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Update battle_moves.h
Not sure why it works better with User than "All targets"
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@ -10857,13 +10857,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_TEATIME] =
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{
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.effect = EFFECT_PLACEHOLDER, //TODO
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.effect = EFFECT_TEATIME,
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_ALL_BATTLERS,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = 0,
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.split = SPLIT_STATUS,
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