mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-03 18:00:01 +01:00
Label all battle ai scripts
This commit is contained in:
parent
38c89b9d0f
commit
ead21250a6
@ -13,8 +13,8 @@
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.align 2
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gBattleAI_ScriptsTable:: @ 82DBEF8
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.4byte AI_CheckBadMove
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.4byte AI_CheckViability
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.4byte AI_TryToFaint
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.4byte AI_CheckViability
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.4byte AI_SetupFirstTurn
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.4byte AI_Risky
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.4byte AI_PreferStrongestMove
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@ -47,12 +47,12 @@ gBattleAI_ScriptsTable:: @ 82DBEF8
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AI_CheckBadMove:
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if_target_is_ally AI_Ret
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if_move MOVE_FISSURE, BattleAIScript_82DBF92
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if_move MOVE_HORN_DRILL, BattleAIScript_82DBF92
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if_move MOVE_FISSURE, AI_CBM_CheckIfNegatesType
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if_move MOVE_HORN_DRILL, AI_CBM_CheckIfNegatesType
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get_how_powerful_move_is
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if_equal 0, AI_CheckBadMove_CheckSoundproof
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BattleAIScript_82DBF92: @ 82DBF92
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AI_CBM_CheckIfNegatesType: @ 82DBF92
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if_type_effectiveness AI_EFFECTIVENESS_x0, Score_Minus10
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get_ability AI_TARGET
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if_equal ABILITY_VOLT_ABSORB, CheckIfVoltAbsorbCancelsElectric
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@ -60,32 +60,32 @@ BattleAIScript_82DBF92: @ 82DBF92
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if_equal ABILITY_FLASH_FIRE, CheckIfFlashFireCancelsFire
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if_equal ABILITY_WONDER_GUARD, CheckIfWonderGuardCancelsMove
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if_equal ABILITY_LEVITATE, CheckIfLevitateCancelsGroundMove
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goto BattleAIScript_82DBFF7
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goto AI_CheckBadMove_CheckSoundproof_
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CheckIfVoltAbsorbCancelsElectric: @ 82DBFBD
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get_curr_move_type
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if_equal_ TYPE_ELECTRIC, Score_Minus12
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goto BattleAIScript_82DBFF7
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goto AI_CheckBadMove_CheckSoundproof_
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CheckIfWaterAbsorbCancelsWater: @ 82DBFCA
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get_curr_move_type
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if_equal_ TYPE_WATER, Score_Minus12
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goto BattleAIScript_82DBFF7
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goto AI_CheckBadMove_CheckSoundproof_
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CheckIfFlashFireCancelsFire: @ 82DBFD7
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get_curr_move_type
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if_equal_ TYPE_FIRE, Score_Minus12
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goto BattleAIScript_82DBFF7
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goto AI_CheckBadMove_CheckSoundproof_
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CheckIfWonderGuardCancelsMove: @ 82DBFE4
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if_type_effectiveness AI_EFFECTIVENESS_x2, BattleAIScript_82DBFF7
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if_type_effectiveness AI_EFFECTIVENESS_x2, AI_CheckBadMove_CheckSoundproof_
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goto Score_Minus10
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CheckIfLevitateCancelsGroundMove: @ 82DBFEF
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get_curr_move_type
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if_equal_ TYPE_GROUND, Score_Minus10
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BattleAIScript_82DBFF7: @ 82DBFF7
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AI_CheckBadMove_CheckSoundproof_: @ 82DBFF7
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get_how_powerful_move_is
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if_equal 0, AI_CheckBadMove_CheckSoundproof
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@ -654,7 +654,7 @@ Score_Plus10:
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score +10
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end
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AI_TryToFaint:
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AI_CheckViability:
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if_target_is_ally AI_Ret
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if_effect EFFECT_SLEEP, AI_CV_Sleep
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if_effect EFFECT_ABSORB, AI_CV_Absorb
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@ -707,7 +707,7 @@ AI_TryToFaint:
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if_effect EFFECT_REFLECT, AI_CV_Reflect
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if_effect EFFECT_POISON, AI_CV_Poison
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if_effect EFFECT_PARALYZE, AI_CV_Paralyze
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if_effect EFFECT_SWAGGER, BattleAIScript_82DD286
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if_effect EFFECT_SWAGGER, AI_CV_Swagger
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if_effect EFFECT_SPEED_DOWN_HIT, AI_CV_SpeedDownFromChance
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if_effect EFFECT_SKY_ATTACK, AI_CV_ChargeUpMove
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if_effect EFFECT_VITAL_THROW, AI_CV_VitalThrow
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@ -1547,8 +1547,8 @@ AI_CV_HighCrit2:
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AI_CV_HighCrit_End:
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end
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BattleAIScript_82DD286:
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if_has_move AI_USER, MOVE_PSYCH_UP, BattleAIScript_82DD2B8
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AI_CV_Swagger:
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if_has_move AI_USER, MOVE_PSYCH_UP, AI_CV_SwaggerHasPsychUp
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AI_CV_Flatter:
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if_random_less_than 128, AI_CV_Confuse
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@ -1568,18 +1568,18 @@ AI_CV_Confuse2:
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AI_CV_Confuse_End:
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end
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BattleAIScript_82DD2B8:
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if_stat_level_more_than AI_TARGET, STAT_ATK, 3, BattleAIScript_82DD2D0
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AI_CV_SwaggerHasPsychUp:
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if_stat_level_more_than AI_TARGET, STAT_ATK, 3, AI_CV_SwaggerHasPsychUp_Minus5
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score +3
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get_turn_count
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if_not_equal 0, BattleAIScript_82DD2D2
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if_not_equal 0, AI_CV_SwaggerHasPsychUp_End
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score +2
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goto BattleAIScript_82DD2D2
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goto AI_CV_SwaggerHasPsychUp_End
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BattleAIScript_82DD2D0:
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AI_CV_SwaggerHasPsychUp_Minus5:
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score -5
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BattleAIScript_82DD2D2:
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AI_CV_SwaggerHasPsychUp_End:
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end
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AI_CV_Reflect:
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@ -1735,7 +1735,7 @@ AI_CV_Counter2:
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score -1
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AI_CV_Counter3:
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if_has_move AI_USER, MOVE_MIRROR_COAT, BattleAIScript_82DD4CD
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if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter7
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get_last_used_bank_move AI_TARGET
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get_move_power_from_result
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if_equal 0, AI_CV_Counter5
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@ -1763,11 +1763,11 @@ AI_CV_Counter6:
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if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
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if_random_less_than 50, AI_CV_Counter_End
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BattleAIScript_82DD4CD:
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if_random_less_than 100, BattleAIScript_82DD4D5
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AI_CV_Counter7:
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if_random_less_than 100, AI_CV_Counter8
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score +4
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BattleAIScript_82DD4D5:
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AI_CV_Counter8:
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end
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AI_CV_Counter_ScoreDown1:
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@ -2756,15 +2756,15 @@ AI_CV_DragonDance2:
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AI_CV_DragonDance_End:
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end
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AI_CheckViability:
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AI_TryToFaint:
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if_target_is_ally AI_Ret
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if_can_faint AI_TryToFaint_TryToEncourageQuickAttack
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get_how_powerful_move_is
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if_equal 1, Score_Minus1
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if_type_effectiveness AI_EFFECTIVENESS_x4, BattleAIScript_82DDE57
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if_equal MOVE_NOT_MOST_POWERFUL, Score_Minus1
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if_type_effectiveness AI_EFFECTIVENESS_x4, AI_TryToFaint_DoubleSuperEffective
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end
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BattleAIScript_82DDE57:
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AI_TryToFaint_DoubleSuperEffective:
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if_random_less_than 80, AI_TryToFaint_End
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score +2
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end
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@ -2895,9 +2895,9 @@ AI_Risky_EffectsToEncourage:
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AI_PreferBatonPass:
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if_target_is_ally AI_Ret
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count_usable_party_mons AI_USER
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if_equal 0, BattleAIScript_82DDFB3
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if_equal 0, AI_PreferBatonPassEnd
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get_how_powerful_move_is
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if_not_equal 0, BattleAIScript_82DDFB3
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if_not_equal 0, AI_PreferBatonPassEnd
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if_has_move_with_effect AI_USER, EFFECT_BATON_PASS, AI_PreferBatonPass_GoForBatonPass
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if_random_less_than 80, AI_Risky_End
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@ -2906,7 +2906,7 @@ AI_PreferBatonPass_GoForBatonPass:
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if_move MOVE_DRAGON_DANCE, AI_PreferBatonPass2
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if_move MOVE_CALM_MIND, AI_PreferBatonPass2
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if_effect EFFECT_PROTECT, AI_PreferBatonPass_End
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if_move MOVE_BATON_PASS, BattleAIScript_82DDF7B
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if_move MOVE_BATON_PASS, AI_PreferBatonPass_EncourageIfHighStats
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if_random_less_than 20, AI_Risky_End
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score +3
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@ -2918,16 +2918,16 @@ AI_PreferBatonPass2:
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AI_PreferBatonPass_End:
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get_last_used_bank_move AI_USER
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if_in_hwords sMovesTable_82DDF75, Score_Minus2
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if_in_hwords sMovesTable_ProtectMoves, Score_Minus2
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score +2
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end
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sMovesTable_82DDF75:
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sMovesTable_ProtectMoves:
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.2byte MOVE_PROTECT
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.2byte MOVE_DETECT
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.2byte -1
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BattleAIScript_82DDF7B:
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AI_PreferBatonPass_EncourageIfHighStats:
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get_turn_count
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if_equal 0, Score_Minus2
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if_stat_level_more_than AI_USER, STAT_ATK, 8, Score_Plus3
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@ -2938,39 +2938,39 @@ BattleAIScript_82DDF7B:
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if_stat_level_more_than AI_USER, STAT_SPATK, 6, Score_Plus1
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end
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BattleAIScript_82DDFB3:
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AI_PreferBatonPassEnd:
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end
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AI_DoubleBattle:
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if_target_is_ally AI_TryOnAlly
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if_move MOVE_SKILL_SWAP, BattleAIScript_82DE04B
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if_move MOVE_SKILL_SWAP, AI_DoubleBattleSkillSwap
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get_curr_move_type
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if_move MOVE_EARTHQUAKE, BattleAIScript_82DE010
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if_move MOVE_MAGNITUDE, BattleAIScript_82DE010
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if_equal 13, BattleAIScript_82DE062
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if_equal 10, BattleAIScript_82DE079
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if_move MOVE_EARTHQUAKE, AI_DoubleBattleAllHittingGroundMove
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if_move MOVE_MAGNITUDE, AI_DoubleBattleAllHittingGroundMove
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if_equal TYPE_ELECTRIC, AI_DoubleBattleElectricMove
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if_equal TYPE_FIRE, AI_DoubleBattleFireMove
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get_ability AI_USER
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if_not_equal ABILITY_GUTS, BattleAIScript_82DDFF5
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if_has_move AI_USER_PARTNER, MOVE_HELPING_HAND, BattleAIScript_82DDFED
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if_not_equal ABILITY_GUTS, AI_DoubleBattleCheckUserStatus
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if_has_move AI_USER_PARTNER, MOVE_HELPING_HAND, AI_DoubleBattlePartnerHasHelpingHand
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end
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BattleAIScript_82DDFED:
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AI_DoubleBattlePartnerHasHelpingHand:
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get_how_powerful_move_is
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if_not_equal 0, Score_Plus1
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end
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BattleAIScript_82DDFF5:
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if_status AI_USER, STATUS1_ANY, BattleAIScript_82DE000
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AI_DoubleBattleCheckUserStatus:
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if_status AI_USER, STATUS1_ANY, AI_DoubleBattleCheckUserStatus2
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end
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BattleAIScript_82DE000:
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AI_DoubleBattleCheckUserStatus2:
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get_how_powerful_move_is
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if_equal 0, Score_Minus5
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if_equal MOVE_POWER_DISCOURAGED, Score_Minus5
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score +1
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if_equal 2, Score_Plus2
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if_equal MOVE_MOST_POWERFUL, Score_Plus2
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end
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BattleAIScript_82DE010:
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AI_DoubleBattleAllHittingGroundMove:
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if_ability AI_USER_PARTNER, ABILITY_LEVITATE, Score_Plus2
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if_type AI_USER_PARTNER, TYPE_FLYING, Score_Plus2
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if_type AI_USER_PARTNER, TYPE_FIRE, Score_Minus10
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@ -2979,7 +2979,7 @@ BattleAIScript_82DE010:
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if_type AI_USER_PARTNER, TYPE_ROCK, Score_Minus10
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goto Score_Minus3
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BattleAIScript_82DE04B:
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AI_DoubleBattleSkillSwap:
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get_ability AI_USER
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if_equal ABILITY_TRUANT, Score_Plus5
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get_ability AI_TARGET
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@ -2987,96 +2987,96 @@ BattleAIScript_82DE04B:
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if_equal ABILITY_PURE_POWER, Score_Plus2
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end
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BattleAIScript_82DE062:
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if_no_ability AI_TARGET_PARTNER, ABILITY_LIGHTNING_ROD, BattleAIScript_82DE078
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AI_DoubleBattleElectricMove:
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if_no_ability AI_TARGET_PARTNER, ABILITY_LIGHTNING_ROD, AI_DoubleBattleElectricMoveEnd
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score -2
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if_no_type AI_TARGET_PARTNER, TYPE_GROUND, BattleAIScript_82DE078
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if_no_type AI_TARGET_PARTNER, TYPE_GROUND, AI_DoubleBattleElectricMoveEnd
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score -8
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BattleAIScript_82DE078:
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AI_DoubleBattleElectricMoveEnd:
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end
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BattleAIScript_82DE079:
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if_flash_fired AI_USER, BattleAIScript_82DE080
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AI_DoubleBattleFireMove:
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if_flash_fired AI_USER, AI_DoubleBattleFireMove2
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end
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BattleAIScript_82DE080:
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AI_DoubleBattleFireMove2:
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goto Score_Plus1
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AI_TryOnAlly:
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get_how_powerful_move_is
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if_equal 0, BattleAIScript_82DE0B2
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if_equal 0, AI_TryStatusMoveOnAlly
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get_curr_move_type
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if_equal TYPE_FIRE, BattleAIScript_82DE099
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if_equal TYPE_FIRE, AI_TryFireMoveOnAlly
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AI_DiscourageOnAlly:
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goto Score_Minus30
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BattleAIScript_82DE099:
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if_ability AI_USER_PARTNER, ABILITY_FLASH_FIRE, BattleAIScript_82DE0A7
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AI_TryFireMoveOnAlly:
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if_ability AI_USER_PARTNER, ABILITY_FLASH_FIRE, AI_TryFireMoveOnAlly_FlashFire
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goto AI_DiscourageOnAlly
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BattleAIScript_82DE0A7:
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AI_TryFireMoveOnAlly_FlashFire:
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if_flash_fired AI_USER_PARTNER, AI_DiscourageOnAlly
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goto Score_Plus3
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BattleAIScript_82DE0B2:
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if_move MOVE_SKILL_SWAP, BattleAIScript_82DE0DA
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if_move MOVE_WILL_O_WISP, BattleAIScript_82DE14F
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if_move MOVE_TOXIC, BattleAIScript_82DE14F
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if_move MOVE_HELPING_HAND, BattleAIScript_82DE16D
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if_move MOVE_SWAGGER, BattleAIScript_82DE178
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AI_TryStatusMoveOnAlly:
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if_move MOVE_SKILL_SWAP, AI_TrySkillSwapOnAlly
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if_move MOVE_WILL_O_WISP, AI_TryStatusOnAlly
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if_move MOVE_TOXIC, AI_TryStatusOnAlly
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if_move MOVE_HELPING_HAND, AI_TryHelpingHandOnAlly
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if_move MOVE_SWAGGER, AI_TrySwaggerOnAlly
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goto Score_Minus30_
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BattleAIScript_82DE0DA:
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AI_TrySkillSwapOnAlly:
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get_ability AI_TARGET
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if_equal ABILITY_TRUANT, Score_Plus10
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get_ability AI_USER
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if_not_equal ABILITY_LEVITATE, BattleAIScript_82DE107
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if_not_equal ABILITY_LEVITATE, AI_TrySkillSwapOnAlly2
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get_ability AI_TARGET
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if_equal ABILITY_LEVITATE, Score_Minus30_
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get_target_type1
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if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107
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if_not_equal TYPE_ELECTRIC, AI_TrySkillSwapOnAlly2
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score +1
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get_target_type2
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if_not_equal TYPE_ELECTRIC, BattleAIScript_82DE107
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if_not_equal TYPE_ELECTRIC, AI_TrySkillSwapOnAlly2
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score +1
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end
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BattleAIScript_82DE107:
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AI_TrySkillSwapOnAlly2:
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if_not_equal 14, Score_Minus30_
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if_has_move AI_USER_PARTNER, MOVE_FIRE_BLAST, BattleAIScript_82DE14A
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if_has_move AI_USER_PARTNER, MOVE_THUNDER, BattleAIScript_82DE14A
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if_has_move AI_USER_PARTNER, MOVE_CROSS_CHOP, BattleAIScript_82DE14A
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if_has_move AI_USER_PARTNER, MOVE_HYDRO_PUMP, BattleAIScript_82DE14A
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if_has_move AI_USER_PARTNER, MOVE_DYNAMIC_PUNCH, BattleAIScript_82DE14A
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if_has_move AI_USER_PARTNER, MOVE_BLIZZARD, BattleAIScript_82DE14A
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if_has_move AI_USER_PARTNER, MOVE_MEGAHORN, BattleAIScript_82DE14A
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if_has_move AI_USER_PARTNER, MOVE_FIRE_BLAST, AI_TrySkillSwapOnAllyEnd
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if_has_move AI_USER_PARTNER, MOVE_THUNDER, AI_TrySkillSwapOnAllyEnd
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if_has_move AI_USER_PARTNER, MOVE_CROSS_CHOP, AI_TrySkillSwapOnAllyEnd
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if_has_move AI_USER_PARTNER, MOVE_HYDRO_PUMP, AI_TrySkillSwapOnAllyEnd
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if_has_move AI_USER_PARTNER, MOVE_DYNAMIC_PUNCH, AI_TrySkillSwapOnAllyEnd
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if_has_move AI_USER_PARTNER, MOVE_BLIZZARD, AI_TrySkillSwapOnAllyEnd
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if_has_move AI_USER_PARTNER, MOVE_MEGAHORN, AI_TrySkillSwapOnAllyEnd
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goto Score_Minus30_
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BattleAIScript_82DE14A:
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AI_TrySkillSwapOnAllyEnd:
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goto Score_Plus3
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BattleAIScript_82DE14F:
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AI_TryStatusOnAlly:
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get_ability AI_TARGET
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if_not_equal ABILITY_GUTS, Score_Minus30_
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if_status AI_TARGET, STATUS1_ANY, Score_Minus30_
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if_hp_less_than AI_USER, 91, Score_Minus30_
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goto Score_Plus5
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BattleAIScript_82DE16D:
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AI_TryHelpingHandOnAlly:
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if_random_less_than 64, Score_Minus1
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goto Score_Plus2
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|
||||
BattleAIScript_82DE178:
|
||||
if_holds_item AI_TARGET, ITEM_PERSIM_BERRY, BattleAIScript_82DE185
|
||||
AI_TrySwaggerOnAlly:
|
||||
if_holds_item AI_TARGET, ITEM_PERSIM_BERRY, AI_TrySwaggerOnAlly2
|
||||
goto Score_Minus30_
|
||||
|
||||
BattleAIScript_82DE185:
|
||||
if_stat_level_more_than AI_TARGET, STAT_ATK, 7, BattleAIScript_82DE18F
|
||||
AI_TrySwaggerOnAlly2:
|
||||
if_stat_level_more_than AI_TARGET, STAT_ATK, 7, AI_TrySwaggerOnAlly_End
|
||||
score +3
|
||||
|
||||
BattleAIScript_82DE18F:
|
||||
AI_TrySwaggerOnAlly_End:
|
||||
end
|
||||
|
||||
Score_Minus30_:
|
||||
|
@ -35,8 +35,8 @@
|
||||
|
||||
// script's table id to bit
|
||||
#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
|
||||
#define AI_SCRIPT_CHECK_VIABILITY (1 << 1)
|
||||
#define AI_SCRIPT_TRY_TO_FAINT (1 << 2)
|
||||
#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
|
||||
#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
|
||||
#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
|
||||
#define AI_SCRIPT_RISKY (1 << 4)
|
||||
#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)
|
||||
|
Loading…
x
Reference in New Issue
Block a user