Update battle_moves.h

Not sure why it works better with User than "All targets"
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SonikkuA-DatH 2021-11-28 19:58:18 -08:00 committed by GitHub
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commit ec596cf9b2
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@ -10857,13 +10857,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_TEATIME] =
{
.effect = EFFECT_PLACEHOLDER, //TODO
.effect = EFFECT_TEATIME,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_ALL_BATTLERS,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,