_equal_ TYPE_FIRE, Score_Minus12 if_equal_ TYPE_FIRE, Score_Minus12
goto BattleAIScript_82DBFF7 goto AI_CheckBadMove_CheckSoundproof_
CheckIfWonderGuardCancelsMove: @ 82DBFE4 CheckIfWonderGuardCancelsMove: @ 82DBFE4
if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DBFF7 if_type_effectiveness AI_EFFECTIVENESS_x2, AI_CheckBadMove_CheckSoundproof_
goto Score_Minus10 goto Score_Minus10
CheckIfLevitateCancelsGroundMove: @ 82DBFEF CheckIfLevitateCancelsGroundMove: @ 82DBFEF
get_curr_move_type get_curr_move_type
if_equal_ TYPE_GROUND, Score_Minus10 if_equal_ TYPE_GROUND, Score_Minus10
BattleAIScript_82DBFF7: @ 82DBFF7 AI_CheckBadMove_CheckSoundproof_: @ 82DBFF7
get_how_powerful_move_is get_how_powerful_move_is
if_equal 0, AI_CheckBadMove_CheckSoundproof if_equal 0, AI_CheckBadMove_CheckSoundproof
@ -654,7 +654,7 @@ Score_Plus10:
score +10 score +10
end end
AI_TryToFaint: AI_CheckViability:
if_target_is_ally AI_Ret if_target_is_ally AI_Ret
if_effect EFFECT_SLEEP, AI_CV_Sleep if_effect EFFECT_SLEEP, AI_CV_Sleep
if_effect EFFECT_ABSORB, AI_CV_Absorb if_effect EFFECT_ABSORB, AI_CV_Absorb
@ -707,7 +707,7 @@ AI_TryToFaint:
if_effect EFFECT_REFLECT, AI_CV_Reflect if_effect EFFECT_REFLECT, AI_CV_Reflect
if_effect EFFECT_POISON, AI_CV_Poison if_effect EFFECT_POISON, AI_CV_Poison
if_effect EFFECT_PARALYZE, AI_CV_Paralyze if_effect EFFECT_PARALYZE, AI_CV_Paralyze
if_effect EFFECT_SWAGGER, BattleAIScript_82DD286 if_effect EFFECT_SWAGGER, AI_CV_Swagger
if_effect EFFECT_SPEED_DOWN_HIT, AI_CV_SpeedDownFromChance if_effect EFFECT_SPEED_DOWN_HIT, AI_CV_SpeedDownFromChance
if_effect EFFECT_SKY_ATTACK, AI_CV_ChargeUpMove if_effect EFFECT_SKY_ATTACK, AI_CV_ChargeUpMove
if_effect EFFECT_VITAL_THROW, AI_CV_VitalThrow if_effect EFFECT_VITAL_THROW, AI_CV_VitalThrow
@ -1547,8 +1547,8 @@ AI_CV_HighCrit2:
AI_CV_HighCrit_End: AI_CV_HighCrit_End:
end end
BattleAIScript_82DD286: AI_CV_Swagger:
if_has_move AI_USER, MOVE_PSYCH_UP, BattleAIScript_82DD2B8 if_has_move AI_USER, MOVE_PSYCH_UP, AI_CV_SwaggerHasPsychUp
AI_CV_Flatter: AI_CV_Flatter:
if_random_less_than 128, AI_CV_Confuse if_random_less_than 128, AI_CV_Confuse
@ -1568,18 +1568,18 @@ AI_CV_Confuse2:
AI_CV_Confuse_End: AI_CV_Confuse_End:
end end
BattleAIScript_82DD2B8: AI_CV_SwaggerHasPsychUp:
if_stat_level_more_than AI_TARGET, STAT_ATK, 3, BattleAIScript_82DD2D0 if_stat_level_more_than AI_TARGET, STAT_ATK, 3, AI_CV_SwaggerHasPsychUp_Minus5
score +3 score +3
get_turn_count get_turn_count
if_not_equal 0, BattleAIScript_82DD2D2 if_not_equal 0, AI_CV_SwaggerHasPsychUp_End
score +2 score +2
goto BattleAIScript_82DD2D2 goto AI_CV_SwaggerHasPsychUp_End
BattleAIScript_82DD2D0: AI_CV_SwaggerHasPsychUp_Minus5:
score -5 score -5
BattleAIScript_82DD2D2: AI_CV_SwaggerHasPsychUp_End:
end end
AI_CV_Reflect: AI_CV_Reflect:
@ -1735,7 +1735,7 @@ AI_CV_Counter2:
score -1 score -1
AI_CV_Counter3: AI_CV_Counter3:
if_has_move AI_USER, MOVE_MIRROR_COAT, BattleAIScript_82DD4CD if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter7
get_last_used_bank_move AI_TARGET get_last_used_bank_move AI_TARGET
get_move_power_from_result get_move_power_from_result
if_equal 0, AI_CV_Counter5 if_equal 0, AI_CV_Counter5
@ -1763,11 +1763,11 @@ AI_CV_Counter6:
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
if_random_less_than 50, AI_CV_Counter_End if_random_less_than 50, AI_CV_Counter_End
BattleAIScript_82DD4CD: AI_CV_Counter7:
if_random_less_than 100, BattleAIScript_82DD4D5 if_random_less_than 100, AI_CV_Counter8
score +4 score +4
BattleAIScript_82DD4D5: AI_CV_Counter8:
end end
AI_CV_Counter_ScoreDown1: AI_CV_Counter_ScoreDown1:
@ -2756,15 +2756,15 @@ AI_CV_DragonDance2:
AI_CV_DragonDance_End: AI_CV_DragonDance_End:
end end
AI_CheckViability: AI_TryToFaint:
if_target_is_ally AI_Ret if_target_is_ally AI_Ret
if_can_faint AI_TryToFaint_TryToEncourageQuickAttack if_can_faint AI_TryToFaint_TryToEncourageQuickAttack
get_how_powerful_move_is get_how_powerful_move_is
if_equal 1, Score_Minus1 if_equal MOVE_NOT_MOST_POWERFUL, Score_Minus1
if_type_effectiveness AI_EFFECTIVENESS_x4, BattleAIScript_82DDE57 if_type_effectiveness AI_EFFECTIVENESS_x4, AI_TryToFaint_DoubleSuperEffective
end end
BattleAIScript_82DDE57: AI_TryToFaint_DoubleSuperEffective:
if_random_less_than 80, AI_TryToFaint_End if_random_less_than 80, AI_TryToFaint_End
score +2 score +2
end end
@ -2895,9 +2895,9 @@ AI_Risky_EffectsToEncourage:
AI_PreferBatonPass: AI_PreferBatonPass:
if_target_is_ally AI_Ret if_target_is_ally AI_Ret
count_usable_party_mons AI_USER count_usable_party_mons AI_USER
if_equal 0, BattleAIScript_82DDFB3 if_equal 0, AI_PreferBatonPassEnd
get_how_powerful_move_is get_how_powerful_move_is
if_not_equal 0, BattleAIScript_82DDFB3 if_not_equal 0, AI_PreferBatonPassEnd
if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, AI_PreferBatonPass_GoForBatonPass if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, AI_PreferBatonPass_GoForBatonPass
if_random_less_than 80, AI_Risky_End if_random_less_than 80, AI_Risky_End
@ -2906,7 +2906,7 @@ AI_PreferBatonPass_GoForBatonPass:
if_move MOVE_DRAGON_DANCE, AI_PreferBatonPass2 if_move MOVE_DRAGON_DANCE, AI_PreferBatonPass2
if_move MOVE_CALM_MIND, AI_PreferBatonPass2 if_move MOVE_CALM_MIND, AI_PreferBatonPass2
if_effect EFFECT_PROTECT, AI_PreferBatonPass_End if_effect EFFECT_PROTECT, AI_PreferBatonPass_End
if_move MOVE_BATON_PASS, BattleAIScript_82DDF7B if_move MOVE_BATON_PASS, AI_PreferBatonPass_EncourageIfHighStats
if_random_less_than 20, AI_Risky_End if_random_less_than 20, AI_Risky_End
score +3 score +3
@ -2918,16 +2918,16 @@ AI_PreferBatonPass2:
AI_PreferBatonPass_End: AI_PreferBatonPass_End:
get_last_used_bank_move AI_USER get_last_used_bank_move AI_USER
if_in_hwords sMovesTable_82DDF75, Score_Minus2 if_in_hwords sMovesTable_ProtectMoves, Score_Minus2
score +2 score +2
end end
sMovesTable_82DDF75: sMovesTable_ProtectMoves:
.2byte MOVE_PROTECT .2byte MOVE_PROTECT
.2byte MOVE_DETECT .2byte MOVE_DETECT
.2byte -1 .2byte -1
BattleAIScript_82DDF7B: AI_PreferBatonPass_EncourageIfHighStats:
get_turn_count get_turn_count
if_equal 0, Score_Minus2 if_equal 0, Score_Minus2
if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3 if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3
@ -2938,39 +2938,39 @@ BattleAIScript_82DDF7B:
if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1 if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1
end end
BattleAIScript_82DDFB3: AI_PreferBatonPassEnd:
end end
AI_DoubleBattle: AI_DoubleBattle:
if_target_is_ally AI_TryOnAlly if_target_is_ally AI_TryOnAlly
if_move MOVE_SKILL_SWAP, BattleAIScript_82DE04B if_move MOVE_SKILL_SWAP, AI_DoubleBattleSkillSwap
get_curr_move_type get_curr_move_type
if_move MOVE_EARTHQUAKE, BattleAIScript_82DE010 if_move MOVE_EARTHQUAKE, AI_DoubleBattleAllHittingGroundMove
if_move MOVE_MAGNITUDE, BattleAIScript_82DE010 if_move MOVE_MAGNITUDE, AI_DoubleBattleAllHittingGroundMove
if_equal 13, BattleAIScript_82DE062 if_equal TYPE_ELECTRIC, AI_DoubleBattleElectricMove
if_equal 10, BattleAIScript_82DE079 if_equal TYPE_FIRE, AI_DoubleBattleFireMove
get_ability AI_USER get_ability AI_USER
if_not_equal ABILITY_GUTS, BattleAIScript_82DDFF5 if_not_equal ABILITY_GUTS, AI_DoubleBattleCheckUserStatus
if_has_move AI_USER_PARTNER, MOVE_HELPING_HAND, BattleAIScript_82DDFED if_has_move AI_USER_PARTNER, MOVE_HELPING_HAND, AI_DoubleBattlePartnerHasHelpingHand
end end
BattleAIScript_82DDFED: AI_DoubleBattlePartnerHasHelpingHand:
get_how_powerful_move_is get_how_powerful_move_is
if_not_equal 0, Score_Plus1 if_not_equal 0, Score_Plus1
end end
BattleAIScript_82DDFF5: AI_DoubleBattleCheckUserStatus:
if_status AI_USER, STATUS1_ANY, BattleAIScript_82DE000 if_status AI_USER, STATUS1_ANY, AI_DoubleBattleCheckUserStatus2
end end
BattleAIScript_82DE000: AI_DoubleBattleCheckUserStatus2:
get_how_powerful_move_is get_how_powerful_move_is
if_equal 0, Score_Minus5 if_equal MOVE_POWER_DISCOURAGED, Score_Minus5
score +1 score +1
if_equal 2, Score_Plus2 if_equal MOVE_MOST_POWERFUL, Score_Plus2
end end
BattleAIScript_82DE010: AI_DoubleBattleAllHittingGroundMove:
if_ability AI_USER_PARTNER, ABILITY_LEVITATE, Score_Plus2 if_ability AI_USER_PARTNER, ABILITY_LEVITATE, Score_Plus2
if_type AI_USER_PARTNER, TYPE_FLYING, Score_Plus2 if_type AI_USER_PARTNER, TYPE_FLYING, Score_Plus2
if_type AI_USER_PARTNER, TYPE_FIRE, Score_Minus10 if_type AI_USER_PARTNER, TYPE_FIRE, Score_Minus10
@ -2979,7 +2979,7 @@ BattleAIScript_82DE010:
if_type AI_USER_PARTNER, TYPE_ROCK, Score_Minus10 if_type AI_USER_PARTNER, TYPE_ROCK, Score_Minus10
goto Score_Minus3 goto Score_Minus3
BattleAIScript_82DE04B: AI_DoubleBattleSkillSwap:
get_ability AI_USER get_ability AI_USER
if_equal ABILITY_TRUANT, Score_Plus5 if_equal ABILITY_TRUANT, Score_Plus5
get_ability AI_TARGET get_ability AI_TARGET
@ -2987,96 +2987,96 @@ BattleAIScript_82DE04B:
if_equal ABILITY_PURE_POWER, Score_Plus2 if_equal ABILITY_PURE_POWER, Score_Plus2
end end
BattleAIScript_82DE062: AI_DoubleBattleElectricMove:
if_no_ability AI_TARGET_PARTNER, ABILITY_LIGHTNING_ROD, BattleAIScript_82DE078 if_no_ability AI_TARGET_PARTNER, ABILITY_LIGHTNING_ROD, AI_DoubleBattleElectricMoveEnd
score -2 score -2
if_no_type AI_TARGET_PARTNER, TYPE_GROUND, BattleAIScript_82DE078 if_no_type AI_TARGET_PARTNER, TYPE_GROUND, AI_DoubleBattleElectricMoveEnd
score -8 score -8
BattleAIScript_82DE078: AI_DoubleBattleElectricMoveEnd:
end end
BattleAIScript_82DE079: AI_DoubleBattleFireMove:
if_flash_fired AI_USER, BattleAIScript_82DE080 if_flash_fired AI_USER, AI_DoubleBattleFireMove2
end end
BattleAIScript_82DE080: AI_DoubleBattleFireMove2:
goto Score_Plus1 goto Score_Plus1
AI_TryOnAlly: AI_TryOnAlly:
get_how_powerful_move_is get_how_powerful_move_is
if_equal 0, BattleAIScript_82DE0B2 if_equal 0, AI_TryStatusMoveOnAlly
get_curr_move_type get_curr_move_type
if_equal TYPE_FIRE, BattleAIScript_82DE099 if_equal TYPE_FIRE, AI_TryFireMoveOnAlly
AI_DiscourageOnAlly: AI_DiscourageOnAlly:
goto Score_Minus30 goto Score_Minus30
BattleAIScript_82DE099: AI_TryFireMoveOnAlly:
if_ability AI_USER_PARTNER, ABILITY_FLASH_FIRE, BattleAIScript_82DE0A7 if_ability AI_USER_PARTNER, ABILITY_FLASH_FIRE, AI_TryFireMoveOnAlly_FlashFire
goto AI_DiscourageOnAlly goto AI_DiscourageOnAlly
BattleAIScript_82DE0A7: AI_TryFireMoveOnAlly_FlashFire:
if_flash_fired AI_USER_PARTNER, AI_DiscourageOnAlly if_flash_fired AI_USER_PARTNER, AI_DiscourageOnAlly
goto Score_Plus3 goto Score_Plus3
BattleAIScript_82DE0B2: AI_TryStatusMoveOnAlly:
if_move MOVE_SKILL_SWAP, BattleAIScript_82DE0DA if_move MOVE_SKILL_SWAP, AI_TrySkillSwapOnAlly
if_move MOVE_WILL_O_WISP, BattleAIScript_82DE14F if_move MOVE_WILL_O_WISP, AI_TryStatusOnAlly
if_move MOVE_TOXIC, BattleAIScript_82DE14F if_move MOVE_TOXIC, AI_TryStatusOnAlly
if_move MOVE_HELPING_HAND, BattleAIScript_82DE16D if_move MOVE_HELPING_HAND, AI_TryHelpingHandOnAlly
if_move MOVE_SWAGGER, BattleAIScript_82DE178 if_move MOVE_SWAGGER, AI_TrySwaggerOnAlly
goto Score_Minus30_ goto Score_Minus30_
BattleAIScript_82DE0DA: AI_TrySkillSwapOnAlly:
get_ability AI_TARGET get_ability AI_TARGET
if_equal ABILITY_TRUANT, Score_Plus10 if_equal ABILITY_TRUANT, Score_Plus10
get_ability AI_USER get_ability AI_USER
if_not_equal ABILITY_LEVITATE, BattleAIScript_82DE107 if_not_equal ABILITY_LEVITATE, AI_TrySkillSwapOnAlly2
get_ability AI_TARGET get_ability AI_TARGET
if_equal ABILITY_LEVITATE, Score_Minus30_ if_equal ABILITY_LEVITATE, Score_Minus30_
get_target_type1 get_target_type1
if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107 if_not_equal TYPE_ELECTRIC, AI_TrySkillSwapOnAlly2
score +1 score +1
get_target_type2 get_target_type2
if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107 if_not_equal TYPE_ELECTRIC, AI_TrySkillSwapOnAlly2
score +1 score +1
end end
BattleAIScript_82DE107: AI_TrySkillSwapOnAlly2:
if_not_equal 14, Score_Minus30_ if_not_equal 14, Score_Minus30_
if_has_move AI_USER_PARTNER, MOVE_FIRE_BLAST, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_FIRE_BLAST, AI_TrySkillSwapOnAllyEnd
if_has_move AI_USER_PARTNER, MOVE_THUNDER, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_THUNDER, AI_TrySkillSwapOnAllyEnd
if_has_move AI_USER_PARTNER, MOVE_CROSS_CHOP, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_CROSS_CHOP, AI_TrySkillSwapOnAllyEnd
if_has_move AI_USER_PARTNER, MOVE_HYDRO_PUMP, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_HYDRO_PUMP, AI_TrySkillSwapOnAllyEnd
if_has_move AI_USER_PARTNER, MOVE_DYNAMIC_PUNCH, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_DYNAMIC_PUNCH, AI_TrySkillSwapOnAllyEnd
if_has_move AI_USER_PARTNER, MOVE_BLIZZARD, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_BLIZZARD, AI_TrySkillSwapOnAllyEnd
if_has_move AI_USER_PARTNER, MOVE_MEGAHORN, BattleAIScript_82DE14A if_has_move AI_USER_PARTNER, MOVE_MEGAHORN, AI_TrySkillSwapOnAllyEnd
goto Score_Minus30_ goto Score_Minus30_
BattleAIScript_82DE14A: AI_TrySkillSwapOnAllyEnd:
goto Score_Plus3 goto Score_Plus3
BattleAIScript_82DE14F: AI_TryStatusOnAlly:
get_ability AI_TARGET get_ability AI_TARGET
if_not_equal ABILITY_GUTS, Score_Minus30_ if_not_equal ABILITY_GUTS, Score_Minus30_
if_status AI_TARGET, STATUS1_ANY, Score_Minus30_ if_status AI_TARGET, STATUS1_ANY, Score_Minus30_
if_hp_less_than AI_USER, 91, Score_Minus30_ if_hp_less_than AI_USER, 91, Score_Minus30_
goto Score_Plus5 goto Score_Plus5
BattleAIScript_82DE16D: AI_TryHelpingHandOnAlly:
if_random_less_than 64, Score_Minus1 if_random_less_than 64, Score_Minus1
goto Score_Plus2 goto Score_Plus2
BattleAIScript_82DE178: AI_TrySwaggerOnAlly:
if_holds_item AI_TARGET, ITEM_PERSIM_BERRY, BattleAIScript_82DE185 if_holds_item AI_TARGET, ITEM_PERSIM_BERRY, AI_TrySwaggerOnAlly2
goto Score_Minus30_ goto Score_Minus30_
BattleAIScript_82DE185: AI_TrySwaggerOnAlly2:
if_stat_level_more_than AI_TARGET, STAT_ATK, 7, BattleAIScript_82DE18F if_stat_level_more_than AI_TARGET, STAT_ATK, 7, AI_TrySwaggerOnAlly_End
score +3 score +3
BattleAIScript_82DE18F: AI_TrySwaggerOnAlly_End:
end end
Score_Minus30_: Score_Minus30_:

View File

@ -35,8 +35,8 @@
// script's table id to bit // script's table id to bit
#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0) #define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
#define AI_SCRIPT_CHECK_VIABILITY (1 << 1) #define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
#define AI_SCRIPT_TRY_TO_FAINT (1 << 2) #define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3) #define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
#define AI_SCRIPT_RISKY (1 << 4) #define AI_SCRIPT_RISKY (1 << 4)
#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5) #define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)