mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
battle 1 is decompiled
This commit is contained in:
parent
224fdbf026
commit
eb8055eb07
3065
asm/battle_1.s
3065
asm/battle_1.s
File diff suppressed because it is too large
Load Diff
@ -2856,8 +2856,8 @@ sav1_map_get_name: @ 8085C58
|
||||
.pool
|
||||
thumb_func_end sav1_map_get_name
|
||||
|
||||
thumb_func_start sav1_map_get_battletype
|
||||
sav1_map_get_battletype: @ 8085C80
|
||||
thumb_func_start GetCurrentMapBattleScene
|
||||
GetCurrentMapBattleScene: @ 8085C80
|
||||
push {lr}
|
||||
ldr r0, =gSaveBlock1Ptr
|
||||
ldr r1, [r0]
|
||||
@ -2875,7 +2875,7 @@ sav1_map_get_battletype: @ 8085C80
|
||||
pop {r1}
|
||||
bx r1
|
||||
.pool
|
||||
thumb_func_end sav1_map_get_battletype
|
||||
thumb_func_end GetCurrentMapBattleScene
|
||||
|
||||
thumb_func_start overworld_bg_setup
|
||||
@ void overworld_bg_setup()
|
||||
|
@ -391,7 +391,7 @@ _08179F00:
|
||||
.pool
|
||||
_08179F20:
|
||||
bl reset_temp_tile_data_buffers
|
||||
ldr r1, =gUnknown_08D7C440
|
||||
ldr r1, =gBattleTerrainTiles_Building
|
||||
movs r0, 0
|
||||
str r0, [sp]
|
||||
movs r0, 0x1
|
||||
@ -423,7 +423,7 @@ _08179F5E:
|
||||
b _08179FA0
|
||||
.pool
|
||||
_08179F78:
|
||||
ldr r0, =gUnknown_08D7C9EC
|
||||
ldr r0, =gBattleTerrainPalette_Frontier
|
||||
movs r1, 0x20
|
||||
movs r2, 0x60
|
||||
bl LoadCompressedPalette
|
||||
|
1312
asm/rom_8034C54.s
Normal file
1312
asm/rom_8034C54.s
Normal file
File diff suppressed because it is too large
Load Diff
@ -7602,7 +7602,7 @@ sub_807B170: @ 807B170
|
||||
movs r0, 0x3
|
||||
bl SetBgTilemapBuffer
|
||||
bl DeactivateAllTextPrinters
|
||||
ldr r0, =gUnknown_08C00000
|
||||
ldr r0, =gBattleTextboxTiles
|
||||
mov r10, r0
|
||||
movs r0, 0
|
||||
mov r9, r0
|
||||
@ -7611,7 +7611,7 @@ sub_807B170: @ 807B170
|
||||
movs r2, 0
|
||||
movs r3, 0
|
||||
bl copy_decompressed_tile_data_to_vram_autofree
|
||||
ldr r0, =gUnknown_08C00524
|
||||
ldr r0, =gBattleTextboxTilemap
|
||||
mov r8, r0
|
||||
ldr r4, =0x0201c000
|
||||
adds r1, r4, 0
|
||||
@ -7621,7 +7621,7 @@ sub_807B170: @ 807B170
|
||||
adds r2, r5, 0
|
||||
movs r3, 0
|
||||
bl CopyToBgTilemapBuffer
|
||||
ldr r6, =gUnknown_08C004E0
|
||||
ldr r6, =gBattleTextboxPalette
|
||||
adds r0, r6, 0
|
||||
movs r1, 0
|
||||
movs r2, 0x20
|
||||
|
100
data/data2b.s
100
data/data2b.s
@ -4750,74 +4750,74 @@ gUnknown_0831ABA0:: @ 831ABA0
|
||||
.align 2
|
||||
gBattleTerrainTable:: @ 831ABA8
|
||||
@ tall_grass
|
||||
.4byte gUnknown_08D77D68
|
||||
.4byte gUnknown_08D78350
|
||||
.4byte gUnknown_08D7E280
|
||||
.4byte gUnknown_08D7E808
|
||||
.4byte gUnknown_08D78318
|
||||
.4byte gBattleTerrainTiles_TallGrass
|
||||
.4byte gBattleTerrainTilemap_TallGrass
|
||||
.4byte gBattleTerrainAnimTiles_TallGrass
|
||||
.4byte gBattleTerrainAnimTilemap_TallGrass
|
||||
.4byte gBattleTerrainPalette_TallGrass
|
||||
|
||||
@ long_grass
|
||||
.4byte gUnknown_08D78600
|
||||
.4byte gUnknown_08D78CB8
|
||||
.4byte gUnknown_08D7E9C4
|
||||
.4byte gUnknown_08D7F0D4
|
||||
.4byte gUnknown_08D78C78
|
||||
.4byte gBattleTerrainTiles_LongGrass
|
||||
.4byte gBattleTerrainTilemap_LongGrass
|
||||
.4byte gBattleTerrainAnimTiles_LongGrass
|
||||
.4byte gBattleTerrainAnimTilemap_LongGrass
|
||||
.4byte gBattleTerrainPalette_LongGrass
|
||||
|
||||
@ sand
|
||||
.4byte gUnknown_08D78F68
|
||||
.4byte gUnknown_08D795A8
|
||||
.4byte gUnknown_08D7F30C
|
||||
.4byte gUnknown_08D7F850
|
||||
.4byte gUnknown_08D79560
|
||||
.4byte gBattleTerrainTiles_Sand
|
||||
.4byte gBattleTerrainTilemap_Sand
|
||||
.4byte gBattleTerrainAnimTiles_Sand
|
||||
.4byte gBattleTerrainAnimTilemap_Sand
|
||||
.4byte gBattleTerrainPalette_Sand
|
||||
|
||||
@ underwater
|
||||
.4byte gUnknown_08D79858
|
||||
.4byte gUnknown_08D79E58
|
||||
.4byte gUnknown_08D7F9F8
|
||||
.4byte gUnknown_08D7FEC4
|
||||
.4byte gUnknown_08D79E10
|
||||
.4byte gBattleTerrainTiles_Underwater
|
||||
.4byte gBattleTerrainTilemap_Underwater
|
||||
.4byte gBattleTerrainAnimTiles_Underwater
|
||||
.4byte gBattleTerrainAnimTilemap_Underwater
|
||||
.4byte gBattleTerrainPalette_Underwater
|
||||
|
||||
@ water
|
||||
.4byte gUnknown_08D7A108
|
||||
.4byte gUnknown_08D7A720
|
||||
.4byte gUnknown_08D80054
|
||||
.4byte gUnknown_08D80660
|
||||
.4byte gUnknown_08D7A6DC
|
||||
.4byte gBattleTerrainTiles_Water
|
||||
.4byte gBattleTerrainTilemap_Water
|
||||
.4byte gBattleTerrainAnimTiles_Water
|
||||
.4byte gBattleTerrainAnimTilemap_Water
|
||||
.4byte gBattleTerrainPalette_Water
|
||||
|
||||
@ pond_water
|
||||
.4byte gUnknown_08D7A9D0
|
||||
.4byte gUnknown_08D7AFB8
|
||||
.4byte gUnknown_08D80804
|
||||
.4byte gUnknown_08D80D50
|
||||
.4byte gUnknown_08D7AF78
|
||||
.4byte gBattleTerrainTiles_PondWater
|
||||
.4byte gBattleTerrainTilemap_PondWater
|
||||
.4byte gBattleTerrainAnimTiles_PondWater
|
||||
.4byte gBattleTerrainAnimTilemap_PondWater
|
||||
.4byte gBattleTerrainPalette_PondWater
|
||||
|
||||
@ rock
|
||||
.4byte gUnknown_08D7B268
|
||||
.4byte gUnknown_08D7B864
|
||||
.4byte gUnknown_08D80E9C
|
||||
.4byte gUnknown_08D8147C
|
||||
.4byte gUnknown_08D7B828
|
||||
.4byte gBattleTerrainTiles_Rock
|
||||
.4byte gBattleTerrainTilemap_Rock
|
||||
.4byte gBattleTerrainAnimTiles_Rock
|
||||
.4byte gBattleTerrainAnimTilemap_Rock
|
||||
.4byte gBattleTerrainPalette_Rock
|
||||
|
||||
@ cave
|
||||
.4byte gUnknown_08D7BB14
|
||||
.4byte gUnknown_08D7C154
|
||||
.4byte gUnknown_08D81610
|
||||
.4byte gUnknown_08D81E2C
|
||||
.4byte gUnknown_08D7C10C
|
||||
.4byte gBattleTerrainTiles_Cave
|
||||
.4byte gBattleTerrainTilemap_Cave
|
||||
.4byte gBattleTerrainAnimTiles_Cave
|
||||
.4byte gBattleTerrainAnimTilemap_Cave
|
||||
.4byte gBattleTerrainPalette_Cave
|
||||
|
||||
@ building
|
||||
.4byte gUnknown_08D7C440
|
||||
.4byte gUnknown_08D7CA28
|
||||
.4byte gUnknown_08D820D4
|
||||
.4byte gUnknown_08D824E4
|
||||
.4byte gUnknown_08D7DEB4
|
||||
.4byte gBattleTerrainTiles_Building
|
||||
.4byte gBattleTerrainTilemap_Building
|
||||
.4byte gBattleTerrainAnimTiles_Building
|
||||
.4byte gBattleTerrainAnimTilemap_Building
|
||||
.4byte gBattleTerrainPalette_Building
|
||||
|
||||
@ plain
|
||||
.4byte gUnknown_08D7C440
|
||||
.4byte gUnknown_08D7CA28
|
||||
.4byte gUnknown_08D820D4
|
||||
.4byte gUnknown_08D824E4
|
||||
.4byte gUnknown_08D7C404
|
||||
.4byte gBattleTerrainTiles_Building
|
||||
.4byte gBattleTerrainTilemap_Building
|
||||
.4byte gBattleTerrainAnimTiles_Building
|
||||
.4byte gBattleTerrainAnimTilemap_Building
|
||||
.4byte gBattleTerrainPalette_Plain
|
||||
|
||||
.align 2
|
||||
gUnknown_0831AC70:: @ 831AC70
|
||||
|
136
data/graphics.s
136
data/graphics.s
@ -1,12 +1,12 @@
|
||||
.section gfx_data, "aw", %progbits
|
||||
|
||||
gUnknown_08C00000:: @ 8C00000
|
||||
gBattleTextboxTiles:: @ 8C00000
|
||||
.incbin "baserom.gba", 0xc00000, 0x4e0
|
||||
|
||||
gUnknown_08C004E0:: @ 8C004E0
|
||||
gBattleTextboxPalette:: @ 8C004E0
|
||||
.incbin "baserom.gba", 0xc004e0, 0x44
|
||||
|
||||
gUnknown_08C00524:: @ 8C00524
|
||||
gBattleTextboxTilemap:: @ 8C00524
|
||||
.incbin "baserom.gba", 0xc00524, 0x22c
|
||||
|
||||
@ 8C00750
|
||||
@ -352,199 +352,199 @@ gUnknown_08D77AE4:: @ 8D77AE4
|
||||
gUnknown_08D77B0C:: @ 8D77B0C
|
||||
.incbin "baserom.gba", 0xd77b0c, 0x25c
|
||||
|
||||
gUnknown_08D77D68:: @ 8D77D68
|
||||
gBattleTerrainTiles_TallGrass:: @ 8D77D68
|
||||
.incbin "baserom.gba", 0xd77d68, 0x5b0
|
||||
|
||||
gUnknown_08D78318:: @ 8D78318
|
||||
gBattleTerrainPalette_TallGrass:: @ 8D78318
|
||||
.incbin "baserom.gba", 0xd78318, 0x38
|
||||
|
||||
gUnknown_08D78350:: @ 8D78350
|
||||
gBattleTerrainTilemap_TallGrass:: @ 8D78350
|
||||
.incbin "baserom.gba", 0xd78350, 0x2b0
|
||||
|
||||
gUnknown_08D78600:: @ 8D78600
|
||||
gBattleTerrainTiles_LongGrass:: @ 8D78600
|
||||
.incbin "baserom.gba", 0xd78600, 0x678
|
||||
|
||||
gUnknown_08D78C78:: @ 8D78C78
|
||||
gBattleTerrainPalette_LongGrass:: @ 8D78C78
|
||||
.incbin "baserom.gba", 0xd78C78, 0x40
|
||||
|
||||
gUnknown_08D78CB8:: @ 8D78CB8
|
||||
gBattleTerrainTilemap_LongGrass:: @ 8D78CB8
|
||||
.incbin "baserom.gba", 0xd78CB8, 0x2b0
|
||||
|
||||
gUnknown_08D78F68:: @ 8D78F68
|
||||
gBattleTerrainTiles_Sand:: @ 8D78F68
|
||||
.incbin "baserom.gba", 0xd78f68, 0x5f8
|
||||
|
||||
gUnknown_08D79560:: @ 8D79560
|
||||
gBattleTerrainPalette_Sand:: @ 8D79560
|
||||
.incbin "baserom.gba", 0xd79560, 0x48
|
||||
|
||||
gUnknown_08D795A8:: @ 8D795A8
|
||||
gBattleTerrainTilemap_Sand:: @ 8D795A8
|
||||
.incbin "baserom.gba", 0xd795A8, 0x2b0
|
||||
|
||||
gUnknown_08D79858:: @ 8D79858
|
||||
gBattleTerrainTiles_Underwater:: @ 8D79858
|
||||
.incbin "baserom.gba", 0xd79858, 0x5b8
|
||||
|
||||
gUnknown_08D79E10:: @ 8D79E10
|
||||
gBattleTerrainPalette_Underwater:: @ 8D79E10
|
||||
.incbin "baserom.gba", 0xd79E10, 0x48
|
||||
|
||||
gUnknown_08D79E58:: @ 8D79E58
|
||||
gBattleTerrainTilemap_Underwater:: @ 8D79E58
|
||||
.incbin "baserom.gba", 0xd79e58, 0x2b0
|
||||
|
||||
gUnknown_08D7A108:: @ 8D7A108
|
||||
gBattleTerrainTiles_Water:: @ 8D7A108
|
||||
.incbin "baserom.gba", 0xd7a108, 0x5d4
|
||||
|
||||
gUnknown_08D7A6DC:: @ 8D7A6DC
|
||||
gBattleTerrainPalette_Water:: @ 8D7A6DC
|
||||
.incbin "baserom.gba", 0xd7a6DC, 0x44
|
||||
|
||||
gUnknown_08D7A720:: @ 8D7A720
|
||||
gBattleTerrainTilemap_Water:: @ 8D7A720
|
||||
.incbin "baserom.gba", 0xd7a720, 0x2b0
|
||||
|
||||
gUnknown_08D7A9D0:: @ 8D7A9D0
|
||||
gBattleTerrainTiles_PondWater:: @ 8D7A9D0
|
||||
.incbin "baserom.gba", 0xd7a9D0, 0x5a8
|
||||
|
||||
gUnknown_08D7AF78:: @ 8D7AF78
|
||||
gBattleTerrainPalette_PondWater:: @ 8D7AF78
|
||||
.incbin "baserom.gba", 0xd7af78, 0x40
|
||||
|
||||
gUnknown_08D7AFB8:: @ 8D7AFB8
|
||||
gBattleTerrainTilemap_PondWater:: @ 8D7AFB8
|
||||
.incbin "baserom.gba", 0xd7aFB8, 0x2b0
|
||||
|
||||
gUnknown_08D7B268:: @ 8D7B268
|
||||
gBattleTerrainTiles_Rock:: @ 8D7B268
|
||||
.incbin "baserom.gba", 0xd7b268, 0x5c0
|
||||
|
||||
gUnknown_08D7B828:: @ 8D7B828
|
||||
gBattleTerrainPalette_Rock:: @ 8D7B828
|
||||
.incbin "baserom.gba", 0xd7b828, 0x3c
|
||||
|
||||
gUnknown_08D7B864:: @ 8D7B864
|
||||
gBattleTerrainTilemap_Rock:: @ 8D7B864
|
||||
.incbin "baserom.gba", 0xd7b864, 0x2b0
|
||||
|
||||
gUnknown_08D7BB14:: @ 8D7BB14
|
||||
gBattleTerrainTiles_Cave:: @ 8D7BB14
|
||||
.incbin "baserom.gba", 0xd7bb14, 0x5f8
|
||||
|
||||
gUnknown_08D7C10C:: @ 8D7C10C
|
||||
gBattleTerrainPalette_Cave:: @ 8D7C10C
|
||||
.incbin "baserom.gba", 0xd7c10c, 0x48
|
||||
|
||||
gUnknown_08D7C154:: @ 8D7C154
|
||||
gBattleTerrainTilemap_Cave:: @ 8D7C154
|
||||
.incbin "baserom.gba", 0xd7c154, 0x2b0
|
||||
|
||||
gUnknown_08D7C404:: @ 8D7C404
|
||||
gBattleTerrainPalette_Plain:: @ 8D7C404
|
||||
.incbin "baserom.gba", 0xd7c404, 0x3c
|
||||
|
||||
gUnknown_08D7C440:: @ 8D7C440
|
||||
gBattleTerrainTiles_Building:: @ 8D7C440
|
||||
.incbin "baserom.gba", 0xd7c440, 0x5ac
|
||||
|
||||
gUnknown_08D7C9EC:: @ 8D7C9EC
|
||||
gBattleTerrainPalette_Frontier:: @ 8D7C9EC
|
||||
.incbin "baserom.gba", 0xd7c9ec, 0x3c
|
||||
|
||||
gUnknown_08D7CA28:: @ 8D7CA28
|
||||
gBattleTerrainTilemap_Building:: @ 8D7CA28
|
||||
.incbin "baserom.gba", 0xd7ca28, 0x2b0
|
||||
|
||||
gUnknown_08D7CCD8:: @ 8D7CCD8
|
||||
gBattleTerrainTiles_Stadium:: @ 8D7CCD8
|
||||
.incbin "baserom.gba", 0xd7ccd8, 0x608
|
||||
|
||||
gUnknown_08D7D2E0:: @ 8D7D2E0
|
||||
gBattleTerrainTilemap_Stadium:: @ 8D7D2E0
|
||||
.incbin "baserom.gba", 0xd7d2e0, 0x2b0
|
||||
|
||||
gUnknown_08D7D590:: @ 8D7D590
|
||||
gBattleTerrainTiles_Rayquaza:: @ 8D7D590
|
||||
.incbin "baserom.gba", 0xd7d590, 0x674
|
||||
|
||||
gUnknown_08D7DC04:: @ 8D7DC04
|
||||
gBattleTerrainTilemap_Rayquaza:: @ 8D7DC04
|
||||
.incbin "baserom.gba", 0xd7dc04, 0x2b0
|
||||
|
||||
gUnknown_08D7DEB4:: @ 8D7DEB4
|
||||
gBattleTerrainPalette_Building:: @ 8D7DEB4
|
||||
.incbin "baserom.gba", 0xd7deb4, 0x40
|
||||
|
||||
gUnknown_08D7DEF4:: @ 8D7DEF4
|
||||
gBattleTerrainPalette_Kyogre:: @ 8D7DEF4
|
||||
.incbin "baserom.gba", 0xd7def4, 0x3c
|
||||
|
||||
gUnknown_08D7DF30:: @ 8D7DF30
|
||||
gBattleTerrainPalette_Groudon:: @ 8D7DF30
|
||||
.incbin "baserom.gba", 0xd7df30, 0x58
|
||||
|
||||
gUnknown_08D7DF88:: @ 8D7DF88
|
||||
gBattleTerrainPalette_BuildingGym:: @ 8D7DF88
|
||||
.incbin "baserom.gba", 0xd7df88, 0x3c
|
||||
|
||||
gUnknown_08D7DFC4:: @ 8D7DFC4
|
||||
gBattleTerrainPalette_BuildingLeader:: @ 8D7DFC4
|
||||
.incbin "baserom.gba", 0xd7dfc4, 0x3c
|
||||
|
||||
gUnknown_08D7E000:: @ 8D7E000
|
||||
gBattleTerrainPalette_StadiumAqua:: @ 8D7E000
|
||||
.incbin "baserom.gba", 0xd7e000, 0x60
|
||||
|
||||
gUnknown_08D7E060:: @ 8D7E060
|
||||
gBattleTerrainPalette_StadiumMagma:: @ 8D7E060
|
||||
.incbin "baserom.gba", 0xd7e060, 0x6c
|
||||
|
||||
gUnknown_08D7E0CC:: @ 8D7E0CC
|
||||
gBattleTerrainPalette_StadiumSidney:: @ 8D7E0CC
|
||||
.incbin "baserom.gba", 0xd7e0cc, 0x50
|
||||
|
||||
gUnknown_08D7E11C:: @ 8D7E11C
|
||||
gBattleTerrainPalette_StadiumPhoebe:: @ 8D7E11C
|
||||
.incbin "baserom.gba", 0xd7e11c, 0x48
|
||||
|
||||
gUnknown_08D7E164:: @ 8D7E164
|
||||
gBattleTerrainPalette_StadiumGlacia:: @ 8D7E164
|
||||
.incbin "baserom.gba", 0xd7e164, 0x44
|
||||
|
||||
gUnknown_08D7E1A8:: @ 8D7E1A8
|
||||
gBattleTerrainPalette_StadiumDrake:: @ 8D7E1A8
|
||||
.incbin "baserom.gba", 0xd7e1a8, 0x50
|
||||
|
||||
gUnknown_08D7E1F8:: @ 8D7E1F8
|
||||
gBattleTerrainPalette_StadiumWallace:: @ 8D7E1F8
|
||||
.incbin "baserom.gba", 0xd7e1f8, 0x3c
|
||||
|
||||
gUnknown_08D7E234:: @ 8D7E234
|
||||
gBattleTerrainPalette_Rayquaza:: @ 8D7E234
|
||||
.incbin "baserom.gba", 0xd7e234, 0x4c
|
||||
|
||||
gUnknown_08D7E280:: @ 8D7E280
|
||||
gBattleTerrainAnimTiles_TallGrass:: @ 8D7E280
|
||||
.incbin "baserom.gba", 0xd7e280, 0x588
|
||||
|
||||
gUnknown_08D7E808:: @ 8D7E808
|
||||
gBattleTerrainAnimTilemap_TallGrass:: @ 8D7E808
|
||||
.incbin "baserom.gba", 0xd7e808, 0x1bc
|
||||
|
||||
gUnknown_08D7E9C4:: @ 8D7E9C4
|
||||
gBattleTerrainAnimTiles_LongGrass:: @ 8D7E9C4
|
||||
.incbin "baserom.gba", 0xd7e9C4, 0x710
|
||||
|
||||
gUnknown_08D7F0D4:: @ 8D7F0D4
|
||||
gBattleTerrainAnimTilemap_LongGrass:: @ 8D7F0D4
|
||||
.incbin "baserom.gba", 0xd7F0D4, 0x238
|
||||
|
||||
gUnknown_08D7F30C:: @ 8D7F30C
|
||||
gBattleTerrainAnimTiles_Sand:: @ 8D7F30C
|
||||
.incbin "baserom.gba", 0xd7F30c, 0x544
|
||||
|
||||
gUnknown_08D7F850:: @ 8D7F850
|
||||
gBattleTerrainAnimTilemap_Sand:: @ 8D7F850
|
||||
.incbin "baserom.gba", 0xd7F850, 0x1a8
|
||||
|
||||
gUnknown_08D7F9F8:: @ 8D7F9F8
|
||||
gBattleTerrainAnimTiles_Underwater:: @ 8D7F9F8
|
||||
.incbin "baserom.gba", 0xd7f9f8, 0x4cc
|
||||
|
||||
gUnknown_08D7FEC4:: @ 8D7FEC4
|
||||
gBattleTerrainAnimTilemap_Underwater:: @ 8D7FEC4
|
||||
.incbin "baserom.gba", 0xd7fec4, 0x190
|
||||
|
||||
gUnknown_08D80054:: @ 8D80054
|
||||
gBattleTerrainAnimTiles_Water:: @ 8D80054
|
||||
.incbin "baserom.gba", 0xd80054, 0x60c
|
||||
|
||||
gUnknown_08D80660:: @ 8D80660
|
||||
gBattleTerrainAnimTilemap_Water:: @ 8D80660
|
||||
.incbin "baserom.gba", 0xd80660, 0x1a4
|
||||
|
||||
gUnknown_08D80804:: @ 8D80804
|
||||
gBattleTerrainAnimTiles_PondWater:: @ 8D80804
|
||||
.incbin "baserom.gba", 0xd80804, 0x54c
|
||||
|
||||
gUnknown_08D80D50:: @ 8D80D50
|
||||
gBattleTerrainAnimTilemap_PondWater:: @ 8D80D50
|
||||
.incbin "baserom.gba", 0xd80d50, 0x14C
|
||||
|
||||
gUnknown_08D80E9C:: @ 8D80E9C
|
||||
gBattleTerrainAnimTiles_Rock:: @ 8D80E9C
|
||||
.incbin "baserom.gba", 0xd80e9c, 0x5e0
|
||||
|
||||
gUnknown_08D8147C:: @ 8D8147C
|
||||
gBattleTerrainAnimTilemap_Rock:: @ 8D8147C
|
||||
.incbin "baserom.gba", 0xd8147C, 0x194
|
||||
|
||||
gUnknown_08D81610:: @ 8D81610
|
||||
gBattleTerrainAnimTiles_Cave:: @ 8D81610
|
||||
.incbin "baserom.gba", 0xd81610, 0x81c
|
||||
|
||||
gUnknown_08D81E2C:: @ 8D81E2C
|
||||
gBattleTerrainAnimTilemap_Cave:: @ 8D81E2C
|
||||
.incbin "baserom.gba", 0xd81e2c, 0x2a8
|
||||
|
||||
gUnknown_08D820D4:: @ 8D820D4
|
||||
gBattleTerrainAnimTiles_Building:: @ 8D820D4
|
||||
.incbin "baserom.gba", 0xd820d4, 0x410
|
||||
|
||||
gUnknown_08D824E4:: @ 8D824E4
|
||||
gBattleTerrainAnimTilemap_Building:: @ 8D824E4
|
||||
.incbin "baserom.gba", 0xd824e4, 0x124
|
||||
|
||||
gUnknown_08D82608:: @ 8D82608
|
||||
gBattleTerrainAnimTiles_Rayquaza:: @ 8D82608
|
||||
.incbin "baserom.gba", 0xd82608, 0x668
|
||||
|
||||
gUnknown_08D82C70:: @ 8D82C70
|
||||
gBattleTerrainAnimTilemap_Rayquaza:: @ 8D82C70
|
||||
.incbin "baserom.gba", 0xd82c70, 0x2a0
|
||||
|
||||
gUnknown_08D82F10:: @ 8D82F10
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "battle_ai_switch_items.h"
|
||||
#include "battle_gfx_sfx_util.h"
|
||||
#include "battle_util2.h"
|
||||
#include "battle_bg.h"
|
||||
|
||||
/*
|
||||
Banks are a name given to what could be called a 'battlerId' or 'monControllerId'.
|
||||
@ -298,7 +299,6 @@ struct TrainerMonNoItemDefaultMoves
|
||||
u16 species;
|
||||
};
|
||||
|
||||
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
|
||||
u8 GetBankSide(u8 bank);
|
||||
|
||||
struct TrainerMonItemDefaultMoves
|
||||
@ -867,16 +867,6 @@ struct BattleScripting
|
||||
|
||||
extern struct BattleScripting gBattleScripting;
|
||||
|
||||
// functions
|
||||
|
||||
// battle_1
|
||||
void LoadBattleTextboxAndBackground(void);
|
||||
void LoadBattleEntryBackground(void);
|
||||
void ApplyPlayerChosenFrameToBattleMenu(void);
|
||||
bool8 LoadChosenBattleElement(u8 caseId);
|
||||
void DrawMainBattleBackground(void);
|
||||
void task00_0800F6FC(u8 taskId);
|
||||
|
||||
enum
|
||||
{
|
||||
BACK_PIC_BRENDAN,
|
||||
|
13
include/battle_bg.h
Normal file
13
include/battle_bg.h
Normal file
@ -0,0 +1,13 @@
|
||||
#ifndef GUARD_BATTLE_BG_H
|
||||
#define GUARD_BATTLE_BG_H
|
||||
|
||||
void sub_8035658(void);
|
||||
void sub_80356D0(void);
|
||||
void ApplyPlayerChosenFrameToBattleMenu(void);
|
||||
void DrawMainBattleBackground(void);
|
||||
void LoadBattleTextboxAndBackground(void);
|
||||
void sub_8035D74(u8 taskId);
|
||||
void LoadBattleEntryBackground(void);
|
||||
bool8 LoadChosenBattleElement(u8 caseId);
|
||||
|
||||
#endif // GUARD_BATTLE_BG_H
|
@ -49,7 +49,7 @@ struct OamData
|
||||
u32 matrixNum:5; // bits 3/4 are h-flip/v-flip if not in affine mode
|
||||
u32 size:2;
|
||||
|
||||
/*0x04*/ u16 tileNum:10; // 0x33F
|
||||
/*0x04*/ u16 tileNum:10; // 0x3FF
|
||||
u16 priority:2; // 0x400, 0x800 -> 0xC00
|
||||
u16 paletteNum:4;
|
||||
/*0x06*/ u16 affineParam;
|
||||
|
@ -39,7 +39,7 @@ enum
|
||||
MAP_BATTLE_SCENE_PHOEBE, // 5
|
||||
MAP_BATTLE_SCENE_GLACIA, // 6
|
||||
MAP_BATTLE_SCENE_DRAKE, // 7
|
||||
MAP_BATTLE_SCENE_BATTLE_TOWER, // 8
|
||||
MAP_BATTLE_SCENE_FRONTIER, // 8
|
||||
};
|
||||
|
||||
typedef void (*TilesetCB)(void);
|
||||
|
@ -136,4 +136,82 @@ extern const u8 gUnknown_08DDB020[];
|
||||
extern const u8 gUnknown_08DDB2C4[];
|
||||
extern const u16 gUnknown_08DDAFE0[];
|
||||
|
||||
extern const u8 gBattleTextboxTiles[];
|
||||
extern const u8 gBattleTextboxTilemap[];
|
||||
extern const u8 gBattleTextboxPalette[];
|
||||
extern const u8 gUnknown_08D778F0[];
|
||||
extern const u8 gUnknown_08D77B0C[];
|
||||
extern const u8 gUnknown_08D77AE4[];
|
||||
extern const u8 gUnknown_08D779D8[];
|
||||
extern const u8 gUnknown_08D857A8[];
|
||||
extern const u8 gUnknown_08D85A1C[];
|
||||
extern const u8 gUnknown_08D85600[];
|
||||
|
||||
// battle terrains
|
||||
extern const u8 gBattleTerrainTiles_TallGrass[];
|
||||
extern const u8 gBattleTerrainTilemap_TallGrass[];
|
||||
extern const u8 gBattleTerrainAnimTiles_TallGrass[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_TallGrass[];
|
||||
extern const u8 gBattleTerrainPalette_TallGrass[];
|
||||
extern const u8 gBattleTerrainTiles_LongGrass[];
|
||||
extern const u8 gBattleTerrainTilemap_LongGrass[];
|
||||
extern const u8 gBattleTerrainAnimTiles_LongGrass[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_LongGrass[];
|
||||
extern const u8 gBattleTerrainPalette_LongGrass[];
|
||||
extern const u8 gBattleTerrainTiles_Sand[];
|
||||
extern const u8 gBattleTerrainTilemap_Sand[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Sand[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Sand[];
|
||||
extern const u8 gBattleTerrainPalette_Sand[];
|
||||
extern const u8 gBattleTerrainTiles_Underwater[];
|
||||
extern const u8 gBattleTerrainTilemap_Underwater[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Underwater[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Underwater[];
|
||||
extern const u8 gBattleTerrainPalette_Underwater[];
|
||||
extern const u8 gBattleTerrainTiles_Water[];
|
||||
extern const u8 gBattleTerrainTilemap_Water[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Water[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Water[];
|
||||
extern const u8 gBattleTerrainPalette_Water[];
|
||||
extern const u8 gBattleTerrainTiles_PondWater[];
|
||||
extern const u8 gBattleTerrainTilemap_PondWater[];
|
||||
extern const u8 gBattleTerrainAnimTiles_PondWater[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_PondWater[];
|
||||
extern const u8 gBattleTerrainPalette_PondWater[];
|
||||
extern const u8 gBattleTerrainTiles_Rock[];
|
||||
extern const u8 gBattleTerrainTilemap_Rock[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Rock[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Rock[];
|
||||
extern const u8 gBattleTerrainPalette_Rock[];
|
||||
extern const u8 gBattleTerrainTiles_Cave[];
|
||||
extern const u8 gBattleTerrainTilemap_Cave[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Cave[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Cave[];
|
||||
extern const u8 gBattleTerrainPalette_Cave[];
|
||||
extern const u8 gBattleTerrainTiles_Building[];
|
||||
extern const u8 gBattleTerrainTilemap_Building[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Building[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Building[];
|
||||
extern const u8 gBattleTerrainPalette_Building[];
|
||||
extern const u8 gBattleTerrainPalette_Plain[];
|
||||
extern const u8 gBattleTerrainPalette_Frontier[];
|
||||
extern const u8 gBattleTerrainTiles_Stadium[];
|
||||
extern const u8 gBattleTerrainTilemap_Stadium[];
|
||||
extern const u8 gBattleTerrainTiles_Rayquaza[];
|
||||
extern const u8 gBattleTerrainTilemap_Rayquaza[];
|
||||
extern const u8 gBattleTerrainAnimTiles_Rayquaza[];
|
||||
extern const u8 gBattleTerrainAnimTilemap_Rayquaza[];
|
||||
extern const u8 gBattleTerrainPalette_Rayquaza[];
|
||||
extern const u8 gBattleTerrainPalette_Kyogre[];
|
||||
extern const u8 gBattleTerrainPalette_Groudon[];
|
||||
extern const u8 gBattleTerrainPalette_BuildingGym[];
|
||||
extern const u8 gBattleTerrainPalette_BuildingLeader[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumAqua[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumMagma[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumSidney[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumPhoebe[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumGlacia[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumDrake[];
|
||||
extern const u8 gBattleTerrainPalette_StadiumWallace[];
|
||||
|
||||
#endif //GUARD_GRAPHICS_H
|
||||
|
@ -14,5 +14,6 @@ void sub_8197434(u8 a0, u8 a1);
|
||||
void SetStandardWindowBorderStyle(u8 a0, u8 a1);
|
||||
void sub_8197930(void);
|
||||
u8 GetPlayerTextSpeed(void);
|
||||
void sub_81978B0(u16 arg0);
|
||||
|
||||
#endif // GUARD_NEW_MENU_HELPERS_H
|
||||
|
@ -84,5 +84,8 @@ extern const u8 gText_RegisteredDataDeleted[];
|
||||
extern const u8 gUnknown_085EA79D[];
|
||||
extern const u8 gText_PkmnFainted3[];
|
||||
extern const u8 gText_Coins[];
|
||||
extern const u8 gText_Draw[];
|
||||
extern const u8 gText_Loss[];
|
||||
extern const u8 gText_Win[];
|
||||
|
||||
#endif //GUARD_STRINGS_H
|
||||
|
@ -56,7 +56,8 @@ SECTIONS {
|
||||
asm/main_menu.o(.text);
|
||||
src/battle_controllers.o(.text);
|
||||
src/decompress.o(.text);
|
||||
asm/battle_1.o(.text);
|
||||
asm/rom_8034C54.o(.text);
|
||||
src/battle_bg.o(.text);
|
||||
src/battle_2.o(.text);
|
||||
src/battle_util.o(.text);
|
||||
src/battle_script_commands.o(.text);
|
||||
|
@ -152,7 +152,7 @@ extern u8 gUnknown_020241E9;
|
||||
extern u16 gChosenMove;
|
||||
|
||||
extern const struct BattleMove gBattleMoves[];
|
||||
extern const u16 gUnknown_08C004E0[]; // battle textbox palette
|
||||
extern const u16 gBattleTextboxPalette[]; // battle textbox palette
|
||||
extern const struct BgTemplate gUnknown_0831AA08[];
|
||||
extern const struct WindowTemplate * const gUnknown_0831ABA0[];
|
||||
extern const u8 gUnknown_0831ACE0[];
|
||||
@ -754,7 +754,7 @@ static void CB2_HandleStartBattle(void)
|
||||
ResetBlockReceivedFlags();
|
||||
sub_8036EB8(2, playerMultiplayerId);
|
||||
SetAllPlayersBerryData();
|
||||
taskId = CreateTask(task00_0800F6FC, 0);
|
||||
taskId = CreateTask(sub_8035D74, 0);
|
||||
gTasks[taskId].data[1] = 0x10E;
|
||||
gTasks[taskId].data[2] = 0x5A;
|
||||
gTasks[taskId].data[5] = 0;
|
||||
@ -956,7 +956,7 @@ static void CB2_HandleStartMultiPartnerBattle(void)
|
||||
ResetBlockReceivedFlags();
|
||||
sub_8036EB8(2, playerMultiplayerId);
|
||||
SetAllPlayersBerryData();
|
||||
taskId = CreateTask(task00_0800F6FC, 0);
|
||||
taskId = CreateTask(sub_8035D74, 0);
|
||||
gTasks[taskId].data[1] = 0x10E;
|
||||
gTasks[taskId].data[2] = 0x5A;
|
||||
gTasks[taskId].data[5] = 0;
|
||||
@ -1342,7 +1342,7 @@ static void CB2_HandleStartMultiBattle(void)
|
||||
sub_8036EB8(4, playerMultiplayerId);
|
||||
SetAllPlayersBerryData();
|
||||
sub_8068AA4();
|
||||
var = CreateTask(task00_0800F6FC, 0);
|
||||
var = CreateTask(sub_8035D74, 0);
|
||||
gTasks[var].data[1] = 0x10E;
|
||||
gTasks[var].data[2] = 0x5A;
|
||||
gTasks[var].data[5] = 0;
|
||||
@ -1978,7 +1978,7 @@ void sub_8038D64(void)
|
||||
gBattle_BG3_Y = 0;
|
||||
|
||||
sub_80356D0();
|
||||
LoadCompressedPalette(gUnknown_08C004E0, 0, 64);
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0, 64);
|
||||
ApplyPlayerChosenFrameToBattleMenu();
|
||||
ResetSpriteData();
|
||||
ResetTasks();
|
||||
@ -1988,7 +1988,7 @@ void sub_8038D64(void)
|
||||
gReservedSpritePaletteCount = 4;
|
||||
SetVBlankCallback(VBlankCB_Battle);
|
||||
|
||||
taskId = CreateTask(task00_0800F6FC, 0);
|
||||
taskId = CreateTask(sub_8035D74, 0);
|
||||
gTasks[taskId].data[1] = 0x10E;
|
||||
gTasks[taskId].data[2] = 0x5A;
|
||||
gTasks[taskId].data[5] = 1;
|
||||
|
754
src/battle_bg.c
Normal file
754
src/battle_bg.c
Normal file
@ -0,0 +1,754 @@
|
||||
#include "global.h"
|
||||
#include "battle.h"
|
||||
#include "sprite.h"
|
||||
#include "trainer_classes.h"
|
||||
#include "graphics.h"
|
||||
#include "decompress.h"
|
||||
#include "bg.h"
|
||||
#include "palette.h"
|
||||
#include "main.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "link.h"
|
||||
#include "battle_message.h"
|
||||
#include "task.h"
|
||||
#include "trig.h"
|
||||
#include "sound.h"
|
||||
#include "songs.h"
|
||||
#include "strings.h"
|
||||
#include "window.h"
|
||||
#include "text_window.h"
|
||||
#include "new_menu_helpers.h"
|
||||
|
||||
struct BattleBackground
|
||||
{
|
||||
const void *tileset;
|
||||
const void *tilemap;
|
||||
const void *entryTileset;
|
||||
const void *entryTilemap;
|
||||
const void *palette;
|
||||
};
|
||||
|
||||
extern const struct SpriteTemplate gUnknown_0831A9D0;
|
||||
extern const struct SpriteTemplate gUnknown_0831A9E8;
|
||||
extern const struct CompressedSpriteSheet gUnknown_0831AA00;
|
||||
extern const struct BgTemplate gUnknown_0831AA08[4];
|
||||
extern const struct WindowTemplate *gUnknown_0831ABA0[];
|
||||
extern const struct BattleBackground gBattleTerrainTable[];
|
||||
|
||||
extern u8 gBattleTerrain;
|
||||
extern u16 gTrainerBattleOpponent_A;
|
||||
extern u16 gBattle_BG1_X;
|
||||
extern u16 gBattle_BG1_Y;
|
||||
extern u16 gBattle_BG2_X;
|
||||
extern u16 gBattle_BG2_Y;
|
||||
extern u16 gPartnerTrainerId;
|
||||
|
||||
extern u8 GetCurrentMapBattleScene(void);
|
||||
|
||||
void sub_8035658(void)
|
||||
{
|
||||
ResetBgsAndClearDma3BusyFlags(0);
|
||||
InitBgsFromTemplates(0, gUnknown_0831AA08, ARRAY_COUNT(gUnknown_0831AA08));
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
{
|
||||
gBattleScripting.field_24 = 1;
|
||||
SetBgTilemapBuffer(1, gUnknown_02023060);
|
||||
SetBgTilemapBuffer(2, gUnknown_02023060);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.field_24 = 0;
|
||||
}
|
||||
|
||||
InitWindows(gUnknown_0831ABA0[gBattleScripting.field_24]);
|
||||
DeactivateAllTextPrinters();
|
||||
}
|
||||
|
||||
void sub_80356D0(void)
|
||||
{
|
||||
DisableInterrupts(INTR_FLAG_HBLANK);
|
||||
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
|
||||
sub_8035658();
|
||||
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
||||
SetGpuReg(REG_OFFSET_BLDY, 0);
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
||||
}
|
||||
|
||||
void ApplyPlayerChosenFrameToBattleMenu(void)
|
||||
{
|
||||
sub_809882C(2, 0x12, 0x10);
|
||||
sub_809882C(2, 0x22, 0x10);
|
||||
LoadCompressedPalette(gUnknown_08D85600, 0x50, 0x20);
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
{
|
||||
sub_81978B0(0x70);
|
||||
copy_textbox_border_tile_patterns_to_vram(0, 0x30, 0x70);
|
||||
gPlttBufferUnfaded[0x76] = 0;
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawMainBattleBackground(void)
|
||||
{
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_x2000000))
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYORGE)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
|
||||
return;
|
||||
}
|
||||
else if (trainerClass == CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
switch (GetCurrentMapBattleScene())
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LoadBattleTextboxAndBackground(void)
|
||||
{
|
||||
LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
|
||||
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
|
||||
ApplyPlayerChosenFrameToBattleMenu();
|
||||
|
||||
DrawMainBattleBackground();
|
||||
}
|
||||
|
||||
static void sub_8035AE4(u8 taskId, u8 bank, u8 bgId, u8 destX, u8 destY)
|
||||
{
|
||||
s32 i;
|
||||
u16 var = 0;
|
||||
u16 src[6];
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
if (gTasks[taskId].data[5] != 0)
|
||||
{
|
||||
switch (bank)
|
||||
{
|
||||
case 0:
|
||||
var = 0x3F & gTasks[taskId].data[3];
|
||||
break;
|
||||
case 1:
|
||||
var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
|
||||
break;
|
||||
case 2:
|
||||
var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
|
||||
break;
|
||||
case 3:
|
||||
var = 0x3F & gTasks[taskId].data[4];
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (bank)
|
||||
{
|
||||
case 0:
|
||||
var = 0x3F & gTasks[taskId].data[3];
|
||||
break;
|
||||
case 1:
|
||||
var = 0x3F & gTasks[taskId].data[4];
|
||||
break;
|
||||
case 2:
|
||||
var = (0xFC0 & gTasks[taskId].data[3]) >> 6;
|
||||
break;
|
||||
case 3:
|
||||
var = (0xFC0 & gTasks[taskId].data[4]) >> 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
|
||||
}
|
||||
|
||||
CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 3, 1, 0x11);
|
||||
CopyBgTilemapBufferToVram(bgId);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (bank == gBattleScripting.multiplayerId)
|
||||
var = gTasks[taskId].data[3];
|
||||
else
|
||||
var = gTasks[taskId].data[4];
|
||||
|
||||
for (i = 0; i < 6; i++)
|
||||
{
|
||||
src[i] = ((var & (3 << (i * 2))) >> (i * 2)) + 0x6001;
|
||||
}
|
||||
|
||||
CopyToBgTilemapBufferRect_ChangePalette(bgId, src, destX, destY, 6, 1, 0x11);
|
||||
CopyBgTilemapBufferToVram(bgId);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8035C4C(void)
|
||||
{
|
||||
if (gBattleOutcome == BATTLE_DREW)
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Draw, 0x15);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
if (gBattleOutcome == BATTLE_WON)
|
||||
{
|
||||
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
break;
|
||||
case 1:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
break;
|
||||
case 2:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
break;
|
||||
case 3:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
break;
|
||||
case 1:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
break;
|
||||
case 2:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
break;
|
||||
case 3:
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (gBattleOutcome == BATTLE_WON)
|
||||
{
|
||||
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
}
|
||||
else
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gLinkPlayers[gBattleScripting.multiplayerId].lp_field_18 != 0)
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x16);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x17);
|
||||
}
|
||||
else
|
||||
{
|
||||
BattleHandleAddTextPrinter(gText_Win, 0x17);
|
||||
BattleHandleAddTextPrinter(gText_Loss, 0x16);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8035D74(u8 taskId)
|
||||
{
|
||||
struct LinkPlayer *linkPlayer;
|
||||
u8 *name;
|
||||
s32 i, palId;
|
||||
|
||||
switch (gTasks[taskId].data[0])
|
||||
{
|
||||
case 0:
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
for (i = 0; i < BATTLE_BANKS_COUNT; i++)
|
||||
{
|
||||
name = gLinkPlayers[i].name;
|
||||
linkPlayer = &gLinkPlayers[i];
|
||||
|
||||
switch (linkPlayer->lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
BattleHandleAddTextPrinter(name, 0x11);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 4);
|
||||
break;
|
||||
case 1:
|
||||
BattleHandleAddTextPrinter(name, 0x12);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 4);
|
||||
break;
|
||||
case 2:
|
||||
BattleHandleAddTextPrinter(name, 0x13);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 1, 2, 8);
|
||||
break;
|
||||
case 3:
|
||||
BattleHandleAddTextPrinter(name, 0x14);
|
||||
sub_8035AE4(taskId, linkPlayer->lp_field_18, 2, 2, 8);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 playerId = gBattleScripting.multiplayerId;
|
||||
u8 opponentId = playerId ^ BIT_SIDE;
|
||||
u8 opponentId_copy = opponentId;
|
||||
|
||||
if (gLinkPlayers[playerId].lp_field_18 != 0)
|
||||
opponentId = playerId, playerId = opponentId_copy;
|
||||
|
||||
name = gLinkPlayers[playerId].name;
|
||||
BattleHandleAddTextPrinter(name, 0xF);
|
||||
|
||||
name = gLinkPlayers[opponentId].name;
|
||||
BattleHandleAddTextPrinter(name, 0x10);
|
||||
|
||||
sub_8035AE4(taskId, playerId, 1, 2, 7);
|
||||
sub_8035AE4(taskId, opponentId, 2, 2, 7);
|
||||
}
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
palId = AllocSpritePalette(0x2710);
|
||||
gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
|
||||
gBattleStruct->field_7D = CreateSprite(&gUnknown_0831A9D0, 111, 80, 0);
|
||||
gBattleStruct->field_7E = CreateSprite(&gUnknown_0831A9E8, 129, 80, 0);
|
||||
gSprites[gBattleStruct->field_7D].invisible = 1;
|
||||
gSprites[gBattleStruct->field_7E].invisible = 1;
|
||||
gTasks[taskId].data[0]++;
|
||||
break;
|
||||
case 2:
|
||||
if (gTasks[taskId].data[5] != 0)
|
||||
{
|
||||
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
|
||||
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
|
||||
gBattle_BG1_Y = -36;
|
||||
gBattle_BG2_Y = -36;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
|
||||
gBattle_BG1_Y = (Cos2(gTasks[taskId].data[1]) / 32) - 164;
|
||||
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
|
||||
gBattle_BG2_Y = (Cos2(gTasks[taskId].data[2]) / 32) - 164;
|
||||
}
|
||||
|
||||
if (gTasks[taskId].data[2] != 0)
|
||||
{
|
||||
gTasks[taskId].data[2] -= 2;
|
||||
gTasks[taskId].data[1] += 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gTasks[taskId].data[5] != 0)
|
||||
sub_8035C4C();
|
||||
|
||||
PlaySE(SE_W231);
|
||||
DestroyTask(taskId);
|
||||
gSprites[gBattleStruct->field_7D].invisible = 0;
|
||||
gSprites[gBattleStruct->field_7E].invisible = 0;
|
||||
gSprites[gBattleStruct->field_7E].oam.tileNum += 0x40;
|
||||
gSprites[gBattleStruct->field_7D].data[0] = 0;
|
||||
gSprites[gBattleStruct->field_7E].data[0] = 1;
|
||||
gSprites[gBattleStruct->field_7D].data[1] = gSprites[gBattleStruct->field_7D].pos1.x;
|
||||
gSprites[gBattleStruct->field_7E].data[1] = gSprites[gBattleStruct->field_7E].pos1.x;
|
||||
gSprites[gBattleStruct->field_7D].data[2] = 0;
|
||||
gSprites[gBattleStruct->field_7E].data[2] = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LoadBattleEntryBackground(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
LZDecompressVram(gUnknown_08D778F0, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gUnknown_08D77B0C, (void*)(VRAM + 0x10000));
|
||||
LoadCompressedPalette(gUnknown_08D77AE4, 0x60, 0x20);
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_MAPBASEINDEX, 1);
|
||||
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
|
||||
CopyToBgTilemapBuffer(1, gUnknown_08D779D8, 0, 0);
|
||||
CopyToBgTilemapBuffer(2, gUnknown_08D779D8, 0, 0);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
CopyBgTilemapBufferToVram(2);
|
||||
SetGpuReg(REG_OFFSET_WININ, 0x36);
|
||||
SetGpuReg(REG_OFFSET_WINOUT, 0x36);
|
||||
gBattle_BG1_Y = 0xFF5C;
|
||||
gBattle_BG2_Y = 0xFF5C;
|
||||
LoadCompressedObjectPicUsingHeap(&gUnknown_0831AA00);
|
||||
}
|
||||
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == STEVEN_PARTNER_ID)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 2);
|
||||
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 2);
|
||||
CopyToBgTilemapBuffer(1, gUnknown_08D857A8, 0, 0);
|
||||
CopyToBgTilemapBuffer(2, gUnknown_08D85A1C, 0, 0);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
CopyBgTilemapBufferToVram(2);
|
||||
}
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYORGE)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
|
||||
return;
|
||||
}
|
||||
else if (trainerClass == CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
else
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(VRAM + 0x4000));
|
||||
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(VRAM + 0xE000));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool8 LoadChosenBattleElement(u8 caseId)
|
||||
{
|
||||
bool8 ret = FALSE;
|
||||
|
||||
switch (caseId)
|
||||
{
|
||||
case 0:
|
||||
LZDecompressVram(gBattleTextboxTiles, (void*)(VRAM));
|
||||
break;
|
||||
case 1:
|
||||
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
break;
|
||||
case 2:
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
|
||||
break;
|
||||
case 3:
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
}
|
||||
else if (trainerClass == CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (GetCurrentMapBattleScene())
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
|
||||
{
|
||||
if (gGameVersion == VERSION_RUBY)
|
||||
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
|
||||
else
|
||||
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == CLASS_LEADER)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
}
|
||||
else if (trainerClass == CLASS_CHAMPION)
|
||||
{
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (GetCurrentMapBattleScene())
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_EREADER_TRAINER))
|
||||
{
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
|
||||
{
|
||||
if (gGameVersion == VERSION_RUBY)
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
|
||||
else
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
{
|
||||
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
||||
if (trainerClass == CLASS_LEADER)
|
||||
{
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
|
||||
break;
|
||||
}
|
||||
else if (trainerClass == CLASS_CHAMPION)
|
||||
{
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (GetCurrentMapBattleScene())
|
||||
{
|
||||
default:
|
||||
case MAP_BATTLE_SCENE_NORMAL:
|
||||
LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GYM:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_MAGMA:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_AQUA:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_SIDNEY:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_PHOEBE:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_GLACIA:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_DRAKE:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
|
||||
break;
|
||||
case MAP_BATTLE_SCENE_FRONTIER:
|
||||
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
ApplyPlayerChosenFrameToBattleMenu();
|
||||
break;
|
||||
default:
|
||||
ret = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
@ -48,9 +48,9 @@ extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern void (*gFieldCallback)(void);
|
||||
|
||||
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
|
||||
extern const u8 gUnknown_08C00000[];
|
||||
extern const u8 gUnknown_08C00524[];
|
||||
extern const u8 gUnknown_08C004E0[];
|
||||
extern const u8 gBattleTextboxTiles[];
|
||||
extern const u8 gBattleTextboxTilemap[];
|
||||
extern const u8 gBattleTextboxPalette[];
|
||||
extern const u16 gUnknown_08DD7300[]; // palette, gameboy advance
|
||||
extern const u32 gUnknown_08DD7360[]; // tileset gameboy advance
|
||||
extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
|
||||
@ -522,9 +522,9 @@ static void CB2_EggHatch_0(void)
|
||||
gMain.state++;
|
||||
break;
|
||||
case 2:
|
||||
copy_decompressed_tile_data_to_vram_autofree(0, gUnknown_08C00000, 0, 0, 0);
|
||||
CopyToBgTilemapBuffer(0, gUnknown_08C00524, 0, 0);
|
||||
LoadCompressedPalette(gUnknown_08C004E0, 0, 0x20);
|
||||
copy_decompressed_tile_data_to_vram_autofree(0, gBattleTextboxTiles, 0, 0, 0);
|
||||
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
|
||||
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x20);
|
||||
gMain.state++;
|
||||
break;
|
||||
case 3:
|
||||
|
@ -35,7 +35,7 @@ extern struct SpriteTemplate gUnknown_0202499C;
|
||||
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
|
||||
|
||||
extern void dp12_8087EA4(void);
|
||||
extern void trs_config(void);
|
||||
extern void sub_8035658(void);
|
||||
extern bool8 IsDoubleBattle(void);
|
||||
extern u8 GetSubstituteSpriteDefault_Y(u8 bank);
|
||||
extern u8 GetBankSpriteDefault_Y(u8 bank);
|
||||
@ -73,7 +73,7 @@ static void CB2_ReshowBattleScreenAfterMenu(void)
|
||||
{
|
||||
case 0:
|
||||
dp12_8087EA4();
|
||||
trs_config();
|
||||
sub_8035658();
|
||||
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
|
||||
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
|
||||
ShowBg(0);
|
||||
|
@ -1,17 +1,5 @@
|
||||
|
||||
// Includes
|
||||
#include "global.h"
|
||||
|
||||
// Static type declarations
|
||||
|
||||
// Static RAM declarations
|
||||
|
||||
IWRAM_DATA u32 gUnknown_03000DD4;
|
||||
IWRAM_DATA u32 gUnknown_03000DD8;
|
||||
IWRAM_DATA u32 gUnknown_03000DDC;
|
||||
|
||||
// Static ROM declarations
|
||||
|
||||
// .rodata
|
||||
|
||||
// .text
|
@ -8,7 +8,7 @@
|
||||
.include "src/link.o"
|
||||
.include "src/rtc.o"
|
||||
.include "src/main_menu.o"
|
||||
.include "src/battle_1.o"
|
||||
.include "src/rom_8034C54.o"
|
||||
.include "src/egg_hatch.o"
|
||||
.include "src/berry_blender.o"
|
||||
.include "src/play_time.o"
|
||||
|
Loading…
Reference in New Issue
Block a user