Fix "Room" move battle messages

Move new line so these messages fit in the text box.
This commit is contained in:
BuffelSaft 2021-05-04 23:57:43 +12:00
parent d270dee6bc
commit ec4012e95d

View File

@ -545,7 +545,7 @@ static const u8 sText_VanishedInstantly[] =_("{B_ATK_NAME_WITH_PREFIX} vanished\
static const u8 sText_ProtectedTeam[] =_("{B_CURRENT_MOVE} protected\n{B_ATK_TEAM2} team!");
static const u8 sText_SharedItsGuard[] =_("{B_ATK_NAME_WITH_PREFIX} shared its\nguard with the target!");
static const u8 sText_SharedItsPower[] =_("{B_ATK_NAME_WITH_PREFIX} shared its\npower with the target!");
static const u8 sText_SwapsDefAndSpDefOfAllPkmn[] =_("It created a bizarre area in which\nthe Defense and Sp.Def stats are swapped!");
static const u8 sText_SwapsDefAndSpDefOfAllPkmn[] =_("It created a bizarre area in which the\nDefense and Sp.Def stats are swapped!");
static const u8 sText_BecameNimble[] =_("{B_ATK_NAME_WITH_PREFIX} became nimble!");
static const u8 sText_HurledIntoTheAir[] =_("{B_DEF_NAME_WITH_PREFIX} was hurled\ninto the air!");
static const u8 sText_HeldItemsLoseEffects[] =_("It created a bizarre area in which\nPokémon's held items lose their effects!");
@ -569,8 +569,8 @@ static const u8 sText_TelekinesisEnds[] = _("{B_ATK_NAME_WITH_PREFIX} was freed\
static const u8 sText_TailwindEnds[] = _("{B_ATK_TEAM1} team's tailwind\n petered out!");
static const u8 sText_LuckyChantEnds[] = _("{B_ATK_TEAM1} team's Lucky Chant\n wore off!");
static const u8 sText_TrickRoomEnds[] = _("The twisted dimensions returned to\nnormal!");
static const u8 sText_WonderRoomEnds[] = _("Wonder Room wore off, and\nDefense and Sp. Def stats returned to normal!");
static const u8 sText_MagicRoomEnds[] = _("Magic Room wore off, and\nheld items' effects returned to normal!");
static const u8 sText_WonderRoomEnds[] = _("Wonder Room wore off, and Defense\nand Sp. Def stats returned to normal!");
static const u8 sText_MagicRoomEnds[] = _("Magic Room wore off, and held items'\neffects returned to normal!");
static const u8 sText_MudSportEnds[] = _("The effects of Mud Sport have faded.");
static const u8 sText_WaterSportEnds[] = _("The effects of Water Sport have faded.");
static const u8 sText_GravityEnds[] = _("Gravity returned to normal!");